2.micro Controller 8086 Instruction Set

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Instruction set of 8086 Microprocessor

By

Gayathri Devi K.G.

Software
The sequence of commands used to tell a microcomputer what to do is called a program Each command in a program is called an instruction 8086 understands and performs operations for 117 basic instructions A program written in machine language is referred to as machine code In 8088 assembly language, each of the operations is described by alphanumeric symbols instead of 0-1s.

ADD AX, BX
(Opcode) (Destination operand) (Source operand )

Instructions
LABEL: INSTRUCTION
Address identifier

; COMMENT
Does not generate any machine code

Ex.

START: MOV AX, BX

; copy BX into AX

There is a one-to-one relationship between assembly and machine language instructions A compiled machine code implementation of a program written in a high-level language results in inefficient code

Converting Assembly Language Instructions to Machine Code


An instruction can be coded with 1 to 6 bytes Byte 1 contains three kinds of information
Opcode field (6 bits) specifies the operation (add, subtract, move) Register Direction Bit (D bit) Tells the register operand in REG field in byte 2 is source or destination operand 1: destination 0: source - Data Size Bit (W bit) Specifies whether the operation will be performed on 8-bit or 16-bit data 0: 8 bits 1: 16 bits

Byte 2 has three fields


Mode field (MOD) Register field (REG) used to identify the register for the first operand Register/memory field (R/M field)

Data Transfer Instructions - MOV


Mnemonic MOV Meaning Move Format Mov D,S Operation (S) (D) Flags affected None

Destination
Memory Accumulator Register Register Memory Register Memory

Source
Accumulator Memory Register Memory Register Immediate Immediate

NO MOV
Memory Immediate Segment Register Memory Segment Register Segment Register

Seg reg
Seg reg Reg 16 Memory

Reg 16
Mem 16 Seg reg Seg reg

EX:

MOV AL, BL

Data Transfer Instructions - XCHG


Mnemonic XCHG Meaning Exchange Format XCHG D,S Operation (S) (D) Flags affected None

Destination

Source

Accumulator Reg 16 Memory Register Register Register Register Memory

Example: XCHG [1234h], BX

NO XCHG

MEMs SEG REGs


7

Data Transfer Instructions LEA, LDS, LES


Mnemo nic LEA Meaning Load Effective Address Load Register And DS Format LEA Reg16,EA Operation EA (Reg16) Flags affected None

LDS

LDS Reg16,MEM32

(MEM32) (Reg16) (Mem32+2) (DS)

None

LES

Load Register and ES

LES Reg16,MEM32

(MEM32) (Reg16)
(Mem32+2) (DS)

None

LEA SI DATA (or) MOV SI Offset DATA


8

The XLAT Instruction


Mnemonic XLAT Meaning Translate Format XLAT Operation ((AL)+(BX)+(DS)0) (AL) Flags None

Example: Assume (DS) = 0300H, (BX)=0100H, and (AL)=0DH XLAT replaces contents of AL by contents of memory location with PA=(DS)0 +(BX) +(AL) = 03000H + 0100H + 0DH = 0310DH Thus (0310DH) (AL)
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Arithmetic Instructions: ADD, ADC, INC, AAA, DAA


Mnemonic
ADD

Meaning
Addition

Format
ADD D,S

Operation
(S)+(D) (D) carry (CF) (S)+(D)+(CF) carry (D)+1 (D) (CF) (D)

Flags affected
ALL

ADC

Add with carry Increment by one


ASCII adjust after addition

ADC D,S

ALL

INC

INC D

ALL Except CF
AF,CF

AAA

AAA

Converts AL to unpacked decimal digits. (Refer text) Adjust AL for decimal Packed BCD

DAA

Decimal adjust after addition

DAA

ALL

10

Examples:
Ex.1 ADD AX,2 ADC AX,2

Ex.2 INC BX INC WORD PTR [BX] Ex.3 ASCII CODE 0-9 = 30-39h MOV AX,38H ADD AL,39H AAA ADD AX,3030H ; (ASCII code for number 8) ; (ASCII code for number 9) AL=71h ; used for addition AH=01, AL=07 ; answer to ASCII 0107 AX=3137
73 + 29 -------9C +6 --------A2 +60 ----------102

Ex.4 AL contains 73 (packed BCD) BL contains 29 (packed BCD) ADD AL, BL DAA

11

Arithmetic Instructions SUB, SBB, DEC, AAS, DAS, NEG


Mnemonic Meaning Format Operation Flags affected

SUB
SBB

Subtract
Subtract with borrow Decrement by one Negate Decimal adjust after subtraction ASCII adjust after subtraction

SUB D,S
SBB D,S

(D) - (S) Borrow


(D) - (S) - (CF)

(D) (CF)
(D)

All
All

DEC NEG DAS

DEC D NEG D DAS

(D) - 1

(D)

All but CF All

Convert the result in AL to packed decimal format (AL) difference (AH) dec by 1 if borrow

All

AAS

AAS

CY,AC

12

Examples: DAS
MOV BL, 46H MOV AL, 75H SUB AL,BL DAS

; AL=2FH ; adjust as AL=29H

MOV BL, 61H MOV AL, 38H SUB AL,BL DAS

; AL=D7H ; adjust as AL=77H


13

Multiplication and Division


Multiplication (MUL or IMUL) Byte*Byte Word*Word Dword*Dword Multiplicand AL AX EAX Operand (Multiplier) Register or memory Register or memory Register or memory Result AX DX :AX EAX :EDX

Division (DIV or IDIV) Word/Byte

Dividend

Operand (Divisor) Register or Memory

Quotient: Remainder

AX

AL : AH

Dword/Word

DX:AX

Register or Memory

AX : DX

Qword/Dword

EDX: EAX

Register or Memory

EAX : EDX 14

Multiplication and Division

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Multiplication and Division Examples

Ex1: Assume that each instruction starts from these values: AL = 85H, BL = 35H, AH = 0H 1. MUL BL AL . BL = 85H * 35H = 1B89H AX = 1B89H 2. IMUL BL AL . BL = 2S AL * BL = 2S (85H) * 35H = 7BH * 35H = 1977H 2s comp E689H AX. AH 0085 H 3. DIV BL AX = = 02 (85-02*35=1B) 1B 35 H BL AH AL AX 0085 H 4. IDIV BL = = 1B 02 BL 35 H AL

02

16

Ex2:

AL = F3H, BL = 91H, AH = 00H


1. MUL BL AL * BL = F3H * 91H = 89A3H AX = 89A3H 2. IMUL BL AL * BL = 2S AL * 2S BL = 2S (F3H) * 2S(91H) = 0DH * 6FH = 05A3H AX.

00 F 3H 00 F 3H AX 3.IDIV BL = = = 2 (00F3 2*6F=15H) 6 FH 2 ' S ( 91 H ) BL


AH AL

15 R

02 Q

POS NEG 2s(02) = FEH NEG

AH
15

AL
FE

00 F 3H AX 4. DIV BL = = 01(F3-1*91=62) 91 H BL

AH 62 R

AL 01 Q

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Ex3: AX= F000H, BX= 9015H, DX= 0000H


1. MUL BX = F000H * 9015H =

DX 8713

AX B000
DX AX

2. IMUL BX = 2S(F000H) * 2S(9015H) = 1000 * 6FEB =

06FE

B000

F 000 H 3. DIV BL = = B6DH More than FFH Divide Error. 15 H

2' S ( F 000 H ) 1000 H 4. IDIV BL = = C3H > 7F Divide Error. 15 H 15 H

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Ex4:

AX= 1250H, BL= 90H

AX 1250 H 1250 H POS POS 1250 H 1. IDIV BL = = = = = BL NEG 2' sNEG 2' s(90 H ) 70 H 90 H
= 29H (Q) (1250 29 * 70) = 60H (REM) 29H ( POS) 2S (29H) = D7H

R 60H

Q D7H

1250 H AX 2. DIV BL = = 20H1250-20*90 =50H 90 H BL

R 50H AH

Q 20H AL

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Logical Instructions
Mnemonic AND OR Meaning Logical AND Logical Inclusive OR Logical Exclusive OR Format AND D,S OR D,S Operation (S) (D) (D) (S)+(D) (D) (S) + (D)(D) _ (D) (D) Flags Affected OF, SF, ZF, PF, CF AF undefined OF, SF, ZF, PF, CF AF undefined OF, SF, ZF, PF, CF AF undefined None

XOR

XOR D,S

NOT

LOGICAL NOT

NOT D

Destination Register Register Memory Register Memory Accumulator

Source Register Memory Register Immediate Immediate Immediate Destination

Register Memory

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LOGICAL Instructions AND

Uses any addressing mode except memory-to-memory and segment registers Especially used in clearing certain bits (masking) xxxx xxxx AND 0000 1111 = 0000 xxxx (clear the first four bits) Examples: AND BL, 0FH AND AL, [345H] OR Used in setting certain bits xxxx xxxx OR 0000 1111 = xxxx 1111 (Set the lower four bits)
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XOR
Used in Inverting bits xxxx xxxx XOR 0000 1111 = xxxxxxxx

-Example: Clear bits 0 and 1, set bits 6 and 7, invert bit 5 of register CL: AND CL, OFCH ; OR CL, 0C0H ; XOR CL, 020H ; 1111 1100B 1100 0000B 0010 0000B

22

Shift and Rotate Instructions


SHL/SAL: shift logical left/shift arithmetic left SHR: shift logical right SAR: shift arithmetic right ROL: rotate left(without carry) ROR: rotate right(without carry) RCL: rotate left through carry RCR: rotate right through carry

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Logical vs Arithmetic Shifts


A logical shift fills the newly created bit position with zero:
0
CF

An arithmetic shift fills the newly created bit position with a copy of the numbers sign bit:

CF
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Shift Instructions
Mnemo -nic
SAL/ SHL

Meaning

Format

Operation
Shift the (D) left by the number of bit positions equal to count and fill the vacated bits positions on the right with zeros

Flags Affected
CF,PF,SF,ZF AF undefined OF undefined if count 1

Shift SAL/SHL D, Count arithmetic Left/shift Logical left

SHR

Shift logical right

SHR D, Count

Shift the (D) right by the number of bit positions equal to count and fill the vacated bits positions on the left with zeros
Shift the (D) right by the number of bit positions equal to count and fill the vacated bits positions on the left with the original most significant bit

CF,PF,SF,ZF AF undefined OF undefined if count 1

SAR

Shift arithmetic right

SAR D, Count

CF,PF,SF,ZF AF undefined OF undefined if count 1


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Allowed operands
Destination Register Register Memory Memory Count 1 CL 1 CL

26

27

SHL Instruction
The SHL (shift left) instruction performs a logical left shift on the destination operand, filling the lowest bit with 0.
0
CF

Operand types: SHL reg,imm8 SHL mem,imm8 SHL reg,CL SHL mem,CL

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Fast Multiplication
Shifting left 1 bit multiplies a number by 2
mov dl,5
shl dl,1
Before: After:

00000101 00001010

=5 = 10

Shifting left n bits multiplies the operand by


2n For example, 5 * 22 = 20 mov dl,5 shl dl,2

; DL = 20
29

Ex. ; Multiply AX by 10

SHL AX, 1 MOV BX, AX MOV CL,2 SHL AX,CL ADD AX, BX

30

SHR Instruction
The SHR (shift right) instruction performs a logical right shift on the destination operand. The highest bit position is filled with a zero.
0
CF

Shifting right n bits divides the operand by 2n


MOV DL,80 SHR DL,1 SHR DL,2 ; DL = 40 ; DL = 10
31

SAR Instruction
SAR (shift arithmetic right) performs a right arithmetic shift on the destination operand.

CF

An arithmetic shift preserves the number's sign.


MOV DL,-80 SAR DL,1 SAR DL,2 ; DL = -40 ; DL = -10
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Rotate Instructions
Mnem -onic ROL Meaning Rotate Left Format ROL D,Count Operation Flags Affected Rotate the (D) left by the CF number of bit positions equal OF undefined to Count. Each bit shifted out if count 1 from the left most bit goes back into the rightmost bit position. CF OF undefined if count 1

ROR

Rotate Right

ROR D,Count Rotate the (D) right by the number of bit positions equal to Count. Each bit shifted out from the rightmost bit goes back into the leftmost bit position. RCL D,Count Same as ROL except carry is attached to (D) for rotation.

RCL

Rotate Left through Carry Rotate right through Carry

CF OF undefined if count 1 CF OF undefined if count 1 33

RCR

RCR D,Count Same as ROR except carry is attached to (D) for rotation.

ROL Instruction
ROL (rotate) shifts each bit to the left The highest bit is copied into both the Carry flag and into the lowest bit No bits are lost

CF

MOV Al,11110000b ROL Al,1


MOV Dl,3Fh ROL Dl,4

; AL = 11100001b

; DL = F3h
34

ROR Instruction
ROR (rotate right) shifts each bit to the right The lowest bit is copied into both the Carry flag and into the highest bit No bits are lost

CF

MOV AL,11110000b ROR AL,1


MOV DL,3Fh ROR DL,4

; AL = 01111000b

; DL = F3h
35

RCL Instruction
RCL (rotate carry left) shifts each bit to the left Copies the Carry flag to the least significant bit Copies the most significant bit to the Carry flag
CF

CLC MOV BL,88H RCL BL,1 RCL BL,1

; ; ; ;

CF = 0 CF,BL = 0 10001000b CF,BL = 1 00010000b CF,BL = 0 00100001b


36

RCR Instruction
RCR (rotate carry right) shifts each bit to the right Copies the Carry flag to the most significant bit Copies the least significant bit to the Carry flag
CF

STC MOV AH,10H RCR AH,1

; CF = 1 ; CF,AH = 00010000 1 ; CF,AH = 10001000 0


37

Rotate Instructions
Destination Register Register Memory Memory Count 1 CL 1 CL

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Flag control instructions


MNEMONIC MEANING OPERATION Flags Affected

CLC STC CMC CLD

Clear Carry Flag (CF) 0 Set Carry Flag Complement Carry Flag Clear Direction Flag Set Direction Flag Clear Interrupt Flag Set Interrupt Flag (CF) 1 (CF) (CF)l (DF) 0 SI & DI will be auto incremented while string instructions are executed. (DF) 1 SI & DI will be auto decremented while string instructions are executed. (IF) 0 (IF) 1

CF CF CF

DF

STD

DF IF IF
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CLI STI

Compare Instruction, CMP


Mnemo Meaning nic CMP Compare Format CMP D,S Operation Flags Affected

(D) (S) is used in CF, AF, OF,


setting or resetting the PF, SF, ZF flags

Allowed Operands (D) = (S) (D) > (S) ; ZF=0 ; ZF=0, CF=0
Destination Register Register Memory Register Memory Accumulator Source Register Memory Register Immediate Immediate Immediate 40

(D) < (S)

; ZF=0, CF=1

String?
An array of bytes or words located in memory Supported String Operations Copy (move, load) Search (scan) Store Compare
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String Instruction Basics


Source DS:SI, Destination ES:DI You must ensure DS and ES are correct You must ensure SI and DI are offsets into DS and ES respectively Direction Flag (0 = Up, 1 = Down) CLD - Increment addresses (left to right) STD - Decrement addresses (right to left)

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String Instructions
Instruction prefixes

Prefix

Used with

Meaning

REP

MOVS STOS

Repeat while not end of string CX 0 Repeat while not end of string and strings are equal. CX 0 and ZF = 1

REPE/REPZ

CMPS SCAS

REPNE/REP NZ

CMPS SCAS

Repeat while not end of string and strings are not equal. CX 43 0 and ZF = 0

Instructions
MnemoNic MOVS meaning format Operation Flags effect -ed

Move string DS:SI ES:DI Compare string DS:SI ES:DI

MOVSB/ ((ES)0+(DI)) ((DS)0+(SI)) none MOVSW (SI) (SI) 1 or 2 (DI) (DI) 1 or 2 CMPSB/ Set flags as per CMPSW ((DS)0+(SI)) - ((ES)0+(DI)) (SI) (SI) 1 or 2 (DI) (DI) 1 or 2 All status flags

CMPS

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MnemoNic SCAS

meaning Scan string AX ES:DI

format SCASB/ SCASW

Operation Set flags as per (AL or AX) - ((ES)0+(DI)) (DI) (DI) 1 or 2 (AL or AX) ((DS)0+(SI)) (SI) (SI) 1 or 2

LODS

Load string LODSB/ DS:SI AX LODSW

STOS

Store string STOSB/ ES:DI AX STOSW

((ES)0+(DI)) (AL or A) 1 or 2 (DI) (DI) 1 or 2

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Branch group of instructions


Branch instructions provide lot of convenience to the programmer to perform operations selectively, repetitively etc. Branch group of instructions

Conditional jumps

Unconditional jump

Iteration instructions

CALL instructions

Return instructions

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SUBROUTINE & SUBROUTINE HANDLING INSTRUCTIONS


Main program
Subroutine A First Instruction Call subroutine A Next instruction

Return Call subroutine A

Next instruction

47

A subroutine is a special segment of program that can be called for execution from any point in a program. An assembly language subroutine is also referred to as a procedure. Whenever we need the subroutine, a single instruction is inserted into the main body of the program to call subroutine. To branch a subroutine the value in the IP or CS and IP must be modified. After execution, we want to return the control to the instruction that immediately follows the one called the subroutine i.e., the original value of IP or CS and IP must be preserved. Execution of the instruction causes the contents of IP to be saved on the stack. (this time (SP) (SP) -2 ) A new 16-bit (near-proc, mem16, reg16 i.e., Intra Segment) value which is specified by the instructions operand is loaded into IP. Examples: CALL 1234H
CALL BX CALL [BX]
48

Inter Segment At starting CS and IP placed in a stack. New values are loaded in to CS and IP given by the operand. After execution original CS, IP values placed as it is. Far-proc Memptr32 These two words (32 bits) are loaded directly into IP and CS with execution at CALL instruction.

First 16 IP
Next 16 CS
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Mnem- Meaning onic


CALL

Format

Operation

Flags Affected

Subroutine CALL operand Execution continues from none call the address of the subroutine specified by the operand. Information required to return back to the main program such as IP and CS are saved on the stack.
Operand Near-proc

Far proc
Memptr 16 Regptr 16 Memptr 32
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RETURN
Every subroutine must end by executing an instruction that returns control to the main program. This is the return (RET) instruction. By execution the value of IP or IP and CS that were saved in the stack to be returned back to their corresponding regs. (this time (SP) (SP)+2 ) Mnem Meaning -onic RET Return Format Operation Flags Affected to the main None by restoring IP for far-proc). If is present, it is the contents of

RET or Return RET operand program (and CS operands added to SP.


Operand None Disp16

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Loop Instructions
These instructions are used to repeat a set of instructions several times. Format: LOOP Short-Label Operation: (CX) (CX)-1 Jump is initialized to location defined by short label if CX0. otherwise, execute next sequential instruction. Instruction LOOP works w.r.t contents of CX. CX must be preloaded with a count that represents the number of times the loop is to be repeat. Whenever the loop is executed, contents at CX are first decremented then checked to determine if they are equal to zero. If CX=0, loop is complete and the instruction following loop is executed. If CX 0, content return to the instruction at the label specified in the loop instruction.
52

LOOP Instruction contd.


General format : LOOP r8 ; r8 is 8-bit signed value.

It is a 2 byte instruction.
Used for backward jump only. Maximum distance for backward jump is only 128 bytes. LOOP AGAIN is almost same as: DEC CX JNZ AGAIN

LOOP instruction does not affect any flags.


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Mnemonic meaning LOOP Loop

format Loop short-label

Operation (CX) (CX) 1 Jump to location given by short-label if CX 0 (CX) (CX) 1 Jump to location given by short-label if CX 0 and ZF=1 (CX) (CX) 1 Jump to location given by short-label if CX 0 and ZF=0

LOOPE/ LOOPZ

Loop while equal/ loop while zero

LOOPE/LOOPZ short-label

LOOPNE/ Loop while LOOPNZ not equal/ loop while not zero

LOOPNE/LOOPNZ short-label

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Control flow and JUMP instructions


Unconditional Jump
Part 1

JMP AA
Part 2

Unconditional JMP Skipped part

Part 3 AA XXXX

Next instruction

JMP unconditional jump JMP Operand


55

Unconditional Jump Unconditional Jump Instruction Near Jump or Far Jump or

Intra segment Jump Inter segment Jump (Jump within the segment) (Jump to a different segment)
Is limited to the address with in the current segment. It is achieved by modifying value in IP Operands
Short label Near label Far label Memptr16 Regptr16 memptr32
56

Permits jumps from one code segment to another. It is achieved by modifying CS and IP

Inter Segment Jump

Inter Segment Jump

Conditional Jump
Part 1

Jcc AA Part 2 NO

Conditional Jump

condition
YES

XXXX

Skipped part

Part 3
AA XXXX Next instruction

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Conditional Jump instructions

Conditional Jump instructions in 8086 are just 2 bytes long. 1-byte opcode followed by 1-byte signed displacement (range of 128 to +127).

Conditional Jump Instructions

Jumps based on a single flag

Jumps based on more than one flag

58

Conditional Jump Instructions

Mnemonic : Meaning :

Jcc Conditional Jump

Format :
Operation :

Jcc operand
If condition is true jump to the address specified by operand. Otherwise the next instruction is executed.

Flags affected : None

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TYPES Mnemonic JA JB JB JBE meaning Above Above or Equal Below Below or Equal condition CF=0 and ZF=0 CF=0 CF=1 CF=1 or ZF=1

JC
JCXZ JE JG JGE

Carry
CX register is Zero Equal Greater Greater or Equal

CF=1
(CF or ZF)=0 ZF=1 ZF=0 and SF=OF SF=OF

JL

Less

(SF XOR OF) = 1

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Mnemonic

meaning

condition

JLE
JNA JNAE JNB JNBE

Less or Equal
Not Above Not Above nor Equal Not Below Not Below nor Equal

((SF XOR OF) or ZF) = 1


CF =1 or Zf=1 CF = 1 CF = 0 CF = 0 and ZF = 0

JNC
JNE JNG JNGE JNL

Not Carry
Not Equal Not Greater

CF = 0
ZF = 0 ((SF XOR OF) or ZF)=1

Not Greater nor Equal (SF XOR OF) = 1 Not Less SF = OF


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Mnemonic
JNLE JNO JNP

meaning
Not Less nor Equal Not Overflow Not Parity OF = 0 PF = 0

condition
ZF = 0 and SF = OF

JNZ
JNS JO JP

Not Zero
Not Sign Overflow Parity

ZF = 0
SF = 0 OF = 1 PF = 1

JPE
JPO JS JZ

Parity Even
Parity Odd Sign Zero

PF = 1
PF = 0 SF = 1 ZF = 1

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Jumps Based on a single flag


JZ JNZ JS JNS JC JNC JP r8 ;Jump if zero flag set to 1 (Jump if result is zero) r8 ;Jump if Not Zero (Z flag = 0 i.e. result is nonzero) r8 ;Jump if Sign flag set to 1 (result is negative) r8 ;Jump if Not Sign (result is positive) r8 ;Jump if Carry flag set to 1 r8 ;Jump if No Carry
There is no jump based on AC flag

r8 ;Jump if Parity flag set to 1 (Parity is even)

JNP JO JNO

r8 ;Jump if No Parity (Parity is odd) r8 ;Jump if Overflow flag set to 1 (result is wrong) r8 ;Jump if No Overflow (result is correct)
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JZ r8 ; JE (Jump if Equal) also means same.


JNZ r8 ; JNE (Jump if Not Equal) also means same.

JC r8 ;JB (Jump if below) and JNAE (Jump if Not Above or Equal) also mean same.
JNC r8 ;JAE (Jump if Above or Equal) and JNB (Jump if Not Above) also mean same. JZ, JNZ, JC and JNC used after arithmetic operation JE, JNE, JB, JNAE, JAE and JNB are used after a compare operation.

JP r8 ; JPE (Jump if Parity Even) also means same. JNP r8 ; JPO (Jump if Parity Odd) also means same.
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Examples for JE or JZ instruction

Ex. for forward jump (Only examples for JE given) CMP SI, DI

JE SAME
Should be <=127 bytes ADD CX, DX ;Executed if Z = 0

:
:

(if SI not equal to DI)

SAME: SUB BX, AX

;Executed if Z = 1
(if SI = DI)
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Examples for JE or JZ instruction

Ex. for backward jump BACK: SUB BX, AX ; executed if Z = 1

Should be <= 128 bytes

:
: CMP SI, DI JE BACK ADD CX, DX

(if SI = DI)

;executed if Z = 0 (if SI not equal to DI)

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Jumping beyond -128 to +127?

Requirement CMP SI, DI JE SAME What if >127 bytes ADD CX, DX : : SAME: SUB BX, AX

Then do this! CMP SI, DI JNE NEXT JMP SAME NEXT: ADD CX, DX : : SAME: SUB BX, AX

Range for JMP (unconditional jump) can be +215 = + 32K

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Terms used in comparison

Above and Below used for comparing Unsigned nos. Greater than and less than used with signed numbers. All Intel microprocessors use this convention. 95H is above 65H 95H is less than 65H Unsigned comparison - True Signed comparison True 95H is negative, 65H is positive Unsigned comparison - True

65H is below 95H

65H is greater than 95H

Signed comparison -

True
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Jump on multiple flags


Conditional Jumps based on more than one flag are used after a CMP (compare) instruction.

JBE or JNA

Jump if Below or Equal Jump if Not Above

Jump if Cy = 1 OR Z= 1

No Jump if Cy = 0 AND Z = 0

Ex. CMP BX, CX

Below OR Equal

Surely Above

JBE BX_BE

BX_BE (BX is Below or Equal) is a symbolic location


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Jump on multiple flags contd.

JNBE or JA

Jump if Not (Below or Equal) Jump if Above

Jump if Cy = 0 AND Z= 0 Surely Above

No Jump if Cy = 1 OR Z = 1 Below OR Equal

Ex. CMP BX, CX JA BXabove

BXabove (BX is above) is a symbolic location

70

Jump on multiple flags contd.


JLE or JNG Jump if Less than OR Equal Jump if Not Greater than Jump if S = 1 AND V = 0 (surely negative) OR (S = 0 AND V = 1) (wrong answer positive!) OR Z = 1 (equal) i.e. S XOR V = 1 OR Z = 1 No Jump if S = 0 AND V = 0 (surely positive) OR (S = 1 AND V = 1) (wrong answer negative!) AND Z = 0 (not equal) i.e. S XOR V = 0 AND Z = 0

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Jump on multiple flags contd.


JNLE or JG Jump if Not (Less than OR Equal) Jump if Greater than Jump if S = 0 AND V = 0 (surely positive) OR (S = 1 AND V = 1) (wrong answer negative!) AND Z = 0 (not equal) i.e. S XOR V = 0 AND Z = 0 No Jump if S = 1 AND V = 0 (surely negative) OR (S = 0 AND V = 1) (wrong answer positive!) OR Z = 1 (equal) i.e. S XOR V = 1 OR Z = 1

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Jump on multiple flags contd.


JL or JNGE Jump if Less than Jump if Not (Greater than OR Equal) Jump if S = 1 AND V = 0 (surely negative) OR (S = 0 AND V = 1) (wrong answer positive!) i.e. S XOR V = 1
When S = 1, result cannot be 0

No Jump if S = 0 AND V = 0 (surely positive) OR (S = 1 AND V = 1) (wrong answer negative!) i.e. S XOR V = 0
When S = 0, result can be 0

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Jump on multiple flags contd.


JNL or JGE Jump if Not Less than Jump if Greater than OR Equal Jump if S = 0 AND V = 0 (surely positive) OR (S = 1 AND V = 1) (wrong answer negative!) i.e. S XOR V = 0
When S = 0, result can be 0

No Jump if S = 1 AND V = 0 (surely negative) OR (S = 0 AND V = 1) (wrong answer positive!) i.e. S XOR V = 1
When S = 1, result cannot be 0

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Near Jump
Near Jump Direct Jump (common) Short Jump Long Jump Indirect Jump (uncommon)

2 bytes
EB r8 range + 27

3 bytes
E9 r16 range +215

2 or more bytes Starting with FFH Range: complete segment

3 Near Jump and 2 Far Jump instructions have the same mnemonic JMP but different opcodes
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Short Jump
2 byte (EB r8) instruction Range: -128 to +127 bytes Backward jump: Assembler knows the quantum of jump. Generates Short Jump code if <=128 bytes is the required jump Generates code for Long Jump if >128 bytes is the required jump

Forward jump: Assembler doesnt know jump quantum in pass 1. Assembler reserves 3 bytes for the forward jump instruction. If jump distance turns out to be >128 bytes, the instruction is coded as E9 r16 (E9H = Long jump code). If jump distance becomes <=128 bytes, the instruction is coded as EB r8 followed by code for NOP (E8H = Short jump code).
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Short Jump contd.

SHORT Assembler Directive


Assembler generates only 2 byte Short Jump code for forward jump, if the SHORT assembler directive is used. JMP SHORT Programmer should ensure that the Jump distance is <=127 bytes SAME: : : MOV CX, DX SAME

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Long Jump
3-byte (E9 r16) instruction Range: -32768 to +32767 bytes

Long Jump can cover entire 64K bytes of Code segment

CS:0000H
Long Jump can handle it as jump quantum is <=32767 CS:8000H JMP FRWD : : FRWD = CS:FFFFH

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Long Jump contd.


It can cover entire 64K bytes of Code segment

Long Jump can handle it as jump quantum is <=32768

BKWD = CS:0000H
CS:8000H JMP BKWD : : CS:FFFFH

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Long Jump or Short Jump?

CS:0000H

: : JMP FRWD : : Jump distance =FFE0H. Too very long forward jump

Can be treated as a small (20H) backward branch!

CS:000DH CS:0010H FRWD= CS:FFF0H CS:FFFFH

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Long Jump or Short Jump?

CS:0000H

: : : : JMP BKWD Jump distance =FFE0H. Too very long backward jump

Can be treated as a small (20H) forward branch!

BKWD= CS:0010H

CS:FFF0H CS:FFFFH

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Intra segment indirect Jump


Near Indirect Jump is uncommon. Instruction length: 2 or more bytes Range: complete segment
Ex.1: JMP DX If DX = 1234H, branches to CS:1234H 1234H is not signed relative displacement Ex. 2: JMP wordptr 2000H[BX] BX 1234H DS:3234H 5678H DS:3236H AB22H Branches to CS:5678H
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Far Jump
Far Jump

Direct Jump (common) 5 bytes EA,2 byte offset, 2 byte segment Range: anywhere

Indirect Jump (uncommon)

2 or more bytes Starting with FFH Range: anywhere

3 Near Jump and 2 Far Jump instructions have the same mnemonic JMP but different opcodes
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Inter segment Direct Jump


Also called Far Direct Jump It is the common inter segment jump scheme It is a 5 byte instruction 1 byte opcode (EAH) 2 byte offset value 2 byte segment value

Ex. JMP Far ptr LOC

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Inter segment Indirect Jump

Instruction length depends on the way jump location is specified It can be a minimum of 2 bytes

Ex. JMP DWORD PTR 2000H[BX]

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Inter segment Indirect Jump

Also called Far Indirect Jump It is not commonly used Instruction length is a minimum of 2 bytes. It depends on the way jump location is specified Ex. JMP DWORD PTR 2000H[BX] BX 1234H Branches to ABCDH:5678H DS:3234H DS:3236H 5678H ABCDH It is a 4-byte instruction

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Machine control instructions


HLT instruction HALT processing the HLT instruction will cause the 8086 to stop fetching and executing instructions. The 8086 will enter a halt state. The only way to get the processor out of the halt state are with an interrupt signal on the INTR pin or an interrupt signal on NMI pin or a reset signal on the RESET input. NOP instruction this instruction simply takes up three clock cycles and does no processing. After this, it will execute the next instruction. This instruction is normally used to provide delays in between instructions. ESC instruction whenever this instruction executes, the microprocessor does NOP or access a data from memory for coprocessor. This instruction passes the information to 8087 math processor. Six bits of ESC instruction provide the opcode to coprocessor. when 8086 fetches instruction bytes, co-processor also picks up these bytes and puts in its queue. The co-processor will treat normal 8086 instructions as NOP. Floating point instructions are executed by 8087 and during this 8086 will be in WAIT.
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Machine control instructions contd


LOCK instruction this is a prefix to an instruction. This prefix makes sure that during execution of the instruction, control of system bus is not taken by other microprocessor. in multiprocessor systems, individual microprocessors are connected together by a system bus. This is to share the common resources. Each processor will take control of this bus only when it needs to use common resource. the lock prefix will ensure that in the middle of an instruction, system bus is not taken by other processors. This is achieved by hardware signal LOCK available on one of the CPU pin. This signal will be made active during this instruction and it is used by the bus control logic to prevent others from taking the bus. once this instruction is completed, lock signal becomes inactive and microprocessors can take the system bus. WAIT instruction this instruction takes 8086 to an idle condition. The CPU will not do any processing during this. It will continue to be in idle state until TEST pin of 8086 becomes low or an interrupt signal is received on INTR or NMI. On valid interrupt, ISR is executed and processor enters the idle state again.
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