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ECIL Game Based Learning For Information Literacy Instruction

This document discusses using game-based learning for information literacy instruction. It defines play and games, noting that games have goals, rules, feedback, and voluntary participation. Gamification is defined as applying game elements to other activities to encourage engagement. Reasons to use games for learning in libraries include engagement, enabling deeper and better learning through reflection, skill practice, and connections. Examples are given of library games and generating game ideas and prototypes. The document encourages introducing play and games for promotion and fun in libraries.

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Mahreen Ilahi
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0% found this document useful (0 votes)
53 views12 pages

ECIL Game Based Learning For Information Literacy Instruction

This document discusses using game-based learning for information literacy instruction. It defines play and games, noting that games have goals, rules, feedback, and voluntary participation. Gamification is defined as applying game elements to other activities to encourage engagement. Reasons to use games for learning in libraries include engagement, enabling deeper and better learning through reflection, skill practice, and connections. Examples are given of library games and generating game ideas and prototypes. The document encourages introducing play and games for promotion and fun in libraries.

Uploaded by

Mahreen Ilahi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Game Based Learning for

Information Literacy Instruction.

ECIL, 2013.
Andrew Walsh, Academic Librarian / Teaching
Fellow
Twitter - andywalsh999
http://innovativelibraries.org.uk/

What is play?
"Summing up the formal characteristic of play, we might call it a
free activity standing quite consciously outside 'ordinary' life as
being 'not serious' but at the same time absorbing the player
intensely and utterly. It is an activity connected with no material
interest, and no profit can be gained by it. It proceeds within its
own proper boundaries of time and space according to fixed rules
and in an orderly manner. It promotes the formation of social
groupings that tend to surround themselves with secrecy and to
stress the difference from the common world by disguise or other
means.
Huizinga (1955) Homo Ludens

play is Apparently Purposeless (done for its own sake); Voluntary;


has Inherent Attraction; Freedom from time; Diminished
consciousness of self; Improvisational potential; and Continuation
desire.
Brown & Vaughan (2010) Play: How it shapes the brain, opens the imagination, and invigorates
the soul.

What are games?


Play with rules?
All games share four defining traits: a
goal, rules, a feedback system, and
voluntary participation.
McGonigal (2012) Reality is broken: Why games make us better and how they can
change the world.

What is Gamification?
The application of typical elements of
game playing (e.g. point scoring,
competition with others, rules of play)
to other areas of activity, typically as
an online marketing technique to
encourage engagement with a product
or service.
(OED definition)

Why use games for learning


libraries?

https://libwebspace.library.cmu.edu:4430/libraries-andcollections/Libraries/etc/game2/game2.swf

Engagement

Deeper / Better Learning


Enable Reflection
Practice Skills
Make Connections

Background Image from Teemu Ylikoski on Flickr,


http://www.flickr.com/photos/ylikoski/

Fun?
. Promotion, variety, promotion, FUN!

How can you introduce play /


games?

Generating ideas &


prototypes
http://gamesforlibraries.blogspot.co.u
k/

Examples of library games

Thanks for listening


More stuff from me at:
http://innovativelibraries.org.uk/
As well as my books --->

Download SEEK!
http://eprints.hud.ac.uk/15377/
Making Games for Libraries Workshops
http://gamesforlibraries.blogspot.co.uk/
Im at [email protected] or
@andywalsh999 on Twitter

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