Slide #4-Introduction To Components
Slide #4-Introduction To Components
Introduction to Components
Component
Components are the nuts & bolts of objects and behaviors in a
game.
You can always use the Inspector to see which Components are
attached to the selected GameObject.
You will use the Inspector to change all the properties of any
Component (including scripts).
Lets see some famous & useful
components
Transform
Transform component determines the Position, Rotation, and Scale of
each object in the scene.
Unity can also import, through : Max, Maya, Blender, Cinema4D, Modo, Lightwave &
Cheetah3D files, e.g. .MAX, .MB, .MA etc.
Mesh Renderer
Takes the geometry from the Mesh Filter and renders it at
the position defined by the objects Transform component.
Rigidbody
Enable your GameObjects to act under the control of physics.
Rigidbody can receive forces and torque to make your objects move in
a realistic way.
Rigidbody can receive forces and torque to make your objects move in
a realistic way.
http://docs.unity3d.com/Manual.html