Processing: Transform
Processing: Transform
Transform
10
Transform 1 & 2
translate(x,y);
rotate(angle);
PI=3.14161598=180o
scale(size);
scale(xsize, ysize);
pushMatrix();
popMatrix();
Stack FILO
Queue FIFO
size(400,400);
rect(100,100,100,50); // the first rectangle
translate(200,200);
rect(0,0,100,100);
// the second rectangle
size(400,400);
translate(200,200);
rect(100,100,100,50); // the first rectangle
rect(0,0,100,100);
// the second rectangle
2
1
2
size(400,400);
pushMatrix();
translate(200,200);
rect(100,100,100,50); // the first rectangle
popMatrix();
rect(0,0,100,100); // the second rectangle
1
size(200,200);
rectMode(CENTER);
noFill();
smooth();
translate(100,100);
rect(0,0,10,10);
size(200,200);
rectMode(CENTER);
noFill();
smooth();
translate(100,100);
rect(0,0,10,10);
rotate(PI/4);
rect(0,0,20,20);
rect(0,0,30,30);
rect(0,0,40,40);
size(200,200);
rectMode(CENTER);
noFill();
smooth();
translate(100,100);
rect(0,0,10,10);
rotate(PI/4);
scale(1.5);
rect(0,0,20,20);
rect(0,0,30,30);
rect(0,0,40,40);
size(200,200);
rectMode(CENTER);
noFill();
smooth();
translate(100,100);
rect(0,0,10,10);
pushMatrix();
rotate(PI/4);
scale(1.5);
rect(0,0,20,20);
popMatrix();
rect(0,0,30,30);
rect(0,0,40,40);
size(200,200);
smooth();
noFill();
translate(100,100);
for (int i = 200; i > 0; i -= 20) {
ellipse(0, 0, i, i);
}
size(200,200);
smooth();
noFill();
translate(150,50);
for (int i = 200; i > 0; i -= 20) {
ellipse(0, 0, i, i);
}
void setup() {
size(200, 200);
noFill();
smooth();}
void draw() {
BullEyes(100,0);
BullEyes(0,100);
BullEyes(0,100);
BullEyes(100,-100);
BullEyes(-200,0);}
void BullEyes(int x, int y) {
translate(x,y);
for (int i = 200; i > 0; i -= 20) {
ellipse(0, 0, i, i);}}
pushMatrix() popMatrix()
void setup() {
size(400, 400);
smooth();
strokeWeight(1);
noFill();
smooth();}
void draw() {
BullEyes(width/2,0);
BullEyes(0,height/2);
BullEyes(0,height/2);
BullEyes(width/2,0-height/2);
BullEyes(0-width,0);}
void BullEyes(int x, int y) {
translate(x,y);
for (int i = width; i > 0; i -= 20) {
ellipse(0, 0, i, i);}}
pushMatrix() popMatrix()
void setup() {
size(400, 400);
noFill();
strokeWeight(5);
smooth();
}
void draw() {
BullEyes(200,0);
BullEyes(400,200);
BullEyes(200,400);
BullEyes(0,200);
BullEyes(200,200);
}
pushMatrix() popMatrix()
void setup() {
size(100, 100);
noFill();
strokeWeight(1);
smooth();
}
void draw() {
BullEyes(width/2,0);
BullEyes(width,height/2);
BullEyes(width/2,height);
BullEyes(0,height/2);
BullEyes(width/2,height/2);
}
void BullEyes(int x, int y) {
pushMatrix();
translate(x,y);
for (int i = width; i > 0; i -= width / 10) {
ellipse(0, 0, i, i);
}
popMatrix();
}
void setup() {
size(400, 400);
smooth();
noStroke();
noLoop();
}
void draw () {
BullEyes(,);
}
void setup() {
size(400, 400);
smooth();
noStroke();
noLoop();}
void draw() {
BullEyes(200,200);
}
void BullEyes(int x, int y) {
translate(x,y);
for (int i = 280; i > 0; i -= 20) {
if ((i % 40) == 0) {fill(0);} else {fill(255);}
ellipse(0, 0, i, i);
}
}
void setup() {
size(400, 400);
smooth();
noStroke();
noLoop();}
void draw() {
BullEyes(200,200);
BullEyes(,);
BullEyes(,);
BullEyes(,);
BullEyes(,);}
void BullEyes(int x, int y) {
pushMatrix();
translate(x,y);
for (int i = 280; i > 0; i -= 20) {
if ((i % 40) == 0) {fill(0);} else {fill(255);}
ellipse(0, 0, i, i);
}
popMatrix();}
void setup() {
size(400, 400);
smooth();
noStroke();
noLoop();}
void draw() {
BullEyes(200,200);
BullEyes(200,0);
BullEyes(400,200);
BullEyes(200,400);
BullEyes(0,200);}
void BullEyes(int x, int y) {
pushMatrix();
translate(x,y);
for (int i = 280; i > 0; i -= 20) {
if ((i % 40) == 0) {fill(0);} else {fill(255);}
ellipse(0, 0, i, i);
}
popMatrix();}
void setup() {
size(400, 400);
smooth();
noStroke();
noLoop();}
void draw() {
BullEyes(200,200,0,0,0);
BullEyes(200,0,255,0,0);
BullEyes(400,200,0,255,0);
BullEyes(200,400,0,0,255);
BullEyes(0,200,255,255,0);}
void setup() {
size(400, 400);
smooth();
rectMode(CENTER);
noStroke();
noLoop();
}
void draw() {
for (int i = 0; i <= 400; i += 200) {
for (int j = 0; j <= 400; j +=200) {
BullEyes(i,j);
}}}
void BullEyes(int x, int y) {
pushMatrix();
translate(x,y);
for (int i = 280; i > 0; i -= 20) {
if ((i % 40) == 0) {fill(0);} else
{fill(255);}
ellipse(0, 0, i, i);
}
popMatrix();
}
void setup() {
size(400, 400);
smooth();
rectMode(CENTER);
noStroke();
noLoop();}
void draw() {
for (int i = 0; i <= 400; i += 200) {
for (int j = 0; j <= 400; j +=200) {
BullEyes(i,j);}}
BullEyes(200,0);
BullEyes(400,200);
BullEyes(200,400);
BullEyes(0,200);}
void BullEyes(int x, int y) {
pushMatrix();
translate(x,y);
for (int i = 280; i > 0; i -= 20) {
if ((i % 40) == 0) {fill(0);} else
{fill(255);}
ellipse(0, 0, i, i);
}
popMatrix();}
void setup() {
size(400, 400);
smooth();
rectMode(CENTER);
}
void draw() {
BullEyes(200,0);
BullEyes(400,200);
BullEyes(200,400);
BullEyes(0,200);}
void BullEyes(int x, int y) {
pushMatrix();
translate(x,y);
for (int i = 200; i > 0; i -= 20) {
if ((i % 40) == 0) {fill(255);} else {fill(0);}
rect(0, 0, i, i);
}
popMatrix();
}
void setup() {
size(400, 400);
smooth();
rectMode(CENTER);
}
void draw() {
for (int i = 0; i <= 400; i += 200) {
for (int j = 0; j <= 400; j +=200) {
BullEyes(i,j);
}}}
void setup() {
size(400, 400);
smooth();
rectMode(CENTER);
noLoop(); }
void draw() {
for (int i = 0; i <= 400; i += 200) {
for (int j = 0; j <= 400; j +=200) {
BullEyes(i,j);}}}
void BullEyes(int x, int y) {
println(200%400);
pushMatrix();
translate(x,y);
for (int i = 200; i > 0; i -= 20) {
if (((x + y) % 400) != 0) {
if ((i % 40) == 0) {fill(0);} else {fill(255);}}
if (((x + y) % 400) == 0) {
if ((i % 40) == 0) {fill(255);} else {fill(0);}}
rect(0, 0, i, i);
}
popMatrix();
}
void setup() {
size(400, 400);
smooth();
rectMode(CORNER);
noLoop(); }
void draw() {
for (int i = 0; i < 400; i += 200) {
for (int j = 0; j < 400; j +=200) {
BullEyes(i,j);}}}
void BullEyes(int x, int y) {
println(200%400);
pushMatrix();
translate(x,y);
for (int i = 200; i > 0; i -= 20) {
if (((x + y) % 400) != 0) {
if ((i % 40) == 0) {fill(0);} else {fill(255);}}
if (((x + y) % 400) == 0) {
if ((i % 40) == 0) {fill(255);} else {fill(0);}}
rect(0, 0, i, i);
}
popMatrix();
}
void setup() {
size(400, 400);
smooth();
rectMode(CENTER);
noStroke();
noLoop();
}
void draw() {
BullEyes(200,0);
BullEyes(400,200);
BullEyes(200,400);
BullEyes(0,200);
}
void BullEyes(int x, int y) {
pushMatrix();
translate(x,y);
rotate(PI/4);
for (int i = 280; i > 0; i -= 20) {
if ((i % 40) == 0) {fill(0);} else {fill(255);}
rect(0, 0, i, i);
}
popMatrix();
}
size(400,400);
background(0);
stroke(255,100);
translate(300,100);
smooth();
for (int i = 0; i < 18; i ++) {
strokeWeight(i);
rotate(PI/18);
line(0,0,60*i,0);
}
size(400,400);
background(0);
stroke(200,100);
translate(300,100);
smooth();
for (int i = 0; i < 24; i ++) {
strokeWeight(i*4);
rotate(PI/12);
line(0,0,200*i,0);
}
void setup() {
size(400,400);
background(255);
smooth();
}
void draw() {
int i;
frameRate(1);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void circles (float x, float y, int step, int d) {
pushMatrix();
translate(x,y);
for (int i = 0; i < 24; i ++) {
rotate(PI/12);
line(0,0,60,0);
}
popMatrix();
}
void setup() {
size(400,400);
background(255);
smooth();
}
void draw() {
int i;
frameRate(1);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void circles (float x, float y, int step, int d) {
pushMatrix();
translate(x,y);
for (int i = 0; i < 24; i ++) {
rotate(PI/12);
line(0,0,i*3,0);
}
popMatrix();
}
void setup() {
size(400,400);
background(255);
smooth();
}
void draw() {
int i;
frameRate(1);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void circles (float x, float y, int step, int d) {
pushMatrix();
translate(x,y);
for (int i = 0; i < 24; i ++) {
rotate(PI/12);
line(0,0,random(30,120),0);
}
popMatrix();
}
void setup() {
size(400,400);
background(255);
smooth();
}
void draw() {
int i;
frameRate(1);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void circles (float x, float y, int step, int d) {
stroke(random(255), random(255), random(255));
pushMatrix();
translate(x,y);
scale(random(0.25,1.25));
for (int i = 0; i < 24; i ++) {
rotate(PI/12);
line(0,0,60,0);
}
popMatrix();
}
void setup() {
size(400,400);
background(255);
smooth();
}
void draw() {
int i;
frameRate(2);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void circles (float x, float y, int step, int d) {
translate(x,y);
for (int i = 0; i < 18; i ++) {
rotate(PI/18);
line(0,0,60*i,0);
}}
void setup() {
size(400,400);
background(255);
smooth();
noStroke();
fill(0,255,0,125);
}
void draw() {
int i;
frameRate(3);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void setup() {
size(400,400);
background(255);
smooth();
noStroke();
}
void draw() {
int i;
frameRate(3);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void circles (float x, float y, int step, int d) {
fill(random(255),random(255),random(255),125);
pushMatrix();
translate(x,y);
for (int i = 0; i < 6; i ++) {
rotate(PI/6);
ellipse(0,0,60,5);}
popMatrix();
}
void setup() {
size(400,400);
background(255);
smooth();
noStroke();
}
void draw() {
int i;
frameRate(5);
circles(random(width),random(height),
int(random(1,10)),int(random(100,200)));
}
void circles (float x, float y, int step, int d) {
fill(random(255),random(255),random(255),125);
pushMatrix();
translate(x,y);
float a = random(30);
float b = random(20);
for (int i = 0; i < 6; i ++) {
rotate(PI/6);
ellipse(0,0,60+a,20+b);}
popMatrix();
}
Ch. 16 - 17
06/07/2013