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Introduction To Fundamentals of Programming

This document provides an introduction to programming fundamentals in C++. It discusses the basic structure of a C++ program, including functions, syntax, programming languages, and semantic rules. It also covers comments, the preprocessor and directives like #include, #define, and #ifdef. Additionally, it defines various data types in C++ like integers, floating-point numbers, characters, strings, and Boolean values. It also explains expressions, operator precedence, and type conversion.
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0% found this document useful (0 votes)
68 views65 pages

Introduction To Fundamentals of Programming

This document provides an introduction to programming fundamentals in C++. It discusses the basic structure of a C++ program, including functions, syntax, programming languages, and semantic rules. It also covers comments, the preprocessor and directives like #include, #define, and #ifdef. Additionally, it defines various data types in C++ like integers, floating-point numbers, characters, strings, and Boolean values. It also explains expressions, operator precedence, and type conversion.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 65

Programming Fundamentals

Chapter 1
INTRODUCTION TO FUNDAMENTALS
OF PROGRAMMING
Objectives

• Understand the C++ program basic structure


• Classify identifier and data types
• Apply the basic of computer program
• Identify the compiling and debugging process
and errors in programming

2
The Basics of a C++ Program

• Function: collection of statements; when


executed, accomplishes something
− May be predefined or standard
• Syntax: rules that specify which statements
(instructions) are legal
• Programming language: a set of rules,
symbols, and special words
• Semantic rule: meaning of the instruction
3
Comments

• Comments are for the reader, not the compiler


• Two types:
− Single line
// This is a C++ program. It prints the sentence:
// Welcome to C++ Programming.

− Multiple line
/*
You can include comments that can
occupy several lines.
*/

4
2. The # Preprocessor

• The preprocessor runs before the compiler


proper
− modifies the source code
− processes preprocessor instructions
• lines beginning with #
− strips out comments
Processor Instructions

• #include
− insert a file
• #define
− define a macro
• #ifdef, #ifndef, #endif
− check to see if a macro has been defined
#include

• Inserts a file or header into the current source


code
• Two versions
− #insert <headerName>
• inserts a system header file from a location
defined when the compiler was installed
− #insert “fileName”
• inserts a file from the current directory
#include Example

• Suppose we have three files: A.h, B.h, C.cpp


• We ask the compiler to only run the
preprocessor and save the result:
g++ -E C.cpp > C.i
• The result is file C.i
− Note the presence of content from all three files
• includes markers telling where the content came from
#define

• Used to define macros (symbols that the


preprocessor will later substitute for)
− Sometimes used to supply constants
#define VersionNumber "1.0Beta1"

int main() {
cout << "Running version “
<< VersionNumber
<< endl;
• Much more elaborate macros are possible,
including ones with parameters
#ifdef, #ifndef, #endif

• Used to select code based upon whether a


macro has been defined:
#ifdef __GNUG__
/* Compiler is gcc/g++ */
#endif
#ifdef _MSC_VER
/* Compiler is Microsoft Visual
C++ */
#endif
#if, #define, and #include

• All of these macros are used to reduce the


amount of code seen by the actual compiler
• Suppose we have three files: A2.h, B2.h,
C2.cpp
• We ask the compiler to only run the
preprocessor and save the result:
g++ -E C2.cpp > C2.i
• The result is file C2.i
− Note that the code from A2.h is included only once
− Imagine now, if that were iostream instead of A2.h
Special Symbols

• Special symbols

+ ?
- ,
* <=
/ !=
. ==
; >=

12
Reserved Words (Keywords)

• Reserved words, keywords, or word symbols


− Include:
• int
• float
• double
• char
• const
• void
• return

13
Identifiers

• Consist of letters, digits, and the underscore


character (_)
• Must begin with a letter or underscore
• C++ is case sensitive
− NUMBER is not the same as number
• Two predefined identifiers are cout and cin
• Unlike reserved words, predefined identifiers
may be redefined, but it is not a good idea

14
Identifiers (continued)

• The following are legal identifiers in C++:


− first
− conversion
− payRate

15
Whitespaces

• Every C++ program contains whitespaces


− Include blanks, tabs, and newline characters
• Used to separate special symbols, reserved
words, and identifiers
• Proper utilization of whitespaces is important
− Can be used to make the program readable

16
Data Types

• Data type: set of values together with a set of


operations
• C++ data types fall into three categories:

17
Simple Data Types

• Three categories of simple data


− Integral: integers (numbers without a decimal)
− Floating-point: decimal numbers
− Enumeration type: user-defined data type

18
Simple Data Types (continued)

• Integral data types are further classified into


nine categories:

19
Simple Data Types (continued)

• Different compilers may allow different ranges


of values

20
int Data Type

• Examples:
-6728
0
78
+763
• Positive integers do not need a + sign
• No commas are used within an integer
− Commas are used for separating items in a list

21
bool Data Type

• bool type
− Two values: true and false
− Manipulate logical (Boolean) expressions
• true and false are called logical values
• bool, true, and false are reserved words

22
char Data Type

• The smallest integral data type


• Used for characters: letters, digits, and special
symbols
• Each character is enclosed in single quotes
− 'A', 'a', '0', '*', '+', '$', '&'
• A blank space is a character and is written ' ',
with a space left between the single quotes

23
Floating-Point Data Types

• C++ uses scientific notation to represent real


numbers (floating-point notation)

24
Floating-Point Data Types
(continued)

− float: represents any real number


• Range: -3.4E+38 to 3.4E+38 (four bytes)
− double: represents any real number
• Range: -1.7E+308 to 1.7E+308 (eight bytes)
− On most newer compilers, data types double
and long double are same
25
Floating-Point Data Types
(continued)
• Maximum number of significant digits
(decimal places) for float values is 6 or 7
• Maximum number of significant digits for
double is 15
• Precision: maximum number of significant
digits
− Float values are called single precision
− Double values are called double precision

26
Arithmetic Operators and Operator
Precedence
• C++ arithmetic operators:
− + addition
− - subtraction
− * multiplication
− / division
− % modulus operator
• +, -, *, and / can be used with integral and
floating-point data types
• Operators can be unary or binary
C++ Programming: From Problem Analysis to Program Design, Fourth Edition 27
Order of Precedence

• All operations inside of () are evaluated first


• *, /, and % are at the same level of
precedence and are evaluated next
• + and – have the same level of precedence
and are evaluated last
• When operators are on the same level
− Performed from left to right (associativity)
• 3 * 7 - 6 + 2 * 5 / 4 + 6 means
(((3 * 7) – 6) + ((2 * 5) / 4 )) + 6

C++ Programming: From Problem Analysis to Program Design, Fourth Edition 28


Expressions

• If all operands are integers


− Expression is called an integral expression
• Yields an integral result
• Example: 2 + 3 * 5
• If all operands are floating-point
− Expression is called a floating-point
expression
• Yields a floating-point result
• Example: 12.8 * 17.5 - 34.50

C++ Programming: From Problem Analysis to Program Design, Fourth Edition 29


Mixed Expressions

• Mixed expression:
− Has operands of different data types
− Contains integers and floating-point
• Examples of mixed expressions:
2 + 3.5
6 / 4 + 3.9
5.4 * 2 – 13.6 + 18 / 2

C++ Programming: From Problem Analysis to Program Design, Fourth Edition 30


Mixed Expressions (continued)

• Evaluation rules:
− If operator has same types of operands
• Evaluated according to the type of the operands
− If operator has both types of operands
• Integer is changed to floating-point
• Operator is evaluated
• Result is floating-point
− Entire expression is evaluated according to
precedence rules

C++ Programming: From Problem Analysis to Program Design, Fourth Edition 31


Type Conversion (Casting)

• Implicit type coercion: when value of one type


is automatically changed to another type
• Cast operator: provides explicit type
conversion
static_cast<dataTypeName>(expression)

C++ Programming: From Problem Analysis to Program Design, Fourth Edition 32


Type Conversion (continued)

C++ Programming: From Problem Analysis to Program Design, Fourth Edition 33


string Type
• Programmer-defined type supplied in
ANSI/ISO Standard C++ library
• Sequence of zero or more characters
• Enclosed in double quotation marks
• Null: a string with no characters
• Each character has relative position in string
− Position of first character is 0
• Length of a string is number of characters in it
− Example: length of "William Jacob" is 13
C++ Programming: From Problem Analysis to Program Design, Fourth Edition 34
Input

• Data must be loaded into main memory


before it can be manipulated
• Storing data in memory is a two-step process:
− Instruct computer to allocate memory
− Include statements to put data into memory

35
Allocating Memory with Constants
and Variables
• Named constant: memory location whose
content can’t change during execution
• The syntax to declare a named constant is:

• In C++, const is a reserved word

36
Allocating Memory with Constants
and Variables (continued)
• Variable: memory location whose content
may change during execution
• The syntax to declare a named constant is:

37
Putting Data into Variables

• Ways to place data into a variable:


− Use C++’s assignment statement
− Use input (read) statements

38
Declaring & Initializing Variables

• Variables can be initialized when declared:


int first=13, second=10;
char ch=' ';
double x=12.6;
• All variables must be initialized before they
are used
− But not necessarily during declaration

39
Preprocessor Directives
• C++ has a small number of operations
• Many functions and symbols needed to run a
C++ program are provided as collection of
libraries
• Every library has a name and is referred to by a
header file
• Preprocessor directives are commands
supplied to the preprocessor
• All preprocessor commands begin with #
• No semicolon at the end of these commands
40
Preprocessor Directives
(continued)
• Syntax to include a header file:

• For example:

#include <iostream>

− Causes the preprocessor to include the


header file iostream in the program

41
namespace and Using cin and
cout in a Program
• cin and cout are declared in the header file
iostream, but within std namespace
• To use cin and cout in a program, use the
following two statements:
#include <iostream>
using namespace std;

42
Using the string Data Type in a
Program
• To use the string type, you need to access
its definition from the header file string
• Include the following preprocessor directive:
#include <string>

43
Creating a C++ Program

• C++ program has two parts:


− Preprocessor directives
− The program
• Preprocessor directives and program
statements constitute C++ source code (.cpp)
• Compiler generates object code (.obj)
• Executable code is produced and saved in a
file with the file extension .exe

44
Creating a C++ Program
(continued)
• A C++ program is a collection of functions,
one of which is the function main
• The first line of the function main is called the
heading of the function:
int main()
• The statements enclosed between the curly
braces ({ and }) form the body of the function
− Contains two types of statements:
• Declaration statements
• Executable statements

45
46
Program Style and Form

• Every C++ program has a function main


• It must also follow the syntax rules
• Other rules serve the purpose of giving
precise meaning to the language

47
Syntax

• Errors in syntax are found in compilation


int x; //Line 1
int y //Line 2: error
double z; //Line 3

y = w + x; //Line 4: error

48
Use of Blanks
• In C++, you use one or more blanks to
separate numbers when data is input
• Used to separate reserved words and
identifiers from each other and from other
symbols
• Must never appear within a reserved word or
identifier

49
Use of Semicolons, Brackets, and
Commas
• All C++ statements end with a semicolon
− Also called a statement terminator
• { and } are not C++ statements
• Commas separate items in a list

50
Semantics

• Possible to remove all syntax errors in a


program and still not have it run
• Even if it runs, it may still not do what you
meant it to do
• For example,
2 + 3 * 5 and (2 + 3) * 5
are both syntactically correct expressions, but
have different meanings

51
Naming Identifiers

• Identifiers can be self-documenting:


− CENTIMETERS_PER_INCH
• Avoid run-together words :
− annualsale
− Solution:
• Capitalize the beginning of each new word
• annualSale
• Inserting an underscore just before a new word
• annual_sale

52
Form and Style

• Consider two ways of declaring variables:


− Method 1
int feet, inch;
double x, y;
− Method 2
int a,b;double x,y;
• Both are correct; however, the second is hard
to read

53
Programming Example: Variables
and Constants
• Variables
int feet; //variable to hold given feet
int inches; //variable to hold given inches
int totalInches; //variable to hold total inches
double centimeters; //variable to hold length in
//centimeters

• Named Constant
const double CENTIMETERS_PER_INCH = 2.54;
const int INCHES_PER_FOOT = 12;

54
Programming Example: Putting It
Together
• Program begins with comments
• System resources will be used for I/O
• Use input statements to get data and output
statements to print results
• Data comes from keyboard and the output
will display on the screen
• The first statement of the program, after
comments, is preprocessor directive to
include header file iostream
55
Programming Example: Putting It
Together (continued)
• Two types of memory locations for data
manipulation:
− Named constants
• Usually put before main
− Variables
• This program has only one function (main),
which will contain all the code
• The program needs variables to manipulate
data, which are declared in main

56
Programming Example: Body of
the Function
• The body of the function main has the
following form:
int main ()
{
declare variables
statements
return 0;
}

57
Programming Example: Writing a
Complete Program
• Begin the program with comments for
documentation
• Include header files
• Declare named constants, if any
• Write the definition of the function main

58
59
Compiling process of a program

60
Types of errors in C++

• Syntax error
• Logical error
• Runtime error

61
Syntax error

• Not following the grammatical rules used in


declaration of identifier
• Not declaring an identifier used in program
• Not terminating statement by semicolon
• Not providing equal number of opening and
closing braces etc
• These errors can be rectified by the user as it
is displayed while compiling the program

62
Find error //exercise 2
void main()
{
int a,b;
//exercise 1 cin<<a;
#include<iostream> b=a;
#define p=10000
cout <<"b=",a;
int main()
{ };
int r,t
cout<<”Enter r,t;
cin>>r>>t;
float si= p*r*t/100.0;
cout>>”interest =”<<SI;
getch()
}
63
Logical error

• This error won’t be displayed on the screen.


However it will lead to display wrong results.
Example: An infinite loop. This error lead to
abnormal termination of a program or infinite
loop

64
Runtime error

• This error occurs while running a program by


displaying the message listed below
− Division by 0
− Overflow
− Underflow

65

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