Based On: Deitel & Deitel, C++ How To Program, Late Objects Version, 7/e
Based On: Deitel & Deitel, C++ How To Program, Late Objects Version, 7/e
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Simple program that prints a line of text (Fig. 2.1).
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// indicates that the remainder of each line is a
comment.
◦ You insert comments to document your programs and to help
other people read and understand them.
◦ Comments are ignored by the C++ compiler and do not cause
any machine-language object code to be generated.
A comment beginning with // is called a single-line
comment because it terminates at the end of the current
line.
You also may use C’s style in which a comment—
possibly containing many lines—begins with /* and
ends with */.
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A preprocessor directive is a message to the C++
preprocessor.
Lines that begin with # are processed by the
preprocessor before the program is compiled.
#include <iostream> notifies the preprocessor to
include in the program the contents of the input/output
stream header file <iostream>.
◦ Must be included for any program that outputs data to the
screen or inputs data from the keyboard using C++-style
stream input/output.
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You use blank lines, space characters and tab characters
(i.e., “tabs”) to make programs easier to read.
◦ Together, these characters are known as white space.
◦ White-space characters are normally ignored by the compiler.
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main is a part of every C++ program.
The parentheses after main indicate that main is a program
building block called a function.
C++ programs typically consist of one or more functions and
classes.
Exactly one function in every program must be named main.
C++ programs begin executing at function main, even if main
is not the first function in the program.
The keyword int to the left of main indicates that main
“returns” an integer (whole number) value.
◦ A keyword is a word in code that is reserved by C++ for a specific use.
◦ For now, simply include the keyword int to the left of main in each of
your programs.
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A left brace, {, must begin the body of every function.
A corresponding right brace, }, must end each function’s
body.
A statement instructs the computer to perform an action.
A string is sometimes called a character string or a string
literal.
We refer to characters between double quotation marks
simply as strings.
◦ White-space characters in strings are not ignored by the compiler.
A statement normally ends with a semicolon (;), also known
as the statement terminator.
◦ Preprocessor directives (like #include) do not end with a
semicolon.
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When a cout statement executes, it sends a stream of characters
to the standard output stream object—std::cout—which is
normally “connected” to the screen.
The std:: before cout is required when we use names that
we’ve brought into the program by the preprocessor directive
#include <iostream>.
◦ The notation std::cout specifies that we are using a name, in this
case cout, that belongs to “namespace” std.
◦ The names cin (the standard input stream) and cerr (the standard
error stream) also belong to namespace std.
The << operator is referred to as the stream insertion operator.
◦ The value to the operator’s right, the right operand, is inserted in the
output stream.
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The characters \n are not printed on the screen.
The backslash (\) is called an escape character.
◦ It indicates that a “special” character is to be output.
When a backslash is encountered in a string of characters, the next
character is combined with the backslash to form an escape sequence.
The escape sequence \n means newline.
◦ Causes the cursor to move to the beginning of the next line on the screen.
When the return statement is used at the end of main the value 0
indicates that the program has terminated successfully.
According to the C++ standard, if program execution reaches the end
of main without encountering a return statement, it’s assumed that
the program terminated successfully—exactly as when the last
statement in main is a return statement with the value 0.
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Welcome to C++! can be printed several ways.
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A single statement can print multiple lines by using
newline characters.
Each time the \n (newline) escape sequence is
encountered in the output stream, the screen cursor is
positioned to the beginning of the next line.
To get a blank line in your output, place two newline
characters back to back.
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The input stream object std::cin and the stream
extraction operator-, >>, can be used obtain data from
the user at the keyboard.
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Declarations introduce identifiers into programs.
The identifiers number1, number2 and sum are the
names of variables.
A variable is a location in the computer’s memory where a
value can be stored for use by a program.
Variables number1, number2 and sum are data of type
int, meaning that these variables will hold integer values,
i.e., whole numbers such as 7, –11, 0 and 31914.
All variables must be declared with a name and a data type
before they can be used in a program.
If more than one name is declared in a declaration (as
shown here), the names are separated by commas (,); this is
referred to as a comma-separated list.
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Data type double is for specifying real numbers, and data
type char for specifying character data.
Real numbers are numbers with decimal points, such as 3.4,
0.0 and –11.19.
A char variable may hold only a single lowercase letter, a
single uppercase letter, a single digit or a single special
character (e.g., $ or *).
Types such as int, double and char are called
fundamental types.
Fundamental-type names are keywords and therefore must
appear in all lowercase letters.
Appendix C contains the complete list of fundamental
types.
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A variable name is any valid identifier that is not a
keyword.
An identifier is a series of characters consisting of
letters, digits and underscores ( _ ) that does not begin
with a digit.
C++ is case sensitive—uppercase and lowercase letters
are different, so a1 and A1 are different identifiers.
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Declarations of variables can be placed almost
anywhere in a program, but they must appear before
their corresponding variables are used in the program.
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A prompt it directs the user to take a specific action.
A cin statement uses the input stream object cin (of
namespace std) and the stream extraction operator,
>>, to obtain a value from the keyboard.
Using the stream extraction operator with std::cin
takes character input from the standard input stream,
which is usually the keyboard.
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When the computer executes an input statement that places a
value in an int variable, it waits for the user to enter a value for
variable number1.
The user responds by typing the number (as characters) then
pressing the Enter key (sometimes called the Return key) to send
the characters to the computer.
The computer converts the character representation of the
number to an integer and assigns (i.e., copies) this number (or
value) to the variable number1.
Any subsequent references to number1 in this program will use
this same value.
In this program, an assignment statement adds the values of
variables number1 and number2 and assigns the result to
variable sum using the assignment operator =.
◦ Most calculations are performed in assignment statements.
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The = operator and the + operator are called binary
operators because each has two operands.
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std::endl is a so-called stream manipulator.
The name endl is an abbreviation for “end line” and
belongs to namespace std.
The std::endl stream manipulator outputs a
newline, then “flushes the output buffer.”
◦ This simply means that, on some systems where outputs
accumulate in the machine until there are enough to “make it
worthwhile” to display them on the screen, std::endl
forces any accumulated outputs to be displayed at that
moment.
◦ This can be important when the outputs are prompting the user
for an action, such as entering data.
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Using multiple stream insertion operators (<<) in a
single statement is referred to as concatenating,
chaining or cascading stream insertion operations.
Calculations can also be performed in output
statements.
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Variable names such as number1, number2 and sum
actually correspond to locations in the computer’s
memory.
Every variable has a name, a type, a size and a value.
When a value is placed in a memory location, the value
overwrites the previous value in that location; thus,
placing a new value into a memory location is said to
be destructive.
When a value is read out of a memory location, the
process is nondestructive.
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Most programs perform arithmetic calculations.
Figure 2.9 summarizes the C++ arithmetic operators.
The asterisk (*) indicates multiplication.
The percent sign (%) is the modulus operator that will be
discussed shortly.
◦ C++ provides the modulus operator, %, that yields the remainder
after integer division.
◦ The modulus operator can be used only with integer operands.
The arithmetic operators in Fig. 2.9 are all binary operators.
Integer division (i.e., where both the numerator and the
denominator are integers) yields an integer quotient.
◦ Any fractional part in integer division is discarded (i.e., truncated)—
no rounding occurs.
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Arithmetic expressions in C++ must be entered into the
computer in straight-line form.
Expressions such as “a divided by b” must be written
as a / b, so that all constants, variables and operators
appear in a straight line.
Parentheses are used in C++ expressions in the same
manner as in algebraic expressions.
For example, to multiply a times the quantity b + c we
write a * ( b + c ).
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C++ applies the operators in arithmetic expressions in a
precise sequence determined by the following rules of
operator precedence, which are generally the same as
those followed in algebra.
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There is no arithmetic operator for exponentiation in
C++, so x2 is represented as x * x.
Figure 2.11 illustrates the order in which the operators
in a second-degree polynomial are applied.
As in algebra, it’s acceptable to place unnecessary
parentheses in an expression to make the expression
clearer.
These are called redundant parentheses.
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The if statement allows a program to take alternative action
based on whether a condition is true or false.
If the condition is true, the statement in the body of the if
statement is executed.
If the condition is false, the body statement is not executed.
Conditions in if statements can be formed by using the
equality operators and relational operators summarized in
Fig. 2.12.
The relational operators all have the same level of
precedence and associate left to right.
The equality operators both have the same level of
precedence, which is lower than that of the relational
operators, and associate left to right.
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The following example uses six if statements to
compare two numbers input by the user.
If the condition in any of these if statements is
satisfied, the output statement associated with that if
statement is executed.
Figure 2.13 shows the program and the input/output
dialogs of three sample executions.
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using declarations that eliminate the need to repeat the
std:: prefix as we did in earlier programs.
Once we insert these using declarations, we can write
cout instead of std::cout, cin instead of std::cin
and endl instead of std::endl, respectively, in the
remainder of the program.
Many programmers prefer to use the declaration
using namespace std;
which enables a program to use all the names in any
standard C++ header file (such as <iostream>) that a
program might include.
From this point forward in the book, we’ll use the
preceding declaration in our programs.
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Each if statement in Fig. 2.13 has a single statement
in its body and each body statement is indented.
In Chapter 3 we show how to specify if statements
with multiple-statement bodies (by enclosing the body
statements in a pair of braces, { }, creating what’s
called a compound statement or a block).
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Statements may be split over several lines and may be
spaced according to your prefer-ences.
It’s a syntax error to split identifiers, strings (such as
"hello") and constants (such as the number 1000)
over several lines.
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Figure 2.14 shows the precedence and associativity of
the operators introduced in this chapter.
The operators are shown top to bottom in decreasing
order of precedence.
All these operators, with the exception of the
assignment operator =, associate from left to right.
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