Chapters 1 & 2 Programming and Programs
Chapters 1 & 2 Programming and Programs
Bjarne Stroustrup
www.stroustrup.com/Programming
Abstract
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Overview
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This is a course
In Programming
For beginners
who want to become professionals
i.e., people who can produce systems that others will use
who are assumed to be bright
Though not (necessarily) geniuses
who are willing to work hard
Though do need sleep occasionally, and take a normal course load
Using the C++ programming language
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Not!
A Washout course
“if you can get into the science/engineering parts of a university, you
can handle this course”
A course in
The C++ programming language
For students
who want to become language lawyers
We try not to get bogged down in technical obscurities
who are assumed to be a bit dim and fairly lazy
We try not to spoon feed
Using
Some untested software development methodologies and a lot of
unnecessarily long words
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The Aims
Teach/learn
Fundamental programming concepts
Key useful techniques
Basic Standard C++ facilities
After the course, you’ll be able to
Write small colloquial C++ programs
Read much larger programs
Learn the basics of many other languages by yourself
Proceed with an “advanced” C++ programming course
After the course, you will not (yet) be
An expert programmer
A C++ language expert
An expert user of advanced libraries
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The Means
Lectures
Attend every one
Notes/Chapters
Read a chapter ahead (about one per lecture)
Read the chapter again after each lecture
Feedback is welcome (typos, suggestions, etc.)
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The Means (Cont.)
Work
Review questions in chapters
Review “Terms” in Chapters
Drills
Always do the drills
Always do the drills before the exercises
Exercises
Course specific
Projects
That’s where the most fun and the best learning takes place
Quizzes
Exams
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Cooperate on Learning
Except for the work you hand in as individual contributions,
we strongly encourage you to collaborate and help each other
If in doubt if a collaboration is legitimate: ask!
Don’t claim to have written code that you copied from others
Don’t give anyone else your code (to hand in for a grade)
When you rely on the work of others, explicitly list all of your sources –
i.e. give credit to those who did the work
Don’t study alone when you don’t have to
Form study groups
Do help each other (without plagiarizing)
Go to your TA's office hours
Go prepared with questions
The only stupid questions are the ones you wanted to ask but didn’t
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Why C++ ?
You can’t learn to program without a programming language
The purpose of a programming language is to allow you to
express your ideas in code
C++ is the language that most directly allows you to express
ideas from the largest number of application areas
C++ is the most widely used language in engineering areas
http://www.research.att.com/~bs/applications.html
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Why C++ ?
C++ is precisely and comprehensively defined by
an ISO standard
And that standard is almost universally accepted
C++ is available on almost all kinds of computers
Programming concepts that you learn using C++
can be used fairly directly in other languages
Including C, Java, C#, and (less directly) Fortran
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Rough course outline
Part I: The basics
Types, variables, strings, console I/O, computations, errors, vectors functions,
source files, classes
Part II: Input and Output
File I/O, I/O streams
Graphical output
Graphical User Interface
Part III: Data structures and algorithms
Free store, pointers, and arrays
Lists, maps, sorting and searching, vectors, templates
The STL
Part IV: Broadening the view
Software ideals and history
Text processing, numerics, embedded systems programming, testing, C, etc.
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Rough course outline (Cont.)
Throughout
Program design and development techniques
C++ language features
Background and related fields, topics, and languages
Note: Appendices
C++ language summary
C++ standard library summary
Index (extensive)
Glossary (short)
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Promises
Detail: We will try to explain every construct used in this
course in sufficient detail for real understanding
There is no “magic”
Utility: We will try to explain only useful concepts, constructs,
and techniques
We will not try to explain every obscure detail
Completeness: The concepts, constructs, and techniques can
be used in combination to construct useful programs
There are, of course, many useful concepts, constructs, and techniques
beyond what is taught here
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More Promises
Realism: the concepts, constructs, and techniques can be used
to build “industrial strength” programs
i.e., they have been used to …
Simplicity: The examples used are among the simplest
realistic ones that illustrate the concepts, constructs, and
techniques
Your exercises and projects will provide more complex examples
Scalability: The concepts, constructs, and techniques can be
used to construct large, reliable, and efficient programs
i.e., they have been used to …
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Feedback request
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Why programming?
Our civilization runs on software
Most engineering activities involve software
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Ships
Monitoring
Design
Engine
Construction Hull design
Management Pumps
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Aircraft
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Phones
Control Communications
Monitoring Visualization
Analysis Manufacturing
Design
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PC/workstation
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Where is C++ Used?
Just about everywhere
See www.research.att/~bs/applications.html
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A first program – just the guts…
// …
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A first program – complete
// a first program:
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Hello, world!
“Hello world” is a very important program
Its purpose is to help you get used to your tools
Compiler
Program development environment
Program execution environment
Type in the program carefully
After you get it to work, please make a few mistakes to see how the
tools respond; for example
Forget the header
Forget to terminate the string
Misspell return (e.g. retrun)
Forget a semicolon
Forget { or }
…
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Hello world
It’s almost all “boiler plate”
Only cout << "Hello, world!\n" directly does anything
That’s normal
Most of our code, and most of the systems we use simply exist to make
some other code elegant and/or efficient
“real world” non-software analogies abound
“Boiler plate,” that is, notation, libraries, and other support is
what makes our code simple, comprehensible, trustworthy,
and efficient.
Would you rather write 1,000,000 lines of machine code?
This implies that we should not just “get things done”; we
should take great care that things are done elegantly, correctly,
and in ways that ease the creation of more/other software:
Style Matters!
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Compilation and linking
C++ source code
C++ compiler
Object code
Executable program
linker
Library Object code
You write C++ source code
Source code is (in principle) human readable
The compiler translates what you wrote into object code (sometimes called
machine code)
Object code is simple enough for a computer to “understand”
The linker links your code to system code needed to execute
E.g. input/output libraries, operating system code, and windowing code
The result is an executable program
E.g. a .exe file on windows or an a.out file on Unix
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So what is programming?
Conventional definitions
Telling a very fast moron exactly what to do
A plan for solving a problem on a computer
Specifying the order of a program execution
But modern programs often involve millions of lines of code
And manipulation of data is central
Definition from another domain (academia)
A … program is an organized and directed accumulation of resources
to accomplish specific … objectives …
Good, but no mention of actually doing anything
The definition we’ll use
Specifying the structure and behavior of a program, and testing that the
program performs its task correctly and with acceptable performance
Never forget to check that “it” works
Software == one or more programs
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Programming
Programming is fundamentally simple
Just state what the machine is to do
So why is programming hard?
We want “the machine” to do complex things
And computers are nitpicking, unforgiving, dumb beasts
The world is more complex than we’d like to believe
So we don’t always know the implications of what we want
“Programming is understanding”
When you can program a task, you understand it
When you program, you spend significant time trying to understand the
task you want to automate
Programming is part practical, part theory
If you are just practical, you produce non-scalable unmaintainable hacks
If you are just theoretical, you produce toys
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The next lecture
Will talk about types, values, variables,
declarations, simple input and output, very
simple computations, and type safety.
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