This document discusses client/server computing and distributed processing. It describes how client/server applications split processing between client machines and centralized servers to optimize resource usage. It also covers different types of client/server architectures like three-tier systems. The document then discusses clusters, which group interconnected computers to function as a single system and provide benefits like scalability and high availability. It analyzes issues in designing cluster operating systems and architectures from platforms like Windows, Sun, and Linux clusters.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
100%(2)100% found this document useful (2 votes)
167 views49 pages
Operting System Book
This document discusses client/server computing and distributed processing. It describes how client/server applications split processing between client machines and centralized servers to optimize resource usage. It also covers different types of client/server architectures like three-tier systems. The document then discusses clusters, which group interconnected computers to function as a single system and provide benefits like scalability and high availability. It analyzes issues in designing cluster operating systems and architectures from platforms like Windows, Sun, and Linux clusters.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 49
Distributed Processing,
Client/Server, and Clusters
Chapter 13 Client/Server Computing • Client machines are generally single-user PCs or workstations that provide a highly user- friendly interface to the end user • Each server provides a set of shared user services to the clients • The server enables many clients to share access to the same database and enables the use of a high-performance computer system to manage the database Client/Server Applications • Basic software is an operating system running on the hardware platform • Platforms and the operating systems of client and server may differ • These lower-level differences are irrelevant as long as a client and server share the same communications protocols and support the same applications Client/Server Applications • Actual functions performed by the application can be split up between client and server • Optimize platform and network resources • Optimize the ability of users to perform various tasks • Optimize the ability to cooperate with one another using shared resources Database Applications • The server is a database server • Interaction between client and server is in the form of transactions – the client makes a database request and receives a database response • Server is responsible for maintaining the database Classes of Client/Server Applications • Host-based processing – not true client/server computing – traditional mainframe environment Classes of Client/Server Applications • Server-based processing – server does all the processing – user workstation provides a graphical user interface Classes of Client/Server Applications • Client-based processing – all application processing done at the client – data validation routines and other database logic function are done at the server Classes of Client/Server Applications • Cooperative processing – application processing is performed in an optimized fashion – complex to set up and maintain Three-Tier Client/Server Architecture • Application software distributed among three types of machines – User machine • thin client – Middle-tier server • Gateway • Convert protocols • Merge/integrate results from different data sources – Backend server File Cache Consistency • File caches hold recently accessed file records • Caches are consistent when they contain exact copies for remote data • File-locking prevents simultaneous access to a file Middleware • Set of tools that provide a uniform means and style of access to system resources across all platforms • Enable programmers to build applications that look and feel the same • Enable programmers to use the same method to access data Distributed Message Passing • Message passed used to communicate among processes • Send and receive messages as used in a single system OR • Remote procedure calls Basic Message-Passing Primitives Reliability Versus Unreliability • Reliable message-passing guarantees delivery if possible – Not necessary to let the sending process know that the message was delivered • Send the message out into the communication network without reporting success or failure – Reduces complexity and overhead Blocking Versus Nonblocking • Nonblocking – Process is not suspended as a result of issuing a Send or Receive – Efficient and flexible – Difficult to debug • Blocking – Send does not return control to the sending process until the message has been transmitted – OR does not return control until an acknowledgment is received – Receive does not return until a message has been placed in the allocated buffer Remote Procedure Calls • Allow programs on different machines to interact using simple procedure call/return semantics • Widely accepted • Standardized – Client and server modules can be moved among computers and operating systems easily Client/Server Binding • Binding specifies the relationship between remote procedure and calling program • Nonpersistent binding – logical connection established during remote procedure call • Persistent binding – connection is sustained after the procedure returns Synchronous versus Asynchronous • Synchronous RPC – Behaves must like a subroutine call • Asynchronous RPC – Does not block the caller – Enable a client to invoke a server repeatedly so that it has a number of requests in the pipeline at one time Object-Oriented Mechanisms Clusters • Alternative to symmetric multiprocessing (SMP) • Group of interconnected, whole computers working together as a unified computing resource – illusion is one machine – system can run on its own Benefits of Clusters • Absolute scalability – Can have dozens of machines each of which is a multiprocessor • Incremental scalability – Add new systems in small increments • High availability – Failure of one node does not mean loss of service • Superior price/performance – Cluster can be equal or greater computing power than a single large machine at a much lower cost Clusters • Separate server – Each computer is a separate server – No shared disks – Need management or scheduling software – Data must be constantly copied among systems so each is current Clusters • Shared nothing – Reduces communication overhead – Several servers connected to common disks – Disks partitioned into volumes – Each volume owned by a computer – If computer fails another computer gets ownership of the volume Clusters • Shared disk – Multiple computers share the same disks at the same time – Each computer has access to all of the volumes on all of the disks Operating System Design Issues • Failure management – Highly available cluster offers a high probability that al resources will be in service • No guarantee about the state of partially executed transactions if failure occurs – Fault-tolerant cluster ensures that all resources are always available Operating System Design Issues • Load balancing – When new computer added to the cluster, the load-balancing facility should automatically include this computer in scheduling applications • Parallelizing Computation – Parallelizing compiler – Parallelized application – Parametric computing Cluster Computer Architecture • Cluster middleware services and functions – Single entry point – Single file hierarchy – Single control point – Single virtual networking – Single memory space – Single job-management system Cluster Computer Architecture • Cluster middleware services and functions – Single user interface – Single I/O space – Single process space – Checkpointing – Process migration Clusters Compared to SMP • SMP is easier to manage and configure • SMP takes up less space and draws less power • Clusters are better for incremental and absolute scalability • Clusters are superior in terms of availability Windows 2000 Cluster Service • Cluster Service – Collection of software on each node that manages all cluster-specific activity • Resource – Item managed by the cluster service • Online – Online at node when it is providing service on that specific node • Group – Collection of resources managed as a single unit Sun Cluster • Major components – Object and communication support – Process management – Networking – Global distributed file system Beowulf and Linux Clusters • Key features – Mass market commodity components – Dedicated processors (rather than scavenging cycles from idle workstations) – A dedicated, private network (LAN or WAN or internetted combination) – No custom components – Easy replication from multiple vendors Beowulf and Linux Clusters • Key features – Scalable I/O – A freely available software base – Using freely available distribution computing tools with minimal changes – Returning the design and improvements to the community