CS 11 java track: lecture 1
Administrivia
need a CS cluster account
http://www.cs.caltech.edu/ cgi-bin/sysadmin/account_request.cgi www.its.caltech.edu/its/facilities/labsclusters/ unix/unixtutorial.shtml www.cs.caltech.edu/courses/cs11/material/java/mike
need to know UNIX
track home page:
prerequisites
some programming experience
CS 1 ideal, not required
familiarity with C syntax
assignments
1st assignment is posted now due one week after class, midnight
late penalty: 1 mark/day
redos
textbook, online tutorials
Arnold, Gosling, Holmes:
earlier editions NOT acceptable
The Java Programming Language, 3rd. ed.
java on-line tutorials:
http://java.sun.com/docs/books/tutorial/ reallybigindex.html very good material!
what is java?
java is
an object-oriented programming language
a programming environment
a large set of libraries (java API)
a philosophy
java philosophy
programs should be portable
"write once, run anywhere"
programs should be safe
no core dumps, no memory corruption
programs should be easy to write and understand programs should be as efficient as possible
subject to the above constraints
programming in java (1)
version: java 1.4.2 (on CS cluster) programmer writes source code
files end in ".java" extension
java compiler (javac) converts (compiles) source code into "bytecode" (files ending in ".class")
bytecode is "machine code" for Java Virtual Machine (JVM)
programming in java (2)
example: Foo.class (may compile other files too if "Foo.java" depends on them)
% javac Foo.java
programming in java (3)
JVM (program name: java) executes bytecode to
run the program JVM implementations exist for most platforms (Windows, Linux, Mac...)
% java Foo
executes bytecode in Foo.class
can be compiled to machine code on-the-fly
libraries
java API (application programming interface)
HUGE set of libraries, including
graphics networking database
input/output
http://java.sun.com/j2se/1.4.2/docs/api/index.html
the java language (1)
"object oriented"
object: data + functions acting on that data class: template for building objects; includes
data (fields) that every object contains functions (methods) that can act on the object
objects are instances of a particular class
the java language (2)
all data is either
an object i.e. an instance of some class a primitive data type
int float, double
char
boolean
the java language (3)
java is strongly, statically typed
strongly typed: all data has a type statically typed: all types must be declared before use
type declarations can occur anywhere in source code // foo has type int
int foo;
the java language (4)
methods have
a name a set of arguments with their types a return type some optional modifiers
methods written inside class definition
methods have implicit extra argument: the object they're part of (called this)
"hello world" program (1)
in file "HelloWorld.java":
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
"hello world" program (2)
class definition:
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
file must be called "HelloWorld.java"
"hello world" program (3)
method definition:
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
"hello world" program (4)
method name:
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
program always starts executing with main
"hello world" program (5)
method arguments:
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
String[] = array of strings (command line args)
"hello world" program (6)
method return type:
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
void means "doesn't return anything"
"hello world" program (7)
method modifiers:
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
we'll discuss these later
"hello world" program (8)
method body:
class HelloWorld { public static void main(String[] args) { System.out.println("Hello, world!");
}
}
print "Hello, world!" to the terminal (System.out)
"hello world" program (9)
compile:
% javac HelloWorld.java HelloWorld.class
run:
% java HelloWorld Hello, world! %
data types
int integers
float single precision floating point double double precision floating point char Unicode characters (16 bit) boolean true or false (not 0 or 1) byte 8 bits; "raw data" String character strings
operators
like in C:
+ - * / % = ++ -- += -= etc.
precedence:
a + b * c a + (b * c) NOT (a + b) * c use parentheses if need to override defaults
comments
three kinds:
// This comment goes to the end of the line. /* This comment can span * multiple lines. */
/**
* This comment is for documentation. */
conditionals
if / else if / else like in C:
int i = 10; if (i < 20) { System.out.println("less than 20"); } else if (i == 20) { System.out.println("equal to 20"); } else { System.out.println("greater than 20"); }
loops (1)
for and while loops like in C:
int i; for (i = 0; i < 10; i++) { // do something with i } while (i < 20) { // do something with i // increment i }
loops (2)
can declare types at first use:
for (int i = 0; i < 10; i++) { // do something with i }
now "i" only usable inside the loop judgment call; usually the right thing to do
that's all for now
this is enough for 1st assignment lots more to come!