Chapter To Learn Java Programming
Chapter To Learn Java Programming
Chapter 3
Digital Logic Structures
Transistors Logic gates & Boolean logic Combinational logic Storage Elements Memory
CMOS Transistors
CMOS
= Complementary Metal-Oxide Semiconductor Standard type for digital applications Two versions: P-type (positive) and N-type (negative) P and N-type transistors operate in inverse modes
P
G
N
G
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Inverter Gate
2.9 v
P
in
out
In Out 0 1 1 0
When the input is on (in = high voltage), the P-type transistor is open and the Ntype is closed, so the output is off (out = low voltage).
Vice-versa: when the Input is off (in = low voltage), the output is connected to the high voltage.
N
0v
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NOR Gate
2.9 v A
P
C
N N
0v 0v
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A 0 0 1 1
B 0 1 0 1
C 1 0 0 0
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OR Gate
= a NOR gate followed by an inverter A B
A 0 0 1 1
B 0 1 0 1
C 1 0 0 0
D 0 1 1 1
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B
C
A 0 0 1 1
B 0 1 0 1
C 1 1 1 0
D 0 0 0 1
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De Morgans Law
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Example
a 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1
b 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1
c 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1
d 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
f 0 0 1 1 0 0 1 1 0 1 0 1 0 1 1 1
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Decoder
A B
i=0
1, iff A,B is 00
i=1
1, iff A,B is 01
i=2
1, iff A,B is 10
i=3
1, iff A,B is 11
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Multiplexer (MUX)
A B C D S0 S1 In general, a MUX has
2n data inputs n select (or control) lines and 1 output.
A 4-to-1 MUX: Out takes the value of A,B, C or D depending on the value of S (00, 01, 10, 11)
Out
S[1:0]
Out
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Adder
Half
Adder
ai 0 0 1 1
bi 0 1 0 1
ci+1 0 0 0 1
si 0 1 1 0
Adder
performs the addition in column i 3 inputs: ai, bi and ci 2 outputs: si and ci+1 ci is the carry in from bit position i-1 ci+1 is the carry out to bit position i+1
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si ai bi ci ci 1 ai .bi ci .(ai bi )
where
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The output a of the R-S latch can Conversely, the output a can be be set to 1 by momentarily setting set to 0 by keeping S at 1 and S to 0 while keeping R at 1. momentarily setting R to 0. When S is set back to 1 the output When R is set back to 1, the a stays at 1. output a stays at 0. The flip-flop (R-S latch) is a bi-stable element
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The gated D latch is an extension of the R-S latch Two inputs: data (D) and write enable (WE) When the WE (write enable) is set to 1, the output of the latch is set to the value of D. The output is held until WE is asserted (set to 1) again.
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Registers
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Memory - 1
A large number of addressable fixed size locations
Address
Space
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Memory - 2
Addressability
Computers are either byte or word addressable - i.e. each memory location holds either 8 bits (1 byte), or a full standard word for that computer (16 bits for the LC-3, more typically 32 bits, though now many machines use 64 bit words). Normally, a whole word is written and read at a time:
If the computer is word addressable, this is simply a single address location. If the computer is byte addressable, and uses a multi-byte word, then the word address is conventionally either that of its most significant byte (big endian machines) or of its least significant byte (little endian machines).
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Building a Memory
A[1:0] D
Each Each
bit
location
WE
n locations means log2n address bits (here 2 bits => 4 locations) decoder circuit translates address into 1 of n locations
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Memory Example
A 22 by 3 bits memory:
two address lines: A[1:0] three data lines: D[2:0] one control line: WE
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Copyright 2003 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside
CS
2K x 4 bits
CS
2K x 4 bits
A12-A11
d e c o d er
when set, it enables the addressing, reading and writing of that chip.
CS
CS
2K x 4 bits
2K x 4 bits
CS
CS
2K x 4 bits
2K x 4 bits
CS
CS
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what are the address lines if the memory is word addressed? or byte addressed? A? - A?
8K x 1B
A? - A?
d e c o d er
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concept of state
the state of a system is a snapshot of all relevant elements at a moment in time. a given system will often have only a finite number of possible states. e.g. the game of tic-tac-toe has only a certain number of possible dispositions of Xs and Os on the 3x3 grid. A given game of tic-tac-toe will progress through a subset of these possible states (until someone wins) - i.e. it traverses a specific path through state space, one move at a time. For many systems, we can define the rule which determine under what conditions a system can move from one state to another.
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output
Storage Element
The output is a function of the current input and the previous state It is computed by the combinational logic circuit The state is stored in the storage element The new state is also a function of the previous state and the current input This can work only if we make transitions from one state to another at well-defined times - this is why they are called sequential circuits.
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A finite number of states A finite number of external inputs A finite number of external outputs An explicit specification of all allowed state transitions An explicit specification of the rules for each external output value
In
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1
01
grp 1 on
DETOUR
0 0,1
all on 11
1
10
grp 1,2 on
Three groups of lights to be lit in a sequence: group 1 on, groups 1 & 2 on, all groups on, all off. The lights are on only if the main switch is on. Four states: so we need two bits to identify each state.
1
out1 out2 out3 2 d[1:0] Two bit Storage
switch
S
2
clock
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is group 1 on?
out1 (d0.d1 d0.d1 d0.d1).S out2 (d0.d1 d0.d1).S out3 (d0.d1).S
the two bits of d[1:0] are updated at every clock cycle we have to make sure that the new state does not propagate to the combinational circuit input until the next clock cycle.
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Copyright 2003 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside
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Copyright 2003 The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside