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Robopro Software For: Fischer

Funciones básicas de Robopro

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Evan AV
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100% found this document useful (1 vote)
208 views27 pages

Robopro Software For: Fischer

Funciones básicas de Robopro

Uploaded by

Evan AV
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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RoboPro Software for

fischertechnik

RoboPro Screen
Set to Level 1
Beginners
Element
Window

Toolbar

Program
Window

Setting up the Robo Interface

Select the type of interface


and port to connect to.

Setting up the TX Interface

Checking the Robo Interface


Inputs
Outputs
Analog Inputs

Interface Status

Checking the Interface

ROBO TX Interface Test

The Element Window


Function blocks are icons
that, when selected, access
instruction sets in the
RoboPro software to perform
the operations identified by
the icons. They are located
on the left-hand side of the
screen.

The Flowchart
When function blocks
are placed on the
screen and connected,
a flowchart is created.

Programming
BASIC Programming
Sample

Instruction Sets

500 INIT
510 If E1 = 1 THEN GOTO 530 520
GOTO 510
530 CALL M1 On
540 END

Graphic Programming

Icons

Motor Output
Motor Outputs provide power to devices. The image of
the function block can be changed from a motor to an
electromagnet, lamp, solenoid, or buzzer to match the
physical component that it controls.

Select Interface
Connection
Select Speed,
Brightness, or Intensity

Choose Image

Choose Action

Motor Outputs
Output Images

Lamp Outputs
Lamp output program elements switch one of the
interfaces single-pole outputs O1-O8.
You connect the other lamp contact with the ground
socket of the interface ().
O1-O8 outputs only work in one direction.

Multiple wires can


be piggybacked in
the ground socket.

Start & End


The Start and End function blocks begin and end a
program.

Flowchart
Start Program

The program
to control two
output devices
might look like
this.

M1 Output On
M2 Output On

End Program

Time Delay
The Time Delay is used to introduce a delay in a
program.

A time step can be set for


seconds, minutes, or hours.

Digital Inputs
Inputs
The Input function block queries the state of a digital
input I1-I8 on the interface.
A digital input can only have one of two states, 0 or 1.

Examples
Pushbutton Switch Pushed or not pushed
Phototransistor
Light or dark
Reed Switch
Magnetic field or no magnetic field

Digital Inputs
Input Images

Switch
(pressure sensor)

Phototransistor
(light sensor)

Reed Switch
(magnetic sensor)

Digital Inputs
Digital Inputs
can represent a
variety of switch
mechanisms,
including a
pushbutton switch,
phototransistor, or
reed switch.

Digital
Inputs
connect to
I1-I8 on
the
interface.

Digital Inputs
The Phototransistor (light
sensor) has polarity.
Notice the red side of the
sensor. It plugs into the
positive side of the Interface
box.

Text
The Text tool is used
to display
information on the
program page.

Wait for Input


Wait for Input responds to
a digital signal change.
Notice there are three
holes on a switch. One
wire always connects to
the hole in the middle.
The other wire goes in
#3 for a normally open
circuit, or #2 for a
normally closed circuit.

Wait for Input

Wait for Input is


simpler and easier
than using the
Digital Input icon for
some applications.

Counter Loop

With the Counter


Loop, you can
execute a specific
part of the
program several
times.

Counter Loop
This Counter Loop
allows a light to
flash on for 2 seconds,
then off for 2 seconds.
The sequence will occur
10 times before the
program ends.

Analog Branch
With the Analog
Branch, you can compare
the value of an analog
input with a fixed
number. You can branch to
the Yes (Y) or No (N)
exit based upon the comparison.
Set the condition and enter
a comparison value.

Analog Branch
This Analog Branch
uses a photocell
sensor to determine
whether the reading
(value of AX) is greater
than 800. When it is,
the light is turned off
and the program ends.
The Light function
blocks display the
analog value on your
screen while the
program is running.

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