Review of Lectures (September 1-September 5)
Review of Lectures (September 1-September 5)
Review
Types of motion:
Linear motion (Translational motion in a straight Line)
Circular motion (Translational motion along a circular path)
Projectile motion (Translational motion along a parabolic path)
Rotational motion (Motion of a rigid body about some fixed rotation
axis)
Linear Motion
Trajectories : The path of any point in the object is a straight line
1-d
motion
Circular Motion
Trajectories: The path of the object is a circle
Axis of rotation at the center of the circle
The distance between the object and the axis of rotation is constant
(R)
UCM - Uniform Circular Motion
The object experiences an acceleration which is
toward the axis of rotation. This is known as radial
or centripetal acceleration
Projectile Motion
Trajectories: The path of a point particle is a parabola. The center of
mass of a real extended object undergoing projectile motion will
trace out a parabola
1
2
9
6
3
1
2
Pure rotations: Object spins around an axis of rotation, but the axis
of rotation does not move (each point in the body traces out a
circular path as the object rotates, regardless of the shape of the
object as long as the body is rigid)
Examples of Scalars:
(SI units)
Temperature
Pressure
Energy
base
Distance
Speed
Kelvin; 0 K = -273
50 Pascals ( )
40 Joules (
But also can be written in terms of
fundamental SI units as
10
Vectors
Distance (d or sometimes s)
Position
Speed
Speed
vector)
vector)
(v,
(v, the
the magnitude
magnitude of
of the
the velocity
velocity Displacement
Velocity
Acceleration
Position Vectors
We used projectile motion trajectories to illustrate position vectors.
1
2
9
6
3
1
2
The magnitude of the vector is given by its length, and the
length can be found from the Pythagorean theorem.
Vector Addition
Vectors
can be added graphically by arranging vectors tail-to-tip. The resulting
sum is another vector. You should verify for yourself that order does not matter. The
resulting vector has the same magnitude and direction if you arrange the vectors
such that the tail of is placed at the tip of
Vector Addition
= +
= +
=
Vector differences are found the same way as vector sums. Once again order
does not matter. You should verify that remains the same if you place the tail of
at the tip of
Motion Diagrams
Projectile motion can be represented by using motion
diagrams. In figure (a) a reference frame has been added to
the motion diagram of the tossed basketball. In figure (b),
the motion diagram includes position and displacement
vectors.
The motion diagram below shows the pace of a student walking to school. Information in a
motion diagram can be used to construct a motion graph. The motion graph of position
versus time can be used to construct the motion graph of velocity versus time.
(m/s)
10
0
60
20