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Fault

The document summarizes key concepts related to fault tolerance in distributed systems. It discusses types of faults and failures, and techniques for achieving fault tolerance through redundancy including information, time, and physical redundancy. It also covers process resilience through replication, reliable communication using group communication and virtual synchrony, and ensuring distributed agreement and transactions through protocols like two-phase commit.
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0% found this document useful (0 votes)
47 views101 pages

Fault

The document summarizes key concepts related to fault tolerance in distributed systems. It discusses types of faults and failures, and techniques for achieving fault tolerance through redundancy including information, time, and physical redundancy. It also covers process resilience through replication, reliable communication using group communication and virtual synchrony, and ensuring distributed agreement and transactions through protocols like two-phase commit.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter 8

Fault Tolerance
Part I Introduction Part II Process Resilience Part III Reliable Communication Part IV Distributed Commit Part V Recovery

CSCE455/855 Distributed Operating Systems

Giving credit where credit is due:

Most of the lecture notes are based on slides by Prof. Jalal Y. Kawash at Univ. of Calgary and Dr. Daniel M. Zimmerman at
CALTECH

Some of the lecture notes are based on slides by Scott Shenker and Ion Stoica at Univ.of California, Berkeley, Timo Alanko at Univ. of Helsinki, Finland, Hugh C. Lauer at Worcester Polytechnic Institute, Xiuwen Liu at Florida State
University

I have modified them and added new slides

Chapter 8

Fault Tolerance
Part I Introduction

Fault Tolerance
A DS should be fault-tolerant
Should be able to continue functioning in the presence of faults

Fault tolerance is related to dependability

Dependability
Dependability Includes Availability Reliability Safety Maintainability

Availability & Reliability (1)


Availability: A measurement of whether a system is ready to be used immediately
System is up and running at any given moment

Reliability: A measurement of whether a system can run continuously without failure


System continues to function for a long period of time

Availability & Reliability (2)


A system goes down 1ms/hr has an availability of more than 99.99%, but is unreliable A system that never crashes but is shut down for a week once every year is 100% reliable but only 98% available

Safety & Maintainability


Safety: A measurement of how safe failures are
System fails, nothing serious happens For instance, high degree of safety is required for systems controlling nuclear power plants

Maintainability: A measurement of how easy it is to repair a system


A highly maintainable system may also show a high degree of availability Failures can be detected and repaired automatically? Self-healing systems?

Faults
A system fails when it cannot meet its promises (specifications) An error is part of a system state that may lead to a failure A fault is the cause of the error Fault-Tolerance: the system can provide services even in the presence of faults Faults can be:
Transient (appear once and disappear) Intermittent (appear-disappear-reappear behavior)
A loose contact on a connector intermittent fault

Permanent (appear and persist until repaired)

Failure Models
Type of failure Crash failure Omission failure Receive omission Send omission Timing failure Response failure Value failure State transition failure Arbitrary failure (Byzantine failure) Description A server halts, but is working correctly until it halts A server fails to respond to incoming requests A server fails to receive incoming messages A server fails to send messages A server's response lies outside the specified time interval The server's response is incorrect The value of the response is wrong The server deviates from the correct flow of control A server may produce arbitrary responses at arbitrary times

Failure Masking

Redundancy is key technique for hiding failures Redundancy types: 1. Information: add extra (control) information
Error-correction codes in messages

2. Time: perform an action persistently until it succeeds:


Transactions Process replication, electronic circuits

3. Physical: add extra components (S/W & H/W)

Example Redundancy in Circuits (1)

Example Redundancy in Circuits (2)

Triple modular redundancy.

Chapter 8

Fault Tolerance
Part II Process Resilience

Process Resilience
Mask process failures by replication
Organize processes into groups, a message sent to a group is delivered to all members

If a member fails, another should fill in

Flat Groups versus Hierarchical Groups

a) b)

Communication in a flat group. Communication in a simple hierarchical group

Process Replication
Replicate a process and group replicas in one group How many replicas do we create? A system is k fault-tolerant if it can survive and function even if it has k faulty processes
For crash failures (a faulty process halts, but is working correctly until it halts)
k+1 replicas

For Byzantine failures (a faulty process may produce arbitrary responses at arbitrary times)
2k+1 replicas

Agreement
Need agreement in DS:
Leader, commit, synchronize

Distributed Agreement algorithm: all nonfaulty processes achieve consensus in a finite number of steps Perfect processes, faulty channels: two-army Faulty processes, perfect channels: Byzantine generals

Two-Army Problem

Byzantine Generals Problem


Byzantine Generals -Example (1)

The Byzantine generals problem for 3 loyal generals and1 traitor. a) The generals announce the time to launch the attack (by messages marked by their ids). b) The vectors that each general assembles based on (a) c) The vectors that each general receives in step 3, where every general passes his vector from (b) to every other general.

Byzantine Generals Example (2)

The same as in previous slide, except now with 2 loyal generals and one traitor.

Byzantine Generals
Given three processes, if one fails, consensus is impossible Given N processes, if F processes fail, consensus is impossible if N 3F

OceanStore
Global-Scale Persistent Storage on Untrusted Infrastructure

Update Model
Concurrent updates w/o wide-area locking
Conflict resolution

A master replica?

Updates Serialization

Role of primary tier of replicas

Incompatible with the untrusted infrastructure assumption

A secondary tier of replicas

All updates submitted to primary tier of replicas which chooses a final total order by following Byzantine agreement protocol
the result of the updates is multicast down the dissemination tree to all the secondary replicas

The Path of an OceanStore Update

Chapter 8

Fault Tolerance
Part III Reliable Communication

Reliable Group Communication

Reliable Group Communication


When a group is static and processes do not fail
Reliable communication = deliver the message to all group members
Any order delivery Ordered delivery

Basic Reliable-Multicasting Schemes

A simple solution to reliable multicasting when all receivers are known and assumed not to fail a) Message transmission b) Reporting feedback

Atomic Multicast
All messages are delivered in the same order to all processes
Group view: the view on the set of processes contained in the group Virtual synchronous multicast: a message m multicast to a group view G is delivered to all non-faulty processes in G

Virtual Synchrony System Model

The logical organization of a distributed system to distinguish between message receipt and message delivery

Message Delivery
Delivery of messages - new message => HBQ - decision making - delivery order - deliver or not to deliver? - the message is allowed to be delivered: HBQ => DQ - when at the head of DQ: message => application (application: receive )

Application
delivery
hold-back queue

delivery queue

Message passing system

Virtual Synchronous Multicast


a) Message is not delivered
A A

b) Message is delivered

C Gi = (A, B, C) Gi+1 = (B, C)

C
Gi = (A, B, C) Gi+1 = (B, C)

Virtual Synchronous Multicast


a) Message is not delivered
A A

b) ???

C Gi = (A, B, C) Gi+1 = (B, C)

C
Gi = (A, B, C) Gi+1 = (B, C)

Virtual Synchronous Multicast


a) ???
A

C Gi = (A, B, C) Gi+1 = (B, C)

Reliability of Group Communication?


A sent message is received by all members
(acks from all => ok)

Problem: during a multicast operation


an old member disappears from the group a new member joins the group

Solution
membership changes synchronize multicasting
during a MC operation no membership changes

Virtual synchrony: all processes see message and membership change in the same order

Virtual Synchronous Multicast


a) Message is not delivered
A A

b) Message is delivered

C Gi = (A, B, C) Gi+1 = (B, C)

C
Gi = (A, B, C) Gi+1 = (B, C)

Virtual Synchrony Implementation: [Birman et al., 1991]


Only stable messages are delivered Stable message: a message received by all processes in the messages group view Assumptions (can be ensured by using TCP):
Point-to-point communication is reliable Point-to-point communication ensures FIFO-ordering

How to determine if a message is stable?

Virtual Synchrony Implementation: Example


Gi = {P1, P2, P3, P4, P5} P5 fails P1 detects that P5 has failed P1 send a view change message to every process in Gi+1 = {P1, P2, P3, P4} P1
P2 P3

change view
P4

P5

Virtual Synchrony Implementation: Example


Every process
Send each unstable message m from Gi to members in Gi+1 Marks m as being stable Send a flush message to mark that all unstable messages have been sent
unstable message
P2 P3

P1 P4

flush message

P5

Virtual Synchrony Implementation: Example


Every process
After receiving a flush message from all processes in Gi+1 installs Gi+1
P1 P4

P2

P3

P5

Announcement
2nd Midterm in the week after Spring Break
March 27, Wednesday

Chapters 6, 7, 8.1, & 8.2

Distributed Commit
Goal: Either all members of a group decide to perform an operation, or none of them perform the operation
Atomic transaction: a transaction that happens completely or not at all

Assumptions
Failures:
Crash failures that can be recovered Communication failures detectable by timeouts

Notes:
Commit requires a set of processes to agree similar to the Byzantine generals problem but the solution much simpler because stronger assumptions

Distributed Transactions
client
server

Atomic atomic Consistent isolated Isolated serializable Durable

Database

server

server

Database

client

A Distributed Banking Transaction


openTransaction closeTransaction . join BranchX T Client
T = openTransaction a.withdraw(4); c.deposit(4); b.withdraw(3); d.deposit(3); closeTransaction

join

participant

a.withdraw(4);

participant B join BranchY participant C D BranchZ c.deposit(4); d.deposit(3); b.withdraw(3);

One-phase Commit
One-phase commit protocol
One site is designated as a coordinator The coordinator tells all the other processes whether or not to locally perform the operation in question This scheme however is not fault tolerant

Transaction Processing (1)


S1
coordinator
F1

T_Id
flag: init
P1 27

client .
Open transaction T_write F1,P1 T_write F2,P2 T_write F3,P3 Close transaction . join S2
participant
F2

T_Id
flag: init
P2 27

S3
participant

F3

T_Id
flag: init
P3 2745

Transaction Processing (2)


Close
F1

coordinator

T_Id
init committed wait done
P1 27

client .
Open transaction T_read F1,P1 T_write F2,P2 T_write F3,P3 Close transaction .

doCommit ! canCommit?

Yes HaveCommitted

T_Id committed ready init


P2 27

Yes HaveCommitted
T_Id committed ready init
P3 2745

Two Phase Commit (2PC)


Coordinator send VOTE_REQ to all Participants

send vote to coordinator if (vote == no) decide abort halt


if (all votes yes) decide commit send COMMIT to all else decide abort send ABORT to all who voted yes halt

if receive ABORT, decide abort else decide commit halt

Two-Phase Commit (1)

a) b)

The finite state machine for the coordinator in 2PC. The finite state machine for a participant.

Two-Phase Commit (2)

a) b)

The finite state machine for the coordinator in 2PC. The finite state machine for a participant.

Two-Phase Commit (3)


State of Q COMMIT ABORT Action by P Make transition to COMMIT Make transition to ABORT

INIT
READY

Make transition to ABORT


Contact another participant

Actions taken by a participant P when residing in state READY and having contacted another participant Q.

Two-Phase Commit (4)


actions by coordinator:

write START _2PC to local log; multicast VOTE_REQUEST to all participants; while not all votes have been collected { wait for any incoming vote; if timeout { write GLOBAL_ABORT to local log; multicast GLOBAL_ABORT to all participants; exit; } record vote; } if all participants sent VOTE_COMMIT and coordinator votes COMMIT{ write GLOBAL_COMMIT to local log; multicast GLOBAL_COMMIT to all participants; } else { write GLOBAL_ABORT to local log; multicast GLOBAL_ABORT to all participants; }

Outline of the steps taken by the coordinator in 2PC.

Two-Phase Commit (5)


actions by participant:
write INIT to local log; wait for VOTE_REQUEST from coordinator; if timeout { write VOTE_ABORT to local log; exit; } if participant votes COMMIT { write VOTE_COMMIT to local log; send VOTE_COMMIT to coordinator; wait for DECISION from coordinator; if timeout { multicast DECISION_REQUEST to other participants; wait until DECISION is received; /* remain blocked */ write DECISION to local log; } if DECISION == GLOBAL_COMMIT write GLOBAL_COMMIT to local log; else if DECISION == GLOBAL_ABORT write GLOBAL_ABORT to local log; } else { write VOTE_ABORT to local log; send VOTE ABORT to coordinator; }

Steps taken by participant process in 2PC.

Two-Phase Commit (6)


actions for handling decision requests: /* executed by separate thread */
while true { wait until any incoming DECISION_REQUEST is received; /* remain blocked */ read most recently recorded STATE from the local log; if STATE == GLOBAL_COMMIT send GLOBAL_COMMIT to requesting participant; else if STATE == INIT or STATE == GLOBAL_ABORT send GLOBAL_ABORT to requesting participant; else skip; /* participant remains blocked */

Steps taken by participant process for handling incoming decision requests.

Two-Phase Commit(7)
When all participants are in the ready states, no final decision can be reached Two-phase commit is a blocking commit protocol

Three-Phase Commit (1)

There is no state from which a transition can be made to either Commit or Abort There is no state where it is not possible to make a final decision and from which transition can be made to Commit non-blocking commit protocol

Three-Phase Commit (2)


Coordinator sends Vote_Request (as before) If all participants respond affirmatively,
Put Precommit state into log on stable storage Send out Prepare_to_Commit message to all

After all participants acknowledge,


Put Commit state in log Send out Global_Commit

Three-Phase Commit (3)


Coordinator blocked in Wait state
Safe to abort transaction

Coordinator blocked in Precommit state


Safe to issue Global_Commit Any crashed or partitioned participants will commit when recovered

Three-Phase Commit (4)


Participant blocked in Precommit state
Contact others Collectively decide to commit

Participant blocked in Ready state


Contact others If any in Abort, then abort transaction If any in Precommit, the move to Precommit state If all in Ready state, then abort transaction

Chapter 8

Fault Tolerance
Part V Recovery

Recovery
Weve talked a lot about fault tolerance, but not about what happens after a fault has occurred A process that exhibits a failure has to be able to recover to a correct state There are two basic types of recovery:

Backward Recovery Forward Recovery

Backward Recovery
The goal of backward recovery is to bring the system from an erroneous state back to a prior correct state The state of the system must be recorded checkpointed - from time to time, and then restored when things go wrong Examples

Reliable communication through packet retransmission

Forward Recovery

The goal of forward recovery is to bring a system from an erroneous state to a correct new state (not a previous state) Examples:

Reliable communication via erasure correction, such as an (n, k) block erasure code

More on Backward Recovery

Backward recovery is far more widely applied Checkpointing is costly, so its often combined with message logging

Stable Storage

In order to store checkpoints and logs, information needs to be stored safely - not just able to survive crashes, but also able to survive hardware faults RAID is the typical example of stable storage

Checkpointing

Related to checkpointing, let us first discuss the global state and the distributed snapshot algorithm

Determining Global States

The Global State of a distributed computation is the set of local states of all individual processes involved in the computation + the states of the communication channels How?

Obvious First Solution

Synchronize clocks of all processes and ask all processes to record their states at known time t Problems?

Time synchronization possible only approximately


distributed

banking applications: no approximations!

Does not record the state of messages in the channels

Global State

We cannot determine the exact global state of the system, but we can record a snapshot of it

Distributed Snapshot: a state the system might have been in [Chandy and Lamport]

A nave snapshot algorithm


Processes record their state at any arbitrary point A designated process collects these states

+ So simple!! - Correct??

Example
Producer Consumer problem
p q

p records its state

Example
p m q

Example
p q

q records its state

Example The recorded state


p q

The sender has no record of the sending The receiver has the record of the receipt

Whats Wrong?
p m

Result:

Global state has record of the receive event but no send event violating the happens-before concept!!

Cut

A consistent cut (meaningful global state) ?

Cut

A consistent cut (meaningful global state) ?

Cuts

a) b)

A consistent cut (meaningful global state) An inconsistent cut

The Snapshot Algorithm


Records a set of process and channel states such that the combination is a consistent GS. Assumptions:
All messages arrive intact, exactly once Communication channels are unidirectional and FIFOordered There is a comm. path between any two processes Any process may initiate the snapshot (sends Marker) Snapshot does not interfere with normal execution Each process records its state and the state of its incoming channels

The Snapshot Algorithm (2)


1. Marker sending rule for initiator process P0
After P0 has recorded its state

for each outgoing channel C, sends a marker on C

2. Marker receiving rule for a process Pk, on receipt of a marker over channel C
if Pk has not yet recorded its state - records Pks state - records the state of C as empty - turns on recording of messages over other incoming channels for each outgoing channel C, sends a marker on C - else - records the state of C as all the messages received over C since Pk saved its state

Snapshot Example
P1 P2 P3
e10 e11,2
M a

e13 e14
M M b

e15 e24 e25


M M M

e20 e 1,2,3 2 e30

e31,2,3

e34

1- P1 initiates snapshot: records its state (S1); sends Markers to P2 & P3; turns on recording for channels C21 and C31 2- P2 receives Marker over C12, records its state (S2), sets state(C12) = {} sends Marker to P1 & P3; turns on recording for channel C32 3- P1 receives Marker over C21, sets state(C21) = {a} 4- P3 receives Marker over C13, records its state (S3), sets state(C13) = {} sends Marker to P1 & P2; turns on recording for channel C23 5- P2 receives Marker over C32, sets state(C32) = {b} 6- P3 receives Marker over C23, sets state(C23) = {} 7- P1 receives Marker over C31, sets state(C31) = {}

Snapshot Example
P1 P2 P3
e10
a

e13 e24
b

e20 e30

Distributed Snapshot Algorithm

When a process finishes local snapshot, it collects its local state (S and C) and sends it to the initiator of the distributed snapshot The initiator can then analyze the state One algorithm for distributed global snapshots, but its not particularly efficient for large systems

Checkpointing
Weve discussed distributed snapshots The most recent distributed snapshot in a system is also called the recovery line

Independent Checkpointing

It is often difficult to find a recovery line in a system where every process just records its local state every so often - a domino effect or cascading rollback can result:

Coordinated Checkpointing
To solve this problem, systems can implement coordinated checkpointing Weve discussed one algorithm for distributed global snapshots, but its not particularly efficient for large systems Another way to do it is to use a two-phase blocking protocol (with some coordinator) to get every process to checkpoint its local state simultaneously

Coordinated Checkpointing
Make sure that processes are synchronized when doing the checkpoint Two-phase blocking protocol

1. 2.
3.

Coordinator multicasts CHECKPOINT_REQUEST Processes take local checkpoint Delay further sends Acknowledge to coordinator Send state
Coordinator multicasts CHECKPOINT_DONE

Message Logging

Checkpointing is expensive - message logging allows the occurrences between checkpoints to be replayed, so that checkpoints dont need to happen as frequently

Message Logging

We need to choose when to log messages Message-logging schemes can be characterized as pessimistic or optimistic by how they deal with orphan processes

An orphan process is one that survives the crash of another process but has an inconsistent state after the other process recovers

Message Logging

An example of an incorrect replay of messages

Message Logging
We assume that each message m has a header containing all the information necessary to retransmit m (sender, receiver, sequence no., etc.) A message is called stable if it can no longer be lost - a stable message can be used for recovery by replaying its transmission

Message Logging

Each message m leads to a set of dependent processes DEP(m), to which either m or a message causally dependent on m has been delivered

Message Logging

The set COPY(m) consists of the processes that have a copy of m, but not in their local stable storage any process in COPY(m) could deliver a copy of m on request

Message Logging

Process Q is an orphan process if there is a nonstable message m, such that Q is contained in DEP(m), and every process in COPY(m) has crashed

Message Logging

To avoid orphan processes, we need to ensure that if all processes in COPY(m) crash, no processes remain in DEP(m)

Pessimistic Logging
For each nonstable message m, ensure that at most one process P is dependent on m The worst that can happen is that P crashes without m ever having been logged No other process can have become dependent on m, because m was nonstable, so this leaves no orphans

Optimistic Logging
The work is done after a crash occurs, not before If, for some m, each process in COPY(m) has crashed, then any orphan process in DEP(m) gets rolled back to a state in which it no longer belongs in DEP(m)

Optimistic Logging
The work is done after a crash occurs, not before If, for some m, each process in COPY(m) has crashed, then any orphan process in DEP(m) gets rolled back to a state in which it no longer belongs in DEP(m) Dependencies need to be explicitly tracked, which makes this difficult to implement - as a result, pessimistic approaches are preferred in real-world implementations

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