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Evolution of Operating Systems

The document summarizes the evolution of operating systems from early batch systems in the 1950s to modern networked and distributed systems. It traces the development of time-sharing and interactive systems in the 1970s to support multiple users, personal computers in the 1980s, multiprocessor and clustered systems to improve performance. Recent trends include client-server models and peer-to-peer networking to distribute resources across connected computers.

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0% found this document useful (0 votes)
37 views43 pages

Evolution of Operating Systems

The document summarizes the evolution of operating systems from early batch systems in the 1950s to modern networked and distributed systems. It traces the development of time-sharing and interactive systems in the 1970s to support multiple users, personal computers in the 1980s, multiprocessor and clustered systems to improve performance. Recent trends include client-server models and peer-to-peer networking to distribute resources across connected computers.

Uploaded by

Jkrs Jkr
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Operating Systems

Evolution of
Operating Systems

A. Frank - P. Weisberg
Evolution of Operating Systems
• Early Systems (1950)
• Simple Batch Systems (1960)
• Multiprogrammed Batch Systems (1970)
• Time-Sharing and Real-Time Systems (1970)
• Personal/Desktop Computers (1980)
• Multiprocessor Systems (1980)
• Networked/Distributed Systems (1980)
• Web-based Systems (1990)
2 A. Frank - P. Weisberg
Time-Sharing
• Batch multiprogramming does not support
interaction with users.
• Time-sharing extends Batch Multiprogramming
to handle multiple interactive jobs –
It’s Interactive Multiprogramming.
• Multiple users simultaneously access the system
through terminals.
• Processor’s time is shared among multiple
users.
3 A. Frank - P. Weisberg
Time-sharing Architecture

4 A. Frank - P. Weisberg
?Why Time-sharing
• In Time-sharing (multitasking) the CPU switches jobs
so frequently that users can interact with each job
while it is running, creating interactive computing:
– Response time should be < 1 second.
– Each user has at least one program (process) executing in
memory.
– CPU scheduling supports several jobs ready to run at the
same time.
– If processes don’t fit in memory, swapping moves them in
and out to run.
– Virtual memory allows execution of processes not
completely in memory.
5 A. Frank - P. Weisberg
?Why did Time-Sharing work
• Because of slow human reaction time, a typical
user needs 2 seconds of processing time per
minute.
• Then many users should be able to share the
same system without noticeable delay in the
computer reaction time.
• The user should get a good response time.
• It fit the economic basis of the mainframe
computer installation.
6 A. Frank - P. Weisberg
Real-Time Systems
• Note that not all Operating Systems are
general-purpose systems.
• Real-Time (RT) systems are dedicated systems
that need to adhere to deadlines , i.e., time
constraints.
• Correctness of the computation depends not
only on the logical result but also on the time
at which the results are produced.

7 A. Frank - P. Weisberg
Hard Real-Time Systems
• Hard real-time system must meet its deadline.
• Conflicts with time-sharing systems, not
supported by general-purpose OSs.
• Often used as a control device in a dedicated
application:
– Industrial control
– Robotics
• Secondary storage limited or absent,
data/program is stored in short term memory,
or Read-Only Memory (ROM).
8 A. Frank - P. Weisberg
Soft Real-Time Systems
• Soft real-time system:
– Deadlines desirable but not mandatory.
– Limited utility in industrial control or
robotics.
– Useful in modern applications (multimedia,
video conference, virtual reality) requiring
advanced operating-system features.

9 A. Frank - P. Weisberg
Personal/Desktop Computers
• Personal computers – computer system dedicated to a
single user.
• I/O devices – keyboards, mice, display screens, small
printers.
• User convenience and responsiveness.
• Can adopt technology developed for larger operating
system; often individuals have sole use of computer
and do not need advanced CPU utilization of
protection features.
• May run several different types of operating systems
(Windows, MacOS, UNIX, Linux)
10 A. Frank - P. Weisberg
Components of a simple personal computer

11 A. Frank - P. Weisberg
Two categories of Computer Systems
• Single Instruction Single Data (SISD) –
– single processor executes a single instruction
sequence to operate on data stored in a
single memory.
– This is a Uniprocessor.
• Multiple Instruction Multiple Data (MIMD) -
– a set of processors simultaneously execute
different instruction sequences on different
data sets.
– This is a Multiprocessor.
12 A. Frank - P. Weisberg
Multiprocessor Systems
• System with several CPUs in close communication:
– processors share memory and a clock.
– communication usually takes place through the shared
memory.
• Also known as parallel systems, tightly-coupled
systems.
• Multiprocessors systems growing in use and
importance – advantages include:
 Increased throughput
 Economy of scale
 Increased reliability – graceful degradation or fault
tolerance.
13 A. Frank - P. Weisberg
Multiprocessor Architecture

14 A. Frank - P. Weisberg
Multithreaded/Multicore Chips

15 A. Frank - P. Weisberg
Types of Multiprocessor Systems
• Asymmetric Multiprocessing
– master processor schedules and allocates work to
slave processors.
• Symmetric Multiprocessing (SMP)
– Each processor runs an identical copy of the
operating system.
– Typically each processor does self-scheduling form
the pool of available process.
– Most modern operating systems support SMP.

16 A. Frank - P. Weisberg
Symmetric Multiprocessing (SMP)
• Each processor can perform the same functions
and share same main memory and I/O facilities
(symmetric).
• The OS schedule processes/threads across all
the processors (real parallelism).
• Existence of multiple processors is transparent
to the user.
• Incremental growth: just add another CPU!
• Robustness: a single CPU failure does not halt
the system, only the performance is reduced.
17 A. Frank - P. Weisberg
Clustered Systems (1)
• Clustering allows two or more systems to share
external storage and balance CPU load:
– processors also have their own external memory
– communication takes place through high-speed
channels
– Provides high reliability
• Also known as Closely-coupled system.
• Like multiprocessor systems, but multiple
systems here are working together.
18 A. Frank - P. Weisberg
Clustered Systems Architecture

19 A. Frank - P. Weisberg
Architecture for Cluster Computing System

20
Clustered Systems (2)
• Usually sharing storage via a Storage-Area Network
(SAN).
• Provides a high-availability service which survives
failures:
– Asymmetric clustering has one machine in hot-standby
mode
– Symmetric clustering has multiple nodes running
applications, monitoring each other.
• Some clusters are used for high-performance
computing (HPC) where applications must be written
to use parallelization.

21 A. Frank - P. Weisberg
Networked Systems
• Distribute resources and the computation
among several physical processors.
• Loosely coupled system:
– each processor has its own local memory.
– processors communicate with one another through
various communications lines.
• Advantages:
– Resources Sharing
– Computation speed up – load sharing
– Reliability
22 A. Frank - P. Weisberg
Networked System Structure
node 2 node 1

disk disk
processors processors

disk disk

network
node 3 node N

disk disk
processors processors

disk
… disk

23 A. Frank - P. Weisberg
Networked/Distributed Systems
• Requires networking infrastructure.
• Most are Local area networks (LAN) or
Wide area networks (WAN).
• May be either Centralized Sever or
Client/Server or Peer-to-Peer (P2P)
systems.

24 A. Frank - P. Weisberg
Local Area Network (LAN)

25 A. Frank - P. Weisberg
Wide Area Network (WAN)

26 A. Frank - P. Weisberg
Network-attached Storage (NAS)

27 A. Frank - P. Weisberg
Storage-area Network (SAN)

28 A. Frank - P. Weisberg
Client/Server Environment

29 A. Frank - P. Weisberg
Client/Server Computing
• Dumb terminals supplanted by smart PCs.
• Many systems are now servers,
responding to requests generated by
clients:
– Compute-server provides an interface
to client to request services (i.e.,
database).
– File-server provides interface for clients
to store and retrieve files.
30 A. Frank - P. Weisberg
General Structure of a Client/Server System

31 A. Frank - P. Weisberg
Client-Sever Systems

32 A. Frank - P. Weisberg
Peer-To-Peer (P2P)
• P2P does not distinguish clients and servers.
• Instead all nodes are considered peers.
• May each act as client, server or both.
• Node must join P2P network:
– Registers its service with central lookup service on
network, or
– Broadcasts request for service and responds to
requests for service via discovery protocol
• Examples include Napster and Gnutella.
33 A. Frank - P. Weisberg
Peer-To-Peer (P2P) Systems

34 A. Frank - P. Weisberg
Networked/Distributed Operating Systems
• Network Operating System (NOS):
– provides mainly file sharing.
– Each computer runs independently from other
computers on the network.
• Distributed Operating System (DOS):
– gives the impression there is a single operating
system controlling the network.
– network is mostly transparent – it’s a powerful
virtual machine.
35 A. Frank - P. Weisberg
Distributed Systems

36 A. Frank - P. Weisberg
Personal/Desktop Systems
• Traditional personal computer blurring over time.
• Office environment:
– PCs connected to a network, terminals attached
to mainframe or minicomputers providing batch
and timesharing.
– Now portals allowing networked and remote
systems access to same resources.
• Home networks:
– Used to be single system, then modems
– Now fire-walled, networked
37 A. Frank - P. Weisberg
Handheld Systems
• Handheld systems are also dedicated.
– Personal Digital Assistants (PDAs).
– Cellular telephones.
• Issues:
– Limited memory
– Slow processors
– Small display screens
– Support for multimedia (images, video).
38 A. Frank - P. Weisberg
Web-based Systems

• Web has become ubiquitous.


• PCs most prevalent devices.
• More devices becoming networked to
allow web access.
• New category of devices to manage
Web traffic among similar servers:
Load Balancers.
• Basis for Grids/Cloud Computing.
39 A. Frank - P. Weisberg
Grid Computing Systems
• Collection of computer resources, usually owned by
multiple parties and in multiple locations, connected
together such that users can share access to their
combined power:
– Can easily span a wide-area network
– Heterogeneous environment
– Crosses administrative/geographic boundaries
– Supports Virtual Organizations (VOs)
– Examples: EGEE - Enabling Grids for E-SciencE
(Europe), Open Science Grid (USA).
40
Cloud Computing Systems (1)
• Collection of computer resources, usually owned by a
single entity, connected together such that users can
lease access to a share of their combined power:
– Location independence: the user can access the
desired service from anywhere in the world, using
any device with any (supported) system.
– Cost-effectiveness: the whole infrastructure is
owned by the provider and requires no capital
outlay by the user.
– Reliability: enhanced by way of multiple redundant
sites, though outages can occur, leaving users
unable to remedy the situation.
41
Cloud Computing Systems (2)
– Scalability: user needs can be tailored to available
resources as demand dictates – cost benefit is
obvious.
– Security: low risk of data loss thanks to
centralization, though problems with control over
sensitive data need to be solved.
– Readily consumable: the user usually does not
need to do much deployment or customization,
as the provided services are easy to adopt and
ready-to-use.
• Examples: Amazon EC2 (Elastic Compute Cloud),
Google App Engine, IBM Enterprise Data Center,
MS Windows Azure, SUN Cloud Computing.
42
Migration of OS Concepts and Features

43 A. Frank - P. Weisberg

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