ESL Games Instructional Device
ESL Games Instructional Device
ESL Games Instructional Device
Rules of the Game: Assemble the materials. See "Things You'll Need" for the materials.
Understand the goal of the game. The aim of the game is to be the first player to reach the end by moving
across the board from square 1 to square 100. You will travel the board from base to top, right, and then left
and so on.
Commence playing. The first player to roll 1 can enter the board (sometimes it is 6). Each subsequent player
must also throw a 1 or 6 to enter the board. The dice must be rolled again to show the number of squares that
the player entering the board may move initially. Place the marker on the appropriate square.
Continue playing. You each take a go. The person with the highest amount starts first. The person with the
second highest goes 2nd and so on. BUT DO NOT MOVE THE COUNTER.
Snake: if a player lands at the tip of the snake's head, his or her marker slides down to the square at the
snake's tail.
Ladder: if a player lands on a square that is at the base of a ladder, his or her marker moves to the square at
the top of the ladder and continues from there.
Students answer questions, fulfill task written on board game, examples tongue twisters, react and act, do
pushups and pumping and so on.
Complete the game. The first player to square 100 is the winner but you must have the correct number on the
dice to land on the 100 mark.
• Complete the tasks written on the Intermediate/ Group Study Snakes and Ladders
board game Advanced Man to Man Board
• Interact with the Teacher and the Dice
Group Poker Chips or any small
things that can represent
the players
Topic 1 Topic 2 Topic 3 Topic 4 Topic 5
Construct Questions
• Beginner(Lev Man to Man A list of
mentally. el 3) Group Study Answers
Intermediate
Telephone Game
Book: Focus on Pronunciation
Rules of the Game: With the telephone game, the teacher takes advantage of
students’ cell phones to execute the game. Write down numbers from 0 to 9. Write
words with confusing sounds alongside each number as shown. With these words
and numbers on the board, the game can begin. One student tells the class his/her
number by saying the words that correspond to the numbers on the board. For
example if I am the student and my number is 254338, I will say the following
words: that, sink, they, say, say, thank. The other students have to punch in
the number on their phone as the student says the words that match the numbers.
Later, they will say the phone number that number to see if they heard it right. If
they got it right they get a point.