Utica College Defensive Playbook
Utica College Defensive Playbook
Utica College Defensive Playbook
Defensive Playbook
2008
Table of Contents
Section I.
Introduction p. 3
Terminology p. 11
Fronts p. 28
Slants & Twists p. 35
4-4 Defense p. 47
4-3 Defense p. 76
Goal Line & Short Yardage p. 107
3-4 Defense p. 113
Wizard Defense p. 132
3-3 Stack p. 139
Situation Defense p. 146
Red Zone
4 Minute Drill
Empty
Unbalanced
Extra Point
Blitz Package p. 156
Break the Bone p. 177
Section II.
Appendix p. 195
DL Position Manual p. 217
ILB Position Manual p. 257
OLB Position Manual p. 285
DB Position Manual p. 310
2
Philosophy
3
Defensive Glossary 4-3
4-3 Defense
Inside Linebackers:
Keys for Rover and Mike are TE to Near Back.
Sam same keys as 4-4.
Note: Linemen can be an effective secondary key.
Two Safeties:
Keys same as 4-4, and will vary based on coverage called.
Free Safety and Will
Two Corners:
Keys same as 4-4 and will vary based on coverage called.
Field Corner and Boundary Corner
4
Calling Strength
A. We do not have a predetermined strength call. The strength
that we to is derived any of these six ways.
B. When the strength call is made the Rover, Sam End, Sam
Tackle, and the Sam Linebacker go to the strength call. The
Will, Will End, Nose, and Mike Linebacker go away from the
strength call. The Field Corner aligns to the field, and the
Boundary Corner aligns to the boundary. We can also have a left
corner and a right corner. The FS, Rover, Will, and Corners all
have to consider field and formation for their alignment.
No Huddle Defense
We are a no huddle defense at Utica College. Everyone will look to the
sideline to receive the signal from one of our coaches or players.
Strong vs. no huddle offenses.
Permits us to easily change a call or make an adjustment from the
sideline when needed.
Effective vs. the noise factor, particularly when we are at home.
5
Fronts
TE Trade Adjustments
PIONEER DEFENSIVE FRONTS
We have 3 Base Fronts at Utica College. Over, G, and Eye. If a 9 or 8 is
added to the front the number refers to the alignment of the SE. For Example
in a G9 Front. The 9 tells the SE to aling in a 9 Technique Vs. a TE.
Over Front
QB
SE ST NG WE
G Front
QB
SE ST NG WE
Eye Front
QB
SE ST NG WE
Man Blitz
Zone Blitz
Zone Blitz
Objectives
Attack Pass Protections.
Minimize Risk.
Realization
May not get blitzers clean to QB.
Less Defenders in Coverage.
Coverage Will get Distorted Later in Down.
Keys Points of Emphasis
Understand which throws we are willing to
give up.
Reroute Vertical Routes in Seams of Coverage.
Stay Out of the No Cover Zone.
Vision and Break (No Yards After Catch).
Types of Coverage
3 Under / 3 Deep Raider
4 Under / 2 Deep Monster
2 Under / 3 Deep - Zorro
9
Zone Blitz
A. Pressure Tags
Rag opposite LB blitzing
shows blitz, and returns to
normal alignment pre-snap.
Up LB blitzing goes from on
the LOS.
Black All LBs Show blitz but
get back to their normal
alignment pre-snap.
No Tag Called - LB or LBs
should blitz from depth.
B. Zone Blitz Coverages:
Raider, Monster, and Zorro.
10
Philosophy
Raider Coverage
11
Raider Coverage
Outside 1/3 Defender:
Corners or Safety replacing corner on blitz
Alignment 8-9yards inside or outside of #1. Take 3 slow read
steps. Attack 3 step.
Skinny Post when can Safety help? Be aware of how far you are
away from the safety.
Take the shallow to the next upfield route.
12
4-4 (3 Deep Shell)
5 Man Pressure
ILB blitz is always on! We can call Raider Cloud.
Vs. Twins and Dog FS call 5 or 4 Cloud with
ILB blitz. Vs. TE trade slant and blitz off check
switch the front. If blitz is from inside creep up
1 yard pre-snap and try not to show. If ILB blitz
is from the outside start to creep to the outside
on the cadence and blitz from LOS on snap.
STAB
Sam LB Blitzes Stab goes A Gap. Ex. Strong Over
Smash Raider or Raider Cloud.
Vs. TE Trade run Stab, Vs. TE trade Sam blitzes B
gap.
combos: Whip Stab, Spike Stab, Nut Stab.
MISSILE
Mike LB Blitzes. Mike blitzes B Gap. Ex. Field G
Missile Raider Cloud
Vs. TE slant and blitz stay on no check switch. SE
bumps to a 7 Tech. On TE.
DEs do not spill when ILB to your side is blitzing.
combos: Rock Missile, Whip Missile, Pinch
Missile, Nail Missile, Nut Missile, Ten Pinch
Missile, New Missile, Tank Missile.
13
4-4 (3 Deep Shell)
5 Man Pressure (con.)
OLB blitz - We will Call Raider Cloud. On vs. Two RBs in
the backfield. Off if you have a slot receivers to your side
and there is just one RB. Vs. motion or TE trade blitz
stays on. With a Raider Cloud call and the warrior
blitzing the Mike has his Cover 2 Shell responsibilities.
14
4-4 Zone Blitz Raider & Raider Cloud
Warrior Pinch Raider Cloud 3 2
1
2
W 1
SE ST N WE
FC
S M
R
#2 #3 #2
FS 3 Raider BC
*If Z motions to the Will FS check Raider Cloud Mike bump to C gap
alignment
3 2 with a Cloud Call. Mike has
Curl. Mike plays Wall Curl.
1
2
1
SE ST N WE W
FC R
#2 S M Cloud
#3 BC Flat
Curl
Warrior Can Not Blitz vs. a Slot WR and one RB. If slot WR
and one RB Check to a Missile Blitz
pinch
QB
SE ST N WE
R
FC #2 S M W
#3
#2
BC
FS Cover 3 Raider
pinch
QB
SE ST N WE
FC R
#2 S M W
#3
#2
BC
FS
Cover 5 Raider
15
1/2
4-4 (3 Deep Shell)
5 Man Pressure (con.)
RAMBO Raider Cloud
With a Raider Cloud call and the Rambo blitzing the Sam has Cover 2 Shell
responsibilities as if he was a Rover or Mike in Cover 2. The Sam has Wall
Curl on Pass. Sam should widen his alignment based on the formation.
Vs. Pro Call should be Raider Cloud Rambo Blitzes Sam has Wall Curl & has
#3 late to the flat.
Vs. Twins FS check Raider Cloud. Rambo Blitzes Sam matches has Wall Curl.
Vs. Twins motion to Pro. FS goes from a Raider Cloud to a Raider Cloud.
Vs. Dog Tight call becomes Strong call. FS checks Raider Cloud. If slot
motions to the Will. FS checks 3 Raider. Motion does not effect Rambo.
Vs. Cat Tight call becomes Strong call. Rover cannot blitz. Check to Stab.
Smash needs to know line movement called. FS checks 3 Raider
Vs. Tiger Tight becomes a Strong call. Rover can only go if he is to the weak
side of trips. Check Smash, FS checks 5 Raider.
Vs. TE Trade if Wham Rambo Called blitz stays on. Slant goes off.
16
4-4 Zone Blitz Raider and Raider Cloud (con.)
Rambo Raider Cloud 3
2
1 QB
2 1
FC
SE ST N WE W
Cloud R
Flat S M #2 BC
#2
#3
Sam should widen to C gap has Wall Curl FS
G Wham Rambo Raider Cloud
3 2
1
QB
2 1
SE ST N WE
R
W BC
FC S M #3 Cloud
#2 #2
Flat
FS
Check Raider Cloud
SE ST N WE
FC R M W
#2
S #2 BC
#3
FS Check 3 Raider
QB
1
SE ST N WE
FC R
S M W
#2 #3 BC
#2
Check 5 Raider FS
17
5 Man Pressures.... (con.)
G/Field TGT Rambo Raider Cloud G Strong Rambo In Field Raider Cloud
WE N ST SE WE N ST SE
BC BC
W M S R Flat W M S R Flat
#2 #2 #2
#3 #3
FC Wall Curl FC Wall Curl
1/2 FS 1/2 FS
1/2 1/2
Vs. any one back sets check from a Rambo to G Strong Wham Rambo Field Raider Cloud Vs.
a Stab Trips Check Stab 5 Raider
R SE ST N WE W
FC WE N ST SE
#2 S M #2 BC BC
1/3 W M
#3 1/3 S R
#2 #3 #2
FS FC
FS
1/3
18
5 Man Pressure Combinations.... (con.)
Warrior Pinch + Ten Rambo + Nut
WE ST SE WE SE
N BC N ST BC
W M S R W M S R
FC FC
FS FS
SE ST N WE
FC WE N BC
R M W BC ST SE
S W
M S R
FC
FS FS
Rambo + Nasty
Warrior + Snake
WE N ST SE
R W WE N ST SE
W M S R
BC M S
FC FS FC BC
FS
or Missile + Snake
Stab + Nasty
WE N ST SE
W M S R
BC
FC
FS
19
Fire Zone Blitz Combinations...
FIRE - DE Drops into coverage. TORCH - DT Drops into coverage
Missile Torch 35 Warrior Fire 35
SE ST WE R SE ST N WE W
N
R S M W S M
SE ST N WE SE ST N WE W
R R
M S M
S W
Vs. Pass
Drop
Curl to Flat
SE ST N WE
SE ST N WE
R M W R S M W
S
SE ST N WE SE ST N WE
R M W
R S M W S #2
#2 #3
FS 20
4-3 Defense 5 Man Pressure
5 Man Pressure Rules:
Over or G Field /Strong Blue Raider (35)
Blitz is on vs. every formation except Empty.
Fall FS down to the Seam Curl late to Flat,
Winter Will down to the Seam Curl late to
Flat or down to the middle hook.
Vs. a TE the Will or FS dropping down over the
TE has C gap responsibility.
21
4-3 Zone Blitz
Wham Rambo Blue Raider Razor Missile Blue Raider
QB QB
WE N ST SE WE N ST SE
FC M R BC FC M BC
S S R 1/3
1/3 2 3 1/3 1/3 3
2
W FS
FS W 1/3
2
Fall Winter 2
1/3
QB QB
WE N ST SE WE N ST SE
FC M2 S R2 BC FC M S3 R2 BC
1/3 1/3 2
1/3 1/3
W FS
1/3
W
FS3 1/3
QB QB
WE N ST SE WE N ST SE
FC M S R BC FC M S R BC
2 3 2 1/3 2 3 2
1/3 1/3
1/3 W FS W
1/3 1/3 FS
22
4-3 Defense Shark Pressure
Types of Shark Pressure:
Rush (Slice), Rush In, Rush Whip, Rush Tex
Smoke (Slice), Smoke In, Smoke Rock, Smoke New
Over Scar
Attack, Rush Attack, Saw Attack, Flash Attack
Flash, Flash In
Mawl, Mawl In
Saw, Saw In
Shark Rules:
Field or Strong G Call.
Sam will read blitz. Sam goes with flow of backfield on all Sharks.
SHARKS: DL and Sam LB use slice technique. If Shark is
Called with a Front or a DL Slant the Slice Technique is OFF.
23
Shark Package
Rush Whip Shark - 4 Strong Blitz Smoke Rock Shark - 4 Weak Blitz
WE N ST SE WE N ST SE
2 3
FC M S R BC FC M BC
1/3 3 1/3
S R 1/3
1/3
2
W FS W FS
1/3 2 2 1/3
"Otter" "Mustang"
QB QB
WE N ST SE WE N ST SE
2 3
FC M S R BC FC M S R BC
1/3 1/3 2
3 1/3 1/3
W FS
1/3 FS W
2 2 1/3
QB QB
WE N ST SE WE N ST SE
2 2
FC M S R BC FC M S R BC
1/3 2 1/3 1/3 3 2
1/3
W3 FS W FS
1/3 1/3
QB
WE N ST SE
FC 2M
S R BC
1/3 3 2 1/3
W FS
1/3
QB
WE N ST SE
FC M BC
S 3 R 1/3
2 2
W FS
1/3 1/3
25
New Blitz Combinations
New Missile
Nut Stab
QB QB
SE ST N WE SE ST N WE
R M
R S M S
Nasty Stab
Tex Rambo
QB QB
SE ST N WE SE ST N WE
S M
R R S M
QB QB
SE N WE SE ST N WE
ST
R M R S M
S
QB
QB
SE ST N WE
SE ST N WE
R S M
R S
M
Sam First
Mike Cheat over
26