Computer Basic Things To Learn
Computer Basic Things To Learn
Book organization
Computer Software
Chapter 1: Introduction Chapter 2: Data Representation Chapter 3: Number Representation Chapter 4: Operations on Bits Chapter 5: Computer Organization Chapter 6: Computer Network Chapter 7: Operating Systems Chapter 8: Algorithms Chapter 9: Programming Languages Chapter 10: Software Engineering Chapter 11: Data Structures Chapter 12: Abstract Data Types Chapter 13: File Structures Chapter 14: Databases Chapter 15: Data compression Chapter 16: Security Chapter 17: Theory of Computation
Chapter 1
Introduction
Although this model can define the functionality of a computer today, it is too general. It is not clear how many types or sets of operations a machine based on this model can perform.
This model adds one extra element to the computer: the program. A program is a set of instructions written in a computer language that tells the computer what to do with data. In the new model, the output data depend on the combination of two factors: the input data and the program.
FOUR SUBSYSTEMS
The model defines a computer as four subsystems: memory, arithmetic logic unit, control unit, and input/output.
Memory Memory is the storage area. It is where programs and data are stored during processing. Arithmetic Logic Unit (ALU) The ALU is where calculation and logical operations take place. Control Unit The control unit controls the operations of the memory, ALU, and the input/output subsystem. Input/Output The input subsystem accepts input data and the program from outside the computer; the output subsystem sends the result of processing to the outside.
ALGORITHMS
The step-by-step solution is called an algorithm.
LANGUAGES
A computer language has a more limited number of symbols and also a limited of words .
SOFTWARE ENGINEERING
Software engineering is the design and writing of structured programs. Today, it is not acceptable just to write a program that does a task; the program must follow strict principles and rules.
OPERATING SYSTEMS
An operating system originally worked as a manager to facilitate access of the computer components for a program. Today, operating systems do much more.
1.6 HISTORY
MECHANICAL MACHINES (BEFORE 1930) BIRTH OF ELECTRONIC COMPUTERS (1930-1950)
Early Electronic Computers The early computers of this period did not store the program in memory; all were programmed externally. The first general-purpose, totally electronic computer was made by John Mauchly and J.Presper Eckert and was called ENIAC (Electronic Numerical Integrator and Calculator). It was completed in 1946. Computers Based on the von Neumann Model The first computer based on von Neumanns idea was made in 1950 at the University of Pennsylvania and was called EDVAC (Electronic Discrete Variable Automatic Computer).
The first generation is characterized by the emergence of commercial computers. Computers were bulky and used vacuum tubes as electric switches.
Second Generation (roughly 1959-1965) Second-generation computers used transistors instead of vacuum tubes. This reduced the size of computers as well as their cost. Two high-level programming languages, FORTRAN and COBOL , were invented and made programming easier. Third Generation (roughly 1965 -1975 )
The invention of integrated circuit (transistors, wiring, and other components on a single chip) reduced the cost and size of computers even further. Minicomputers appeared on the market. Software industry was born.
Fourth Generation (approximately 1975-1985) The fourth generation saw the appearance of microcomputers. Advances in the electronics industry allowed whole computer subsystems to fit on a single circuit board. This generation also saw the emergence of computer networks. Fifth Generation (approximately 1985-NOW) The fifth generation witnessed the appearance of laptop and palmtop computers, improvements in secondary storage media (CD-ROM, DVD, etc.), the use of multimedia, and the phenomenon of virtual reality.
SUMMARY
Computer science, in this text, means issues related to a computer. A computer is a programmable data processor that accepts input data and programs and outputs data. A program is a set of instructions executed sequentially that tells the computer what to do with data. Every computer today is based on the von Neumann model.
SUMMARY (continued)
The von Neumann model specifies a memory subsystem, an arithmetic logic unit subsystem, a control unit subsystem, and an input/output subsystem. Data and programs are stored in computer memory. A step-by-step solution to a problem is called an algorithm. A program is written in a computer language. Software engineering is the design and writing of programs in a structured form.
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