Process Selection and
Facility Layout
Chapter 6
Learning Objective
Compare the four basic processing
types
Describe product layouts and their
main advantages and disadvantages
Describe process layouts and their
main advantages and disadvantages
Develop simple product layouts
Develop simple process layouts
Process Selection
Process selection
Deciding on the way production of
goods or services will be organized
Occurs when:
Planning of new products or services
Technological changes in product or
equipment
Competitive pressure
Process Selection and System
Design
Forecasting
(demand)
Capacity
Planning
Layout
Product and
Service Design
Technological
Change
Facilities and
Equipment
Process
Selection
Work
Design
Process Selection
Process choice is
demand driven:
1. Variety
How much?
2. Volume
Expected output?
3. Standardization
4. Equipment flexibility
To what degree?
Process Types
Job shop
Small scale/high variety
e.g., doctor, tailor
Batch
Moderate volume/moderate variety
e.g., bakery
Repetitive/assembly line
High volumes of standardized
goods or services
e.g., automobiles
Continuous
Very high volumes of non-discrete
goods
e.g., petroleum products
Types of Processing
Repetitive/
Assembly
Job Shop
Batch
Description
Customized
goods or
services
Semistandardized
goods or
services
Standardized
goods or
services
Highly
standardized
goods or
services
Advantages
Able to handle a
wide variety
of work
Flexibility; easy
to add or
change
products or
services
Low unit cost,
high volume,
efficient
Very efficient,
very high
volume
Moderate cost
per unit,
moderate
scheduling
complexity
Low flexibility,
high cost of
downtime
Very rigid, lack of
variety, costly
to change,
very high cost
of downtime
Disadvantages Slow, high cost
per unit,
complex
planning and
scheduling
Continuous
Product-Process Matrix
Flexibility/Varie
ty
Volume
The diagonal represents the ideal match
Hybrid process are possible (e.g., job-shop & batch)
Process choice may change as products goes through its life-cycles
6-7
Process Choice Effects
Activity/
Function
Repetiti
ve
Continu
ous
Projects
Cost
estimation
Simple to
complex
Difficult
Somewhat
routine
Routine
Routine
Cost per
unit
Very high
High
Moderate
Low
Low
Equipment
used
Varied
General
purpose
General
purpose
Special
purpose
Special
purpose
Fixed costs
Varied
Low
Moderate
High
Very high
Variable
costs
High
High
Moderate
Low
Very low
Labor skills
Low to high
High
Moderate
Low
Low to high
Marketing
Promote
capabilities
Promote
capabilitie
s
Promote
capabilities;
semistandardized
goods and
services
Promote
standardiz
ed
goods/serv
ices
Promote
standardiz
ed
goods/serv
ices
Scheduling
Complex,
subject
to change
Complex
Moderately
complex
Routine
Routine
Project
Job
Shop
Batch
used for work that is nonroutine with a unique set of objective to be
accomplished in a limited time frame.
E.g., plays, movies, launching a new products, publishing a book, building a dam,
building a bridge
6-8
Product and Service Profiling
Product or service profiling
Linking key product or service
requirements to process capabilities
Key dimensions relate to
Range of products or services that can be processed
Expected order sizes
Expected frequency of schedule changes
Technology
Automation
Fixed automation
Programmable automation
Computer-aided manufacturing
Numerically Controlled machines
Flexible automation
Flexible manufacturing systems (FMS): A group of machines
designed to handle intermittent processing requirements and
produce a variety of similar products
Computer-integrated manufacturing (CIM)
A system for linking a broad range of manufacturing
activities through an integrating computer system
New Process Trend
HBR 12/6/12
Three Examples of New Process Strategy
There are three fundamental ways that companies can
improve their processes in the coming decade:
1. expand the scope of work managed by a company to include
customers, suppliers, and partners;
Shift to global, virtual, cross-organizational teams of specialized entities
that are knitted together to serve customers
To keep such a multiparty system from degenerating into chaos, virtual process
teams must have aligned goals and support systems.
2. target the increasing amount of knowledge work; and
Big data analytics
Crowdsourcing, e.g., mechanical turk, innocentive.com, TopCoder.com &
Heritage Health Prize
HBR : Using the Crowd as an Innovation Partner
3. reduce cycle times to durations previously considered impossible
Agile processes
Managers must speed the flow of information so that decisions can be made
faster at all levels, from top to bottom.
Facilities Layout
Layout
The configuration of departments, work centers, and
equipment, with particular emphasis on movement of
work (customers or materials) through the system
Facilities layout decisions arise when:
Designing new facilities
Re-designing existing facilities
The basic objective of layout design is to facilitate a
smooth flow of work, material, and information
through the system.
Basic Layout Types
Product layout
Layout that uses standardized processing operations to achieve smooth,
rapid, high-volume flow.
The work is divided into a series of standardized tasks, permitting
specialization of equipment and division of labor.
Process layout
Layout that can handle varied processing requirements
The variety of jobs that are processed requires frequent adjustments to
equipment
Fixed position layout
Layout in which the product or project remains stationary, and workers,
materials, and equipment are moved as needed
Combination layouts
Product Layouts
Product layout
Layout that uses standardized processing operations to
achieve smooth, rapid, high-volume flow
E.g., production line or assembly line
How?
Raw materials
or customer
Station
1
Station
2
Station
3
Material
Material
Material
Material
and/or
labor
and/or
labor
and/or
labor
and/or
labor
Station
4
Used for Repetitive Processing
Repetitive or Continuous
Finished
item
Product Layouts
Although product layouts often follow a straight line, a
straight line is not always the best, and layouts may
take an L, O, S, or U shape. Why?
L:
Image source: mdcegypt.com
O:
S:
U: more compact, increased communication facilitating
team work, minimize the material handling
Product Layouts
Advantages
High rate of output
Low unit cost
Labor specialization
Low material handling cost
per unit
High utilization of labor and
equipment
Established routing and
scheduling
Routine accounting,
purchasing, and inventory
control
Disadvantages
Creates dull, repetitive jobs
Poorly skilled workers may not
maintain equipment or quality of
output
Fairly inflexible to changes in
volume or product or process
design
Highly susceptible to shutdowns
Preventive maintenance, capacity
for quick repair and spare-parts
inventories are necessary expenses
Individual incentive plans are
impractical
Non-repetitive Processing:
Process Layouts
Process layouts
Layouts that can handle varied processing requirements
E.g., machine shop: milling, grinding, drilling, etc.
Dept. A
Dept. C
Dept. E
Dept. B
Dept. D
Dept. F
Used for Intermittent processing
Job Shop or Batch
Process Layouts
Advantages
Can handle a variety of
processing requirements
Not particularly vulnerable
to equipment failures
General-purpose
equipment is often less
costly and easier and less
costly to maintain
It is possible to use
individual incentive
systems
Disadvantages
In-process inventories can be high
Routing and scheduling pose
continual challenges
Equipment utilization rates are low
Material handling is slow and less
efficient
Complicates supervision
Special attention necessary for
each product or customer
Accounting, inventory control, and
purchasing are more complex
Fixed Position Layouts
Fixed Position Layout
Layout in which the product or project
remains stationary, and workers,
materials, and equipment are moved as
needed
E.g., farming, firefighting, road building,
home building, remodeling and repair,
and drilling for oil
Combination Layouts
Some operational environments use a
combination of the three basic layout
types:
Hospitals
Supermarket
Shipyards
Some organizations are moving away from
process layouts in an effort to capture the
benefits of product layouts
Line Balancing
Line balancing
The process of assigning tasks to workstations in such a way
that the workstations have approximately equal time
requirements
Goal:
Obtain task grouping that represent approximately equal time
requirements since this minimizes idle time along the line and results
in a high utilization of equipment and labor
Why is line balancing important?
1. It allows us to use labor and equipment more efficiently.
2. To avoid fairness issues that arise when one workstation must work harder than
another.
Input
. Tasks sequencing (precedence diagram)
. Tasks time
. Operating time
Precedence Diagram
Precedence diagram
A diagram that shows elemental tasks and their
precedence requirements
Task
Duration Immediate
(min)
predecessor
Select material 0.1
Make petals
1.0
Select
rhinestones
0.7
Glue
rhinestones
0.5
b, c
Package
0.2
Cycle Time
Cycle time
The maximum time allowed at each workstation
to complete its set of tasks on a unit (depending
on the number of workstations)
Minimum Cycle Time = longest task time = 1.0 min
Maximum Cycle time = t = sum of task time = 2.5 min
Output rate of a line
Cycle time also establishes the
output rate of a line
Output rate =
Operating time per
day
Cycle time
The cycle time is generally
determined by the desired output.
Cycle time =
Operating time per
day
Desired output rate
How Many Workstations are
Needed?
The required number of workstations is a function
of:
Desired output rate
The ability to combine tasks into a workstation
(theoretical) Minimum number of stations
Nmin=
t
Cycle time
where
Nmin = theoretical minimum number of stations
t = sum of task times
How Many Workstations are
Needed?
The required number of workstations is a function of:
Desired output rate
The ability to combine tasks into a workstation
Q: Why this is a theoretical value?
A: There are often scraps or idle times.
(theoretical) Minimum number of stations
Example:
tto finish
4 tasks, each require 6 hours
Nmin=
A station can handle 8 hours
of tasks a day.
Cycle amount
time
You will need 4 stations to complete all tasks, instead of 3.
where
Nmin = (6+6+6+6) / 8 = 3
Nmin = theoretical minimum number of stations
t = sum of task times
Designing Product Layouts
Some Heuristic (Intuitive, may not
result in optimal solution) Rules:
Assign tasks in order of most following tasks
Count the number of tasks that follow
Assign tasks in order of greatest positional
weight.
Positional
weight is the sum of each tasks time and
the times of all following tasks.
Example:
Assembly Line Balancing
Arrange tasks (shown in the figure) into three
workstations
Assume the cycle time of each workstation is 1.2 min.
Assign tasks in order of the most number of followers
Break tie using greatest positional weight
Assign tasks in order of the most number of followers
Time
Workstation Remaining
1
2
3
Start with CT
(1.2 min. in this
example)
1.2
Eligible
a, c
Revised
Assign Time
Task
Remaining
Station
Idle Time
Assign tasks in order of the most number of followers
Time
Workstation Remaining
1
2
3
1.2
Eligible
Revised
Assign Time
Task
Remaining
a, c
1.1
Station
Idle Time
Time
Workstation Remaining
1
2
3
1.2
1.1
Eligible
a, c
c, b
Revised
Assign Time
Task
Remaining
a
1.1
Station
Idle Time
Time
Workstation Remaining
1
2
3
Break tie using
greatest
positional weight
1.2
1.1
Eligible
Revised
Assign Time
Task
Remaining
a, c
c, b
a
b
1.1
0.1
Station
Idle Time
Time
Workstation Remaining
1
2
3
1.2
1.1
0.1
Eligible
a, c
c, b
c
Revised
Assign Time
Task
Remaining
a
b
1.1
0.1
Station
Idle Time
Time
Workstation Remaining
1
1.2
1.1
0.1
2
3
Cant assign c to this
workstation because the
workstation doesnt have
enough time (0.1) to
complete c (0.7).
Eligible
Revised
Assign Time
Task
Remaining
a, c
c, b
c
a
b
-
Station
Idle Time
1.1
0.1
0.1
Eligible
Revised
Assign Time
Task
Remaining
1.2
1.1
0.1
a, c
c, b
c
a
b
-
1.1
0.1
1.2
0.5
Time
Workstation Remaining
1
2
3
Start with CT
(1.2 min. in this
example)
Station
Idle Time
0.1
Eligible
Revised
Assign Time
Task
Remaining
1.2
1.1
0.1
a, c
c, b
c
a
b
-
1.1
0.1
1.2
0.5
c
d
c
d
0.5
0
Time
Workstation Remaining
1
2
3
Station
Idle Time
0.1
0
Eligible
Revised
Assign Time
Task
Remaining
1.2
1.1
0.1
a, c
c, b
c
a
b
-
1.1
0.1
1.2
0.5
c
d
c
d
0.5
0
1.2
Time
Workstation Remaining
1
2
3
Station
Idle Time
0.1
0.0
1.0
Start with CT
(1.2 min. in this
example)
Eligible
Revised
Assign Time
Task
Remaining
1.2
1.1
0.1
a, c
c, b
c
a
b
-
1.1
0.1
1.2
0.5
c
d
c
d
0.5
0
1.2
Time
Workstation Remaining
1
2
3
Station
Idle Time
0.1
0.0
1.0
Idle time per cycle
=0.1+0.0+1.0=1.1
Layout
a&b
c&d
(0.1+1.0)
(0.7+0.5)
(0.2)
Task
Duration Immediate
(min)
predecessor
Select material 0.1
Make petals
1.0
Select
rhinestones
0.7
Glue
rhinestones
0.5
b, c
Package
0.2
Measuring Effectiveness
Balance delay (percentage of idle time)
Percentage of idle time of a line
Balance Delay =
Idle time per cycle
Nactual Cycle time
where
Nactual = actual number of stations
Efficiency
Percentage
of busy
time ofBalance
a line Delay
Efficiency
= 100%
100%
Example:
Measuring Effectiveness
Eligible
Revised
Assign Time
Task
Remaining
1.2
1.1
0.1
a, c
c, b
c
a
b
-
1.1
0.1
1.2
0.5
c
d
c
d
0.5
0
1.2
1.0
Time
Workstation Remaining
1
2
3
Station
Idle Time
0.1
0.0
1.0
Percentage of idle time = [(0.1 + 0 + 1.0) (3 1.2)] 100% = 30.55%
Efficiency = 100% 30.55% = 69.45%
Exercise
(Textbook page 267) Using the information contained in the
table shown, do each of the following:
1. Draw a precedence diagram.
2. Assuming an eight-hour workday,
compute the cycle time needed to obtain
an output of 400 units per day.
3. Determine the minimum number of
workstations required.
4. Assign tasks to workstations using this
rule: Assign tasks according to greatest
number of following tasks. In case of a
tie, use the tiebreaker of assigning the
task with the longest processing time first.
5. Compute the resulting percent idle time
and efficiency of the system
Solution
1. Draw a precedence diagram
Example:
Measuring Effectiveness
2. Assuming an eight-hour
workday, compute the cycle time
needed to obtain an output of 400
units per day
Cycle time
=
Operating
time per
day
Desired
output rate
480
minutes
per day
400 units
per day
= 1.2 minutes per
cycle
Example:
Measuring Effectiveness
3. Determine the minimum number
of workstations required
3.8 minutes per unit
Nmin=
= 3.17 stations
=
Cycle time
1.2 minutes per cycle
( round to 4)
time per station
where
Nmin = theoretical minimum number of stations
t = sum of task times
Example:
Measuring Effectiveness
4. Assign tasks to workstations using this rule: Assign tasks
according to greatest number of following tasks. In case of a
tie, use the tiebreaker of assigning the task with the longest
processing time first.
Example:
Measuring Effectiveness
5. Compute the resulting percent idle time and efficiency of the
system
Percent idle time
=
Idle time per
cycle
Nactual Cycle
time
1.0 min.
=
4 1.2
min.
= 20.83%
100%
Designing Process Layouts
The main issue in designing process
layouts concerns the relative
placement of the departments
Measuring effectiveness
key objectives in designing process layouts are
to minimize:
transportation cost
distance
time
Information Requirements
In designing process layouts, the following
information is required:
1. A list of work stations (departments) to be arranged
and their dimensions
2. A projection of future work flows between the pairs
of work centers
3. The distance between locations - and the cost per
unit of distance to move loads between them
4. The amount of money to be invested in the layout
5. A list of any special considerations
6. The location of key utilities, access and exit points,
etc.
Goal:
Designing Process Layouts
Minimize Transportation Costs
Assign departments 1, 2, 3 to locations A, B, C in a way that
minimizes transportation costs.
Heuristic:
Assign departments with the greatest interdepartmental work
flow first to locations that are closet to each other.
Example: Minimize Transportation
Costs
Distance
Location
From\To
A
A
-
40
Trip
C
A-B
20
20
40
B-C
30
30
A-C
40
Closest
From\To
30
170
100
2
3
20
30
Place dept. 1&3
in A&B
Work flow
Department
Pair
Work
flow
1-3
170
2-3
100
1-2
30
Highest work flow
Example: Minimize Transportation
Costs
40
Place departments 1&3 in A&B (2 options)
11
33
33
11
2&3 have higher work flow than 1&2 (100>30)
2&3 should be located closer than 1&2
C closer to B than to A (30<40)
Solution:
30
1
170
100
20
Trip
30
Pair
Work flow
A-B
20
1-3
170
B-C
30
2-3
100
A-C
40
1-2
30
Closeness Ratings
(Relationship Diagramming)
Allows the
considerations of
multiple qualitative
criteria.
Input from management
or subjective analysis.
Indicates the relative
importance of each
combination of
department pairs.
Muthers grid
Closeness Ratings
Production
Offices
Stockroom
Shipping
and
receiving
Locker room
Toolroom
O
U
A
U
O
A
O
U
O
I
X
O
AA
EE
II
OO
UU
XX
E
U
Absolutely
Absolutelynecessary
necessary
Very
Veryimportant
important
Important
Important
Ordinary
Ordinaryimportance
importance
Unimportant
Unimportant
Undesirable
Undesirable
Closeness Ratings : Example
Dept. 1
Dept 2.
Dept 3.
Dept 4.
Dept. 5
Dept 6.
A
E
X
O
A
A
U
A
A
X
I
X
U
A
Assign department using the heuristic:
Assign critical departments first (they are most important)
Closeness Ratings : Example
1. List critical departments (either A or X):
Dept. 1
12
1-4
Dept 2.
13
3-6
Dept 3.
3-4
26
35
46
56
Dept 4.
Dept. 5
Dept 6.
E
X
U U
X
O
I
A
A
O X
A
A
Closeness Ratings : Example
2. Form a cluster of A
links (beginning with the
department that appears
most frequently)
4
2
6
5
A
12
13
26
35
46
3. Take the remaining A links in 5order and add them to this cluster
6
where possible (rearranging as
necessary)
Form separate clusters for
departments that do not link with
the main cluster.
Dept. 1
Dept 2.
Dept 3.
Dept 4.
Dept. 5
Dept 6.
E
X
U U
X
O
I
A
A
O X
A
A
4
2
1
6
5
Closeness Ratings : Example
4. Graphically portray
the X links
1
3
X
1-4
Dept. 1
3-6
Dept 2.
3-4
4
6
Dept 3.
Dept 4.
Dept. 5
Dept 6.
E
X
U U
X
O
I
A
A
O X
A
A
5. Adjust A cluster as
necessary.
(in this case, the A
cluster also satisfies
the X cluster).
4
2
1
6
5
Closeness Ratings : Example
4
2
Dept. 1
5
1
3
3
4
6
6. Fit cluster into arrangement
(e.g., 2x3)
may require some trial and error.
Departments are considered close not only when they touch
side to side but also when they touch corner to corner.
7. Check for possible
improvements
Dept 2.
Dept 3.
Dept 4.
Dept. 5
Dept 6.
E
X
U U
X
O
I
A
A
O X
A
A