3 3 5 Stack Defense
3 3 5 Stack Defense
3 3 5 Stack Defense
Stack
Defense
Coach
Jared
Carson
Position Names
• Tackles
• Nose
• Studs
• Mike
• Corners
• Free Safety
• Bandits
Defensive Fronts
Defensive Alignment
Base Cover 3
T N T
C B S M S B C
F
Alignment
P O S A L IG N K E Y R U N T O -A WPAAYS S R E S
LE 4 T EC H OT C g a p - tr a il/r e vOeur ts
s eid e r u s h
NG 0 s tu f f B a ll A g a p - b a c k s idIne sAid e r u s h la
RE 4 T EC H OT C g a p - tr a il/r e vOeur ts
s eid e r u s h
Rob S ta c k O G - n e a r R B F it Has h Drop
Mac S ta c k FB F it H o le D r o p
Lou S ta c k O G - n e a r R B F it Has h Drop
NOSEGUARD PLAY
Stuff Technique
• Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and
still be able to key and react
• Responsibility-Attack Center and STUFF him into backfield and find the football
• Coaching Points
Hold ground on double team
If reached, play cutback
Rush passer in proper lane
On pass rush, bull rush and look for draw or QB to step up
Stay flat on pursuit
NOSEGUARD PLAY
Rip Technique
• Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and
still be able to key and react
• Key- Guard you are ripping to. Be aware of feeling pressure from Center
• Coaching Points
Back off ball slightly.
Step with foot to side you are ripping.
Turn shoulders on first step, then square back up on second step.
The guard will then tell you how to react.
Defensive Technique
• Alignment-4 technique(head up on OT). Align tight to LOS
• Coaching Points
Step flat with outside foot.
Keep shoulders square.
Attack outside number of OT.
Punch with Hands and react to OT’s first step.
Studs Linebacker
Stimulus/Response
Stimulus Response
Dow n Block Eyes Up (to near back)
Out Block (pull to) Scrape Tight
Pull (pull aw ay) Shuf f le, shuf f le, f it
Scoop Same
Reach B gap (outside shulder f ree)
High Hat Stack
Mike Linebacker Technique
• Depth-5 yards
• Alignment-Stack
• Key-Track of Fullback to OG
• Coaching Points-stay FLAT, tempo the ball
(over the top player)
Bandits
Stimulus/Response
Stimulus Response
Inside run to C stack
Inside run aw ay C stack-Fold/Cutback
Outside run to Force
Outside run aw ay Fold,Cutback
Pass Numbers Drop (flat)
Defensive Alignment
HAMMER
B T N T B
C S M S C
F
Hammer
• Tackles 4 tech
• Nose 0 tech
• Studs 40 tech
• Mike 10 tech
• Bandits 3*5 emol
Defensive Alignment
HEAVY
B T N T
C S M S B C
F
Heavy
• Tackles 4 tech
• Nose 0 tech
• Studs 40 tech
• Mike 10 tech
• Bandits 3*5 emol
• Callside Bandit 9 tech
Defensive Alignment
G
S T N T
C B M S B C
F
G
• Tackles 4 tech
• Nose 0 tech
• Callside Stud 7 tech
• Mike Callside A gap
• Bandits 3*5 emol
• Weakside Stud 2 tech Flex
Defensive Alignment
BEAR
B S T N T B
C M S C
F
Bear
• Tackles 3 tech
• Nose 0 tech
• Callside Stud 7 tech
• Mike Callside 30 tech
• Callside Bandit 9
• Weakside Bandit 5 tech
• Weakside Stud 30 tech
Defensive Alignment
SMOKE
S T N T
C B M S B C
F
Smoke
• Tackles 4 tech
• Nose 0 tech
• Weakside Stud 20 tech
• Mike Callside 20 tech
• Bandits 3*5 emol
• Callside Stud 6 tech
Defensive Alignment
GATOR
T N T S
C B S M B C
F
Gator
• Callside Tackle 7 tech
• Nose Callside 3 tech
• Weakside Tackle 1 tech
• Weakside Stud 5 tech
• Callside Stud A gap
• Mike weakside 30 tech
• Bandits 3*5 emol
Line Stunts
Flex-call all lineman get in 2 point stance and flow to
ball
T N T T N T
Slant Strong Slant Weak
T N T T N T
NUT TON
T N T T N T
CRASH PSYCHO
BASE DEFENSE
COVER 3
T N T
B S M S B
#’s HASH HOLE HASH #’s
DROP DROP DROP DROP DROP
C C
F
DEEP DEEP
1/3 DEEP 1/3 1/3
Inside Pressures
• Mike Strong/Weak (Red or White)
• Shoot Strong/Weak/Double (Red or White)
• Gut Strong/Weak/X (Red or 3)
• Blood Strong/Weak/X (Black)
Mike Strong/Weak
T N T
B S M S B
C C
Shoot Strong/Weak/Double
T N T
B S M S B
C C
F
Gut Strong/Weak/X
T N T
B S M S B
C C
F
Blood Strong/Weak/X
T N T
B S M S B
C C
F
Outside Pressure
• Bandit Strong/Weak/Double (Orange)
Bandit Strong/Weak/Double
T N T
B S M S B
C C
F
Combination Pressures
• Spear Strong/Weak/Double/X (Gold)
• Bullett Strong/Weak/Double (Gold)
• Hurricane (Gold)
Spear Strong/Weak/Double/X
T N T
B S M S B
C C
F
Bullett Strong/Weak/Double
T N T
B S M S B
C C
F
Hurricane Strong/Weak
T N T
B S M S B
C C
F
Coverages
• RED (Man Free) – Used when sending 1 or 2 LB’s
• Black – Used when sending all 3 LB’s
• Gold – Used on combinations blitzes (inside and
outside pressure)
• White (Cover 3)-used when sending 1 or 2 LB’s
• Orange - Used when blitzing both bandits
Red Coverages
RED COVERAGE RULES
E N E E N E
S L M R B S L M R B
C C C C
F F
2 BACKS 1 BACK
CORNERBACKS…………………… .MAN #1
CORNERBACKS…………………… .MAN #1 LEFT SPUR……………… …………..MAN #2
LEFT SPUR……………… …………..MAN #2 RIGHT SPUR……………… …………MAN #2
RIGHT SPUR……………… …………MAN #2 LOU LB………… ….….BLITZ or COMBO #3
LOU LB………… …..…BLITZ or COMBO #3 MAC LB… ……………BLITZ or COMBO #3
MAC LB………………BLITZ or COMBO #3 ROB LB…………… ….BLITZ or COMBO #3
ROB LB…………… ….BLITZ or COMBO #3 FREE SAFETY…….FREE or COVER #3 vs
FREE SAFETY…………………… …….FREE TRIPS………………… …
RED COVERAGE RULES – CONT.
E N E E N E
S
L M R B L M R B
F C C F C
C S
“ROCK & ROLL” “ROCK & ROLL”
E N E E N E
S L M R B S G M B T
C C C C
F F
2 BACKS 1 BACK
CORNERBACKS…………….MAN #1 CORNERBACKS…………….MAN #1
LEFT SPUR…………………..MAN #2 LEFT SPUR…………………..MAN #2
RIG HT SPUR…………………MAN #2 RIG HT SPUR…………………MAN #2
LO U LB………………………….BLITZ LO U LB………………………….BLITZ
MIKE LB…………………………BLITZ MIKE LB…………………………BLITZ
ROB LB………………………….BLITZ ROB LB………………………….BLITZ
FREE SAFETY………..…#3 Str ong FREE SAFETY……………………...#3
Black COVERAGE RULES – CONT.
E N E E N E
S
G M B T G M B T
C F C C S F C
“ROCK & ROLL” “ROCK & ROLL”
E N E
COVER 0 RULES
S L E N E R
S L E N E R
M
M
C F S C
C F S C
“STRONG LEFT”
2 BACKS 1 BACK
CORNERBACKS…………………….MATCH CORNERBACKS…………………….MATCH
STRONG SPUR…….……..CONTAIN BLITZ STRONG SPUR…………..CONTAIN BLITZ
WEAK SPUR………………..……TAILBACK WEAK SPUR……………….……ADJUSTER
STRONG LB…..………….…………..SLANT STRONG LB….………………….…..SLANT
MIKE LB………………………….FULLBACK MIKE LB………………………….FULLBACK
WEAK LB….…..…………..CONTAIN BLITZ WEAK LB……………..…..CONTAIN BLITZ
FREE SAFETY………………….#2 STRONG FREE SAFETY………………....#2 STRONG
**Secondary ALWAYS runs with motion in Cover 0 **Secondary ALWAYS runs with motion in Cover 0
WING-T SCHEME
• Base *
• Tight *
• Bash *
• X
• Bear
• Special
E N E
S S
2x2 on #1 2x2 on #2
L M R
C
Inside Loose
Man Tech on SE
C F
1x8 on #2 Man Free
@ 8 yards
• MAN FREE COVERAGE (or Cover 3) WITHOUT A PREDETERMINED HALFBACK
• COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED
• A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield
2.) A slotback or wingback going into “jet” or “tail” motion
• All 2nd & 3rd level players should have eyes up to see motion for next key/read
PURPLE COVERAGE
with a Halfback
S E N E
0x2
FORCE
S
• If HB goes away,
check TE/WB area
L M R for double handoff
(fold)
• If HB is vertical (Iso) -
F “C Gap” stack C
1x6 on #2 • If Waggle, check FB Inside Loose
Man Tech on
then rob crosser
SE
1x8 on #1
C
PURPLE COVERAGE
with motion
E N E S
0x2
S FORCE
• 2x2
•Check opposite SB
area for counter L M R
•If Waggle, check FB
then rob crosser
F C
Inside Loose
1x6 on #2 Man Tech on
SE
1x8 on #2
C
BASE PURPLE
vs. Buck Sweep
S E N E
S
L M R
F C
C
vs. TRAP
S E N E
S
L M R
F C
C
vs. WAGGLE
S E N E
S
L M R
F C
C
vs BELLY-G
S E N E
S
L M R
F C
C
BUG
with Purple Coverage
S E N E
T
G M B
F C
C
Mike
S E N E
T
G M B
F C
C
ZOO
S E N E
T
G M B
F C
C
GASH
S E N E
T
Corner and FS
will catch the spill
G M B
F C
C
BAT
S E N E
T
G M B
F C
C
HAMMER
S E N E
T
G M B
F C
C
PURPLE CHOKE COVERAGE
C E N E
S T
2x2 on #1 2x2 on #2
G M B
C
Inside Loose
Man Tech on SE
F
Man Free
@ 8 yards
• MAN FREE COVERAGE WITHOUT A PREDETERMINED HALFBACK
• COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED
• A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield
2.) A slotback or wingback going into “jet” or “tail” motion
• All 2nd & 3rd level players should have eyes up to see motion for next key/read
PURPLE CHOKE COVERAGE
with a Halfback
S C E N E
0x2
FORCE
S
• If HB goes away,
check TE/WB area
L M R for double handoff
(fold)
• If HB is vertical (Iso) -
F “C Gap” stack C
• If Waggle, check FB Inside Loose
1x6 on #1 Man Tech on
then rob crosser
SE
PURPLE CHOKE COVERAGE
with motion
C E N E S
0x2
S FORCE
(#3)
• 2x2
•Check opposite SB
area for counter L M R
•If Waggle, check FB
then rob crosser
F C
Inside Loose
1x6 on #2 Man Tech
#1