Systems Causal Loops
Systems Causal Loops
Systems Causal Loops
Todd Little
LEARNING ORGANIZATIONS
THE FIVE DISCIPLINES
Personal Mastery
Shared Vision
Systems Thinking
Mental Models
Team Learning
MECHANISTIC VIEW
Universe is a machine Analytic method leads to reductionism Very effective when change is slow CAUSE EFFECT
Management intervention for Cause-Effect
Mitigate the Effect (Fire-Fight) Eliminate the Cause (Better not happen again) Run Away (and hide)
MECHANISTIC EXTRAPOLATION
700 600 500
Revenue
400 300 200 100 0 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003
SYSTEMS VIEW
Focusing on principle of organization, particularly interdependent relationships Dealing with detail complexity and dynamic complexity
WHAT IS A SYSTEM?
A collection of people and/or parts which interact with each other to function as a whole
SYSTEM INTEGRITY
Dividing a cow in half does not give you two smaller cows
ASPECTS OF STRUCTURE
Fire-fighting
Crises
Tasks
Events
Anticipating
Trends
Patterns
Designing
Unwritten Rules Reward Systems
Structure
Events
React!
Present
Patterns
Adapt!
What's the fastest way to react? What trends seem to be recurring? What structures are in place causing these patterns?
REINFORCING LOOP
Structure
Employee Performance
S S
Perf. Level
BALANCING LOOP
Structure
Desired Inventory
S
Discrepancy
O
100 ++
Actual Inventory
Actual Inventory
S
Desired Inventory
Inventory Adjustment
100 100 - -
Time
SYSTEMS ARCHETYPES
A class of tools that capture the "common stories in systems thinking
Powerful tools for diagnosing problems and identifying high leverage interventions that creates fundamental change
SYSTEMS ARCHETYPES
Drifting Goals
Escalation
Problem Symptom
Delay
S
O S
Drifting Goals
O
Goal
Goal
Gap
Time
S
Actual
S
Corrective Action
Delay
Temp
Temperature Gap
Time
S O
Hop Out
Drifting Goals
Drifting performance figures are indicators that the Drifting Goals archetype is at work and that real corrective actions are not being taken. Understand how goals are set
Success of B A
Time
Resources to B
Time
Redo
Success of reuse
Time Reuse
Amount of reuse
Time
Limits to Success
Structure
S
Energy Level
O
Employee Performance
S S
Perf. Level
Positive Reinforcement
Diminishing Returns
Hours Worked
S
Time
Market Size
S S
Legal Disclaimer
The following is fiction. Any resemblance to any leading oil & gas software development company is purely coincidental.
New Sales
1980
1985
1990
1995
2000
2005
2010
Total Customers
1980
1985
1990
1995
2000
2005
2010
Revenue
1980
1985
1990
1995
2000
2005
2010
Ex-Customers
1980
1985
1990
1995
2000
2005
2010
1980
1985
1990
1995
2000
2005
2010
As Activity
S
Resource Limit
S
Total Activity
S S
Time
B
S
Bs Activity
S
Time
Tragedy of Integration
Fixed Budget
S
Investment in features
S
Investment in Integration
DELAY
Investment in Integration
S
Time
B
O
Time
Fixed Budget
Investment in features
Software Integration
S O
Level of Integration
Software Integration
Interest in Integration S Investment in Integration O
Limits to Growth
Success to the Successful
O
Investment in features