Chapter1 - Basic Structure of Computers
Chapter1 - Basic Structure of Computers
Functional Units
Functional Units
Input
Memory Output Control Arithmetic and logic
I/O
Processor
Instructions/machine instructions
Govern the transfer of information within a computer as well as between the computer and its I/O devices Specify the arithmetic and logic operations to be performed Program
Data
Used as operands by the instructions Source program
Memory Unit
Most computer operations are executed in ALU of the processor. Load the operands into memory bring them to the processor perform operation in ALU store the result back to memory or retain in the processor. Registers Fast control of ALU
Control Unit
All computer operations are controlled by the control unit. The timing signals that govern the I/O transfers are also generated by the control unit. Control unit is usually distributed throughout the machine instead of standing alone. Operations of a computer:
Accept information in the form of programs and data through an input unit and store it in the memory Fetch the information stored in the memory, under program control, into an ALU, where the information is processed Output the processed information through an output unit Control all activities inside the machine through a control unit
Address
Data Memory
Two types of functional units: elements that operate on data values (combinational) elements that contain state (state elements)
Reg[IR[15-11]] = ALUOut
Review
Activity in a computer is governed by instructions. To perform a task, an appropriate program consisting of a list of instructions is stored in the memory. Individual instructions are brought from the memory into the processor, which executes the specified operations. Data to be used as operands are also stored in the memory.
A Typical Instruction
Add LOCA, R0 Add the operand at memory location LOCA to the operand in a register R0 in the processor. Place the sum into register R0. The original contents of LOCA are preserved. The original contents of R0 is overwritten. Instruction is fetched from the memory into the processor the operand at LOCA is fetched and added to the contents of R0 the resulting sum is stored in register R0.
MAR
MDR Control
PC
R0 R1 Processor
IR
Registers
Instruction register (IR) Program counter (PC) General-purpose register (R0 Rn-1) Memory address register (MAR) Memory data register (MDR)
Programs reside in the memory through input devices PC is set to point to the first instruction The contents of PC are transferred to MAR A Read signal is sent to the memory The first instruction is read out and loaded into MDR The contents of MDR are transferred to IR Decode and execute the instruction
Interrupt
Normal execution of programs may be preempted if some device requires urgent servicing. The normal execution of the current program must be interrupted the device raises an interrupt signal. Interrupt-service routine Current system information backup and restore (PC, general-purpose registers, control information, specific information)
Bus Structures
There are many ways to connect different parts inside a computer together. A group of lines that serves as a connecting path for several devices is called a bus. Address/data/control
Bus Structure
Input Output Memory Processor
Figure 1.3.
Single-bus structure.
Single-bus
Speed Issue
Different devices have different transfer/operate speed. If the speed of bus is bounded by the slowest device connected to it, the efficiency will be very low. How to solve this? A common approach use buffers.
Performance
Performance
The most important measure of a computer is how quickly it can execute programs. Three factors affect performance:
Hardware design Instruction set Compiler
Performance
Processor time to execute a program depends on the hardware involved in the execution of individual machine instructions.
Main memory
Cache memory
Processor
Bus
Performance
The processor and a relatively small cache memory can be fabricated on a single integrated circuit chip. Speed Cost Memory management
Processor Clock
Clock, clock cycle, and clock rate The execution of each instruction is divided into several steps, each of which completes in one clock cycle. Hertz cycles per second
T processor time required to execute a program that has been prepared in high-level language N number of actual machine language instructions needed to complete the execution (note: loop) S average number of basic steps needed to execute one machine instruction. Each step completes in one clock cycle R clock rate Note: these are not independent to each other
N S T R
How to improve T?
Instructions are not necessarily executed one after another. The value of S doesnt have to be the number of clock cycles to execute one instruction. Pipelining overlapping the execution of successive instructions. Add R1, R2, R3 Superscalar operation multiple instruction pipelines are implemented in the processor. Goal reduce S (could become <1!)
Clock Rate
Increases in R that are entirely caused by improvements in IC technology affect all aspects of the processors operation equally except the time to access the main memory.
Reduced Instruction Set Computers (RISC) Complex Instruction Set Computers (CISC)
Compiler
A compiler translates a high-level language program into a sequence of machine instructions. To reduce N, we need a suitable machine instruction set and a compiler that makes good use of it. Goal reduce NS A compiler may not be designed for a specific processor; however, a high-quality compiler is usually designed for, and with, a specific processor.
Performance Measurement
T is difficult to compute. Measure computer performance using benchmark programs. System Performance Evaluation Corporation (SPEC) selects and publishes representative application programs for different application domains, together with test results for many commercially available computers. Compile and run (no simulation) Reference computer
Running time on the referencecomputer SPEC rating Running time on the computer under test SPEC rating ( SPECi )
i 1 n 1 n
Multiprocessor computer
Execute a number of different application tasks in parallel Execute subtasks of a single large task in parallel All processors have access to all of the memory shared-memory multiprocessor Cost processors, memory units, complex interconnection networks
Multicomputers
Each computer only have access to its own memory Exchange message via a communication network messagepassing multicomputers
Objectives
Machine instructions and program execution, including branching and subroutine call and return operations. Number representation and addition/subtraction in the 2s-complement system. Addressing methods for accessing register and memory operands. Assembly language for representing machine instructions, data, and programs. Program-controlled Input/Output operations.
Signed Integer
3 major representations:
Sign and magnitude Ones complement Twos complement
Assumptions:
4-bit machine word 16 different values can be represented Roughly half are positive, half are negative
+0
00 00 +1 00 01 00 10
11 01
+2 +3 +4
+ 0 10 0 = + 4 1 10 0 = - 4 -
00 11 01 00 01 01 01 10 10 00 01 11
+5
-1
+6
-0
+7
High order bit is sign: 0 = positive (or zero), 1 = negative Three low order bits is the magnitude: 0 (000) thru 7 (111) Number range for n bits = +/-2n-1 -1 Two representations for 0
+0
00 00 +1 00 01 00 10
11 01
+2 +3 +4
+ 0 10 0 = + 4 1 01 1 = - 4 -
00 11 01 00 01 01 01 10 10 00 01 11
+5
-6
+6
-7
+7
Subtraction implemented by addition & 1's complement Still two representations of 0! This causes some problems Some complexities in addition
+0
00 00 +1 00 01 00 10
11 01
+2 +3 +4
+ 0 10 0 = + 4 1 10 0 = - 4 -
-4 -5 -6
11 00 10 11 10 10 10 01
00 11 01 00 01 01 01 10 10 00 01 11
+5
-7
+6
-8
+7
Only one representation for 0 One more negative number than positive number
0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1
1 1 1 1 0 0 0 0 0 0 0 0 1 1 1 1
1 1 0 0 1 1 0 0 0 0 1 1 0 0 1 1
1 0 1 0 1 0 1 0 0 1 0 1 0 1 0 1
0100
-4
1100
-3
1
1101
10001
+3
-1
0011
1111
Simpler addition scheme makes twos complement the most common choice for integer number systems within digital systems
Page 31
(c)
0010 + 0011 0101 1011 + 1110 1001 1101 - 1001 0010 - 0100 0110 - 0011 1001 - 1011 1001 - 0001 0010 - 1101
( + 2) ( + 3) ( + 5) (- 5) (- 2) (- 7) (- 3) (- 7) ( + 2) ( + 4) ( + 6) ( + 3) ( - 7) (- 5) (- 7) ( + 1) ( + 2) ( - 3)
(b)
0100 + 1010 1110 0111 + 1101 0100 1101 + 0111 0100 0010 + 1100 1110 0110 + 1101 0011 1001 + 0101 1110 1001 + 1111 1000
(d)
( + 4) (- 6) (- 2) ( + 7) ( - 3) ( + 4)
(e)
( + 4)
(f)
( - 2)
(g)
( + 3)
(h)
( - 2)
(i)
( - 8)
(j)
( + 5)
Overflow - Add two positive numbers to get a negative number or two negative numbers to get a positive number
-1 +0
1111 1110 0000 0001 0010 0011 0100 0101 0110 1000
-1 +1 +2 +3 +4 +5 -6 -7 -8 -7 - 2 = +7 -4 -5 -3 -2
1110 1101 1100 1011 1010 1001 1111
+0
0000
0001 0010
-2
-3 -4 -5 -6 -7 -8
1101
1100 1011 1010 1001
+1
+2
0011
0100 0101 0110
+3 +4
+5
0111
+6
1000
0111
+6
+7 5 + 3 = -8
+7
Overflow Conditions
5 0111 0101 -7 1000 1001
3
-8
0011
1000
-2
7
1100
10111
Overflow
5 2 0000 0101 0010
Overflow
-3 -5 -8 1111 1101 1011 11000
7
No overflow
0111
No overflow
Overflow when carry-in to the high-order bit does not equal carry out
Sign Extension
Task: Given w-bit signed integer x Convert it to w+k-bit integer with same value Rule: Make k copies of sign bit: X = xw1 ,, xw1 , xw1 , xw2 ,, x0
X
k copies of MSB
short int x = 15213; int ix = (int) x; short int y = -15213; int iy = (int) y;
x ix y iy
Memory consists of many millions of storage cells, each of which can store 1 bit. Data is usually accessed in n-bit groups. n is called word length.
first word
second word
i th word
last word
Sign bit: b31= 0 for positive numbers b31= 1 for negative numbers (a) A signed integer
8 bits
8 bits
8 bits
8 bits
ASCII character
ASCII character
ASCII character
ASCII character
To retrieve information from memory, either for one word or one byte (8-bit), addresses for each location are needed. A k-bit address memory has 2k memory locations, namely 0 2k-1, called memory space. 24-bit memory: 224 = 16,777,216 = 16M (1M=220) 32-bit memory: 232 = 4G (1G=230) 1K(kilo)=210 1T(tera)=240
It is impractical to assign distinct addresses to individual bit locations in the memory. The most practical assignment is to have successive addresses refer to successive byte locations in the memory byteaddressable memory. Byte locations have addresses 0, 1, 2, If word length is 32 bits, they successive words are located at addresses 0, 4, 8,
k k k k k k k k
k k
2 -4
2 -4
2 -3
2- 2
2 - 1
2 - 4
2- 1
2 - 2
2 -3
2 -4
Words are said to be aligned in memory if they begin at a byte addr. that is a multiple of the num of bytes in a word.
16-bit word: word addresses: 0, 2, 4,. 32-bit word: word addresses: 0, 4, 8,. 64-bit word: word addresses: 0, 8,16,.
Memory Operation
Must-Perform Operations
Data transfers between the memory and the processor registers Arithmetic and logic operations on data Program sequencing and control I/O transfers
Identify a location by a symbolic name standing for its hardware binary address (LOC, R0,) Contents of a location are denoted by placing square brackets around the name of the location (R1[LOC], R3 [R1]+[R2]) Register Transfer Notation (RTN)
Represent machine instructions and programs. Move LOC, R1 = R1[LOC] Add R1, R2, R3 = R3 [R1]+[R2]
CPU Organization
Single Accumulator
Result usually goes to the Accumulator Accumulator has to be saved to memory quite often
Registers hold operands thus reduce memory traffic Register bookkeeping Operands and result are always in the stack
General Register
Stack
Instruction Formats
Three-Address Instructions
ADD ADD
R1 R2 + R3 R1 R1 + R2
Two-Address Instructions
One-Address Instructions
ADD
ADD
AC AC + M[AR]
TOS TOS + (TOS 1)
Zero-Address Instructions
RISC Instructions
Instruction Formats
Example: Evaluate (A+B) * (C+D) Three-Address
1. 2. 3.
Instruction Formats
Example: Evaluate (A+B) * (C+D) Two-Address
1. 2.
3.
4. 5.
6.
Instruction Formats
Example: Evaluate (A+B) * (C+D) One-Address
1. 2.
3.
4. 5.
6.
7.
Instruction Formats
Example: Evaluate (A+B) * (C+D) Zero-Address
1. 2.
3.
4. 5.
6.
7.
8.
; M[X] TOS
Instruction Formats
Example: Evaluate (A+B) * (C+D) RISC
1. 2.
3.
4. 5.
6.
7. 8.
LOAD R1, A LOAD R2, B LOAD R3, C LOAD R4, D ADD R1, R1, R2 ADD R3, R3, R4 MUL R1, R1, R3 STORE X, R1
Using Registers
Potential speedup Minimize the frequency with which data is moved back and forth between the memory and processor registers.
i i+4 i+8
Move R0,C
Assumptions: - One memory operand per instruction - 32-bit word length - Memory is byte addressable - Full memory address can be directly specified in a single-word instruction Two-phase procedure -Instruction fetch -Instruction execute Page 43
Move NUM1,R0
Add Add NUM2,R0 NUM3,R0
Branching
i+4 i+8
i + 4n - 4 i + 4n Add NUMn,R0
Move R0,SUM
SUM NUM1 NUM2
NUMn
Move Clear
N,R1 R0
Branching
Program loop
LOOP
Determine address of "Next" number and add "Next" number to R0 Decrement R1
Branch target
Conditional branch
Branch>0 Move
LOOP R0,SUM
SUM N NUM1 n
NUM2
NUM n
Condition Codes
Condition code flags Condition code register / status register N (negative) Z (zero) V (overflow) C (carry) Different instructions affect different flags
Example:
A:
11110000
A: 1 1 1 1 0 0 0 0 B: 0 0 0 1 0 1 0 0
Status Bits
Cn-1 Cn A B
ALU
F
C
Fn-1
Zero Check
Addressing Modes
How to specify the address of branch target? Can we give the memory operand address directly in a single Add instruction in the loop? Use a register to hold the address of NUM1; then increment by 4 on each pass through the loop.
Addressing Modes
Implied
Opcode Mode
...
AC is implied in ADD M[AR] in One-Address instr. TOS is implied in ADD in Zero-Address instr.
The use of a constant in MOV R1, 5, i.e. R1 5 Indicate which register holds the operand
Immediate
Register
Addressing Modes
Register Indirect
Indicate the register that holds the number of the register that holds the operand R1
MOV
R1, (R2)
R2 = 3 R3 = 5
Autoincrement / Autodecrement
Access & update in 1 instr.
Direct Address
Addressing Modes
Indirect Address
Indicate the memory location that holds the address of the memory location that holds the data
AR = 101
0 1 0 4
1 1 0 A
Addressing Modes
Relative Address
EA = PC + Relative Addr
PC = 2
+
0 1 2
AR = 100
1 1 0 A
Addressing Modes
Indexed
XR = 2
+
AR = 100
Could be Positive or Negative (2s Complement)
1 1 0 A
Addressing Modes
Base Register
AR = 2
+
BR = 100
0 0 0 0 0
0 0 0 1 0
0 1 0 0 5
5 2 A 7 9
Addressing Modes
Name
The different ways in which the location of an operand is specified in an instruction are referred to as addressing modes.
Immediate Register
Absolute (Direct) Indirect Index
Index mode the effective address of the operand is generated by adding a constant value to the contents of a register. Index register X(Ri): EA = X + [Ri] The constant X may be given either as an explicit number or as a symbolic name representing a numerical value. If X is shorter than a word, sign-extension is needed.
In general, the Index mode facilitates access to an operand whose location is defined relative to a reference point within the data structure in which the operand appears. Several variations: (Ri, Rj): EA = [Ri] + [Rj] X(Ri, Rj): EA = X + [Ri] + [Rj]
Relative Addressing
Relative mode the effective address is determined by the Index mode using the program counter in place of the general-purpose register. X(PC) note that X is a signed number Branch>0 LOOP This location is computed by specifying it as an offset from the current value of PC. Branch target may be either before or after the branch instruction, the offset is given as a singed num.
Additional Modes
Autoincrement mode the effective address of the operand is the contents of a register specified in the instruction. After accessing the operand, the contents of this register are automatically incremented to point to the next item in a list. (Ri)+. The increment is 1 for byte-sized operands, 2 for 16-bit operands, and 4 for 32-bit operands. Autodecrement mode: -(Ri) decrement first
Move Move Clear Add Decrement Branch>0 Move N,R1 #NUM1,R2 R0 (R2)+,R0 R1 LOOP R0,SUM Initialization
LOOP
Figure 2.16. The Autoincrement addressing mode used in the program of Figure 2.12.
Assembly Language
Types of Instructions
Assembly
LD ADR LD @ADR LD $ADR LD #NBR LD ADR(X) LD R1
Register Transfer
AC M[ADR] AC M[M[ADR]] AC M[PC+ADR] AC NBR AC M[ADR+XR] AC R1
Register indirect
Autoincrement
LD (R1)
LD (R1)+
AC M[R1]
AC M[R1], R1 R1+1
Name Mnemonic Increment INC Decrement DEC Add ADD Subtract SUB Multiply MUL Divide DIV Add with carry ADDC Name Mnemonic Subtract with borrow SUBB Clear CLR Negate NEG Complement COM Name Mnemonic AND AND Logical shift right SHR OR OR Logical shift left SHL Exclusive-OR XOR Arithmetic shift right SHRA Clear carry CLRC Arithmetic shift left SHLA Set carry SETC Rotate right ROR Complement carry COMC Rotate left ROL Enable interrupt EI Rotate right through carry RORC Disable interrupt DI Rotate left through carry ROLC
Call
Return Compare (Subtract) Test (AND)
CALL
RET CMP TST
BZ
BNZ BC BNC BP BM BV BNV
Branch if zero
Branch if not zero Branch if carry Branch if no carry Branch if plus Branch if minus Branch if overflow Branch if no overflow
Z=1
Z=0 C=1 C=0 S=0 S=1 V=1 V=0
I/O
The data on which the instructions operate are not necessarily already stored in memory. Data need to be transferred between processor and outside world (disk, keyboard, etc.) I/O operations are essential, the way they are performed can have a significant effect on the performance of the computer.
Read in character input from a keyboard and produce character output on a display screen.
Rate of data transfer (keyboard, display, processor) Difference in speed between processor and I/O device creates the need for mechanisms to synchronize the transfer of data. A solution: on output, the processor sends the first character and then waits for a signal from the display that the character has been received. It then sends the second character. Input is sent from the keyboard in a similar way.
SOUT Display
Machine instructions that can check the state of the status flags and transfer data:
READWAIT Branch to READWAIT if SIN = 0 Input from DATAIN to R1 WRITEWAIT Branch to WRITEWAIT if SOUT = 0 Output from R1 to DATAOUT
Memory-Mapped I/O some memory address values are used to refer to peripheral device buffer registers. No special instructions are needed. Also use device status registers.
READWAIT Testbit #3, INSTATUS Branch=0 READWAIT MoveByte DATAIN, R1
Assumption the initial state of SIN is 0 and the initial state of SOUT is 1. Any drawback of this mechanism in terms of efficiency?
Alternate solution?
Stacks
Home Work
For each Addressing modes mentioned before, state one example for each addressing mode stating the specific benefit for using such addressing mode for such an application.
Stack Organization
Current Top of Stack TOS
LIFO
Last In First Out
SP FULL EMPTY
Stack Bottom
0 1 2 3 4 5 6 7 8 9 10
0 0 0 0 0
1 0 0 0 0
2 5 0 2 1
3 5 8 5 5
Stack
Stack Organization
Current Top of Stack TOS
1 6 9 0 0 1 2 3 4 5 6 7 8 9 10
PUSH
Stack Bottom
1 0 0 0 0 0
6 1 0 0 0 0
9 2 5 0 2 1
0 3 5 8 5 5
Stack
Stack Organization
POP
Stack Bottom
0 1 2 3 4 5 6 7 8 9 10
1 0 0 0 0 0
6 1 0 0 0 0
9 2 5 0 2 1
0 3 5 8 5 5
Stack
Stack Organization
Memory Stack
PUSH
PC
SP SP 1 M[SP] DR
0 1 2
POP
AR
DR M[SP] SP SP + 1
SP
Infix Notation
A+B
AB*CD*+
Example
(A + B) * [C * (D + E) + F]
(A B +) (D E +) C * F + *
Stack Operation
(3) (4) * (5) (6) * +
PUSH PUSH MULT PUSH PUSH MULT ADD 5 6 3 4
6 30 4 5
3 42 12
Additional Instructions
Logical Shifts
. . .
0 1
0 1
1 0
1 0 #2,R0
after:
. . .
LShiftL
R0
before: after:
0 0
1 0
1 0
1 1
0 1
. . .
1 0
1 0
0 1
. . .
LShiftR #2,R0
Arithmetic Shifts
R0
before: after:
1 1
0 1
0 1
1 0
1 0
. . .
1 1
0 0
0 1
. . .
AShiftR #2,R0
R0
0 1 1 1 1 1 0 0
Rotate
before: after:
0 1
. . .
0
1 1 0 1 #2,R0
. . .
1 1
RotateL
C before: after: 0 1 0 1 1 1 1 1 0 0
R0
. . .
0
1 1 0 0
. . .
1 1
RotateLC #2,R0
R0 before: after: 0 1 1 1 1 1 0 1 0
C 0 1 1 0 0 1
. . .
0
1 1
. . .
RotateR #2,R0
R0 before: after: 0 1 1 0 1 1 0 1 0
C 0 1 1 0 0 1
. . .
0
1 1
. . .
RotateRC #2,R0
Not very popular (especially division) Multiply Ri, Rj Rj [Ri] [Rj] 2n-bit product case: high-order half in R(j+1) Divide Ri, Rj Rj [Ri] / [Rj]
Quotient is in Rj, remainder may be placed in R(j+1)
Assembly language program needs to be converted into machine instructions. (ADD = 0100 in ARM instruction set) In the previous section, an assumption was made that all instructions are one word in length. OP code: the type of operation to be performed and the type of operands used may be specified using an encoded binary pattern Suppose 32-bit word length, 8-bit OP code (how many instructions can we have?), 16 registers in total (how many bits?), 3-bit addressing mode indicator. 8 7 7 10 Add R1, R2 Move 24(R0), R5 OP code Source Dest Other info LshiftR #2, R0 Move #$3A, R1 (a) One-word instruction Branch>0 LOOP
What happens if we want to specify a memory operand using the Absolute addressing mode? Move R2, LOC 14-bit for LOC insufficient Solution use two words
OP code Source Dest Other info
Then what if an instruction in which two operands can be specified using the Absolute addressing mode? Move LOC1, LOC2 Solution use two additional words This approach results in instructions of variable length. Complex instructions can be implemented, closely resembling operations in high-level programming languages Complex Instruction Set Computer (CISC)
If we insist that all instructions must fit into a single 32-bit word, it is not possible to provide a 32-bit address or a 32-bit immediate operand within the instruction. It is still possible to define a highly functional instruction set, which makes extensive use of the processor registers. Add R1, R2 ----- yes Add LOC, R2 ----- no Add (R3), R2 ----- yes