Asynchrono Us and Synchronou S: Prepared By: Parackattu - Akhil.B Dept: Electronic and Communication
Asynchrono Us and Synchronou S: Prepared By: Parackattu - Akhil.B Dept: Electronic and Communication
US AND
SYNCHRONOU
S
..
Prepared by :
Parackattu.Akhil.B
Dept : Electronic And
Communication
NEED OF SYNCHRONIZATION.
Whenever an electronic device transmits digital (and
sometimes analogue) data to another electronic device.
There must be a certain rhythm established between the two
devices, i.e., the receiving device must have some way of
knowing, within the context of the fluctuating signal that it's
receiving.
where each unit of data begins and where it ends.
So there two types synchronization.
i.
Asynchronous.
ii. Synchronous.
ASYNCHRONOUS.
In asynchronous the transmission of data is generally
without the use of an external clock signal, where data can
be transmitted intermittently rather than in a steady stream.
Any timing required to recover data from the communication
symbols is encoded within the symbols.
The most significant aspect of asynchronous
communications is that data is not transmitted at regular
intervals, thus making possible variable bit rate.
And that the transmitter and receiver clock generators do
not have to be exactly synchronized all the time.
PHYSICAL LAYER.
In asynchronous serial communication the physical
protocol layer, the data blocks are code words of a certain
word length.
For example octets (bytes) or ASCII characters, delimited
by start bits and stop bits.
A variable length space can be inserted between the code
words. No bit synchronization signal is required.
This is sometimes called character oriented
communication.
TWO CATEGORIES OF
ASYNCHRONOUS.
Strobe Control.
Handshaking Control.
Strobe control.
This is one way of transfer i.e. by mean of strobe pulse supplied by one
of the units to indicate to the unit when the transfer has to occur.
Handshaking control.
This method is used to accompany each data item being transferred
with a control signal. That indicates presence of data into the bus.
Data bus
Source
Unit
Destination
Unit
Strobe
Data Bus
Data Accepted
Data
Unit
BLOCK DIAGRAM.
sender
stop
Data
Start
Receive
r
APPLICATION.
Asynchronous activities take place outside of real time
system.
As asynchronous does not require a constant bit rate.
For examples file transfer, email and the World Wide Web.
DRAWBACKS.
Overhead of start and stop bits.
Asynchronous transmission is relatively slow due to the
increased number of bits and gaps.
SYNCHRONOUS.
In Synchronous the transmission of data is sent in a continuous stream
at a constant rate.
Synchronous communication requires that the clocks in the
transmitting and receiving devices are synchronized running at the
same rate.
so the receiver can sample the signal at the same time intervals used
by the transmitter. No start or stop bits are required.
For this reason synchronous communication permits more information
to be passed over a circuit per unit time.
BLOCK DIAGRAM.
Sender
DATA
Receiver
APPLICATION.
Most common use is in the ASCII terminals.
High speeds communication links established using
synchronous modems.
DRAWBACKS.
The clock frequency should be same at both the sending
and receiving ends.
No tolerance in clock frequency is allowed.
THANK YOU