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Chapter 3 - Functions: Outline 3.1 3.2 Program Components in C++

The document discusses functions in C++. It covers function components, math library functions, function definitions, function prototypes, header files, recursion, and more. Functions allow programmers to break programs into smaller, more manageable pieces. They take in parameters, perform operations, and return results. Function prototypes specify the data types of arguments and return values. Function definitions implement the body of the function.

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0% found this document useful (0 votes)
298 views65 pages

Chapter 3 - Functions: Outline 3.1 3.2 Program Components in C++

The document discusses functions in C++. It covers function components, math library functions, function definitions, function prototypes, header files, recursion, and more. Functions allow programmers to break programs into smaller, more manageable pieces. They take in parameters, perform operations, and return results. Function prototypes specify the data types of arguments and return values. Function definitions implement the body of the function.

Uploaded by

rohit vyas
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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1

Chapter 3 - Functions
Outline
3.1 Introduction
3.2 Program Components in C++
3.3 Math Library Functions
3.4 Functions
3.5 Function Definitions
3.6 Function Prototypes
3.7 Header Files
3.8 Random Number Generation
3.9 Example: A Game of Chance and Introducing enum
3.10 Storage Classes
3.11 Scope Rules
3.12 Recursion
3.13 Example Using Recursion: The Fibonacci Series
3.14 Recursion vs. Iteration
3.15 Functions with Empty Parameter Lists

 2003 Prentice Hall, Inc. All rights reserved.


2

Chapter 3 - Functions
Outline
3.16 Inline Functions
3.17 References and Reference
Parameters
3.18 Default Arguments
3.19 Unary Scope Resolution Operator
3.20 Function Overloading
3.21 Function Templates

 2003 Prentice Hall, Inc. All rights reserved.


3

3.1 Introduction

• Divide and conquer


– Construct a program from smaller pieces or components
– Each piece more manageable than the original program

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4

3.3 Math Library Functions


• Math library functions
– Allow the programmer to perform common mathematical
calculations
– Are used by including the header file <cmath>
– Optimized, thoroughly tested
• Functions called by writing
functionName (argument)
• Example
cout << sqrt( 900.0 );
– Calls the sqrt (square root) function. The preceding statement
would print 30
– The sqrt function takes an argument of type double and
returns a result of type double, as do all functions in the math
library

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5

3.3 Math Library Functions

• Function arguments can be


– Constants
• sqrt( 4 );
– Variables
• sqrt( x );
– Expressions
• sqrt( sqrt( x ) ) ;
• sqrt( 3 - 6x );

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6
Method Desc ription Example
ceil( x ) rounds x to the smallest integer ceil( 9.2 ) is 10.0
not less than x ceil( -9.8 ) is -9.0
cos( x ) trigonometric cosine of x cos( 0.0 ) is 1.0
(x in radians)
exp( x ) exponential function ex exp( 1.0 ) is 2.71828
exp( 2.0 ) is 7.38906
fabs( x ) absolute value of x fabs( 5.1 ) is 5.1
fabs( 0.0 ) is 0.0
fabs( -8.76 ) is 8.76
floor( x ) rounds x to the largest integer floor( 9.2 ) is 9.0
not greater than x floor( -9.8 ) is -10.0
fmod( x, y ) remainder of x/y as a floating- fmod( 13.657, 2.333 ) is 1.992
point number
log( x ) natural logarithm of x (base e) log( 2.718282 ) is 1.0
log( 7.389056 ) is 2.0
log10( x ) logarithm of x (base 10) log10( 10.0 ) is 1.0
log10( 100.0 ) is 2.0
pow( x, y ) x raised to power y (xy) pow( 2, 7 ) is 128
pow( 9, .5 ) is 3
sin( x ) trigonometric sine of x sin( 0.0 ) is 0
(x in radians)
sqrt( x ) square root of x sqrt( 900.0 ) is 30.0
sqrt( 9.0 ) is 3.0
tan( x ) trigonometric tangent of x tan( 0.0 ) is 0
(x in radians)
Fig. 3.2 Math library func tions.
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7

3.4 Functions

• Functions
– Modularize a program
– Software reusability
• Call function multiple times
• Local variables
– Known only in the function in which they are defined
– All variables declared in function definitions are local
variables
• Parameters
– Local variables passed to function when called
– Provide outside information

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8

3.5 Function Definitions


• Create customized functions to
– Take in data
– Perform operations
– Return the result
• Format for function definition:
return­value­type  function­name( parameter­list )
{
   declarations and statements
}
• return keyword
– Returns data, and control goes to function’s caller
• If no data to return, use return;
– Function ends when reaches right brace
• Control goes to caller
• Functions cannot be defined inside other functions
• Next: program examples
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9
1 // Fig. 3.3: fig03_03.cpp
2 // Creating and using a programmer-defined function.
Outline
3 #include <iostream>
4 Function prototype: specifies fig03_03.cpp
5 using std::cout; data types of arguments and (1 of 2)
6 using std::endl; return values. square
7
expects and int, and returns
8 int square( int ); // function prototype
an int.
9
10 int main()
11 { Parentheses () cause function
12 // loop 10 times and calculate and output
to be called. When done, it
13 // square of x each time
14 for ( int x = 1; x <= 10; x++ )
returns the result.
15 cout << square( x ) << " "; // function call
16
17 cout << endl;
18
19 return 0; // indicates successful termination
20
21 } // end main
22

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10
23 // square function definition returns square of an integer
24 int square( int y ) // y is a copy of argument to function
Outline
25 {
26 return y * y; // returns square of y as an int
fig03_03.cpp
27
(2 of 2)
28 } // end function square
Definition of square. y is a
copy of the argument passed. fig03_03.cpp
1 4 9 16 25 36 49 64 81 100 Returns y * y, or y squared. output (1 of 1)

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11

3.6 Function Prototypes

• Function prototype contains


– Function name
– Parameters (number and data type)
• Information the function takes in
– Return type
• information the function passes back to caller (default int)
• void signifies it returns nothing
– Only needed if function definition after function call
• Prototype must match function definition
– Function prototype
double maximum( double, double, double );
– Definition
double maximum( double x, double y, double z )
{
}

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12

3.6 Function Prototypes

• Function signature
– Part of prototype with name and parameters
• double maximum( double, double, double );

Function signature
• Argument Coercion
– Force arguments to be of proper type
• Converting int (4) to double (4.0)
cout << sqrt(4)
– Conversion rules
• Arguments usually converted automatically
• int to double - no data loss
• Changing from double to int can truncate data
– 3.4 to 3
• Can only convert to a lower type by explicitly assigning value to a
variable of lower typing or by using a cast operator (did last week).

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13

3.7 Header Files

• Header files
– Contain function prototypes for library functions
– <cstdlib> , <cmath>, etc.
– Load with #include <filename>
• Example:
#include <cmath>
• Custom header files
– Defined by the programmer
– Save as filename.h
– Loaded into program using
#include "filename.h"

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14

3.8 Random Number Generation

• rand function (<cstdlib>)


– i = rand();
– Generates unsigned integer between 0 and RAND_MAX
(usually 32767)
• Scaling and shifting
– Modulus (remainder) operator: %
• 10 % 3 is 1
• x % y is between 0 and y – 1
– Example
i = rand() % 6 + 1;
• “Rand() % 6” generates a number between 0 and 5 (scaling)
• “+ 1” makes the range 1 to 6 (shift)
– Next: program to roll dice
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15
1 // Fig. 3.7: fig03_07.cpp
2 // Shifted, scaled integers produced by 1 + rand() % 6.
Outline
3 #include <iostream>
4
fig03_07.cpp
5 using std::cout;
(1 of 2)
6 using std::endl;
7
8 #include <iomanip>
9
10 using std::setw;
11
12 #include <cstdlib> // contains function prototype for rand
13
14 int main()
15 {
16 // loop 20 times
Output of rand() scaled and
17 for ( int counter = 1; counter <= 20; counter++ ) {
18
shifted to be a number
19 // pick random number from 1 to 6 and output itbetween 1 and 6.
20 cout << setw( 10 ) << ( 1 + rand() % 6 );
21
22 // if counter divisible by 5, begin new line of output
23 if ( counter % 5 == 0 )
24 cout << endl;
25
26 } // end for structure

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16
27
28 return 0; // indicates successful termination
Outline
29
30 } // end main
fig03_07.cpp
6 6 5 5 6 (2 of 2)
5 1 1 5 3
6 6 2 4 2 fig03_07.cpp
6 2 3 4 1 output (1 of 1)

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17

3.8 Random Number Generation

• Calling rand() repeatedly


– Gives the same sequence of numbers
• Pseudorandom numbers
– Preset sequence of "random" numbers
– Same sequence generated whenever program run
• To get different random sequences
– Provide a seed value
• Like a random starting point in the sequence
• The same seed will give the same sequence
– srand(seed);
• <cstdlib>
• Used before rand() to set the seed

 2003 Prentice Hall, Inc. All rights reserved.


18
1 // Fig. 3.9: fig03_09.cpp
2 // Randomizing die-rolling program.
Outline
3 #include <iostream>
4
fig03_09.cpp
5 using std::cout;
(1 of 2)
6 using std::cin;
7 using std::endl;
8
9 #include <iomanip>
10
11 using std::setw;
12
13 // contains prototypes for functions srand and rand
14 #include <cstdlib>
15
16 // main function begins program execution
17 int main()
18 {
19 unsigned seed; Setting the seed with
20
srand().
21 cout << "Enter seed: ";
22 cin >> seed;
23 srand( seed ); // seed random number generator
24

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19
25 // loop 10 times
26 for ( int counter = 1; counter <= 10; counter++ ) {
Outline
27
28 // pick random number from 1 to 6 and output it
fig03_09.cpp
29 cout << setw( 10 ) << ( 1 + rand() % 6 );
(2 of 2)
30
31 // if counter divisible by 5, begin new line of output
32 if ( counter % 5 == 0 ) fig03_09.cpp
33 cout << endl; output (1 of 1)
34
35 } // end for
36
37 return 0; // indicates successful termination
rand() gives the same
38
sequence if it has the same
39 } // end main
initial seed.
Enter seed: 67
6 1 4 6 2
1 6 1 6 4

Enter seed: 432


4 6 3 1 6
3 1 5 4 2

Enter seed: 67
6 1 4 6 2
1 6 1 6 4

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20

3.8 Random Number Generation

• Can use the current time to set the seed


– No need to explicitly set seed every time
– srand( time( 0 ) );
– time( 0 );
• <ctime>
• Returns current time in seconds
• General shifting and scaling
– Number = shiftingValue + rand() % scalingFactor
– shiftingValue = first number in desired range
– scalingFactor = width of desired range

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21
3.9 Example: Game of Chance and
Introducing enum
• Enumeration
– Set of integers with identifiers
enum typeName {constant1, constant2…};
– Constants start at 0 (default), incremented by 1
– Constants need unique names
– Cannot assign integer to enumeration variable
• Must use a previously defined enumeration type
• Example
enum Status {CONTINUE, WON, LOST};
Status enumVar;
enumVar = WON; // cannot do enumVar = 1

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22
3.9 Example: Game of Chance and
Introducing enum
• Enumeration constants can have preset values
enum Months { JAN = 1, FEB, MAR, APR, MAY,
JUN, JUL, AUG, SEP, OCT, NOV, DEC};
– Starts at 1, increments by 1
• Next: craps simulator
– Roll two dice
– 7 or 11 on first throw: player wins
– 2, 3, or 12 on first throw: player loses
– 4, 5, 6, 8, 9, 10
• Value becomes player's "point"
• Player must roll his point before rolling 7 to win

 2003 Prentice Hall, Inc. All rights reserved.


23
1 // Fig. 3.10: fig03_10.cpp
2 // Craps.
Outline
3 #include <iostream>
4
fig03_10.cpp
5 using std::cout;
(1 of 5)
6 using std::endl;
7
8 // contains function prototypes for functions srand and rand
9 #include <cstdlib>
10
Function to roll 2 dice and
11 #include <ctime> // contains return the
prototype result
for as an int.
function time
12
13 int rollDice( void ); // function prototype
14
Enumeration to keep track of
15 int main()
16 {
the current game.
17 // enumeration constants represent game status
18 enum Status { CONTINUE, WON, LOST };
19
20 int sum;
21 int myPoint;
22
23 Status gameStatus; // can contain CONTINUE, WON or LOST
24

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24
25 // randomize random number generator using current time
26 srand( time( 0 ) );
Outline
27
28 sum = rollDice(); roll of statement
// first switch the dice
determines outcome based on fig03_10.cpp
29
(2 of 5)
30 // determine game status and die roll.based on sum of dice
point
31 switch ( sum ) {
32
33 // win on first roll
34 case 7:
35 case 11:
36 gameStatus = WON;
37 break;
38
39 // lose on first roll
40 case 2:
41 case 3:
42 case 12:
43 gameStatus = LOST;
44 break;
45

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25
46 // remember point
47 default:
Outline
48 gameStatus = CONTINUE;
49 myPoint = sum;
fig03_10.cpp
50 cout << "Point is " << myPoint << endl;
(3 of 5)
51 break; // optional
52
53 } // end switch
54
55 // while game not complete ...
56 while ( gameStatus == CONTINUE ) {
57 sum = rollDice(); // roll dice again
58
59 // determine game status
60 if ( sum == myPoint ) // win by making point
61 gameStatus = WON;
62 else
63 if ( sum == 7 ) // lose by rolling 7
64 gameStatus = LOST;
65
66 } // end while
67

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26
68 // display won or lost message
69 if ( gameStatus == WON )
Outline
70 cout << "Player wins" << endl;
71 else
fig03_10.cpp
72 cout << "Player loses" << endl;
(4 of 5)
73
74 return 0; // indicates successful termination
75
76 } // end main
Function rollDice takes no
77 arguments, so has void in
78 // roll dice, calculate sum and the parameter
display list.
results
79 int rollDice( void )
80 {
81 int die1;
82 int die2;
83 int workSum;
84
85 die1 = 1 + rand() % 6; // pick random die1 value
86 die2 = 1 + rand() % 6; // pick random die2 value
87 workSum = die1 + die2; // sum die1 and die2
88

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27
89 // display results of this roll
90 cout << "Player rolled " << die1 << " + " << die2
Outline
91 << " = " << workSum << endl;
92
fig03_10.cpp
93 return workSum; // return sum of dice
(5 of 5)
94
95 } // end function rollDice

Player rolled 2 + 5 = 7 fig03_10.cpp


Player wins output (1 of 2)

Player rolled 6 + 6 = 12
Player loses

Player rolled 3 + 3 = 6
Point is 6
Player rolled 5 + 3 = 8
Player rolled 4 + 5 = 9
Player rolled 2 + 1 = 3
Player rolled 1 + 5 = 6
Player wins

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28
Player rolled 1 + 3 = 4
Point is 4
Outline
Player rolled 4 + 6 = 10
Player rolled 2 + 4 = 6
fig03_10.cpp
Player rolled 6 + 4 = 10
output (2 of 2)
Player rolled 2 + 3 = 5
Player rolled 2 + 4 = 6
Player rolled 1 + 1 = 2
Player rolled 4 + 4 = 8
Player rolled 4 + 3 = 7
Player loses

 2003 Prentice Hall, Inc.


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29

3.10 Storage Classes

• Variables have attributes


– Have seen name, type, size, value
– Storage class
• How long variable exists in memory (lifetime)
• auto, register, extern, mutable and static
– Scope
• Where variable can be referenced in program
– Linkage
• For multiple-file program (see Ch. 6), which files can use the
variable

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30

3.10 Storage Classes

• Automatic storage class (auto and register key words)


– Life time is block only, variable created when program enters its
block and destroyed when leaving block.
– Only local variables of functions can be automatic
• Automatic by default
– auto keyword explicitly declares automatic
• Example:
auto float x, y;
– register keyword
• Hint to place variable in high-speed register (compiler can ignore)
• Good for often-used items (loop counters)
• Often unnecessary, compiler optimizes
– Specify either register or auto, not both
• register int counter = 1;

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31

3.10 Storage Classes

• Static storage class


– Lifetime of variable is entire program execution
• For functions, name exists for entire program
– May not be accessible, scope rules still apply (more later)
• static keyword
– Local variables in function
– Keeps value between function calls
– Only known in own function
• extern keyword
– Default for global variables/functions
• Globals: defined outside of a function block
– Known in any function that comes after it
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32

3.11 Scope Rules

• Scope
– Portion of program where identifier can be used
• Global scope (in C++, extern enforces this for vars)
– Must be defined outside a function, known in all functions
– Variable is visible to any other file
– Examples include, global variables (when extern is applied to
them)
• File scope (in C++, static enforces this for vars)
– Defined outside a function, known in all functions
– Variable is not visible to any other file
– Examples include, global variables (when static is applied to
them), function definitions and functions prototypes
• Function scope
– Can only be referenced inside defining function
– Only labels, e.g., identifiers with a colon (case:)
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33

3.11 Scope Rules

• Block scope
– Begins at declaration, ends at right brace }
• Can only be referenced in this range
– Outer blocks “hidden” from inner blocks if same variable name

– Local variables, function parameters


– static variables still have block scope
• Storage class separate from scope
• Function-prototype scope
– Parameter list of prototype
– Names in prototype optional
• Compiler ignores
– In a single prototype, name can be used once

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34
1 // Fig. 3.12: fig03_12.cpp
2 // A scoping example.
Outline
3 #include <iostream>
4
fig03_12.cpp
5 using std::cout;
(1 of 5)
6 using std::endl;
7
8 void useLocal( void ); // function prototype
9
Declared outside of function;
void useStaticLocal( void ); // function prototype
10 void useGlobal( void ); global variable with
// function file
prototype
11 scope.
12 int x = 1; // global variable
13 Local variable with function
14 int main() scope.
15 {
16 int x = 5; // local variable to main
17
18 cout << "local x in main's outer scope
Create is block,
a new " << xgiving
<< endl;
x
19
block scope. When the block
20 { // start new scope
ends, this x is destroyed.
21
22 int x = 7;
23
24 cout << "local x in main's inner scope is " << x << endl;
25
26 } // end new scope

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35
27
28 cout << "local x in main's outer scope is " << x << endl;
Outline
29
30 useLocal(); // useLocal has local x
fig03_12.cpp
31 useStaticLocal(); // useStaticLocal has static local x
(2 of 5)
32 useGlobal(); // useGlobal uses global x
33 useLocal(); // useLocal reinitializes its local x
34 useStaticLocal(); // static local x retains its prior value
35 useGlobal(); // global x also retains its value
36
37 cout << "\nlocal x in main is " << x << endl;
38
39 return 0; // indicates successful termination
40
41 } // end main
42

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36
43 // useLocal reinitializes local variable x during each call
44 void useLocal( void )
Outline
45 {
46 int x = 25; // initialized each time useLocal is called
fig03_12.cpp
47
(3 of 5)
48 cout << endl << "local x isAutomatic
" << x variable (local
49 << variable
" on entering useLocal" << of function). This
endl; is
50 ++x; destroyed when the function
51 cout << "local x is " << x exits, and reinitialized when
52 << the function
" on exiting useLocal" << endl;begins.
53
54 } // end function useLocal
55

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37
56 // useStaticLocal initializes static local variable x only the
57 // first time the function is called; value of x is saved
Outline
58 // between calls to this function
59 void useStaticLocal( void )
fig03_12.cpp
60 {
(4 of 5)
61 // initialized only first time useStaticLocal is called
62 static int x = 50;
63
64 cout << endl << "local static x is " << x
65 << " on entering useStaticLocal" << endl;
66 ++x;
"local static x is " << Static
67 cout << x local variable of
68 << function;
" on exiting useStaticLocal" it is initialized
<< endl; only
69 once, and retains its value
70 } // end function useStaticLocal between function calls.
71

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38
72 // useGlobal modifies global variable x during each call
73 void useGlobal( void )
Outline
74 {
75 cout << endl << "global x is " << x This function does not declarefig03_12.cpp
76 << " on entering useGlobal" << endl; any variables. It uses the (5 of 5)
77 x *= 10; global x declared in the
78 cout << "global x is " << x
beginning of the program. fig03_12.cpp
79 << " on exiting useGlobal" << endl;
80 output (1 of 2)
81 } // end function useGlobal

local x in main's outer scope is 5


local x in main's inner scope is 7
local x in main's outer scope is 5

local x is 25 on entering useLocal


local x is 26 on exiting useLocal

local static x is 50 on entering useStaticLocal


local static x is 51 on exiting useStaticLocal

global x is 1 on entering useGlobal


global x is 10 on exiting useGlobal

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39
local x is 25 on entering useLocal
Outline
local x is 26 on exiting useLocal

fig03_12.cpp
local static x is 51 on entering useStaticLocal
output (2 of 2)
local static x is 52 on exiting useStaticLocal

global x is 10 on entering useGlobal


global x is 100 on exiting useGlobal

local x in main is 5

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40
3.15 Functions with Empty Parameter
Lists
• Empty parameter lists
– void or leave parameter list empty
– Indicates function takes no arguments
– Function print takes no arguments and returns no value
• void print();
• void print( void );

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41
1 // Fig. 3.18: fig03_18.cpp
2 // Functions that take no arguments.
Outline
3 #include <iostream>
4
fig03_18.cpp
5 using std::cout;
(1 of 2)
6 using std::endl;
7
8 void function1(); // function prototype
9 void function2( void ); // function prototype
10
11 int main()
12 {
13 function1(); // call function1 with no arguments
14 function2(); // call function2 with no arguments
15
16 return 0; // indicates successful termination
17
18 } // end main
19

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42
20 // function1 uses an empty parameter list to specify that
21 // the function receives no arguments
Outline
22 void function1()
23 {
fig03_18.cpp
24 cout << "function1 takes no arguments" << endl;
(2 of 2)
25
26 } // end function1
27 fig03_18.cpp
28 // function2 uses a void parameter list to specify that output (1 of 1)
29 // the function receives no arguments
30 void function2( void )
31 {
32 cout << "function2 also takes no arguments" << endl;
33
34 } // end function2

function1 takes no arguments


function2 also takes no arguments

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43

3.16 Inline Functions

• Inline functions
– Keyword inline before function
– Asks the compiler to copy code into program instead of
making function call
• Reduce function-call overhead
• Compiler can ignore inline
– Good for small, often-used functions
• Example
inline double cube( const double s )
{ return s * s * s; }
– const tells compiler that function does not modify s
• Discussed in chapters 6-7

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44
1 // Fig. 3.19: fig03_19.cpp
2 // Using an inline function to calculate.
Outline
3 // the volume of a cube.
4 #include <iostream>
fig03_19.cpp
5
(1 of 2)
6 using std::cout;
7 using std::cin;
8 using std::endl;
9
10 // Definition of inline function cube. Definition of function
11 // appears before function is called, so a function prototype
12 // is not required. First line of function definition acts as
13 // the prototype.
14 inline double cube( const double side )
15 {
16 return side * side * side; // calculate cube
17
18 } // end function cube
19

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45
20 int main()
21 {
Outline
22 cout << "Enter the side length of your cube: ";
23
fig03_19.cpp
24 double sideValue;
(2 of 2)
25
26 cin >> sideValue;
27 fig03_19.cpp
28 // calculate cube of sideValue and display result output (1 of 1)
29 cout << "Volume of cube with side "
30 << sideValue << " is " << cube( sideValue ) << endl;
31
32 return 0; // indicates successful termination
33
34 } // end main

Enter the side length of your cube: 3.5


Volume of cube with side 3.5 is 42.875

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46
3.17 References and Reference
Parameters
• Call by value
– Copy of data passed to function
– Changes to copy do not change original
– Prevent unwanted side effects
• Call by reference
– Function can directly access data
– Changes affect original

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47
3.17 References and Reference
Parameters
• Reference parameter
– Alias for argument in function call
• Passes parameter by reference
– Use & after data type in prototype
• void change( int &variable )
{
variable += 3;
}
• Read “variable is a reference to an int”
• Adds three to the variable that is input
– Function call format the same
• However, original can now be changed

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48
1 // Fig. 3.20: fig03_20.cpp
2 // Comparing pass-by-value and pass-by-reference
Outline
3 // with references.
4 #include <iostream>
fig03_20.cpp
5
(1 of 2)
6 using std::cout;
Notice the & operator,
7 using std::endl;
8
indicating pass-by-reference.
9 int squareByValue( int ); // function prototype
10 void squareByReference( int & ); // function prototype
11
12 int main()
13 {
14 int x = 2;
15 int z = 4;
16
17 // demonstrate squareByValue
18 cout << "x = " << x << " before squareByValue\n";
19 cout << "Value returned by squareByValue: "
20 << squareByValue( x ) << endl;
21 cout << "x = " << x << " after squareByValue\n" << endl;
22

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49
23 // demonstrate squareByReference
24 cout << "z = " << z << " before squareByReference" << endl;
Outline
25 squareByReference( z );
26 cout << "z = " << z << " after squareByReference" << endl;
fig03_20.cpp
27
(2 of 2)
28 return 0; // indicates successful termination
29 } // end main
Changes number, but
30
31 //
original parameter (x) is not
squareByValue multiplies number by itself, stores the
32 // modified.
result in number and returns the new value of number
33 int squareByValue( int number )
34 {
35 return number *= number; // caller's argument not modified
36
37 } // end function squareByValue
38 Changes numberRef, an
39 // squareByReference multiplies numberRef by itself
alias and
for the original
40 // stores the result in the variable to which numberRef
parameter. Thus, z is
41 // refers in function main
changed.
42 void squareByReference( int &numberRef )
43 {
44 numberRef *= numberRef; // caller's argument modified
45
46 } // end function squareByReference

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50
x = 2 before squareByValue
Value returned by squareByValue: 4
Outline
x = 2 after squareByValue

fig03_20.cpp
z = 4 before squareByReference
output (1 of 1)
z = 16 after squareByReference

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51
3.17 References and Reference
Parameters
• Pointers (chapter 5)
– Another way to pass-by-refernce
• References as aliases to other variables
– Refer to same variable
– Can be used within a function
int count = 1; // declare integer variable count
int &cRef = count; // create cRef as an alias for count
++cRef; // increment count (using its alias)

• References must be initialized when declared


– Otherwise, compiler error
– Dangling reference
• Reference to undefined variable

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52
1 // Fig. 3.21: fig03_21.cpp
2 // References must be initialized.
Outline
3 #include <iostream>
4
fig03_21.cpp
5 using std::cout;
(1 of 1)
6 using std::endl;
7
8 int main() fig03_21.cpp
9 { output (1 of 1)
10 int x = 3; y declared as a reference to x.
11
12 // y refers to (is an alias for) x
13 int &y = x;
14
15 cout << "x = " << x << endl << "y = " << y << endl;
16 y = 7;
17 cout << "x = " << x << endl << "y = " << y << endl;
18
19 return 0; // indicates successful termination
20
21 } // end main

x = 3
y = 3
x = 7
y = 7

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53
1 // Fig. 3.22: fig03_22.cpp
2 // References must be initialized.
Outline
3 #include <iostream>
4
fig03_22.cpp
5 using std::cout;
(1 of 1)
6 using std::endl;
7
8 int main() Uninitialized reference – fig03_22.cpp
9 { compiler error. output (1 of 1)
10 int x = 3;
11 int &y; // Error: y must be initialized
12
13 cout << "x = " << x << endl << "y = " << y << endl;
14 y = 7;
15 cout << "x = " << x << endl << "y = " << y << endl;
16
17 return 0; // indicates successful termination
18
19 } // end main

Borland C++ command-line compiler error message:


Error E2304 Fig03_22.cpp 11: Reference variable 'y' must be
initialized­ in function main()

Microsoft Visual C++ compiler error message:


D:\cpphtp4_examples\ch03\Fig03_22.cpp(11) : error C2530: 'y' :
references must be initialized

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54

3.18 Default Arguments

• Function call with omitted parameters


– If not enough parameters, rightmost go to their defaults
– Default values
• Can be constants, global variables, or function calls
• Set defaults in function prototype
int myFunction( int x = 1, int y = 2, int z = 3 );
– myFunction(3)
• x = 3, y and z get defaults (rightmost)
– myFunction(3, 5)
• x = 3, y = 5 and z gets default

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55
1 // Fig. 3.23: fig03_23.cpp
2 // Using default arguments.
Outline
3 #include <iostream>
4
5 using std::cout;
Set defaults in function fig03_23.cpp
6 using std::endl;
7
prototype. (1 of 2)
8 // function prototype that specifies default arguments
9 int boxVolume( int length = 1, int width = 1, int height = 1 );
10
11 int main()
12 {
13 // no arguments--use default values for all dimensions Function calls with some
14 cout << "The default box volume is: " << boxVolume(); parameters missing – the
15 rightmost parameters get their
16 // specify length; default width and height defaults.
17 cout << "\n\nThe volume of a box with length 10,\n"
18 << "width 1 and height 1 is: " << boxVolume( 10 );
19
20 // specify length and width; default height
21 cout << "\n\nThe volume of a box with length 10,\n"
22 << "width 5 and height 1 is: " << boxVolume( 10, 5 );
23

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56
24 // specify all arguments
25 cout << "\n\nThe volume of a box with length 10,\n"
Outline
26 << "width 5 and height 2 is: " << boxVolume( 10, 5, 2 )
27 << endl;
fig03_23.cpp
28
(2 of 2)
29 return 0; // indicates successful termination
30
31 } // end main fig03_23.cpp
32 output (1 of 1)
33 // function boxVolume calculates the volume of a box
34 int boxVolume( int length, int width, int height )
35 {
36 return length * width * height;
37
38 } // end function boxVolume

The default box volume is: 1

The volume of a box with length 10,


width 1 and height 1 is: 10

The volume of a box with length 10,


width 5 and height 1 is: 50

The volume of a box with length 10,


width 5 and height 2 is: 100

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57
3.19 Unitary Scope Resolution
Operator
• Unary scope resolution operator (::)
– Access global variable if local variable has same name
– Not needed if names are different
– Use ::variable
• y = ::x + 3;
– Good to avoid using same names for locals and globals

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58

3.20 Function Overloading

• Function overloading
– Functions with same name and different parameters
– Should perform similar tasks
• I.e., function to square ints and function to square floats
int square( int x) {return x * x;}
float square(float x) { return x * x; }

• Overloaded functions distinguished by signature


– Based on name and parameter types (order matters)
– Name mangling
• Encodes function identifier with parameters
– Type-safe linkage
• Ensures proper overloaded function called

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59
1 // Fig. 3.25: fig03_25.cpp
2 // Using overloaded functions.
Outline
3 #include <iostream>
4
fig03_25.cpp
5 using std::cout;
Overloaded functions have (1 of 2)
6 using std::endl;
7
the same name, but the
8 // function square for int values different parameters
9 int square( int x ) distinguish them.
10 {
11 cout << "Called square with int argument: " << x << endl;
12 return x * x;
13
14 } // end int version of function square
15
16 // function square for double values
17 double square( double y )
18 {
19 cout << "Called square with double argument: " << y << endl;
20 return y * y;
21
22 } // end double version of function square
23

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60
24 int main()
25 {
Outline
26 int intResult = square( 7 ); // calls int version
27 double doubleResult = square( 7.5 ); // calls double version
fig03_25.cpp
28
(2 of 2)
29 cout << "\nThe square of integer 7 is " << intResult
The proper function is called
30 << "\nThe square of double 7.5 is " << doubleResult
31 << endl;
based upon the argument fig03_25.cpp
32 (int or double). output (1 of 1)
33 return 0; // indicates successful termination
34
35 } // end main

Called square with int argument: 7


Called square with double argument: 7.5

The square of integer 7 is 49


The square of double 7.5 is 56.25

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61

3.21 Function Templates

• Compact way to make overloaded functions


– Generate separate function for different data types
• Format
– Begin with keyword template
– Formal type parameters in brackets <>
• Every type parameter preceded by typename or class
(synonyms)
• Placeholders for built-in types (i.e., int) or user-defined types
• Specify arguments types, return types, declare variables
– Function definition like normal, except formal types used

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62

3.21 Function Templates

• Example
template < class T > // or template< typename T >
T square( T value1 )
{
return value1 * value1;
}
– T is a formal type, used as parameter type
• Above function returns variable of same type as parameter
– In function call, T replaced by real type
• If int, all T's become ints
int x;
int y = square(x);

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63
1 // Fig. 3.27: fig03_27.cpp
2 // Using a function template.
Outline
3 #include <iostream>
4
fig03_27.cpp
5 using std::cout;
(1 of 3)
6 using std::cin;
Formal type parameter T
7 using std::endl;
8
placeholder for type of data to
9 // definition of function be maximum
template tested by maximum.
10 template < class T > // or template < typename T >
11 T maximum( T value1, T value2, T value3 )
12 {
13 T max = value1;
14 maximum expects all
15 if ( value2 > max ) parameters to be of the same
16 max = value2; type.
17
18 if ( value3 > max )
19 max = value3;
20
21 return max;
22
23 } // end function template maximum
24

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64
25 int main()
26 {
Outline
27 // demonstrate maximum with int values
28 int int1, int2, int3;
fig03_27.cpp
29
(2 of 3)
30 cout << "Input three integer values: ";
31 cin >> int1 >> int2 >> int3; maximum called with various
32 data types.
33 // invoke int version of maximum
34 cout << "The maximum integer value is: "
35 << maximum( int1, int2, int3 );
36
37 // demonstrate maximum with double values
38 double double1, double2, double3;
39
40 cout << "\n\nInput three double values: ";
41 cin >> double1 >> double2 >> double3;
42
43 // invoke double version of maximum
44 cout << "The maximum double value is: "
45 << maximum( double1, double2, double3 );
46

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65
47 // demonstrate maximum with char values
48 char char1, char2, char3;
Outline
49
50 cout << "\n\nInput three characters: ";
fig03_27.cpp
51 cin >> char1 >> char2 >> char3;
(3 of 3)
52
53 // invoke char version of maximum
54 cout << "The maximum character value is: " fig03_27.cpp
55 << maximum( char1, char2, char3 ) output (1 of 1)
56 << endl;
57
58 return 0; // indicates successful termination
59
60 } // end main

Input three integer values: 1 2 3


The maximum integer value is: 3

Input three double values: 3.3 2.2 1.1


The maximum double value is: 3.3

Input three characters: A C B


The maximum character value is: C

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