ET Introduction
ET Introduction
ET Introduction
The course
We will touch a variety of areas and fields in educational technology and each of them will be discussed in as much detail as we would like. The purpose of this course is to introduce you to the basic concepts, issues, ideas, and topics in Ed tech. If you are interested in a particular area, you can further explore and generate a project that examine the area in more depth and make suggestions/recommendations.
1977 1994 2008 Systematization The full circle The most recent of education technology Audiovisual commun Educational technol Educational technol Instructional tech Educational technol ications is the ogy is a field ogy is a complex, nology is the theory ogy is the study and branch of involved in integrated process, and practice of ethical practice of educational theory facilitating of human involving people, design, facilitating learning and practice learning through procedures, ideas, development, and improving concerned with the the systematic devices and utilization, manage performance by design and use of identification, organization, for ment and evaluation creating, using and messages which development, analyzing problems of processes and managing and resources for appropriate technol control the learning organization and devising, implementi learning (Seels ogical processes and process. (Ely, 1963, utilization of full range of ng, evaluating and and Richey, 1994, resources. (ACET, pp. 18-19). learning resources managing solutions to p.1) 2008, p.1) and through the those problems, management of involved in all these aspects of human processes (Ely, learning (ACET, 1972, p.36) 1977, p.1)
In 1963 when the term was first defined, educational technology was referred to as audiovisual (AV) communications. The field was presented as a branch of educational theory, a practice that emphasized designing communications for learning, but in reality it related heavily on the hardware and media components on technology. This definition placed the educator in control of the learning process. It included strong nuances of the objectivists paradigm that saw learners as receivers of knowledge.
By 1972, educational technology was given prominence as a field by itself with a broad range of learning resources, individualized learning including components of the systems approach. The association of people with technology augmented the field beyond its AV roots.
The 1977 definition saw the field being transformed into a profession. By this time it clearly moved away beyond audio visuals. It was associated with learning resources, management functions and ideas related to development. This same definition under scored the differences between resources by utilization and resources by design. This led to a debate and educational technology ended up being viewed as instructional technology. As a consequence, the 1994 definition renamed educational technology as instructional technology. This culminated further divisions and subsequent definitions reverted back to changing the name to educational technology.
The 2008 definition, which is the most recent one, emphasize on elements such as ethical practice, process, resources, design, and management in a significant way. The definition includes elements of constructivist and situated learning interpretations.
In comparison to the first definition, today scholars see educational technology as a larger field that extends beyond instruction or audio visuals. The field saw several technological interventions and movements that guided and shaped its current state.
Creating. Creation refers to the research, theory, and practice involved in the generation of learning environments in many different settings, formal
and nonformal. Creating can include a variety of activities, depending on the design approach that is used. Design approaches can evolve from different developer mindsets: aesthetic, scientific, engineering, psychological, procedural, or systemic, each of which can be employed to produce the necessary materials and conditions for effective learning. A systems approach, for example, might entail procedures for analyzing an instructional problem, designing and developing a solution, evaluating and revising decisions made at each step, and then implementing a solution. Assessing results and taking corrective action along the way is referred to as formative evaluation, while assessing the impact of the project at the end is referred to as summative evaluation. Different sorts of evaluative questions are asked at different stages. At the front-end analysis stage: is there a performance problem and does it entail instructional needs? In learner analysis: what are the characteristics of the learners? In task analysis: what capabilities must the learners master? At the design stage: What are the learning objectives? Is the blueprint aligned with those objectives? Do instructional materials instantiate the principles of message design? At the development stage: does the prototype actually guide learners toward the objectives? At the implementation stage: is the new solution being used and used properly? What is its impact on the original problem?
utilization.
Managing. One of the earliest responsibilities of professionals in the field of educational technology has been management; in the early years this took the form of directing the operations of audiovisual centers. As media
production and instructional development processes became more complicated and larger-scale, they had to master project management skills as well. As distance education programs based on information and communications technologies (ICT) developed, educational technologists found themselves involved in delivery system management. In all of these managerial functions, there are sub-functions of personnel management and information management, referring to the issues of organizing the work of people and planning and controlling the storage and processing of information in the course of managing projects or organizations. Prudent management also requires program evaluation. In the systems approach, this entails quality control measures to monitor results and quality assurance measures to enable continuous improvement of the management processes. People who carry out management functions may be seen as exercising leadership, combining management expertise with support of ethical practice in all phases of educational technology practice.
Processes. A process can be defined as a series of activities directed toward a specified result. Educational technologists often employ specialized processes to design, develop, and produce learning resources, subsumed into a larger process of instructional development. From the 1960s through the 1990s a central concern of the field was the pursuit of a systems approach to instructional development. To many, the systems approach was and is central to the identity of the field. In the context of the definition, processes also include those of using and managing resources as well as those of creating them.
identity of the field. The pool of resources has expanded with technological innovations and the development of an understanding regarding how these technological tools might help guide learners. Resources are people, tools, technologies, and materials designed to help learners. Resources can include hightech ICT systems, community resources such as libraries, zoos, museums, and people with special knowledge or expertise. They include digital media, such as CD-ROMs, Web sites and WebQuests, and electronic performance support systems (EPSS). And they include analog media, such as books and other print materials, video recordings, and other traditional audiovisual materials. Teachers discover new tools and create new resources; learners can collect and locate their own resources; and educational technology specialists add to the growing list of possible resources as well.
The field of educational technology is the sphere of activity in which people interact with other people (e.g., teachers with students or designers with clients) data (e.g., test results or software application programs), and things (e.g., chalkboards or notebook computers) in pursuit of improved learning. In addition to these tangible elements there are two other ingredients necessary to comprise a field.
The criterion of practical application is even more obviously observable in educational technology. Analyses are turned into blueprints, which are converted into prototypes, which are tested and made into finished productsvideos, small-group simulations, computer games, and the like. These materials are used in real classrooms, and may be mass-produced for wide distribution. Practical application is undoubtedly a ubiquitous feature of educational technology.
Educational technology (also called learning technology) is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources."[1] The term educational technology is often associated with, and encompasses, instructional theory and learning theory. While instructional technology covers the processes and systems of learning and instruction, educational technology includes other systems used in the process of developing human capability. Educational Technology includes, but is not limited to, software, hardware, as well as Internet applications and activities.
Educational technology is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning. Educational Technology relies on a broad definition of the word "technology". Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential.
Learning resources
Message: information to be transmitted by the other components; takes the form of ideas, facts, meanings, data (e.g. any subject matter). People: e.g. teacher, student, speaker. Material: traditionally called media/software (e.g. pictures, books) Device: traditionally called hardware (e.g. radio, television computer etc.). Technique: routine procedures for using materials, devices, settings, and people to transmit message (e.g. field trip, lectures, demonstration etc.). Setting: the environment in which the messages are received (e.g. physical and environmental).
Educational Technology
Educational technology operates within the total field of education. In its relationship to other professions also involved in the field it advocates a coequal & collaborative relationship among these professions.
Domain Definition
design refers to the process of specifying conditions for learning development refers to the process of translating the design specifications into physical form utilization refers to the use of processes and resources for learning
Major Journals
British Journal of Educational Technology. Learning and Leading with Technology (ISTE) Innovations in Education and Training International. Educational Technology Educational Technology Research & Development (AECT) Journal of Research on Technology in Education (ISTE) TechTrends (AECT)