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The Process of Making Multimedia. - Scheduling. - Estimating. - Rfps and Bid Proposals

The document discusses the process of making multimedia, which involves idea analysis, pre-testing, task planning, development, and delivery. It also discusses scheduling, estimating costs, and RFPs/bid proposals. Costs are estimated for project development, production, testing, and distribution. Scheduling uses milestones and estimates time required for deliverables. RFPs provide project details and bid proposals include estimates, timelines, and contractual terms.

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Ankit Jain
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0% found this document useful (0 votes)
190 views34 pages

The Process of Making Multimedia. - Scheduling. - Estimating. - Rfps and Bid Proposals

The document discusses the process of making multimedia, which involves idea analysis, pre-testing, task planning, development, and delivery. It also discusses scheduling, estimating costs, and RFPs/bid proposals. Costs are estimated for project development, production, testing, and distribution. Scheduling uses milestones and estimates time required for deliverables. RFPs provide project details and bid proposals include estimates, timelines, and contractual terms.

Uploaded by

Ankit Jain
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Overview

• The process of making multimedia.


• Scheduling.
• Estimating.
• RFPs and bid proposals.
The Process of Making
Multimedia
• Idea analysis.
• Pre-testing.
• Task planning.
• Development.
• Delivery.
Idea Analysis
• Before beginning a multimedia project, it is
necessary to determine its scope and
content.
• Balance is the key principle in idea
analysis.
• The aim is to generate a plan of action that
will become the road map for production.
Idea Analysis
• It is necessary to continually weigh the
purpose or goal against the feasibility and
the cost of production and delivery.
• This can be done dynamically by adding
elements to or subtracting elements from a
project.
Idea Analysis
• Additive process involves starting with
minimal capabilities and gradually adding
elements.
• Subtractive process involves discarding
unnecessary elements from a fully
developed project.
Idea Analysis
Idea analysis involves finding answers to questions
like:
– Who is the intended audience? What are their needs?
– What multimedia elements will best deliver the
message?
– What hardware, software, and storage capacity would
be required?
– How much time, effort, and money would be needed?
– How will the final product be distributed?
Idea Analysis
Project management software includes:
– Microsoft Project.
– Designer's Edge.
– Screenplay System's Screenwriter and
StoryView.
– Outlining programs.
– Spreadsheets.
Idea Analysis
• CPM - Project management software typically
provides Critical Path Method (CPM) scheduling
functions to calculate the total duration of a
project based upon each identified task, showing
prerequisites.
• PERT - Program Evaluation Review Technique
(PERT) charts provide graphic representations of
task relationships.
• Gantt charts - depict all the tasks along a
timeline.
Pre-Testing
• Involves defining project goals in fine
detail and spelling out what it will take in
terms of skills, content, and money to
meet these goals.
• Work up a prototype of the project on
paper to help you relate your ideas to the
real world.
Task Planning
Task planning involves:
– Designing the instructional framework.
– Holding creative idea sessions.
– Determining the delivery platform and
authoring platform.
– Assembling the team.
– Building a prototype, producing audio and
video, testing the functionality, and delivering
the final product.
Development
Prototype development:
– Also known as a proof-of-concept or feasibility
study.
– Involves testing of the initial implementation of
ideas, building mock-up interfaces, and exercising
the hardware platform.
– Trial calculations are possible after prototyping.
– A written report and an analysis of budgets allow
the client some flexibility and also provide a reality
check for developers.
Development
• Alpha development – At this stage, the
investment of effort increases and
becomes more focused. More people get
involved.
• Beta development – At this stage, most of
the features of a project are functional.
Testing is done by a wider arena of
testers.
Delivery
• In the delivery stage, the project is said to
be "going gold.”
• The concerns shift towards the scalability
of the project in the marketplace.
Scheduling
• Milestones are decided at this stage.

• The time required for each deliverable, that is the work products

delivered to the client, is estimated and allocated.

• Scheduling is difficult for multimedia projects because multimedia

creation is basically artistic trial and error.

• Scheduling is also difficult because computer hardware and

software technology are in constant flux.


Scheduling
• At this stage, clients need to approve or
sign off on the work created.
• Any revisions of previously approved
material would require a change order.
Scheduling
• A change order stipulates that the
additional cost of revising previously
approved material should be borne by the
client.
• When negotiating with a client, limit the
number of revisions allowed.
Estimating
• Cost estimation is done by analyzing the
tasks involved in a project and the people
who build it.
• The hidden costs of administration and
management are also included in the cost
estimates.
• A contingency rate of 10 to 15 percent of the
total cost should be added to the estimated
costs.
Estimating
• Time, money, and people are the three
elements that can vary in project
estimates.
• The time at which payments are to be
made is determined and are usually made
in three stages.
Estimating
• The billing rate should be equal to the total cost plus a reasonable

profit margin.

• Typical billing rates for multimedia projects range from $60 to $150

an hour.

• Lower rates do not necessarily imply poor quality of work; they

could rather mean lower overheads.

• The demand-supply mechanisms determine the prices.


Estimating
• Contractors and consultants can be hired,
but they should be billed at a lower rate.
• Ensure that contractors perform the
majority of their work off-site and use their
own equipment to avoid classifying them
as employees.
Estimating
The categories of expenses incurred for
producing multimedia are:
• Project development costs.
• Production costs.
• Testing costs.
• Distribution costs.
Project Development Costs
These include:
– Salaries.
– Client meetings.
– Acquisition of content.
– Communication.
Project Development Costs
These include (continued):
– Travel.
– Research.
– Proposal and contract prep.
– Overheads.
Production Costs
Production costs can further be classified as:

– Management costs.

– Content acquisition costs.

– Content creation costs.

– Graphics production costs.

– Audio production costs.

– Video production costs.

– Authoring costs.
Testing Costs
These include:

– Salaries.

– Facility rental.

– Printing costs.

– Food and incentives.

– Coop fees (payment for participation).

– Editing.

– Beta program.
Distribution Costs
These include:

– Salaries

– Documentation

– Packaging

– Manufacturing

– Marketing

– Advertising

– Shipping
Estimating
Hardware:
– Hardware is the most common limiting factor for
realizing a multimedia idea.
– List the hardware capabilities of the end-user's
platform.
– Examine the cost of enhancing the delivery
platform.
– The most common delivery platforms require a
monitor resolution of 800X600 pixels and at least
16- bit color depth.
RFPs and Bid Proposals
Request for Proposals (RFPs):
– These are formal and detailed documents
from large corporations who are "outsourcing"
their multimedia development work.
– They provide information about the scope of
work and the bidding process.
– They are generally not very detailed and
specific.
RFPs and Bid Proposals
Bid proposals:
– Should contain an executive summary or an
overview.
– The backbone of the proposal is the estimate
and project plan, which describes the scope
of the work.
– The cost estimates for each phase or
deliverable milestone and the payment
schedules should also be included.
RFPs and Bid Proposals
Bid proposals (continued):
– Should contain the graphic and interactive
goals of the project.
– Prepare a brief synopsis if a project is
complicated.
– Lists the terms and conditions of the contract.
RFPs and Bid Proposals
Bid proposals (continued):
– The terms of a contract should include a
description of the billing rates, invoicing
policy, third-party licensing fees, and a
disclaimer for liability and damages.
– Design the proposal according to a client's
expectations.
– A proposal should appear plain and simple,
yet businesslike.
RFPs and Bid Proposals
Bid proposals (continued):
– A table of contents or an index is a
straightforward way to present the elements of
a proposal in condensed overview.
– Need analysis and description describes the
reasons the project is being put forward.
– It is necessary to describe the target audience
and the target platform.
RFPs and Bid Proposals

Bid proposals (continued):

– Creative strategy – This section describes the look and feel of a

project. This is useful if the reviewing executives were not

present for the preliminary discussions.

– Project implementation – This section contains a detailed

calendar, PERT and Gantt charts, and lists of specific tasks with

associated completion dates, deliverables, and work hours.


Summary
• Before beginning a project, determine its
scope and content.
• The process of making multimedia involves
idea analysis, pre-testing, task planning,
development, and delivery.
• Costs related to multimedia creation are
categorized as project development costs,
production costs, testing costs, and
distribution costs.

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