Training & Development (Emerging Trends)
Training & Development (Emerging Trends)
EMPLOYEE TRAINING
AND
DEVELOPMENT
SHITANSH NIGAM
JL14PGDM051
Increase In Efficiency
Versatility In Operations
Employee Stability
Improves Quality
Training
DEVELOPMENT
Task oriented
Skills oriented
Group based
Individual Based
Opportunities to develop
strategic approach
ON-JOB TRAINING
To learn by doing itself Basic Theme
Learns the method involved and gets perfection over a specific
task.
On experience, job performance will be high and become more
efficient.
DEMONSTRATION
Describes and displays
More effective mechanical operations
Combined with lectures and group discussions
VESTIBULE TRAINING
Learn and develop skills in the similar situations.
Lecture method and practical exercise (workshops)
More freedom for experimentation.
APPRENTICESHIP
Oldest and the most commonly used method
More time spent on productive job
Programme of assignments according to pre-determined
schedule
Employees Paid
JOB ROTATION
One job to another
Broader view on system frame of reference
Cooperative approach to different functions
Confusion and affects performance
COACHING / UNDERSTUDY
COACHING
Direct personal instructions and guidance
Continuous evaluation and correction
Quick feedback
UNDERSTUDY
Assist and will be supervised.
To develop family members/ sponsored candidates
SIMULATION TRAINING
Duplication of organisational situations in a learning
environment
A single brief session
Adapt to the situation and perceptions of various roles
Trainees participation is full
Will be provided with feedbacks and self evaluation by
themselves
eg. CHANAKYA BUSINES SIMULATION GAME
SENSTIVITY TRAINING
Sensitivity training is about making people understand about
themselves and others reasonably, which is done by
developing in them social sensitivity and behavioral
flexibility. It involves following steps Unfreezing the Old Values
Development of New Values
Freezing New Values
EDU-TAINMENT/
NEW
TRENDS
ENTER-TRAINMENT
EDU-TAINMET/ENTER-TRAINMENT
Educational entertainment is content designed to educate and
to entertain. It includes content that is primarily educational but has
incidental entertainment value, and content that is mostly
entertaining but contains educational value. They may be used to
teach academic lessons or help individuals learn social skills.
Brands that trust
him:
IBM
Cipla
Maruti Suzuki
Reliance Comm.
Future Generali
Nokia
Fortis
HDFC Ergo
Etc Etc.
ADVANTAGES
Self-paced
Provides variable training goals
Interactive
Proficiency is ensured
Simulation is possible
Drill and practice possible
Higher levels of learning can be
addressed
DISADVANTAGES
Limitation in integration
Logistics problems
Can be expensive
Students lack motivation
Unable to adapt to the use
of computers
More time to develop
METHODS
CD-ROM, DVD,LASER
DISC
INTERACTIVE VIDEOS
METHODS
INTERNET
E-LEARNING
Various newsgroups Instruction and
delivery of training
Discussion groups online
Various blogs
Includes
Web-based
training
E books
Learning portals
Distance learning
World wide web :
browser and a search Virtual reality
engine
LEARNING
PORTALS
Websites or online
learning centers
E-commerce
transactions
Provides access to
training courses,
services, and online
learning
communities
Used in : Ford
Motor Company
DISTANCE LEARNING
Physical
Process Involved:
Virtual classrooms
Audio link btw
instructor and trainee
Computer software
applications
Instant polling
technology
Whiteboard marking
tools
ADVANTAGES
Cost Reduction
Access to experts
Save travel costs and times
DISADVANTAGES
Lack of interaction
Technology issues
Unprepared trainers
WALKABOUT
WALKABOUT
BASIC
CHALLENGES
Practical skills
SKILLS USED
Opportunity seeking
Goal setting
Strategy formulation
Logical enquiry
Planning
Implementing
Controlling
ACTION LEARNING
ACTION LEARNING
Learning is better experientially and
mostly by doing.
Gives teams or work groups an
actual problem, has them work on
solving it and committing to as
action plan, and then holds them
accountable for carrying out the
plan
Six sigma training programs use this
method
Used by : NOVARITIS, G.E
ADVANTAGES
Lies in its practicality.
Promotes communication.
Develops resilience and
determination.
A way of transforming the culture
and providing continuous learning
Involves real-time problems
VIRTUAL REALITY
Provides three-dimensional learning experience
Allows simulations to be more realistic
Technology is used to stimulate the senses of the trainee
Use of audio interfaces, gloves that provide sense of
touch etc.
Used in : Motorola
BLENDED TRAINING
Combines online learning, face to face instruction, and
other methods
ADVANTAGES
Increased learner control
More interaction
Brings learning into real life through discussions
More effective
EXPENDITURE ON T&D
USA = 1208$
INDIA = 352$
CASE: WS ATKINS
CONCLUSION
AMA Enterprise identifies the following trends that will have an impact on
the industry in 2015: