This document discusses the concepts of architectural programming and design. It defines programming as the analysis stage that involves seeking to understand the problem by gathering relevant information, while design is the synthesis stage that involves solving the problem. The key points are:
- Programming involves clarifying the problem and determining requirements through analysis of facts and concepts.
- The goal of programming is to produce a clear roadmap and definition of tangible and intangible project elements to guide the design team.
- Some recurring concepts in programming include priority, hierarchy, character, density, and relationships between spaces.
- Programming establishes the foundation for the design process by fully defining the problem before solutions are proposed.
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Architectural Problem and The Requirements
This document discusses the concepts of architectural programming and design. It defines programming as the analysis stage that involves seeking to understand the problem by gathering relevant information, while design is the synthesis stage that involves solving the problem. The key points are:
- Programming involves clarifying the problem and determining requirements through analysis of facts and concepts.
- The goal of programming is to produce a clear roadmap and definition of tangible and intangible project elements to guide the design team.
- Some recurring concepts in programming include priority, hierarchy, character, density, and relationships between spaces.
- Programming establishes the foundation for the design process by fully defining the problem before solutions are proposed.
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Architectural programming has developed as an activity
related to, but
distinct from, architectural design.
A process leading to the statement of an
architectural problem and the requirements to be met in offering a solution. What, then, is the main idea behind programming? Its the search for sufficient information to clarify, to understand, and to state the problem.
If programming is problem seeking, then design is
problem solving. The total design process includes two stages: analysis and synthesis. In analysis, the parts of a design problem are separated and identified. In synthesis, the parts are put together to form a coherent design solution. The difference between programming and design is the difference between analysis and synthesis. Programming IS analysis. Design IS synthesis. The conclusion of the programming process is a clear road map for the design team to follow as the project design is developed.
This will include the tangible and
intangible elements that define the overarching goal for the project. PROCESS 1. Establish Goals - What does the client want to achieve and why? 2. Collect and Analyze Facts - What do we know? What is given? 3. Uncover and Test Concepts - How does the client want to achieve the goals? 4. Determine Needs - How much money and space? What level of quality? 5. State the Problem - What are the significant conditions affecting the design of the building? What are the general directions the design should take? Research the project type Establish goals and objectives Gather relevant information Identify strategies Determine quantitative requirements Summarize the program The Problem Statement should address the following issues:
Function - Whats going to happen to our building?
People Activities Relationships Form - What is there now? What will be there? Site Environment Quality Economy - How much will it cost, now and over time? What is the quality? Initial budget Operating costs Life cycle costs Time - What are the influences of history? How will we deal with change? Past Present Future If I were given one hour to save the planet, I would spend 59 minutes defining the problem and one minute resolving it. Einstein Sometimes I think we arrive at a solution before we know what the problem is. We say: My next design will be Round!, without logic or analysis. William Pea Organizing Information Programmers establish orders so that information can make sense and can be used effectively in discussions and decision making. Programmers organize and classify information Recurring Concepts
Programmatic concepts refer to abstract ideas intended
mainly as functional solutions to clients performance problems without regard to the physical response. On the other hand, design concepts refer to concrete ideas intended as physical solutions to clients architectural problems, this being the physical response. programmatic concepts relate to performance problems and design concepts relate to architectural problems. convertibility is a programmatic concept; a corresponding design concept is a folding door. Shelter is a programmatic concept; A corresponding design concept is a roof. 1. Priority The concept of priority evokes questions regarding the order of importance, such as relative position, size, and social value. This concept reflects how to accomplish a goal based on a ranking of values. For example, To place a higher value on pedestrian traffic than on vehicular traffic may relate to the precedence in traffic flow. 2. Hierarchy The concept of hierarchy is related to a goal about the exercise of authority and is expressed in symbols of authority. For example, the goal to maintain the traditional hierarchy of military rank may be implemented by the concept of a hierarchy of office sizes 3. Character The concept of character is based on a goal concerning the image the client wants to project in terms of values and the generic nature of the project. 4. Density A goal for efficient land or space use, a goal for high degrees of interaction, or a goal to respond to harsh climatic conditions may lead to the appropriate degree of density low, medium, or high density. 5. Service Grouping Should services be centralized of decentralized? Test the many services as being best centralized or best decentralized. Should the heating system be centralized or decentralized? The library? And dining? And storage? And many other services? Evaluate the gains and risks to simulate client decisions. But remember each distinct service will be centralized or decentralized for a definite reason to implement a specific goal. 6. Activity Grouping Should activities be integrated or compartmentalized? A family of closely related activities would indicate integration to promote interaction, while the need for some kinds and degrees of privacy or security would indicate compartmentalization. 7. People Grouping Look for concepts derived from the physical, social, and emotional characteristics of people as individuals, in small groups, and in large groups. If a client wants to preserve the identity of individuals while in a large mass of people, ask what size grouping would implement this goal. Look to the functional organization and not to the organizational chart, which merely indicates pecking order. 9. Relationships The correct interrelation of spaces promotes efficiencies and effectiveness of people and their activities. This concept of functional affinities is the most common programmatic concept. 10. Communications A goal to promote the effective exchange of information or ideas in an organization may call for networks or patterns of communication: Who communicates with whom? How? How often? 11. Neighbors Is there a goal for sociability? Will the project be completely independent or is there a mutual desire to be interdependent, to cooperate with neighbors? 12. Accessibility Can first-time visitors find where to enter the project? The concept of accessibility also applies to provisions for the handicapped beyond signs and symbols. Do we need single or multiple entrances? 13. Separated Flow A goal for segregation may relate to people (such as prisoners and public), to automobiles (such as campus traffic and urban traffic), and to people and automobiles (such as pedestrian traffic and automobile traffic). For example, separate traffic lanes with barriers, such as walls, separate floors, and space. 14. Mixed Flow Common social spaces, such as town squares or building lobbies, are designed for multidirectional, multi-purpose traffic or mixed flow. This concept may be apropos if the goal is to promote chance and planned encounters. 15. Sequential Flow The progression of people (as in a museum) and things (as in a factory) must be carefully planned. A flow-chart diagram will communicate this concept of sequential flow much easier than words will. 16. Orientation Provide a bearing a point of reference within a building, a campus, or a city. Relating periodically to a space, thing, or structure can prevent a feeling of being lost. 17. Flexibility The concept of flexibility is quite often misunderstood. To some, it means that the building can accommodate growth through expansion. To others, it means that the building can allow for changes in function through the conversion of spaces. To still others, it means that the building provides the most for the money through multi -function spaces. Actually, flexibility covers all three expansibility, convertibility, and versatility. 18. Tolerance This concept may well add space to the program. Is a particular space tailored precisely for a static activity, or is it provided with a loose fit for a dynamic activity one likely to change? 19. Safety Which major ideas will implement the goal for life safety? Look to codes and safety precautions for form- giving ideas. 20. Security Controls The degree of security control varies depending upon the value of the potential loss minimum, medium, or maximum. These controls are used to protect property and to guide personnel movement. 21. Energy Conservation There are two general ways to lead to energy -efficient buildings: (a) keep heated area to a minimum by making use of conditioned, but non-heated, outside space, such as exterior corridors; and (b) keep heat-flow to a minimum with insulation, correct orientation to sun and wind, compactness, sun controls, wind controls, and reflective surfaces. 22. Environmental Controls What controls for air temperature, light, and sound will be required to provide for people comfort inside and outside the building? Look to the climate and sun angle analysis for answers. 23. Phasing Will phasing of construction be required to complete the project on a time-and-cost schedule if the project proved infeasible in the initial analysis? Will the urgency for the occupancy date determine the need for concurrent scheduling or allow for linear scheduling? 24. Cost Control This concept is intended as a search for economy ideas that will lead to a realistic preview of costs and a balanced budget to meet the extent of available funds. Thank you.