0% found this document useful (0 votes)
112 views19 pages

Chapter 1 CSA Part 1

This document provides an overview of computer systems and their architecture. It discusses the typical components of a computer system, including the central processing unit (CPU), memory, storage, input/output devices, and software. It describes the input-process-output model of computation and defines key concepts like protocols, standards, and the von Neumann architecture. The document also briefly outlines the early history of computers from Pascal's calculating machine to the development of the modern digital computer starting in the 1930s and 1940s.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
112 views19 pages

Chapter 1 CSA Part 1

This document provides an overview of computer systems and their architecture. It discusses the typical components of a computer system, including the central processing unit (CPU), memory, storage, input/output devices, and software. It describes the input-process-output model of computation and defines key concepts like protocols, standards, and the von Neumann architecture. The document also briefly outlines the early history of computers from Pascal's calculating machine to the development of the modern digital computer starting in the 1930s and 1940s.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 19

CHAPTER 1:

Computer Systems
The Architecture of Computer Hardware
and Systems Software:
1.3 An Example System

 Is the computer fast enough to run necessary programs?


 Is the computer cost-effective?
 Will it be obsolete in 6 months?

Chapter 1 Computer Systems 1-2


Why Study Computer
Architecture?
 User
 Understand system capabilities and limitations
 Make informed decisions
 Improve communications with information technology
professionals
 Systems Analyst
 Conduct surveys, determine feasibility and define and
document user requirements
 Specify computer systems to meet application requirements
 Programmer
 Create efficient application software for specific processing
needs

Chapter 1 Computer Systems 1-3


Why Study Computer
Architecture?
 System Administrator / Manager
 Install, configure, maintain, and upgrade computer
systems
 Maximize system availability
 Optimize system performance
 Ensure system security
 Web Designer
 Optimize customer accessibility to Web services
 System administration of Web servers
 Select appropriate data formats
 Design efficient Web pages
Chapter 1 Computer Systems 1-4
Overview
 A modern computer is an electronic, digital, general purpose
computing machine that automatically follows a step-by-step
list of instructions to solve a problem. This step-by step list of
instructions that a computer follows is also called an algorithm
or a computer program.
 Why study computer organization and architecture?
 Design better programs, including system software such as compilers,
operating systems, and device drivers.
 Optimize program behavior.
 Evaluate (benchmark) computer system performance.
 Understand time, space, and price tradeoffs.
 Computer organization
 Encompasses all physical aspects of computer systems.
 E.g., circuit design, control signals, memory types.
 How does a computer work?
5
Input-Process-Output Model (IPO)

• Input: keyboard, mouse, scanner, punch cards


• Processing: CPU executes the computer program
• Output: monitor, printer, fax machine
• Storage: hard drive, optical media, diskettes, magnetic tape

Chapter 1 Computer Systems 1-6


Architecture Components
 Hardware
 Processes data by executing instructions
 Provides input and output
 Software
 Instructions executed by the system
 Data
 Fundamental representation of facts and
observations
 Communications
 Sharing data and processing among different
systems
Chapter 1 Computer Systems 1-7
Hardware Component
 Input/Output devices
 Storage Devices
 CPU
 ALU: arithmetic/logic unit
 CU: control unit
 Interface unit
 Memory
 Short-term storage for CPU calculations

Chapter 1 Computer Systems 1-8


Typical Personal Computer
System

Chapter 1 Computer Systems 1-9


CPU: Central Processing Unit
 ALU: arithmetic/logic unit
 Performs arithmetic and Boolean logical
calculations
 CU: control unit
 Controls processing of instructions
 Controls movement of data within the CPU
 Interface unit
 Moves instructions and data between the CPU
and other hardware components
 Bus: bundle of wires that carry signals and power
between different components

Chapter 1 Computer Systems 1-10


Memory
 Also known as primary storage, working
storage, and RAM (random access memory)
 Consists of bits, each of which hold a value of
either 0 or 1 (8 bits = 1 byte)
 Holds both instructions and data of a
computer program (stored program concept)

Chapter 1 Computer Systems 1-11


Software Component
 Applications
 Operating System
 API: application program
interface
 File management
 I/O
 Kernel
 Memory management
 Resource scheduling
 Program communication
 Security
 Network Module

Chapter 1 Computer Systems 1-12


Communications Component
 Hardware
 Communication channels
 Physical connections between computer systems
 Examples: wire cable, phone lines, fiber optic cable,
infrared light, radio waves
 Interface hardware
 Handles communication between the computer and the
communication channel
 Modem or network interface card (NIC)
 Software
 Network protocols: HTTP, TCP/IP, ATAPI

Chapter 1 Computer Systems 1-13


Computer Systems
All computer systems, no matter how complex,
consists of the following:
 At least one CPU
 Memory to hold programs and data
 I/O devices
 Long-term storage

Chapter 1 Computer Systems 1-14


Protocols
 Common ground rules of
communication between computers, I/O
devices, and many software programs
 Examples
 HTTP: between Web servers and Web
browsers
 TCP/IP: between computers on the
Internet and local area networks
 ATAPI: between a CPU and CD-ROMs

Chapter 1 Computer Systems 1-15


Standards
 Created to ensure universal compatibility of
data formats and protocols
 May be created by committee or may become
a de facto standard through popular use
 Examples:
 Computer languages: Java, SQL, C, JavaScript
 Display standards: Postscript, MPEG-2, JPEG, GIF
 Character set standards: ASCII, Unicode, EBCDIC
 Video standards: VGA, XGA, RGB

Chapter 1 Computer Systems 1-16


Early History
 1642: Blaise Pascal invents a calculating
machine
 1801: Joseph Marie Jacquard invents a loom
that uses punch cards
 1800’s:
 Charles Babbage attempts to build an analytical
engine (mechanical computer)
 Augusta Ada Byron develops many of the
fundamental concepts of programming
 George Boole invents Boolean logic.

Chapter 1 Computer Systems 1-17


Modern Computer Development
 1937: Mark I is built (Aiken, Harvard University, IBM).
 First electronic computer using relays.
 1939: ABC is built
 First fully electronic digital computer. Used vacuum tubes.
 1943-46: ENIAC (Mauchly, Eckert, University of
Pennsylvania).
 First general purpose digital computer.
 1945: Von Neumann architecture proposed.
 Still the standard for present day computers.
 1947: Creation of transistor
 (Bardeen, Shockley, Brattain, Bell Labs).
 1951: UNIVAC.
 First commercially available computer.

Chapter 1 Computer Systems 1-18


Early Computers

Babbage’s Analytical Engine ENIAC

Chapter 1 Computer Systems 1-19

You might also like