Instructional Design
and
Program Mapping
Training on ICT for Quality Improvement of Graduate Study
Direktorat Ketenagaan Ditjen DIKTI dan SEAMOLEC
Paulina Pannen
[email protected]
Abubakar Alatas
[email protected]
Dina Mustafa
[email protected]
Trends
5th Generation:
The Virtual/Online/
E- Learning Model
Web-based courses
(integrated multimedia)
Computer Mediated
Communication
Computer intelligent
system
6th Generation:
The Mobile Learning (MLearning or Palm-E
Model)
Web-based courses
(integrated multimedia)
Mobile/Handphone
Mediated
Communication
Computer intelligent
system
E-Learning
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E-learning
Content
Software
Infrastructure/
network
Hardware:
computer
Interaction
Strategies
E-mail
Course Lecture
Lecture
Module On Homepage
Registered
Student
Mailing List
Reading
and
HomeWork
Assignment
Administrative
Affair
Off Classroom Tutor
and Assignment
Response
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Student
Peer Interaction
Laboratory
Assignment
Learn the
Course
Material
By Using
Simulation
Program
Test and Exam
Materials on
Homepage
HTTP Link to
Access Cross
Reference and
Other External
Sources
Course
Completion
Access to
Cross Reference
and Other
External Sources
Student Activities
Instructional Design
What is Instructional Design?
a systematic process to understand
learning problem, to develop innovative
solutions, to design, develop, and evaluate
new instructional system.
Instructional Design: ADDIE
Analyze
Design and Develop
Implement
Evaluate
Identify objectives
Identify
Instructional
Problems
Conduct instructional
analysis
Conduct formative
evaluation
(try out/pilot test)
Identify basic competencies
Analyze
setting
Design
Alternative
Solutions
Identify students entry
behavior
Write test, assignment,
exercises
Select instructional strategy
Develop instructional
materials
Authentic
implementation
Monitoring and
Evaluation of the
program
Design Components
Pro
Ma gram
ppi
ng
Delivery system
Content:
Learning Object
Materials
Interaction:
Learning Design
and Path
Program Mapping
the systematic process of translating general
principles of learning and instruction into
plans for instructional materials and learning:
a method enabling learners to attain certain
learning objectives,
involving certain learning objects,
by performing certain learning activities in a
certain order in the context of a certain learning
environment.
Program Mapping
Content: Learning Object Materials
Classifying
Learning
Objects
(content)
the elements of
learning (learning objects)
Aggregating
the elements
(learning objects) hierarchical,
cluster, procedural, combination
Program Mapping
Mata kuliah
Lesson 1
(text, images, links)
Learning materials:
Text, images, video,
audio, links, glossary
Test
(self test,
quiz, etc.)
Media
(video, ppt,
images, clipart,
audio, etc.
Lesson 2
(text, )
Lesson 3
(text, )
Interaction:
Discussion forum
Teleconference Face-to-face
E-mail (Q&A)
Assignment:
reading summary, Surfing websites
Paper writing, Contact resource
person
Program Mapping
Interaction: LEARNING DESIGN
Design
Methods,
learning
activities,
learning
environment
(activities)
learning activities or learning
path (like scripting for a drama), or
adding properties, or condition
-
Players
Sequence and Activity for each roles
Environment supporting the activity
Methods (strategies to make learning takes
place)
to achieve a certain learning objective
(competency)
Program Mapping
Delivery system
Face-to-face
blended
learning
Videoconference
blended learning
Web-based
blended
learning
Videoconference
Web-based course
Face-to-face
Web-based course
Face-to-face
Videoconference
Program Mapping: Interaction
Interaction is the process of active
learner engagement with each other,
content, instructor, or sofware.
Program Mapping: method
Strategi yang dapat dirancang
dosen:
Tanya jawab (Q&A)
Discussion forums
Students activities:
Telecollaboration
Project/problem based learning
Simulations
Searching
- Etc.
Initial case problem
Test question
Examples and analogies
Visual information
Spot challenges (games)
Illuminating exercises
Application problem
Student review/summary
Program Mapping: learning path
Control
Acquisition
Response
Manipulation
Production
Co-construction
Program Mapping: learning path
- Apakah perlu bagi siswa untuk mampu mengendalikan sendiri
kecepatan belajarnya? Misalnya karena kecepatan membaca
yang berbeda, kecepatan belajar yang berbeda?
Control
-Pace
-Flow
-Depth
Acquisition
- Bagaimana kemungkinan pemilahan kompetensi dan materi
menjadi sub-kompetensi dan sub-materi yang lebih kecil?
Dapatkah siswa mengendalikan sendiri kecepatan belajarnya
terhadap sub-kompetensi dan sub-materi itu?
- Apakah siswa rata-rata belajar dengan jalur/urutan yang sama?
Apakah memungkinkan bagi siswa untuk belajar dengan urutan
yang berbeda? Apakah siswa memiliki kemampuan prasyarat
untuk menentukan jalur yang berbeda? Jika tidak, apakah ada
struktur atau cue yang dapat membantu siswa?
- Apakah siswa memiliki kemampuan pencapaian kompetensi
yang berbeda? Jika ya, apakah mungkin bagi siswa untuk
menelusur lebih dalam kompetensi tertentu?
Program Mapping: learning path
Apakah respon siswa diinginkan
diperoleh pada:
Response
- Awal satu lesson, atau satu topik,
atau satu bab materi?
- Di dalam satu lesson, atau satu topik,
atau satu bab?
-Trigger prior knowledge
-Scaffold learning
-Check learners understanding
-Summarise learning
-Extend learning
-Evaluate learning
- Di akhir satu lesson, atau satu topik,
atau satu bab?
- Di antara proses siswa bernavigasi
dari satu topik ke topik lain?
Program Mapping: learning path
Manipulation
- Dapatkan siswa memanipulasi variable
untuk mencapai pemahaman konsep?
Misalnya dalam matematika?
- Apa variabelnya? Dan bagaimana
variabel tsb. dapat dimanipulasi?
- Concept
development
- Computation illustration
- Bimbingan yang bagaimana yang
diperlukan siswa untuk dapat mencapai
pemahaman yang tepat?
- Bagaimana pemahaman mereka dapat di
dan atau ditransfer?
Program Mapping: learning path
Co-construction
Siswa memanipulasi
objek atau elemen
dari materi untuk
menciptakan makna,
atau menghasilkan
produk, dan
mencapai
kompetensi
- Apakah proses belajar menjadi lebih
bermakna jika siswa menunjukkan
kinerja melalui pembuatan suatu
produk (tagihan) belajar?
- Dukungan atau alat apa yang
dibutuhkan siswa untuk menghasilkan
produk yang ditentukan (tagihan
belajar)?
- Apa prompt atau cue yang
diperlukan siswa (atau akan membantu
siswa belajar)?
Program Mapping: Generic Form
Title
Description
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi)
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
No
Kompetensi Dasar
(TIK)
Pokok Bahasan
F2F
Print +
Audio Visual
Video
conference
Web-based
course
Program Mapping:
F2F + Print + Audio Visual
Title
Description
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi)
No
Kompetensi Dasar
(TIK)
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
Pokok Bahasan
Metode
Media
Tugas
Waktu
Referensi
Program Mapping: Videoconference
Title
Description
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi)
No
Kompetensi Dasar
(TIK)
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
Pokok Bahasan
Inisiasi
Interaksi
Tugas
Waktu
Referensi
Program Mapping: Web-based course
Title
Description
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi,
Kompetensi Dasar)
No
Activity
Teks
Images
Video
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
Syllabus/
Link: URL
glossary
Test/Quiz/
Assignment
calender
Addresses
Instructional
Method
(interaction
& learning
path)
Program Mapping
Examples Web-based course unit
Unit of Study: Solar System
: ...............................................................
: ...............................................................
...............................................................
Title
Description
...............................................................
Learning Objectives
(Standar Kompetensi,
Kompetensi Dasar)
No
Activity
Teks
Images
Video
...............................................................
: ...............................................................
.........................................................
...............................................................
Test/Quiz/
Syllabus/
Link: URL
Glossary
...............................................................
Assignment
calender
Addresses
Instructional
Method
Program Maaping Bentuk Singkat
Strategi Pembelajaran Online
No
Pokok
Bahasan
Sub Pokok
Bahasan
Aktifitas Belajar Asinkronous
Aktifitas Belajar
Sinkronous
(1)
(2)
(3)
(4)
(5)
Memilih Metode Jenis-jenis
Pembelajaran
metode
pembelajaran
Materi & Bahan Ajar :
-File pdf Bab 2, modul
-Video (flv) contoh-contoh penerapan metode pembelajaran
dalam kelas
Diskusi:
di suatu kelas, seorang guru akan mengajar . Tujuan yg ingin
dicapai kondisi siswa secara umum fasilitas yang
ada di sekolah .. metode pembelajaran apa yang menurut
Anda tepat untuk ,..
Tugas:
Pilihlah salah satu topik yang Anda ampu. Identifikasi karakteristik
siswa dan tujuan pembelajaran. Buatlah RPP yang menunjukkan
penerapan dari minimal tiga koombinasi metode pembelajaran
yang menurut Anda paling tepat
Latihan
Chatting regular setiap
kali tutor online
Video konferensi
..
Program Mapping Bentuk Singkat
Strategi Pembelajaran Online
No
Pokok
Bahasan
Sub
Pokok
Bahasan
Aktifitas Belajar Asinkronous
Aktifitas Belajar
Sinkronous
(1)
(2)
(3)
(4)
(5)
Memilih Metode Jenis-jenis
Pembelajaran
metode
pembelajaran
Materi & Bahan Ajar :
-File pdf Bab 2, modul
-Video (flv) contoh-contoh penerapan metode pembelajaran
dalam kelas
Diskusi:
di suatu kelas, seorang guru akan mengajar . Tujuan yg ingin
dicapai kondisi siswa secara umum fasilitas yang
ada di sekolah .. metode pembelajaran apa yang menurut
Anda tepat untuk ,..
Tugas:
Pilihlah salah satu topik yang Anda ampu. Identifikasi karakteristik
siswa dan tujuan pembelajaran. Buatlah RPP yang menunjukkan
penerapan dari minimal tiga koombinasi metode pembelajaran
yang menurut Anda paling tepat
Latihan
Chatting regular setiap
kali tutor online
Video konferensi
..
Contoh Rencana Pengembangan Mata Diklat
Contoh Rencana Pengembangan Pela
tihan
Integrasi ICT & 21st Century Skills in
to Teaching and Learnig
Program Mapping: link
http://aseancybercourse.seamolec.org