Manifesto for agile software Development: "we are uncovering better ways of developing software" agile process is driven by customer descriptions of what is required (scenarios) Extreme Programming (xp) is the second most widely used agile process. Xp Encourages the use of "crc cards" for difficult design problems.
Manifesto for agile software Development: "we are uncovering better ways of developing software" agile process is driven by customer descriptions of what is required (scenarios) Extreme Programming (xp) is the second most widely used agile process. Xp Encourages the use of "crc cards" for difficult design problems.
Manifesto for agile software Development: "we are uncovering better ways of developing software" agile process is driven by customer descriptions of what is required (scenarios) Extreme Programming (xp) is the second most widely used agile process. Xp Encourages the use of "crc cards" for difficult design problems.
Manifesto for agile software Development: "we are uncovering better ways of developing software" agile process is driven by customer descriptions of what is required (scenarios) Extreme Programming (xp) is the second most widely used agile process. Xp Encourages the use of "crc cards" for difficult design problems.
Download as PPT, PDF, TXT or read online from Scribd
Download as ppt, pdf, or txt
You are on page 1of 12
Coming up: The Manifesto for
Agile Software Development 1
Software Engineering: A Practitioners Approach, 7/e
Chapter 3 Agile Development
copyright 1996, 2001, 2005 R.S. Pressman & Associates, Inc.
For University Use Only May be reproduced ONLY for student use at the university level when used in conjunction with Software Engineering: A Practitioner's Approach. Any other reproduction or use is expressly prohibited.
Coming up: What is Agility? 2 The Manifesto for Agile Software Development We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. agilemanifesto.org Kent Beck et al Coming up: An Agile Process 3 What is Agility? Effective (rapid and adaptive) response to change Effective communication among all stakeholders Drawing the customer onto the team Organizing a team so that it is in control of the work performed Yielding Rapid, incremental delivery of software Coming up: Extreme Programming (XP) 4 An Agile Process Is driven by customer descriptions of what is required (scenarios) Recognizes that plans are short-lived Develops software iteratively with a heavy emphasis on construction activities Delivers multiple software increments Adapts as changes occur Coming up: Extreme Programming (XP) 5 Extreme Programming (XP) The second most widely used agile process, originally proposed by Kent Beck XP Planning Begins with the creation of user stories Agile team assesses each story and assigns a cost Stories are grouped to form a deliverable increment A commitment is made on delivery date After the first increment project velocity is used to help define subsequent delivery dates for other increments Coming up: Extreme Programming (XP) 6 Extreme Programming (XP) XP Design Follows the KIS principle Encourage the use of CRC cards (see Chapter 8) For difficult design problems, suggests the creation of spike solutionsa design prototype Encourages refactoringan iterative refinement of the internal program design XP Coding Recommends the construction of a unit test for a store before coding commences Encourages pair programming XP Testing All unit tests are executed daily Acceptance tests are defined by the customer and executed to assess customer visible functionality
Coming up: Dynamic Systems Development Method 7 Dynamic Systems Development Method Promoted by the DSDM Consortium (www.dsdm.org) DSDMdistinguishing features Similar in most respects to XP Nine guiding principles Active user involvement is imperative. DSDM teams must be empowered to make decisions. The focus is on frequent delivery of products. Fitness for business purpose is the essential criterion for acceptance of deliverables. Iterative and incremental development is necessary to converge on an accurate business solution. All changes during development are reversible. (configuration management) Requirements are baselined at a high level Testing is integrated throughout the life-cycle. DSDM An agile approach A focus on frequent delivery of products deliver something "good enough" earlier is always better than to deliver everything "perfectly" in the end When should we not use it? Cases where there is no good enough ultradependable/safety critical software What else? These courseware materials are to be used in conjunction with Software Engineering: A Practitioners Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright 1996, 2001, 2005 8 Coming up: Scrum 9 Scrum Originally proposed by Schwaber and Beedle Scrumdistinguishing features Development work is partitioned into packets Testing and documentation are on-going as the product is constructed Work occurs in sprints and is derived from a backlog of existing requirements Meetings are very short and sometimes conducted without chairs demos are delivered to the customer with the time-box allocated Currently seems to have overtaken XP as most popular
Coming up: Others 10 Scrum Agile Idea Frequent idea: Fix time, not features 11 Functionality Time
Resources Functionality Time
Resources Agile Prescriptive FIXED VARIABLE
Criticisms Lack of structure and necessary documentation Only works with senior-level developers Incorporates insufficient software design Requires meetings at frequent intervals at enormous expense to customers Requires too much cultural change to adopt Can lead to more difficult contractual negotiations Can be very inefficient maybe code things multiple times as they change if the requirements for one area of code change through various iterations, the same programming may need to be done several times over. Whereas if a plan were there to be followed, a single area of code is expected to be written once. Hard to develop realistic estimates of work effort because at the beginning of the project no one knows the entire scope/requirements Agile is feature driven, non-functional quality attributes are hard to be placed as user stories Can increase the risk of scope creep due to lack of detailed requirements 12 Source: Wikipedia