CPCS 202 Programming I
Computer Science Department
College of Computing and Information Technology
King Abdul Aziz University
Introduction to Java
Programming, Comprehensive
(8th Edition),
Y. Daniel Liang,
Prentice Hall
Introduction
1-2
Chapter 1 Introduction to
Program Design &
Problem-Solving
Techniques, Programs, and Java
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
Objectives
To review Program Design & Problem-Solving
Techniques.
To explore the relationship between Java and the World
Wide Web (1.5).
To distinguish the terms API, IDE, and JDK (1.6).
To write a simple Java program (1.7).
To display output on the console (1.7).
To explain the basic syntax of a Java program (1.7).
To create, compile, and run Java programs (1.8).
(GUI) To display output using the JOptionPane output
dialog boxes (1.9).
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Program Design &
Problem-Solving
Techniques
5
How Do We Write a Program?
A Computer is not intelligent.
It cannot analyze a problem and come up with a solution.
A human (the programmer) must analyze the problem, develop
the instructions for solving the problem, and then have the
computer carry out the instructions.
To write a program for a computer to follow, we must go through a
two-phase process: problem solving and implementation.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Problem-Solving Phase
Analysis and Specification- Understand (define) the
problem and what the solution must do.
General Solution (Algorithm)- Specify the required
data types and the logical sequences of steps that
solve the problem.
Verify- Follow the steps exactly to see if the solution
really does solve the problem.
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Implementation Phase
Concrete Solution (Program)- Translate the algorithm
(the general solution) into a programming language.
Test- Have the computer follow the instructions.
Then manually check the results.
If you find errors, analyze the program and the
algorithm to determine the source of the errors,
and then make corrections.
Once a program is tested, it enters into next phase
(maintenance).
Maintenance requires Modification of the program to
meet changing requirements or to correct any errors
that show up while using it.
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Steps in
program development
Steps in Program Development
1.
Define the problem into three separate
components:
inputs
outputs
processing steps to produce required outputs.
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Steps in Program Development
2.
Outline the solution.
Decompose the problem to smaller steps.
Establish a solution outline.
3.
Develop the outline into an algorithm.
The solution outline is now expanded into an
algorithm.
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Steps in Program Development
4.
Test the algorithm for correctness.
Very important in the development of a program,
but often forgotten
Major logic errors can be detected and corrected
at an early stage.
5.
Code the algorithm into a specific
programming language.
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Steps in Program Development
6.
Run the program on the computer.
This step uses a program compiler and
programmer-designed test data to machinetest the code for
7.
syntax errors
logic errors
Document and maintain the program.
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13
Algorithms & Flowcharts
14
What is an algorithm?
Lists
the steps involved in accomplishing a task
(like a recipe)
An algorithm must:
Be lucid (clear), precise and unambiguous
Give the correct solution in all cases
Eventually end
What is pseudocode?
Structured
English (formalized and abbreviated to
look like high-level computer language)
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Pseudocode & Algorithm
Example 1: Write an algorithm to
determine a students final grade and
indicate whether it is passing or failing. The
final grade is calculated as the average of
four marks.
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Pseudocode & Algorithm
Pseudocode:
Input a set of 4 marks
Calculate their average by summing and dividing
by 4
if average is below 50
Print FAIL
else
Print PASS
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Pseudocode & Algorithm
Detailed Algorithm
Step 1:
Input M1,M2,M3,M4
Step 2:
GRADE (M1+M2+M3+M4)/4
Step 3:
if (GRADE < 50) then
Print FAIL
else
Print PASS
endif
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Flowchart
A graphical representation of the sequence of operations in an
information system or program.
Program flowcharts show the sequence of instructions in a
single program or subroutine.
shows logic of an algorithm
emphasizes individual steps and their interconnections
e.g. control flow from one action to the next
Note: Different symbols are used to draw each type of
flowchart.
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Flowchart Symbols
Name
Symbol
Use in Flowchart
Oval
Denotes the beginning or end of the program
Parallelogram
Denotes an input operation
Rectangle
Denotes a process to be carried out
e.g. addition , subtraction , division etc .
Diamond
Denotes a decision (or branch ) to be made .
The program should continue along one of
two routes . (e.g. IF/THEN/ELSE)
Hybrid
Denotes an output operation
Flow line
Denotes the direction of logic flow in the program
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Example 1
Write an algorithm and draw a flowchart to
convert the length in feet to centimeter.
Pseudocode:
Input the length in feet (Lft)
Calculate the length in cm (Lcm) by
multiplying LFT with 30
Print length in cm (LCM)
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Example 1
Algorithm
Step 1: Input Lft
Step 2: Lcm Lft x 30
Step 3: Print Lcm
Flowchart
START
Input
Lft
Lcm
Lft x 30
Print
Lcm
STOP
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Example 2
Write an algorithm and draw a flowchart that
will read the two sides of a rectangle and
calculate its area.
Pseudocode
Input the width (W) and Length (L) of a rectangle
Calculate the area (A) by multiplying L with W
Print A
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Example 2
Algorithm
Step 1: Input W,L
Step 2: A L x W
Step 3: Print A
START
Input
W, L
LxW
Print
A
STOP
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Example 3
Write an algorithm and draw a flowchart that will
calculate the roots of a quadratic equation
ax 2 bx c 0
Hint: d = sqrt ( b 2 4ac ), and the roots are: x1
= (b + d)/2a and x2 = (b d)/2a
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Example 3
Pseudocode:
Input the coefficients (a, b, c) of the
quadratic equation
Calculate d
Calculate x1
Calculate x2
Print x1 and x2
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Example 3
Algorithm:
Step 1:
Step 2:
Step 3:
Step 4:
Step 5:
Input a, b, c
d sqrt ( b b 4 a c )
x1 (b + d) / (2 x a)
x2 (b d) / (2 x a)
Print x1, x2
START
Input
a, b, c
sqrt(b x b 4 x a x c)
x1
(b + d) / (2 x a)
X2
(b d) / (2 x a)
Print
x1 ,x2
STOP
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27
Decision Structures
The expression A>B is a logical expression
it describes a condition we want to test
if A>B is true (if A is greater than B) we take the
action on left
print the value of A
if A>B is false (if A is not greater than B) we take
the action on right
print the value of B
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Decision Structures
Y
Print A
is
A>B
N
Print B
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IFTHENELSE
STRUCTURE
The structure is as follows
If condition then
true alternative
else
false alternative
End if
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IFTHENELSE
STRUCTURE
The algorithm for the flowchart is as
follows:
If A>B then
print A
Y
N
is
A>B
else
print B
Print A
Print B
endif
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31
Relational Operators
Relational Operators
Operator
Description
>
Greater than
<
Less than
Equal to
Greater than or equal to
Less than or equal to
Not equal to
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Example 4
Write an algorithm that reads two values, determines the
largest value and prints the largest value with an
identifying message.
ALGORITHM
Step 1:
Input VALUE1, VALUE2
Step 2:
if (VALUE1 > VALUE2) then
MAX VALUE1
else
MAX VALUE2
endif
Step 3:
Print The largest value is, MAX
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Example 4
START
Input
VALUE1,VALUE2
MAX
is
VALUE1>VALUE2
VALUE1
MAX
VALUE2
Print
The largest value is, MAX
STOP
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34
Programming Languages
Machine Language Assembly Language
High-Level Language
Machine language is a set of primitive instructions
built into every computer. The instructions are in
the form of binary code, so you have to enter binary
codes for various instructions. Program with native
machine language is a tedious process. Moreover
the programs are highly difficult to read and
modify. For example, to add two numbers, you
might write an instruction in binary like this:
1101101010011010
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Programming Languages
Machine Language
Assembly Language
High-Level Language
Assembly languages were developed to make programming
easy. Since the computer cannot understand assembly
language, however, a program called assembler is used to
convert assembly language programs into machine code.
For example, to add two numbers, you might write an
instruction in assembly code like this:
ADDF3 R1, R2, R3
Assembly Source File
ADDF3 R1, R2, R3
Machine Code File
Assembler
1101101010011010
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Programming Languages
Machine Language Assembly Language
High-Level Language
The high-level languages are English-like and easy to learn
and program. For example, the following is a high-level
language statement that computes the area of a circle with
radius 5:
area = 5 * 5 * 3.1415;
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Popular High-Level Languages
COBOL (COmmon
Business Oriented Language)
FORTRAN (FORmula TRANslation)
BASIC (Beginner All-purpose Symbolic Instructional Code)
Pascal (named for Blaise Pascal)
Ada (named for Ada Lovelace)
C (whose developer designed B first)
Visual Basic (Basic-like visual language developed by Microsoft)
Delphi (Pascal-like visual language developed by Borland)
C++ (an object-oriented language, based on C)
C# (a Java-like language developed by Microsoft)
Java (We use it in the book)
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Compiling Source Code
A program written in a high-level language is called a
source program. Since a computer cannot understand a
source program. Program called a compiler is used to
translate the source program into a machine language
program called an object program. The object program is
often then linked with other supporting library code before
the object can be executed on the machine.
Source File
Compiler
Machine-language
File
Linker
Executable File
Library Code
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Why Java?
The answer is that Java enables users to develop and
deploy applications on the Internet for servers, desktop
computers, and small hand-held devices. The future of
computing is being profoundly influenced by the Internet,
and Java promises to remain a big part of that future. Java
is the Internet programming language.
Java
is a general purpose programming language.
Java
is the Internet programming language.
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Java, Web, and Beyond
Java
can be used to develop Web
applications.
Java Applets
Java Web Applications
Java can also be used to develop applications
for hand-held devices such as Palm and cell
phones
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Examples of Javas Versatility (Applets)
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PDA and Cell Phone
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Javas History
James Gosling and Sun Microsystems
Oak
Java, May 20, 1995, Sun World
HotJava
The first Java-enabled Web browser
Early History Website:
http://java.sun.com/features/1998/05/birthday.html
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
www.cs.armstrong.edu/liang/intro8e/JavaCharacteristics.pdf
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Companion
Website
Characteristics of Java
Java is partially modeled on C++, but greatly
Java Is Simple
simplified and improved. Some people refer to
Java Is Object-Oriented Java as "C++--" because it is like C++ but
with more functionality and fewer negative
Java Is Distributed
aspects.
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
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rights reserved. 0132130807
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java is inherently object-oriented.
Although many object-oriented languages
began strictly as procedural languages,
Java was designed from the start to be
object-oriented. Object-oriented
programming (OOP) is a popular
programming approach that is replacing
traditional procedural programming
techniques.
One of the central issues in software
development is how to reuse code. Objectoriented programming provides great
flexibility, modularity, clarity, and
reusability through encapsulation,
inheritance, and polymorphism.
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Distributed computing involves several
computers working together on a network.
Java is designed to make distributed
computing easy. Since networking
capability is inherently integrated into
Java, writing network programs is like
sending and receiving data to and from a
file.
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
You need an interpreter to run Java
programs. The programs are compiled into
the Java Virtual Machine code called
bytecode. The bytecode is machineindependent and can run on any machine
that has a Java interpreter, which is part of
the Java Virtual Machine (JVM).
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Java compilers can detect many problems
that would first show up at execution time
in other languages.
Java has eliminated certain types of errorprone programming constructs found in
other languages.
Java has a runtime exception-handling
feature to provide programming support
for robustness.
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java implements several security
Java Is Robust
mechanisms to protect your system against
harm caused by stray programs.
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
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rights reserved. 0132130807
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Java Is Multithreaded
Java Is Dynamic
Write once, run anywhere
With a Java Virtual Machine (JVM),
you can write one program that
will run on any platform.
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Because Java is architecture
Java Is Portable
neutral, Java programs are
Java's Performance
portable. They can be run on any
platform without being
Java Is Multithreaded
recompiled.
Java Is Dynamic
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Javas performance Because Java
Java Is Portable
is architecture neutral, Java
Java's Performance
programs are portable. They can
be run on any platform without
Java Is Multithreaded
being recompiled.
Java Is Dynamic
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rights reserved. 0132130807
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java's Performance
Multithread programming is smoothly
Java Is Multithreaded integrated in Java, whereas in other
languages you have to call
Java Is Dynamic
procedures specific to the operating
system to enable multithreading.
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Companion
Website
Characteristics of Java
Java Is Simple
Java Is Object-Oriented
Java Is Distributed
Java Is Interpreted
Java Is Robust
Java Is Secure
Java Is Architecture-Neutral
Java Is Portable
Java was designed to adapt to an
Java's Performance
evolving environment. New code can be
loaded on the fly without recompilation.
Java Is Multithreaded
There is no need for developers to create,
Java Is Dynamic
and for users to install, major new
software versions. New features can be
incorporated transparently as needed.
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JDK Versions
JDK 1.02 (1995)
JDK 1.1 (1996)
JDK 1.2 (1998)
JDK 1.3 (2000)
JDK 1.4 (2002)
JDK 1.5 (2004) a. k. a. JDK 5 or Java 5
JDK 1.6 (2006) a. k. a. JDK 6 or Java 6
JDK 1.7 (possibly 2010) a. k. a. JDK 7 or Java 7
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JDK Editions
Java Standard Edition (J2SE)
J2SE can be used to develop client-side standalone
applications or applets.
Java Enterprise Edition (J2EE)
J2EE can be used to develop server-side applications
such as Java servlets and Java ServerPages.
Java Micro Edition (J2ME).
J2ME can be used to develop applications for mobile
devices such as cell phones.
This book uses J2SE to introduce Java
programming.
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Popular Java IDEs
NetBeans Open Source by Sun
Eclipse Open Source by IBM
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A Simple Java Program
Listing 1.1
//This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Welcome
Run
IMPORTANT NOTE: (1) To enable the buttons, you must
download the entire slide file slide.zip and unzip the files
into a directory (e.g., c:\slide) . (2) You must have installed
JDK and set JDKs bin directory in your environment path
(e.g., c:\Program Files\java\jdk1.6.0_14\bin in your
environment path.
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Creating and Editing Using NotePad
To use NotePad, type
notepad Welcome.java
from the DOS prompt.
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Creating and Editing Using WordPad
To use WordPad, type
write Welcome.java
from the DOS prompt.
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Creating, Compiling, and
Running Programs
Create/Modify Source Code
Source code (developed by the programmer)
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Byte code (generated by the compiler for JVM
to read and interpret, not for you to understand)
Method Welcome()
0 aload_0
Method void main(java.lang.String[])
0 getstatic #2
3 ldc #3 <String "Welcome to
Java!">
5 invokevirtual #4
8 return
Saved on the disk
Source Code
Compile Source Code
i.e., javac Welcome.java
If compilation errors
stored on the disk
Bytecode
Run Byteode
i.e., java Welcome
Result
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Education,
Inc. All
runtime errors
or incorrect
result
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Compiling Java Source Code
You can port a source program to any machine with appropriate
compilers. The source program must be recompiled, however, because
the object program can only run on a specific machine. Nowadays
computers are networked to work together. Java was designed to run
object programs on any platform. With Java, you write the program
once, and compile the source program into a special type of object
code, known as bytecode. The bytecode can then run on any computer
with a Java Virtual Machine, as shown below. Java Virtual Machine is
a software that interprets Java bytecode.
Java Bytecode
Java Virtual
Machine
Any
Computer
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animation
Trace a Program Execution
Enter main method
//This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
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65
animation
Trace a Program Execution
Execute statement
//This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
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66
animation
Trace a Program Execution
//This program prints Welcome to Java!
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
print a message to the
console
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Two More Simple Examples
Welcome1
Run
ComputeExpression
Run
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Companion
Website
Supplements on the
Companion Website
See
Supplement I.B for installing and
configuring JDK
See Supplement I.C for compiling and
running Java from the command window for
details
www.cs.armstrong.edu/liang/intro8e
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Companion
Website
Set
Compiling and Running Java
from the Command Window
path to JDK bin directory
set path=c:\Program Files\java\jdk1.6.0\bin
Set
classpath to include the current directory
set classpath=.
Compile
javac Welcome.java
Run
java Welcome
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Compiling and Running Java
Companion
Website
from TextPad
See Supplement II.A on the Website for details
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Companion
Website
Compiling and Running Java
from JBuilder
See Supplement II.H on the Website for details
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Companion
Website
Compiling and Running
Java from NetBeans
See Supplement I.D on the Website for details
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Anatomy of a Java Program
Comments
Reserved
words
Modifiers
Statements
Blocks
Classes
Methods
The
main method
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Comments
Three types of comments in Java.
Line comment: A line comment is preceded by two
slashes (//) in a line.
Paragraph comment: A paragraph comment is enclosed
between /* and */ in one or multiple lines.
javadoc comment: javadoc comments begin with /**
and end with */. They are used for documenting
classes, data, and methods. They can be extracted
into an HTML file using JDK's javadoc command.
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Reserved Words
Reserved words or keywords are words that have a
specific meaning to the compiler and cannot be used for
other purposes in the program. For example, when the
compiler sees the word class, it understands that the word
after class is the name for the class. Other reserved words
in Listing 1.1 are public, static, and void. Their use will
be introduced later in the book.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Modifiers
Java uses certain reserved words called modifiers that
specify the properties of the data, methods, and
classes and how they can be used. Examples of
modifiers are public and static. Other modifiers are
private, final, abstract, and protected. A public datum,
method, or class can be accessed by other programs. A
private datum or method cannot be accessed by other
programs. Modifiers are discussed in Chapter 6,
Objects and Classes.
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Statements
A statement represents an action or a sequence of actions.
The statement System.out.println("Welcome to Java!") in
the program in Listing 1.1 is a statement to display the
greeting "Welcome to Java!" Every statement in Java
ends with a semicolon (;).
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Blocks
A pair of braces in a program forms a block that groups
components of a program.
public class Test {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Class block
Method block
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Classes
The class is the essential Java construct. A class is a
template or blueprint for objects. To program in Java, you
must understand classes and be able to write and use
them. The mystery of the class will continue to be
unveiled throughout this book. For now, though,
understand that a program is defined by using one or
more classes.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Methods
What is System.out.println? It is a method: a collection
of statements that performs a sequence of operations to
display a message on the console. It can be used even
without fully understanding the details of how it works. It
is used by invoking a statement with a string argument.
The string argument is enclosed within parentheses. In
this case, the argument is "Welcome to Java!" You can
call the same println method with a different argument to
print a different message.
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main Method
The main method provides the control of program flow.
The Java interpreter executes the application by invoking
the main method.
The main method looks like this:
public static void main(String[] args) {
// Statements;
}
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Displaying Text in a Message
Dialog Box
you can use the showMessageDialog method in the
JOptionPane class. JOptionPane is one of the many
predefined classes in the Java system, which can be
reused rather than reinventing the wheel.
WelcomeInMessageDialogBox
Run
IMPORTANT NOTE: To enable the buttons, you must
download the entire slide file slide.zip and unzip the
files into a directory (e.g., c:\slide) .
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The showMessageDialog Method
JOptionPane.showMessageDialog(null,
"Welcome to Java!",
"Display Message",
JOptionPane.INFORMATION_MESSAGE);
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Two Ways to Invoke the Method
There are several ways to use the showMessageDialog
method. For the time being, all you need to know are
two ways to invoke it.
One is to use a statement as shown in the example:
JOptionPane.showMessageDialog(null, x,
y, JOptionPane.INFORMATION_MESSAGE);
where x is a string for the text to be displayed, and y is
a string for the title of the message dialog box.
The other is to use a statement like this:
JOptionPane.showMessageDialog(null, x);
where x is a string for the text to be displayed.
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