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Outline: Process Concept Process Scheduling Operations On Processes Cooperating Processes Interprocess Communication

The document discusses processes and process management in operating systems. It covers key topics such as process states, process control blocks, process scheduling queues, process creation and termination, interprocess communication, and message passing between cooperating processes. Process management aims to share resources and facilitate communication between programs running concurrently in the system.

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0% found this document useful (0 votes)
244 views

Outline: Process Concept Process Scheduling Operations On Processes Cooperating Processes Interprocess Communication

The document discusses processes and process management in operating systems. It covers key topics such as process states, process control blocks, process scheduling queues, process creation and termination, interprocess communication, and message passing between cooperating processes. Process management aims to share resources and facilitate communication between programs running concurrently in the system.

Uploaded by

api-19786693
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Outline

 Process Concept
 Process Scheduling
 Operations on Processes
 Cooperating Processes
 Interprocess Communication
Process Concept

 An operating system executes a variety of


programs
 batch systems - jobs
 time-shared systems - user programs or tasks
 job and program used interchangeably
 Process - a program in execution
 process execution proceeds in a sequential fashion
 A process contains
 program counter, stack and data section
Process State

 A process changes state as it executes.

new admitted
new exit terminated

interrupt

running
ready

Scheduler
I/O or dispatch
event I/O or
completion event wait

waiting
Process States

 New - The process is being created.


 Running - Instructions are being executed.
 Waiting - Waiting for some event to occur.
 Ready - Waiting to be assigned to a
processor.
 Terminated - Process has finished execution.
Process Control Block

 Contains information associated with each


process
 Process State - e.g. new, ready, running etc.
 Program Counter - address of next instruction to be
executed
 CPU registers - general purpose registers, stack pointer
etc.
 CPU scheduling information - process priority, pointer
 Memory Management information - base/limit information
 Accounting information - time limits, process number
 I/O Status information - list of I/O devices allocated
Process Scheduling Queues
 Job Queue - set of all processes in the system
 Ready Queue - set of all processes residing in main
memory, ready and waiting to execute.
 Device Queues - set of processes waiting for an I/O
device.
 Process migration between the various queues.
 Queue Structures - typically linked list, circular list
etc.
Process Queues

Device
Queue

Ready
Queue
Process Scheduling Queues
Schedulers
 Long-term scheduler (or job scheduler) -
 selects which processes should be brought into the ready
queue.
 invoked very infrequently (seconds, minutes); may be slow.
 controls the degree of multiprogramming
 Short term scheduler (or CPU scheduler) -
 selects which process should execute next and allocates
CPU.
 invoked very frequently (milliseconds) - must be very fast
 Medium Term Scheduler
 swaps out process temporarily
 balances load for better throughput
Medium Term (Time-sharing)
Scheduler
Process Profiles

 I/O bound process -


 spends more time in I/O, short CPU bursts, CPU
underutilized.
 CPU bound process -
 spends more time doing computations; few very long CPU
bursts, I/O underutilized.
 The right job mix:
 Long term scheduler - admits jobs to keep load balanced
between I/O and CPU bound processes
Context Switch

 Task that switches CPU from one process to


another process
 the CPU must save the PCB state of the old process and
load the saved PCB state of the new process.
 Context-switch time is overhead;
 system does no useful work while switching
 can become a bottleneck
 Time for context switch is dependent on
hardware support ( 1- 1000 microseconds).
Process Creation
 Processes are created and deleted
dynamically
 Process which creates another process is
called a parent process; the created process
is called a child process.
 Result is a tree of processes
 e.g. UNIX - processes have dependencies and form a
hierarchy.
 Resources required when creating process
 CPU time, files, memory, I/O devices etc.
UNIX Process Hierarchy
Process Creation

 Resource sharing
 Parent and children share all resources.
 Children share subset of parent’s resources - prevents many
processes from overloading the system.
 Execution
 Parent and child execute concurrently.
 Parent waits until child has terminated.
 Address Space
 Child process is duplicate of parent process.
 Child process has a program loaded into it.
UNIX Process Creation

 Fork system call creates new processes

 execlp system call is used after a fork to


replace the processes memory space with a
new program.
Process Termination
 Process executes last statement and asks the
operating system to delete it (exit).
 Output data from child to parent (via wait).
 Process’ resources are deallocated by operating system.
 Parent may terminate execution of child
processes.
 Child has exceeded allocated resources.
 Task assigned to child is no longer required.
 Parent is exiting
 OS does not allow child to continue if parent terminates
 Cascading termination
Interprocess Communication
(IPC)
 Mechanism for processes to communicate and
synchronize their actions.
 Via shared memory
 Via Messaging system - processes communicate without resorting to
shared variables.
 Messaging system and shared memory not mutually
exclusive -
 can be used simultaneously within a single OS or a single process.
 IPC facility provides two operations.
 send(message) - message size can be fixed or variable
 receive(message)
Producer-Consumer using IPC
 Producer
repeat

produce an item in nextp;

send(consumer, nextp);
until false;
 Consumer
repeat
receive(producer, nextc);

consume item from nextc;

until false;
Cooperating Processes via
Message Passing
 If processes P and Q wish to communicate,
they need to:
 establish a communication link between them
 exchange messages via send/receive
 Fixed vs. Variable size message
 Fixed message size - straightforward physical
implementation, programming task is difficult due to
fragmentation
 Variable message size - simpler programming, more
complex physical implementation.
Implementation Questions
 How are links established?
 Can a link be associated with more than 2
processes?
 How many links can there be between every pair
of communicating processes?
 What is the capacity of a link?
 Fixed or variable size messages?
 Unidirectional or bidirectional links?
…….
Direct Communication

 Sender and Receiver processes must name


each other explicitly:
 send(P, message) - send a message to process P
 receive(Q, message) - receive a message from process Q
 Properties of communication link:
 Links are established automatically.
 A link is associated with exactly one pair of communicating
processes.
 Exactly one link between each pair.
 Link may be unidirectional, usually bidirectional.
Indirect Communication
 Messages are directed to and received from
mailboxes (also called ports)
 Unique ID for every mailbox.
 Processes can communicate only if they share a mailbox.
Send(A, message) /* send message to mailbox A */
Receive(A, message) /* receive message from mailbox A */
 Properties of communication link
 Link established only if processes share a common mailbox.
 Link can be associated with many processes.
 Pair of processes may share several communication links
 Links may be unidirectional or bidirectional
Indirect Communication using
mailboxes
Mailboxes (cont.)
 Operations
 create a new mailbox
 send/receive messages through mailbox
 destroy a mailbox
 Issue: Mailbox sharing
 P1, P2 and P3 share mailbox A.
 P1 sends message, P2 and P3 receive… who gets
message??
 Possible Solutions
 disallow links between more than 2 processes
 allow only one process at a time to execute receive operation
 allow system to arbitrarily select receiver and then notify
sender.
Message Buffering

 Link has some capacity - determine the


number of messages that can reside
temporarily in it.
 Queue of messages attached to link
 Zero-capacity Queues: 0 messages
 sender waits for receiver (synchronization is called
rendezvous)
 Bounded capacity Queues: Finite length of n messages
 sender waits if link is full
 Unbounded capacity Queues: Infinite queue length
 sender never waits
Message Problems -
Exception Conditions
 Process Termination
 Problem: P(sender) terminates, Q(receiver) blocks forever.
 Solutions:
 System terminates Q.
 System notifies Q that P has terminated.
 Q has an internal mechanism(timer) that determines how long to wait
for a message from P.
 Problem: P(sender) sends message, Q(receiver) terminates.
In automatic buffering, P sends message until buffer is full or
forever. In no-buffering scheme, P blocks forever.
 Solutions:
 System notifies P
 System terminates P
 P and Q use acknowledgement with timeout
Message Problems -
Exception Conditions
 Lost Messages
 OS guarantees retransmission
 sender is responsible for detecting it using timeouts
 sender gets an exception
 Scrambled Messages
 Message arrives from sender P to receiver Q, but information
in message is corrupted due to noise in communication
channel.
 Solution
 need error detection mechanism, e.g. CHECKSUM
 need error correction mechanism, e.g. retransmission
Cooperating Processes
 Concurrent Processes can be
 Independent processes
 cannot affect or be affected by the execution of another
process.
 Cooperating processes
 can affect or be affected by the execution of another process.
 Advantages of process cooperation:
 Information sharing
 Computation speedup
 Modularity
 Convenience(e.g. editing, printing, compiling)
 Concurrent execution requires
 process communication and process synchronization
Producer-Consumer Problem

 Paradigm for cooperating processes;


 producer process produces information that is
consumed by a consumer process.
 We need buffer of items that can be filled by
producer and emptied by consumer.
 Unbounded-buffer places no practical limit on the size of the
buffer. Consumer may wait, producer never waits.
 Bounded-buffer assumes that there is a fixed buffer size.
Consumer waits for new item, producer waits if buffer is full.
 Producer and Consumer must synchronize.
Producer-Consumer Problem
Bounded-buffer - Shared
Memory Solution
 Shared data
var n;
type item = ….;
var buffer: array[0..n-1] of item;
in, out: 0..n-1;
in :=0; out:= 0; /* shared buffer = circular array */
/* Buffer empty if in == out */
/* Buffer full if (in+1) mod n == out */
/* noop means ‘do nothing’ */
Bounded Buffer - Shared
Memory Solution
 Producer process - creates filled buffers
repeat

produce an item in nextp

while in+1 mod n = out do noop;
buffer[in] := nextp;
in := in+1 mod n;
until false;
Bounded Buffer - Shared
Memory Solution
 Consumer process - Empties filled buffers
repeat
while in = out do noop;
nextc := buffer[out] ;
out:= out+1 mod n;

consume the next item in nextc

until false

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