0% found this document useful (0 votes)
80 views

Chapters 1 & 2 Programming and Programs

This document outlines the aims and structure of a programming course and introduces some basic concepts. It discusses: 1) The course will cover fundamental programming concepts, techniques, and C++ facilities to enable students to write small programs and understand larger ones. 2) Programming and software are critical to modern civilization and used in many areas like engineering, energy, communications, and more. 3) The simplest C++ program is presented which prints "Hello, world!" and the process of compilation is introduced.

Uploaded by

youngwarrior888
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
80 views

Chapters 1 & 2 Programming and Programs

This document outlines the aims and structure of a programming course and introduces some basic concepts. It discusses: 1) The course will cover fundamental programming concepts, techniques, and C++ facilities to enable students to write small programs and understand larger ones. 2) Programming and software are critical to modern civilization and used in many areas like engineering, energy, communications, and more. 3) The simplest C++ program is presented which prints "Hello, world!" and the process of compilation is introduced.

Uploaded by

youngwarrior888
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 32

Chapters 1 & 2

Programming and Programs

Bjarne Stroustrup
www.stroustrup.com/Programming
Abstract

Today, we’ll outline the aims for this course and


present a rough course plan. We’ll introduce
the basic notion of programming and give
examples of areas in which software is critical
to our civilization. Finally, we’ll present the
simplest possible C++ program and outline
how it can be made into running code.

Stroustrup/Programming 2
Overview

 Course aims and outline


 Programming
 “Hello, world!”
 Compilation

Stroustrup/Programming 3
This is a course
 In Programming
 For beginners
 who want to become professionals
 i.e., people who can produce systems that others will use
 who are assumed to be bright
 Though not (necessarily) geniuses
 who are willing to work hard
 Though do need sleep occasionally, and take a normal course load
 Using the C++ programming language

Stroustrup/Programming 4
Not!
 A Washout course
 “if you can get into the science/engineering parts of a university, you
can handle this course”
 A course in
 The C++ programming language
 For students
 who want to become language lawyers
 We try not to get bogged down in technical obscurities
 who are assumed to be a bit dim and fairly lazy
 We try not to spoon feed
 Using
 Some untested software development methodologies and a lot of
unnecessarily long words

Stroustrup/Programming 5
The Aims
 Teach/learn
 Fundamental programming concepts
 Key useful techniques
 Basic Standard C++ facilities
 After the course, you’ll be able to
 Write small colloquial C++ programs
 Read much larger programs
 Learn the basics of many other languages by yourself
 Proceed with an “advanced” C++ programming course
 After the course, you will not (yet) be
 An expert programmer
 A C++ language expert
 An expert user of advanced libraries
Stroustrup/Programming 6
The Means
 Lectures
 Attend every one
 Notes/Chapters
 Read a chapter ahead (about one per lecture)
 Read the chapter again after each lecture
 Feedback is welcome (typos, suggestions, etc.)

Stroustrup/Programming 7
The Means (Cont.)
 Work
 Review questions in chapters
 Review “Terms” in Chapters
 Drills
 Always do the drills
 Always do the drills before the exercises

 Exercises
 Course specific
 Projects
 That’s where the most fun and the best learning takes place
 Quizzes
 Exams
Stroustrup/Programming 8
Cooperate on Learning
 Except for the work you hand in as individual contributions,
we strongly encourage you to collaborate and help each other
 If in doubt if a collaboration is legitimate: ask!
 Don’t claim to have written code that you copied from others
 Don’t give anyone else your code (to hand in for a grade)
 When you rely on the work of others, explicitly list all of your sources –
i.e. give credit to those who did the work
 Don’t study alone when you don’t have to
 Form study groups
 Do help each other (without plagiarizing)
 Go to your TA's office hours
 Go prepared with questions
 The only stupid questions are the ones you wanted to ask but didn’t

Stroustrup/Programming 9
Why C++ ?
 You can’t learn to program without a programming language
 The purpose of a programming language is to allow you to
express your ideas in code
 C++ is the language that most directly allows you to express
ideas from the largest number of application areas
 C++ is the most widely used language in engineering areas
 http://www.research.att.com/~bs/applications.html

Stroustrup/Programming 10
Why C++ ?
 C++ is precisely and comprehensively defined by
an ISO standard
 And that standard is almost universally accepted
 C++ is available on almost all kinds of computers
 Programming concepts that you learn using C++
can be used fairly directly in other languages
 Including C, Java, C#, and (less directly) Fortran

Stroustrup/Programming 11
Rough course outline
 Part I: The basics
 Types, variables, strings, console I/O, computations, errors, vectors functions,
source files, classes
 Part II: Input and Output
 File I/O, I/O streams
 Graphical output
 Graphical User Interface
 Part III: Data structures and algorithms
 Free store, pointers, and arrays
 Lists, maps, sorting and searching, vectors, templates
 The STL
 Part IV: Broadening the view
 Software ideals and history
 Text processing, numerics, embedded systems programming, testing, C, etc.

Stroustrup/Programming 12
Rough course outline (Cont.)
 Throughout
 Program design and development techniques
 C++ language features
 Background and related fields, topics, and languages
 Note: Appendices
 C++ language summary
 C++ standard library summary
 Index (extensive)
 Glossary (short)

Stroustrup/Programming 13
Promises
 Detail: We will try to explain every construct used in this
course in sufficient detail for real understanding
 There is no “magic”
 Utility: We will try to explain only useful concepts, constructs,
and techniques
 We will not try to explain every obscure detail
 Completeness: The concepts, constructs, and techniques can
be used in combination to construct useful programs
 There are, of course, many useful concepts, constructs, and techniques
beyond what is taught here

Stroustrup/Programming 14
More Promises
 Realism: the concepts, constructs, and techniques can be used
to build “industrial strength” programs
 i.e., they have been used to …
 Simplicity: The examples used are among the simplest
realistic ones that illustrate the concepts, constructs, and
techniques
 Your exercises and projects will provide more complex examples
 Scalability: The concepts, constructs, and techniques can be
used to construct large, reliable, and efficient programs
 i.e., they have been used to …

Stroustrup/Programming 15
Feedback request

 Please mail questions and constructive comments to


your_teacher@your_institution

 Your feedback will be most appreciated


 On style, contents, detail, examples, clarity, conceptual problems,
exercises, missing information, depth, etc.

 Book support website (www.stroustrup.com/Programming)

 Local course support website

Stroustrup/Programming 16
Why programming?
 Our civilization runs on software
 Most engineering activities involve software

 Note: most programs do not run on things that look


like a PC
 a screen, a keyboard, a box under the table

Stroustrup/Programming 17
Ships

 Monitoring
 Design
 Engine
 Construction  Hull design
 Management  Pumps

Stroustrup/Programming 18
Aircraft

 Communication  Signal processing


 Control  “Gadget” control
 Display  Monitoring

Stroustrup/Programming 19
Phones

 Voice quality  Switching


 User interfaces  Reliability
 Billing  Provisioning
 Mobility  Images
Stroustrup/Programming 20
Energy

 Control  Communications
 Monitoring  Visualization
 Analysis  Manufacturing
 Design
Stroustrup/Programming 21
PC/workstation

 There’s a lot more to computing than games, word


processing, browsing, and spreadsheets!

Stroustrup/Programming 22
Where is C++ Used?
 Just about everywhere

Mars rovers, animation, graphics, Photoshop, GUI, OS, compilers, slides,


chip design, chip manufacturing, semiconductor tools, etc.

See www.research.att/~bs/applications.html
Stroustrup/Programming 23
A first program – just the guts…
// …

int main() // main() is where a C++ program starts


{
cout << "Hello, world!\n"; // output the 13 characters Hello, world!
// followed by a new line
return 0; // return a value indicating success
}

// quotes delimit a string literal


// NOTE: “smart” quotes “ ” will cause compiler problems.
// so make sure your quotes are of the style " "
// \n is a notation for a new line

Stroustrup/Programming 24
A first program – complete
// a first program:

#include "../../std_lib_facilities.h" // get the library facilities needed for now

int main() // main() is where a C++ program starts


{
cout << "Hello, world!\n"; // output the 13 characters Hello, world!
// followed by a new line
return 0; // return a value indicating success
}

// note the semicolons; they terminate statements


// curly brackets { … } group statements into a block
// main( ) is a function that takes no arguments ( )
// and returns an int (integer value) to indicate success or failure
Stroustrup/Programming 25
A second program
// modified for Windows console mode:

#include "../../std_lib_facilities.h" // get the facilities for this course

int main() // main() is where a C++ program starts


{
cout << "Hello, world\n"; // output the 13 characters hello, world!
// followed by a new line
keep_window_open(); // wait for a keystroke
return 0; // return a value indicating success
}

// without keep_window_open() the output window will be closed immediately


// before you have a chance to read the output (on Visual C++ 2003)

Stroustrup/Programming 26
Hello, world!
 “Hello world” is a very important program
 Its purpose is to help you get used to your tools
 Compiler
 Program development environment
 Program execution environment
 Type in the program carefully
 After you get it to work, please make a few mistakes to see how the
tools respond; for example
 Forget the header
 Forget to terminate the string
 Misspell return (e.g. retrun)
 Forget a semicolon
 Forget { or }
 …

Stroustrup/Programming 27
Hello world
 It’s almost all “boiler plate”
 Only cout << "Hello, world!\n" directly does anything
 That’s normal
 Most of our code, and most of the systems we use simply exist to make
some other code elegant and/or efficient
 “real world” non-software analogies abound
 “Boiler plate,” that is, notation, libraries, and other support is
what makes our code simple, comprehensible, trustworthy,
and efficient.
 Would you rather write 1,000,000 lines of machine code?
 This implies that we should not just “get things done”; we
should take great care that things are done elegantly, correctly,
and in ways that ease the creation of more/other software:
Style Matters!
Stroustrup/Programming 28
Compilation and linking
C++ source code
C++ compiler
Object code

Executable program
linker
Library Object code
 You write C++ source code
 Source code is (in principle) human readable
 The compiler translates what you wrote into object code (sometimes called
machine code)
 Object code is simple enough for a computer to “understand”
 The linker links your code to system code needed to execute
 E.g. input/output libraries, operating system code, and windowing code
 The result is an executable program
 E.g. a .exe file on windows or an a.out file on Unix

Stroustrup/Programming 29
So what is programming?
 Conventional definitions
 Telling a very fast moron exactly what to do
 A plan for solving a problem on a computer
 Specifying the order of a program execution
 But modern programs often involve millions of lines of code
 And manipulation of data is central
 Definition from another domain (academia)
 A … program is an organized and directed accumulation of resources
to accomplish specific … objectives …
 Good, but no mention of actually doing anything
 The definition we’ll use
 Specifying the structure and behavior of a program, and testing that the
program performs its task correctly and with acceptable performance
 Never forget to check that “it” works
 Software == one or more programs
Stroustrup/Programming 30
Programming
 Programming is fundamentally simple
 Just state what the machine is to do
 So why is programming hard?
 We want “the machine” to do complex things
 And computers are nitpicking, unforgiving, dumb beasts
 The world is more complex than we’d like to believe
 So we don’t always know the implications of what we want
 “Programming is understanding”
 When you can program a task, you understand it
 When you program, you spend significant time trying to understand the
task you want to automate
 Programming is part practical, part theory
 If you are just practical, you produce non-scalable unmaintainable hacks
 If you are just theoretical, you produce toys

Stroustrup/Programming 31
The next lecture
 Will talk about types, values, variables,
declarations, simple input and output, very
simple computations, and type safety.

Stroustrup/Programming 32

You might also like