State MachinesOverview Discuss the concept of "State Machines" as they pertain to LabVIEW based application development. Focus will be on design considerations and merits for selecting various State Machines models.
State MachinesOverview Discuss the concept of "State Machines" as they pertain to LabVIEW based application development. Focus will be on design considerations and merits for selecting various State Machines models.
State MachinesOverview Discuss the concept of "State Machines" as they pertain to LabVIEW based application development. Focus will be on design considerations and merits for selecting various State Machines models.
State MachinesOverview Discuss the concept of "State Machines" as they pertain to LabVIEW based application development. Focus will be on design considerations and merits for selecting various State Machines models.
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2007 Eaton Corporation. All rights reserved.
LabVIEW State Machine Architectures
Presented By Scott Sirrine Eaton Corporation State Machines- Personal Background Employment Lead Product Engineer (Software development) at Eaton Corporations R&D facility in Galesburg MI. LabVIEW developer for 12 years (version 3.1) Data Acquisition and Control NVH Vehicle bus applications (Can/J1939) Certifications Certified LabVIEW Architect since Aug 2003 Certified LabVIEW Developer Oct 2002 Education Master (MSCIS) Bachelor (BSCIS) Associate electronics
State Machines- Overview Discuss the concept of State Machines as they pertain to LabVIEW based application development. Focus will be on design considerations and merits for selecting various State Machines models. Topics Single loop Multiple Loops (Asynchronous) Supporting techniques Queue Functional Globals Multi-threading and performance (comments)
State Machines- Definition Wikipedia- Model of behavior composed of finite number of states, transitions between those states, and actions. Made up of entry, exit, input, and transition actions. Used quite a bit in UML based modeling (decision trees/flowcharts). LabVIEW Based State Machine- Decision based execution framework. Based on a While loop used in conjunction with a Case statement and a shift register. Branch control can be enhanced by the use of Events, queues, and functional globals.
Note: Due to LabVIEWs inherent parallelism, execution performance can be further enhanced by the use of multiple state machines running in parallel.
State Machines- Single Loop This is an example of a basic state machine with a while loop, case statement, and shift register. It has been enhanced slightly to include a event structure for capturing user actions. Pros Easy to implement Very Scalable Error handling Input validation
Uses Main Application VI Intermediate VI VIs with complex execution and decision trees
Cons Additional overhead vs. pass-though No history Single exit branch (without adding extra code) State Machines- Multiple Loops Multiple execution loops better leverage LabVIEWs inherent parallelism. Separate loop for User IO allows the main application to continue acquiring data if program focus passes to a popup window.
Pros Parallelism Leverages Multi-core CPU Asynchronous (potential)
Uses Primarily the main application VI Cons More complex loop interaction More complex data buffering State Machines- Multiple Loops cont. This is an example of data acquisition, analysis, and control application running 3 asynchronous loops. The application offers better determinism, CPU utilization, and scales well with multiple CPU cores. Loop 1- Acquisition, Scaling, and Display updates. Loop 2- Test Control Loop 3- User Interface State Machines- Multiple Loops cont. Loop 1- Acquisition, Scaling, and data logging. Loop 2- Display updates Loop 3- User Interface Loop 3 Loop 1 Loop 2 This is an example of vehicle bus acquisition running 3 asynchronous loops. Display updates are performed in a separate loop from the data acquisition. This allows the daq loop to sample data at a faster rate than the real-time display updates. State Machines- Queues Queues are located under the Synchronization palette and function as a stack (FIFO). A queue can enhance the function of a state machines shift register by queuing up multiple actions. Pros Easy to implement Very Scalable Simpler states Multiple exit states Cons Small amount of extra code In this example assume the VI was acquiring data and a hardware error occurred. Depending on if the VI was logging data or simply to update displays will determine the states needed for proper shutdown. Without a queue, special states for each of these event would need to be developed, which adds to the VIs overall size and complexity. Shutdown steps if actively logging data. Shutdown steps if not logging data. State Machines- Functional Globals A functional global is simply a VI with a while loop and a case statement with a un-initialized shift register. Because the shit register is un- initialized it retains state as long as the VI is loaded in memory. These globals do not make multiple memory copies like a global variable and can make a very tangible impact on overall memory footprint. If the functional globals execution is not set to Reentrant there is only one instance in memory and race conditions are avoided. In the context of the state machine, it can be used to exchange data between the loops. Note: The biggest negative is overuse of FGs goes against the concept of dataflow. State Machines- The Global Queue In the earlier Daq/Analysis/Control application each loop uses a queue. To better support inter-loop control, the queues themselves were placed in a functional global. This simplified interaction with the various queues. State Machines- Conclusion This presentation is by no means a comprehensive discussion of the concept of state machine, but instead tries to highlight the opportunities offered by LabVIEW to develop powerful application which are not only multi-threaded, but harness multi-core. LabVIEW has served me well in developing stable and fast applications over the years, and hopefully it is proving just as useful to all of you.