Chapter 1
Chapter 1
Multimedia
This
applications
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HCI, visualization,
computer vision, data
compression, graph theory,
networking, database systems --all have important contributions
to make in multimedia at the
present time.
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Components of
Multimedia
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Multimedia
involves multiple
modalities of text, audio, images,
drawings, animation, and video.
Examples of how these modalities
are put to use:
1. Video teleconferencing.
2. Distributed lectures for higher
education.
3. Tele-medicine.
4. Co-operative work environments.
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History of Multimedia:
1.
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History of Multimedia:
5. The connection between computers
and ideas about multimedia covers
what is actually only a short period:
1945 - Vannevar Bush wrote a landmark
article describing what amounts to a
hypermedia system called Memex.
1960 -Ted Nelson coined the term
hypertext.
2000
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Hypermedia and
Multimedia
A hypertext system: meant to be read
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SMIL (Synchronized
Multimedia Integration
SMIL:
Language)
pronounced "smile -- a particular
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SMIL
Purpose of SMIL: it is also desirable to
be able to publish multimedia
presentations using a markup language.
A multimedia markup language needs to
enable scheduling and synchronization
of different multimedia elements, and
define their interactivity with the user.
SMIL 2.0 is specified in XML using a
modularization approach similar to the
one used in xhtml:
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SMIL
Basic
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1.
2.
3.
4.
5.
6.
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2.Digital Audio
tools
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Macromedia
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4. Video Editing
Adobe
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4. Video Editing
Final
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5. Animation
Multimedia
-
APIs:
Java3D: API used by Java to construct and render
3D graphics, similar to the way in which the Java
Media Framework is used for handling media files.
1. Provides a basic set of object primitives (cube,
splines, etc.) for building scenes.
2. It is an abstraction layer built on top of OpenGL
or DirectX (the user can select which).
DirectX
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5. Animation
Animation
-
Softimage
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5. Animation
GIF
Animation Packages :
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6. Multimedia Authoring
Tools
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6. Multimedia Authoring
- Authorware: a mature, well-supported
authoring product based on the Iconic/Flowcontrol metaphor.
-
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End of Chapter 1
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