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Lecture 8 Cocomo II

COCOMO (Constructive Cost Model) is a software cost estimation model developed by Barry Boehm based on a study of 63 projects. It estimates effort, cost, and schedule based on project size and characteristics. COCOMO has three levels - basic uses size only, intermediate uses size and cost drivers, and detailed incorporates all steps. There are three development modes - organic for small flexible teams, semi-detached for medium mixed teams, and embedded for tight constraints. COCOMO II improves on COCOMO I by using logical lines of code instead of delivered source instructions, providing ranges instead of points, accounting for reuse, and considering requirements volatility.

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0% found this document useful (0 votes)
492 views9 pages

Lecture 8 Cocomo II

COCOMO (Constructive Cost Model) is a software cost estimation model developed by Barry Boehm based on a study of 63 projects. It estimates effort, cost, and schedule based on project size and characteristics. COCOMO has three levels - basic uses size only, intermediate uses size and cost drivers, and detailed incorporates all steps. There are three development modes - organic for small flexible teams, semi-detached for medium mixed teams, and embedded for tight constraints. COCOMO II improves on COCOMO I by using logical lines of code instead of delivered source instructions, providing ranges instead of points, accounting for reuse, and considering requirements volatility.

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Asma Sajid
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COCOMO II

Lecture 8
Asma Sajid
COCOMO Introduction
The Constructive Cost Model (COCOMO) is an algorithmic software
cost estimation model developed by Barry W. Boehm.
The model uses a basic regression formula with parameters that are
derived from historical project data and current as well as future
project characteristics.
COCOMO was first published in Boehm's (1981) as a model for
estimating effort, cost, and schedule for software projects.
It drew on a study of 63 projects at TRW Aerospace where Boehm
was Director of Software Research and Technology.
The study examined projects ranging in size from 2,000 to
100,000 lines of code, and programming languages ranging
from assembly to PL/I.
These projects were based on the waterfall model of software
development which was the prevalent software development process
in 1981.

Levels of Model
Boehm proposed three levels of the model: basic, intermediate,
detailed.
The basic COCOMO'81 model is a
single-valued,
static model that computes software development effort (and cost)
as a function of program size expressed in estimated thousand
delivered source instructions (KDSI).
The intermediate COCOMO'81
model computes software development effort as a function of
program size and
a set of fifteen "cost drivers" that include subjective assessments of
product, hardware, personnel, and project attributes.
The advanced or detailed COCOMO'81
model incorporates all characteristics of the intermediate version
with an assessment of the cost drivers impact on each step
(analysis, design, etc.) of the software engineering process.
Modes of development
Organic projects
"small" teams with
"good" experience
working with "less than rigid" requirements.
Semi-detached projects
"medium" teams with
mixed experience
working with a mix of rigid and less than rigid
requirements
Embedded projects
developed within a set of "tight" constraints.
It is also combination of organic and semi-detached
projects.(hardware, software, operational, ...)

Modes of development
Basic COCOMO
The basic COCOMO applies the parameterized equation without much
detailed consideration of project characteristics.
COCOMO'81 models depends on the two main equations:
Drawbacks of COCOMO 81
It is hard to accurately estimate KDSI early on in
the project, when most effort estimates are
required.
KDSI, actually, is not a size measure it is a length
measure.
Extremely vulnerable to mis-classification of the
development mode.
Success depends largely on tuning the model to
the needs of the organization, using historical
data which is not always available
What COCOMO 81 Needs?
New software processes
New phenomena: size, reuse
Need for decision making based on incomplete
information.
COCOMO 81 vs. COCOMO II
The major differences between COCOMO I AND COCOMO II are:
1. COCOMO'81 requires software size in KDSI as an input, but COCOMO II is based on KSLOC
(logical code). The major difference between DSI and SLOC is that a single Source Line of Code
may be several physical lines. For example, an "if-then-else" statement would be counted as
one SLOC, but might be counted as several DSI.
2. COCOMO II addresses the following three phases of the spiral life cycle: applications
development, early design and post architecture
3. COCOMO'81 provides point estimates of effort and schedule, but COCOMO II provides likely
ranges of estimates that represent one standard deviation around the most likely estimate.
4. The estimation equation exponent is determined by five scale factors (instead of the three
5. development modes)
6. Changes in cost drivers are:
1. Added cost drivers (7): DOCU, RUSE, PVOL, PLEX, LTEX, PCON, SITE
2. Deleted cost drivers (5): VIRT, TURN, VEXP, LEXP, MODP
3. Alter the retained ratings to reflect more up-do-date software practices
7. Data points in COCOMO I: 63 and COCOMO II: 161
8. COCOMO II adjusts for software reuse and reengineering where automated tools are used for
translation of existing software, but COCOMO'81 made little accommodation for these factors.
9. COCOMO II accounts for requirements volatility in its estimates

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