Resource Allocation
Resource Allocation
Resource Allocation
Allocation of physical resources to one or multiple projects. At any given time, the firm may have fixed level of various resources like - labor-hours of various types of professionals - machine hours of various types of machinery - hours of computing time - specialized locations The project schedule should be adjusted to smooth the use of the resources
To speed up, or expedite, a project Of course, the resources to do this must be available Crunching a project changes the schedule for all activities This will have an impact on schedules for all the subcontractors Crunching a project often introduces unanticipated problems
Negative slope: as the time required for a project or task is decreased, the cost is increased.
Crashing example
D [10,8] 10
5 6
Step 1
Path ADG AEH BH Normal 21 37 35 Crashing A by 2 day 19 35 35
CFH
25
25
Step 2
Path ADG AEH BH Normal Crashing A Crashing E, B by 2 day by 3 days 21 19 19 37 35 35 35 32 32
CFH
25
25
25
Step 3
Path Normal Crashing
Crashing A by 2 day E, B by 3 days Crashing H by 2 days
ADG
21
19
19
19
AEH
BH CFH
37
35 25
35
35 25
32
32 25
30
30 23
Crashing Table
Question
3
A [9,6] 210
G [5,3] 180
H [2,1] 300
Solution
Question 1:
Events Normal Crash
Activity 1-2
2-3 2-4 2-5 3-4 4-5 5-6
Time (days) 3
6 9 7 8 5 3
Time (days) 2
4 5 5 4 3 2
Question 2:
Normal Activity Time (days) 8 4 2 10 5 3 Cost (Rs) 100 150 50 100 100 80 Time (days) 6 2 1 5 1 1 Crash Cost (Rs) 200 350 90 400 200 100 Slope
50 100 40 60 25 10
Fast tracking means that the activities that are normally done in sequence are instead performed partially in parallel. In other words, Fast tracking is applied by re-scheduling various activities within the project to be worked on simultaneously instead of waiting for each piece to be completed separately. Fast-tracking always involves risk that could lead to increased cost and some rework later. A good rule of thumb is that sequential activities can sometimes be fast-tracked by up to 33%. In other words, if you're fast-tracking, you can start the second of two sequential activities when the first activity is 66% complete.
As discussed, CPM/PERT ignore resource utilization and availability Critical resources cant be renewed or inventoried. Schedules need to be evaluated in terms of both time and resources (scarce ones) Time Limited vs. Resource Limited
Resource Loading
Resource loading describes the amount of resources an existing schedule requires Gives an understanding of the demands a project will make of a firms resources
Resource A
Resource B
Resource Leveling
Approach to even out the peaks and valleys of resource requirements so that a fixed amount of resources can be employed over time. Less hands-on management is required May be able to use just-in-time inventory Improves morale Fewer personnel problems
Resource Leveling
Continued
When an activity has slack, we can move that activity to shift its resource usage May also be possible to alter the sequence of activities to levelize resources Small projects can be levelized by hand Software can levelize resources for larger projects Large projects with multiple resources are very complex to levelize
a project activity network diagram and mention the duration of the activities Calculate EOT( earliest occurrence time) for all the events. This helps in calculation of float/ slack of activities Develop a time-phased resource loading diagram Identify any resource conflicts and begin to smooth the loading table using slacks
Q: Reduce the peak manpower requirement and smoothen the period to period resource requirement.
Solution
Question:
Six crane operators have been recruited for the job. How would you manage the job so as to complete it at the earliest?
Optimization Approach
Heuristic Methods
The only feasible way on large projects While not optimal, the schedules are very good Take the CPM/PERT schedule as a baseline They sequentially step through the schedule trying to move resource requirements around to levelize them Resources are moved around based on one or more priority rules
As soon as possible As late as possible Shortest task first Most resources first Minimum slack first Most critical followers Most successors Arbitrary
Heuristic Methods
Continued
These are just the common ones There are many more The heuristic can either start at the beginning and work forwards Or it can start at the end and work backwards
Optimization Methods
Finds the one best solution Uses either linear programming or enumeration Not all projects can be optimized Approaches only work with small to medium projects
Scheduling and resource allocation problems increase with more than one project The greater the number of projects, the greater the problems One way is to consider each project as part of a much larger project However, different projects have different goals so combining may not make sense Must also tell us if there are resources to tackle new projects we are considering
2.
3.
Schedule Slippage
The time past a projects due date when the project is completed Slippage may cause penalties Different projects will have different penalties Expediting one project can cause others to slip Taking on a new project can cause existing projects to slip
Resource Utilization
The percentage of a resource that is actually used We want a schedule that smoothes out the dips and peaks of resource utilization This is especially true of labor, where hiring and firing is expensive
In-Process Inventory
This is the amount of work waiting to be processed because there is a shortage of some resource Similar to WIP in manufacturing The cost here is holding cost
Heuristic Techniques
Multi-projects are too complex for optimization approaches Many of the heuristics are extensions of the ones used for one project