Project Based Learning Jaipur
Project Based Learning Jaipur
Prashant S. Jadhav
Abid M. Mulla
Prakash M. Jadhav
Introduction
Some history
Confucius (6-5 c.BC): Tell me, and I will forget. Show me,
and I may remember. Involve me, and I will understand.
John Dewey supported "learning by doing at the end of
the 19th century and this sentiment is also reflected in
constructivism .
PBL is a model for classroom activity that shifts
away
lessons
activities
that
and
are
student-centered.
instead
long-term,
emphasizes
learning
interdisciplinary,
and
Why PBL?
Provides opportunities for students to pursue their
own interests and questions and make decisions
about how they will solve problems.
Facilitates student integration of the content of
different subjects.
Teaches students to use their own minds well and
applies what they learn to life-long endeavors.
Establishes connections to life outside the classroom,
addressing real world concerns & developing realworld skills.
Skills learned through PBL are those desired by
objective
is
to
provide
hands-on
learning
to
Workflow of e-Yantra
However,
Levels of e-YRC:
Registration
LEVEL 1
Awareness Test
LEVEL 2
Allotment of
Tasks
Evaluation
LEVEL 3
Finals
Level 1:
At this level, students were encouraged to form a
multidisciplinary team to take part in competition
and register online through e-Yantra website.
Number of students registered for the competition eYRC 2012 was over 4000.
An online test was conducted to check the basic
knowledge of students in robotics and programming.
Out of 4000 students, 500 were selected on the
basis of online test.
Level 2
Each team was given a Robotic kit (A Firebird-V
robot along with accessories, video tutorials,
detailed
hardware
and
software
manuals,
instruction sheets, and necessary software)
e-Yantra proposed 4 themes:
- Pothole filler
- Pick and placer
- Line follower and
- Room cleaner
One out of these 4 was assigned to each team. The
span for
competition was 3 months; during this, every team
had to
perform different tasks within stipulated time .
Detailed Task
Level 3:
Each task was evaluated and the total score of the team
was used to select the finalists.
5 teams from each theme were selected as finalists.
Evaluation consists of a set of tasks designed to impart PBL,
along with awareness of basic concepts in embedded
systems
and micro-controller programming.
Several other skills that are honed through PBL were also
evaluated on-line.
20 finalist teams, 5 teams from each of the 4 themes travelled to IIT Bombay to participate in the grand finals.
= 131
= 79
(i.e. 62% of b)
= 41
(i.e. 52% of c)
= 20
(i.e. 49% of d)
Analysis.
i.
No Knowledge Gained:
even one task. These students did not learn anything from the
e-Yantra Robotics Competition.
ii. Basic Knowledge Gained: Students who submitted at least
one task but could not solve the assigned problem and
dropped out of the competition. These students learnt the
basic concepts related to robots through video tutorials and
completed the first or second task.
iii. Application of Knowledge: Students who tried to solve the
assigned theme but could not complete the theme as desired.
These students were able to make the robot perform part of
the solution but could not integrate all modules required to
solve the theme completely.
and
analysing
the
problem
statements.
v. Showcased Creativity: These students were the
members of the top five teams from each theme.
These students not only demonstrated a working
solution but
also
designing an efficient
in
Attainment
Conclusion:
e-Yantra was initiated with the aim of reducing the gap in
engineering education in India.
eYRTC is launched soon after the workshop to train the teachers
to implement a solution in the PBL mode.
e-Yantra Symposium brought together colleges which have
established e-Yantra labs through eLSI for discussions and
seminars on how to turn these labs into innovation hubs.
e-YRC provided students a platform to showcase their abilities
and ideas.
eLSI adds value to teachers in preparing them to mentor
students in Robotics and also gives a path for colleges to setup
an embedded systems facility along with the training to sustain
it.
Puzzle
Room cleaner
References:
[1] Krithivasan S., Shandilya S., Lala K., Arya K, Massive Project
Based Learning through a Competition Impact of and Insights
from the e-Yantra Robotics Competition, IEEE Sixth
International Conference on Technology for Education,2014
[2] Das, Anup Kumar, Open Educational Resources (OER): Policy
Perspectives and National Initiatives. In: CSIR-NISTADS, India Science and Technology, volume 3. Delhi: Cambridge University
Press India, ISBN 9789384463045, pp.16-21
[3] Prof. Kavitha T C, Dr. D Ashok, ICT: An Enabler and a Catalyst
to Nurture Service Quality in Higher Education- A Review,
International Journal of Emerging Research in Management
&Technology ISSN: 2278-9359 (Volume-4, Issue-2), February
2015.
[4] Homepage of e-yantra project. [Online]. Available:
http://www.e-yantra.org/ [Accessed: 14th July,2016]
[5] R. R. Murphy, A strategy for integrating robot design
competitions into courses in order to maximize learning
experience and promote intellectual development, In IEEE
Robotics &Automation Magazine, vol. 8, pp. 4455, 2001
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