Chapter 2: Process Synchronization
Chapter 2: Process Synchronization
Chapter 2: Process Synchronization
Synchronization
Background
Processes can execute concurrently
May be interrupted at any time, partially completing
execution
Concurrent access to shared data may result in data
inconsistency
Maintaining data consistency requires mechanisms to ensure
the orderly execution of cooperating processes
Illustration of the problem:
Suppose that we wanted to provide a solution to the
consumer-producer problem that fills all the buffers. We can
do so by having an integer counter that keeps track of the
number of full buffers. Initially, counter is set to 0. It is
incremented by the producer after it produces a new buffer
and is decremented by the consumer after it consumes a
buffer.
5.2
Producer
while (true) {
/* produce an item in next produced */
5.3
Consumer
while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}
5.4
Race Condition
counter++ could be implemented as
1) register1 = counter
2) register1 = register1 + 1
3) counter = register1
counter-- could be implemented as
1) register2 = counter
2) register2 = register2 - 1
3) counter = register2
5.5
Critical Section Problem
Consider system of n processes {p0, p1, … pn-1}
Each process has critical section segment of code
Process may be changing common variables, updating
table, writing file, etc
When one process in critical section, no other may be in its
critical section
Critical section problem is to design protocol to solve this
Each process must ask permission to enter critical section in
entry section, may follow critical section with exit section,
then remainder section
5.6
Critical Section
5.7
Algorithm for Process Pi
do {
critical section
turn = j;
remainder section
} while (true);
5.8
Solution to Critical-Section Problem
1. Mutual Exclusion - If process Pi is executing in its critical
section, then no other processes can be executing in their
critical sections
2. Progress - If no process is executing in its critical section and
there exist some processes that wish to enter their critical
section, then the selection of the processes that will enter the
critical section next cannot be postponed indefinitely
3. Bounded Waiting - A bound must exist on the number of
times that other processes are allowed to enter their critical
sections after a process has made a request to enter its critical
section and before that request is granted
Assume that each process executes at a nonzero speed
No assumption concerning relative speed of the n
processes
5.9
Critical-Section Handling in OS
Two approaches depending on if kernel is preemptive or non-
preemptive
Preemptive – allows preemption of process when running
in kernel mode
Non-preemptive – runs until exits kernel mode, blocks, or
voluntarily yields CPU
Essentially free of race conditions in kernel mode
5.10
Peterson’s Solution
Good algorithmic description of solving the problem
Two process solution
Assume that the load and store machine-language
instructions are atomic; that is, cannot be interrupted
The two processes share two variables:
int turn;
Boolean flag[2]
5.11
Algorithm for Process P0 and P1
P0 P1
while(1) while(1)
{ {
flag[0]=T flag[1]=T
turn=1 turn=0
while(turn==1 && flag[1]==T); while(turn==0 && flag[0]==T);
Critical Section Critical Section
flag[0]=F flag[1]=F
} }
5.12
Peterson’s Solution (Cont.)
Provable that the three CS requirement are met:
1. Mutual exclusion is preserved
Pi enters CS only if:
either flag[j] = false or turn = i
2. Progress requirement is satisfied
3. Bounded-waiting requirement is met
5.13
Synchronization Hardware
Many systems provide hardware support for implementing the
critical section code.
All solutions below based on idea of locking
Protecting critical regions via locks
Uniprocessors – could disable interrupts
Currently running code would execute without preemption
Generally too inefficient on multiprocessor systems
Operating systems using this not broadly scalable
Modern machines provide special atomic hardware instructions
Atomic = non-interruptible
Either test memory word and set value
Or swap contents of two memory words
5.14
Solution to Critical-section Problem Using Locks
do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
5.15
Solution to Critical-section Problem Using Locks
Software mechanism
Busy waiting
Multi process solution
5.16
Solution to Critical-section Problem Using Locks
5.17
Test and Set Lock (TSL)
5) CS CS
6) Store #0, lock
5.18
test_and_set Instruction
Definition:
boolean test_and_set (boolean *target)
{
boolean rv = *target;
*target = TRUE;
return rv:
}
1. Executed atomically
2. Returns the original value of passed parameter
3. Set the new value of passed parameter to “TRUE”.
5.19
Solution using test_and_set()
5.20
Mutex Locks
Previous solutions are complicated and generally inaccessible
to application programmers
OS designers build software tools to solve critical section
problem
Simplest is mutex lock
Protect a critical section by first acquire() a lock then
release() the lock
Boolean variable indicating if lock is available or not
Calls to acquire() and release() must be atomic
Usually implemented via hardware atomic instructions
But this solution requires busy waiting
This lock therefore called a spinlock
5.21
acquire() and release()
acquire() {
while (!available)
; /* busy wait */
available = false;
}
release() {
available = true;
}
do {
acquire lock
critical section
release lock
remainder section
} while (true);
5.22
Semaphore
Synchronization tool that provides more sophisticated ways (than Mutex locks)
for process to synchronize their activities.
Semaphore S – integer variable
Can only be accessed via two indivisible (atomic) operations
wait() and signal()
Originally called P() and V()
Definition of the wait() operation
wait(S) {
while (S <= 0)
; // busy wait
S--;
}
Definition of the signal() operation
signal(S) {
S++;
}
5.23
Semaphore
do {
Wait(s); Definition of the wait() operation
CRITICAL SECTION wait(S) {
Signal(s); while (S <= 0)
Remainder Section ; // busy wait
} while(TRUE) S--;
}
Definition of the signal() operation
signal(S) {
• Initially S=1
S++;
}
5.24
Semaphore Usage
Counting semaphore – integer value can range over an unrestricted
domain
Binary semaphore – integer value can range only between 0 and 1
Same as a mutex lock
Can solve various synchronization problems
Consider P1 and P2 that require S1 to happen before S2
Create a semaphore “synch” initialized to 0
P1:
S1;
signal(synch);
P2:
wait(synch);
S2;
Can implement a counting semaphore S as a binary semaphore
5.25
Semaphore Usage: Order Management
Three processes P1,P2,P3 want to run in order P2,P1,P3:
Initialize: S1=0 and S2=0
P1: P2:
P3:
Wait (s1)
Wait (s2)
P1 P2
P1
Signal(s2) Signal(s1)
5.26
Semaphore Usage: Resource Management
Lets assume, there are 5 similar type of resources say printer. We want to
allow 5 concurrent processes to use 5 resources:
Initialize S=5
P1:
{
Wait (s)
CS
Signal(s)
Remainder Section RS
}
5.27
Semaphore Implementation
Must guarantee that no two processes can execute the wait()
and signal() on the same semaphore at the same time
Thus, the implementation becomes the critical section problem
where the wait and signal code are placed in the critical
section
Could now have busy waiting in critical section
implementation
But implementation code is short
Little busy waiting if critical section rarely occupied
Note that applications may spend lots of time in critical sections
and therefore this is not a good solution
5.28
Semaphore Implementation with no Busy waiting
5.29
Implementation with no Busy waiting (Cont.)
wait(semaphore *S) {
S->value--;
if (S->value < 0) {
add this process to S->list;
block();
}
}
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
5.30
Deadlock and Starvation
Deadlock – two or more processes are waiting indefinitely for an
event that can be caused by only one of the waiting processes
Let S and Q be two semaphores initialized to 1
P0 P1
wait(S); wait(Q);
wait(Q); wait(S);
... ...
signal(S); signal(Q);
signal(Q); signal(S);
5.31
Classical Problems of Synchronization
5.32
Bounded-Buffer Problem
5.33
Bounded Buffer Problem (Cont.)
The structure of the producer process The structure of the consumer
process
do {
... Do {
/* produce an item in
wait(full);
next_produced */
wait(mutex);
...
...
wait(empty);
/* remove an item
wait(mutex); from buffer to next_consumed
... */
/* add next produced ...
to the buffer */
signal(mutex);
...
signal(empty);
signal(mutex);
...
signal(full); /* consume the item
} while (true); in next consumed */
...
} while (true);
5.34
Readers-Writers Problem
A data set is shared among a number of concurrent processes
Readers – only read the data set; they do not perform any updates
Writers – can both read and write
Problem – allow multiple readers to read at the same time
Only one single writer can access the shared data at the same time
Several variations of how readers and writers are considered – all
involve some form of priorities
Shared Data
Data set
Semaphore rw_mutex initialized to 1
Semaphore mutex initialized to 1
Integer read_count initialized to 0
5.35
Readers-Writers Problem (Cont.)
do {
wait(rw_mutex);
...
/* writing is performed */
...
signal(rw_mutex);
} while (true);
5.36
Readers-Writers Problem (Cont.)
The structure of a reader process
do {
wait(mutex);
read_count++;
if (read_count == 1)
wait(rw_mutex);
signal(mutex);
...
/* reading is performed */
...
wait(mutex);
read count--;
if (read_count == 0)
signal(rw_mutex);
signal(mutex);
} while (true);
5.37
Readers-Writers Problem Variations
5.38
Dining-Philosophers Problem
5.39
Dining-Philosophers Problem Algorithm
The structure of Philosopher i:
do {
wait (chopstick[i] );
wait (chopStick[ (i + 1) % 5] );
// eat
signal (chopstick[i] );
signal (chopstick[ (i + 1) % 5] );
// think
} while (TRUE);
What is the problem with this algorithm?
5.40
Dining-Philosophers Problem Algorithm
S0 S1 S2 S3 S4
5.41
Dining-Philosophers Problem Algorithm (Cont.)
Deadlock handling
Allow at most 4 philosophers to be sitting
simultaneously at the table.
Allow a philosopher to pick up the forks only if both
are available (picking must be done in a critical
section.
Use an asymmetric solution -- an odd-numbered
philosopher picks up first the left chopstick and then
the right chopstick. Even-numbered philosopher picks
up first the right chopstick and then the left chopstick.
5.42