The document describes the NeuroPhone, which uses a wireless EEG headset and iPhone to allow users to control their mobile phone with brain signals. It discusses two modes - a "think" mode where users focus on a contact to call them, and a "wink" mode using left and right winks. The NeuroPhone app was tested using the Emotiv EPOC headset and P300 brain signals. Evaluation found the wink mode worked best when still while think mode accuracy improved with more data collection but was susceptible to external noise.
The document describes the NeuroPhone, which uses a wireless EEG headset and iPhone to allow users to control their mobile phone with brain signals. It discusses two modes - a "think" mode where users focus on a contact to call them, and a "wink" mode using left and right winks. The NeuroPhone app was tested using the Emotiv EPOC headset and P300 brain signals. Evaluation found the wink mode worked best when still while think mode accuracy improved with more data collection but was susceptible to external noise.
The document describes the NeuroPhone, which uses a wireless EEG headset and iPhone to allow users to control their mobile phone with brain signals. It discusses two modes - a "think" mode where users focus on a contact to call them, and a "wink" mode using left and right winks. The NeuroPhone app was tested using the Emotiv EPOC headset and P300 brain signals. Evaluation found the wink mode worked best when still while think mode accuracy improved with more data collection but was susceptible to external noise.
The document describes the NeuroPhone, which uses a wireless EEG headset and iPhone to allow users to control their mobile phone with brain signals. It discusses two modes - a "think" mode where users focus on a contact to call them, and a "wink" mode using left and right winks. The NeuroPhone app was tested using the Emotiv EPOC headset and P300 brain signals. Evaluation found the wink mode worked best when still while think mode accuracy improved with more data collection but was susceptible to external noise.
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NeuroPhone: Brain-Mobile Phone
Interface using a Wireless EEG Headset
Source: MobiHeld 2010 Presented By: Corey Campbell INTRODUCTION A new way to use the mobile phone Design and Evaluation of NeuroPhone. EEG headset iPhone Two different EEG signals to trigger action Challenges involved BRAIN-MOBILE PHONE INTERFACE Mobile apps can be reinvented Driving example Many-to-One apps Teacher Student example Possibility of Group Emotional State Meeting example Happy Sad Bored Hostile BRAIN-MOBILE PHONE INTERFACE (cont.) Challenges regarding EEG headsets Research-grade, hard-wired headsets Offer more robust signal Very expensive Not mobile Gaming headsets Cost is cheaper Encrypted wireless interface More noise in signal BRAIN-MOBILE PHONE INTERFACE (cont.) More challenges Mobile phones not designed for continuous neural sensing applications Streaming neural info wirelessly and phone processing Where do we use mobile phones, noisy? Filtering out external noises NEUROPHONE DESIGN App titled Dial Tim Think & Wink modes Contacts from iPhone address book User concentrates on a person to call P300 neural signal is the trigger Wink mode uses a left or right wink to trigger The P300 is subtle compared to a wink
WHAT IS THE P300? Focus on a person to call When highlighted by app causes brain to produce particular EEG signal Positive peak 300ms latency from onset of stimulus Neuroscience uses this as P300 Other neural signals have potential WIRELESS EEG HEADSET Emotiv EPOC headset 14 data-collecting electrodes 2 reference electrodes International 10-20 system config. Transmits encrypted data Windows-based 2.4Ghz frequency range WIRELESS EEG HEADSET (cont.) Can detect facial expressions Training then detection of activities Push, pull, rotate, lift Gyroscope Headset not totally reliable Challenge to extract finer P300 signals Still, it is very useful and cost is cheap to deploy on large scale DESIGN CONSIDERATIONS Signal to Noise Ratio (SNR) Lots of noise on every electrode Bandpass filtering Average multiple trials of data Signal Processing Bandpass filtering DESIGN CONSIDERATIONS (cont.) Phone Classifiers Classification algorithms designed for powerful machines Algorithms not practical to run on mobile phones Power efficiency Resource issues Resolving issues Provide relevant subset of EEG channels Use lightweight classifiers EVALUATION Tested think and wink modes in various scenarios Sitting, walking, etc Wink mode performance Declines with really noisy data Handles reasonably noisy data well EVALUATION (cont.) Think mode performance Accuracy is higher as more data is averaged P300 signals susceptible to external noise Sitting still provides best results Accuracy declines more when person stands up More data accumulation and averaging provides better detection accuracies EVALUATION (cont.) Ongoing work Usable P300 data from a single trial Find new algorithms to handle extra noise iPhone app usage stats CPU = 3.3% Total memory = 9.40MB 9.14MB for GUI Battery drain