Binary Search Trees
Binary Search Trees
20
21
22
23
What is the total #nodes N
of a full tree with height h?
h 1
N 2 2 ... 2
0 1
2 1
h
l=0 l=1 l=h-1
2 1 N
h
2 N 1
h
h log( N 1) O(log N )
Why is h important?
Tree operations (e.g., insert, delete, retrieve
etc.) are typically expressed in terms of h.
Where is the
smallest element?
Ans: leftmost element
template<class ItemType>
struct TreeNode<ItemType> {
ItemType info;
TreeNode<ItemType>* left;
TreeNode<ItemType>* right;
};
Binary Search Tree Specification
#include <fstream.h>
struct TreeNode<ItemType>;
template<class ItemType>
class TreeType {
public:
TreeType();
~TreeType();
TreeType(const TreeType<ItemType>&);
void operator=(const TreeType<ItemType>&);
void MakeEmpty();
bool IsEmpty() const;
bool IsFull() const;
int NumberOfNodes() const;
Binary Search Tree Specification
(cont.)
void RetrieveItem(ItemType&, bool& found);
void InsertItem(ItemType);
void DeleteItem(ItemType);
void ResetTree(OrderType);
void GetNextItem(ItemType&, OrderType, bool&);
void PrintTree(ofstream&) const;
private:
TreeNode<ItemType>* root;
};
Function NumberOfNodes
Recursive implementation
#nodes in a tree =
#nodes in left subtree + #nodes in right subtree + 1
template<class ItemType>
int CountNodes(TreeNode<ItemType>* tree)
{
if (tree == NULL)
Running Time?
return 0; O(N)
else
return CountNodes(tree->left) + CountNodes(tree->right) + 1;
}
Function RetrieveItem
Function RetrieveItem
What is the size of the problem?
Number of nodes in the tree we are examining
What is the base case(s)?
1) When the key is found
2) The tree is empty (key was not found)
What is the general case?
Search in the left or right subtrees
Function RetrieveItem (cont.)
template <class ItemType>
void TreeType<ItemType>:: RetrieveItem(ItemType& item, bool& found)
{
Retrieve(root, item, found);
}
template<class ItemType>
void Retrieve(TreeNode<ItemType>* tree, ItemType& item, bool& found)
{
if (tree == NULL) // base case 2
found = false;
else if(item < tree->info)
Running Time?
Retrieve(tree->left, item, found); O(h)
else if(item > tree->info)
Retrieve(tree->right, item, found);
else { // base case 1
item = tree->info;
found = true;
}
}
Function
InsertItem
Use the
binary search
tree property
to insert the
new item at
the correct
place
Function
InsertItem
(cont.)
Implementing
insertion
resursively
e.g., insert 11
Function InsertItem (cont.)
What is the size of the problem?
Number of nodes in the tree we are examining
What is the base case(s)?
The tree is empty
What is the general case?
Choose the left or right subtree
Function InsertItem (cont.)
template<class ItemType>
void TreeType<ItemType>::InsertItem(ItemType item)
{
Insert(root, item);
}
template<class ItemType>
void Insert(TreeNode<ItemType>*& tree, ItemType item)
{
if(tree == NULL) { // base case
tree = new TreeNode<ItemType>;
tree->right = NULL;
tree->left = NULL;
tree->info = item; Running Time?
}
else if(item < tree->info) O(h)
Insert(tree->left, item);
else
Insert(tree->right, item);
}
Function InsertItem (cont.)
Insert 11
Does the order of inserting
elements into a tree matter?
Yes, certain orders might produce very
unbalanced trees!
Does the
order of
inserting
elements
into a tree
matter?
(cont.)
Does the order of inserting elements
into a tree matter? (contd)
Unbalanced trees are not desirable because
search time increases!
Advanced tree structures, such as red-black
trees, guarantee balanced trees.
Function DeleteItem
First, find the item; then, delete it
Binary search tree property must be
preserved!!
We need to consider three different cases:
(1) Deleting a leaf
(2) Deleting a node with only one child
(3) Deleting a node with two children
(1) Deleting a leaf
(2) Deleting a node with
only one child
(3) Deleting a node with two
children
(3) Deleting a node with two
children (cont.)
Find predecessor (i.e., rightmost node in the
left subtree)
Replace the data of the node to be deleted
with predecessor's data
Delete predecessor node
Function DeleteItem (cont.)
What is the size of the problem?
Number of nodes in the tree we are examining
What is the base case(s)?
Key to be deleted was found
What is the general case?
Choose the left or right subtree
Function DeleteItem (cont.)
template<class ItemType>
void TreeType<ItmeType>::DeleteItem(ItemType item)
{
Delete(root, item);
}
template<class ItemType>
void Delete(TreeNode<ItemType>*& tree, ItemType item)
{
if(item < tree->info)
Delete(tree->left, item);
else if(item > tree->info)
Delete(tree->right, item);
else
DeleteNode(tree);
}
Function DeleteItem (cont.)
template <class ItemType>
void DeleteNode(TreeNode<ItemType>*& tree)
{
ItemType item;
TreeNode<ItemType>* tempPtr;
tempPtr = tree;
if(tree->left == NULL) { // right child
tree = tree->right;
delete tempPtr;
0 children or
} 1 child
else if(tree->right == NULL) { // left child
tree = tree->left;
delete tempPtr; 0 children or
} 1 child
else {
GetPredecessor(tree->left, item);
tree->info = item;
Delete(tree->left, item); 2 children
}
}
Function DeleteItem (cont.)
template<class ItemType>
void GetPredecessor(TreeNode<ItemType>* tree, ItemType& item)
{
while(tree->right != NULL)
tree = tree->right;
item = tree->info;
}
Function DeleteItem (cont.)
template<class ItemType>
void TreeType<ItmeType>::DeleteItem(ItemType item)
{
Delete(root, item);
}
template<class ItemType>
void Delete(TreeNode<ItemType>*& tree, ItemType item)
{
if(item < tree->info)
Delete(tree->left, item);
else if(item > tree->info) Running Time?
Delete(tree->right, item);
else
DeleteNode(tree); O(h)
}
Function DeleteItem (cont.)
Tree Traversals
There are mainly three ways to traverse a tree:
1) Inorder Traversal
2) Postorder Traversal
3) Preorder Traversal
Inorder Traversal: A E H J M T Y
Visit second
tree
E T
A H M Y
E T
A H M Y
E T
A H M Y
ADJMQRT
Function PrintTree (cont.)
void TreeType::PrintTree(ofstream& outFile)
{
Print(root, outFile);
}
template<class ItemType>
void Print(TreeNode<ItemType>* tree, ofstream& outFile)
{
if(tree != NULL) {
Print(tree->left, outFile);
outFile << tree->info; // visit
Print(tree->right, outFile);
}
}
How should we
delete the nodes
of a tree?
Use postorder!
}
}
Copy Constructor
How should we
create a copy of
a tree?
Use preorder!
Copy Constructor (contd)
template<class ItemType>
TreeType<ItemType>::TreeType(const TreeType<ItemType>&
originalTree)
{
CopyTree(root, originalTree.root);
}
template<class ItemType)
void CopyTree(TreeNode<ItemType>*& copy,
TreeNode<ItemType>* originalTree)
{
if(originalTree == NULL)
copy = NULL; preorder
else {
copy = new TreeNode<ItemType>; // visit
copy->info = originalTree->info;
CopyTree(copy->left, originalTree->left);
CopyTree(copy->right, originalTree->right);
}
}
ResetTree and GetNextItem
User needs to specify the tree
traversal order.
For efficiency, ResetTree stores in
a queue the results of the
specified tree traversal.
Then, GetNextItem, dequeues the
node values from the queue.
void ResetTree(OrderType);
void GetNextItem(ItemType&,
OrderType, bool&);
Revise Tree Class Specification
enum OrderType {PRE_ORDER, IN_ORDER, POST_ORDER};
template<class ItemType>
class TreeType { new member
public: functions
// previous member functions
void PreOrder(TreeNode<ItemType>, QueType<ItemType>&)
void InOrder(TreeNode<ItemType>, QueType<ItemType>&)
void PostOrder(TreeNode<ItemType>, QueType<ItemType>&)
private:
TreeNode<ItemType>* root;
QueType<ItemType> preQue;
QueType<ItemType> inQue; new private data
QueType<ItemType> postQue;
};
ResetTree and GetNextItem (cont.)
template<class ItemType>
void PreOrder(TreeNode<ItemType>tree,
QueType<ItemType>& preQue)
{
if(tree != NULL) {
preQue.Enqueue(tree->info); // visit
PreOrder(tree->left, preQue);
PreOrder(tree->right, preQue);
}
}
ResetTree and GetNextItem (cont.)
template<class ItemType>
void InOrder(TreeNode<ItemType>tree,
QueType<ItemType>& inQue)
{
if(tree != NULL) {
InOrder(tree->left, inQue);
inQue.Enqueue(tree->info); // visit
InOrder(tree->right, inQue);
}
}
ResetTree and GetNextItem (cont.)
template<class ItemType>
void PostOrder(TreeNode<ItemType>tree,
QueType<ItemType>& postQue)
{
if(tree != NULL) {
PostOrder(tree->left, postQue);
PostOrder(tree->right, postQue);
postQue.Enqueue(tree->info); // visit
}
}
ResetTree
template<class ItemType>
void TreeType<ItemType>::ResetTree(OrderType order)
{
switch(order) {
case PRE_ORDER: PreOrder(root, preQue);
break;
case IN_ORDER: InOrder(root, inQue);
break;
case POST_ORDER: PostOrder(root, postQue);
break;
}
}
GetNextItem
template<class ItemType>
void TreeType<ItemType>::GetNextItem(ItemType& item,
OrderType order, bool& finished)
{
finished = false;
switch(order) {
case PRE_ORDER: preQue.Dequeue(item);
if(preQue.IsEmpty())
finished = true;
break;
case IN_ORDER: inQue.Dequeue(item);
if(inQue.IsEmpty())
finished = true;
break;
case POST_ORDER: postQue.Dequeue(item);
if(postQue.IsEmpty())
finished = true;
break;
}
}
Iterative Insertion and Deletion
Reading Assignment (see textbook)
Comparing Binary Search Trees to Linear Lists
Big-O Comparison
Binary Array- Linked
Operation based List
Search Tree List
Constructor O(1) O(1) O(1)
Destructor O(N) O(1) O(N)
IsFull O(1) O(1) O(1)
IsEmpty O(1) O(1) O(1)
RetrieveItem O(logN)* O(logN) O(N)
InsertItem O(logN)* O(N) O(N)
DeleteItem O(logN)* O(N) O(N)
*assuming h=O(logN)
Exercises 37-41 (p. 539)
Exercise 17 (p. 537)
Exercise 18 (p. 537)