3-Pat Design Fundamentals
3-Pat Design Fundamentals
Foils
Course Presentation
Objectives of the course
In this course you will learn basic methods to create and modify solids features and parts
Targeted audience
New CATIA V5 Users
Prerequisites
1 day
CATIA Basics
p. 5 p. 13
p. 14 p. 29 p. 39 p. 43 p. 56 p. 66
3. Dressing-Up Features
p. 78
p. 79 p. 92 p. 100 p. 123 p. 129 p. 134 p. 139 p. 145 p. 153
p. 167
p. 168 p. 175 p. 179
The Version 5 Part Design application makes it possible to design precise 3D mechanical parts with an intuitive and flexible user interface, from sketching in an assembly context to iterative detailed design. Version 5 Part Design application will enable you to accommodate design requirements for parts of various complexities, from simple to advanced.
This new application, which combines the power of feature-based design with the flexibility of a Boolean approach, offers a highly productive and intuitive design environment with multiple design methodologies, such as post-design and local 3D parameterization.
As a scalable product, Part Design can be used in cooperation with other current or future companion products such as Assembly Design and Generative Drafting. The widest application portfolio in the industry is also accessible through interoperability with CATIA Solutions Version 4 to enable support of the full product development process from initial concept to product in operation.
Standard tools
Part tree
Sketcher access...
Features...
Transformations Operations
A Part is a combination of one or more features, and bodies The first feature is generated from a sketch (profile), by extrusion or revolution Features are components based on sketches (sketch-based) or on existing features (dress-up and transformation). They can also be generated from surfaces (surface-based) A body is a set of features that can be assembled to a part through Boolean operations (Assemble, remove, ...)
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1
Sketch the profile of the main pad
4
Add dress-up features
5
Modify & reorder features
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To Sum Up ...
You have seen CATIA V5 Part Design User interface:
How to access the workbench Its user interface and tools The terminology that will be used The general design process
... and Basic functions: Extruding features (pads, pockets) Adding fillets, drafts Mirroring and shelling the part
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Creating Pads
You will learn how to create simple pads from a 2D profile (or sketch)
Extruded Pad
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What is a Pad ?
A pad is a basic solid which is extruded from a 2D profile, called sketch It is one of the first features that can be created when starting a new part
2D profile (sketch)
Extruded pad
Length
Its length can be defined by dimensions (exact values) or with respect to other 3D elements (thus associative).
Length types
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You get:
The Pad definition can be modified after creation by double clicking on the Pad geometry or product structure
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If necessary, select the Sub-elements option from the appearing dialog box
Using the right mouse button (MB3) on the Profile Selection field, select Go to profile definition
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Select OK
You get:
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3 1
Select the Multi-length pad icon
The Pad Definition dialog box is displayed. You can see the number of domains to be extruded.
Select the Sketch. Note that all profiles must be closed and must not intersect.
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A red arrow is displayed normal to the sketch. It indicates the proposed extrusion direction. To reverse it, you just need to click it.
Select a Domain in the list. This one now appears in blue in the geometry area.
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Specify the length by entering a value. For example, enter 20mm. Repeat the operation for each extrusion domain.
Note that you can multi select extrusion domains in the list before defining a common length or thickness.
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Select the arrow to reverse the pad side (or click the Reverse Side button in the dialog box)
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Arc
Pad
Multiple profiles
Pads can also be created from sketches including several profiles. These profiles must not intersect. In this example, the sketch to be extruded is defined by a square and a circle. Applying the Pad command on this sketch lets you obtain a cavity
Cavity
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Select Add
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Select Remove
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You get:
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Select the Sketcher icon in the dialog box then select the sketch plane
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Creating Pockets
You will learn how to create simple pockets from a 2D profile (or sketch)
Blind Pocket
Through Pocket
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What is a Pocket ?
A pocket is removing material from an existing feature, by extruding a 2D profile
2D profile (sketch)
Length
Its length can be defined by dimensions (exact values) or with respect to other 3D elements (thus associative). Length types
30
You get:
Pockets can also be created from sketches including several profiles. These profiles must not intersect
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3 1
Select the Multi-length pad icon
The Pocket Definition dialog box is displayed. You can see the number of domains to be extruded.
Select the Sketch. Note that all profiles must be closed and must not intersect.
Note that a red arrow is displayed normal to the sketch. It indicates the proposed extrusion direction. To reverse it, you just need to click it.
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5 4
Select a Domain in the list. This one now appears in blue in the geometry area.
Specify the length by entering a value. For example, enter 10mm. Repeat the operation for each extrusion domain.
Note that you can multi-select extrusion domain from the list before defining a common length or thickness.
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Select the arrow to reverse the pocket side (or click the Reverse Side button in the dialog box)
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Open profile
Multiple profiles
Pockets can also be created from sketches including several profiles. These profiles must not intersect. In the example, the initial sketch is made of eight profiles. Applying the Pocket command on this sketch lets you create eight pockets
8 profiles
Can a pocket create material?
If your pocket is the first feature of a new body, CATIA creates material.
8 pockets
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Select the Sketcher icon in the dialog box then select the sketch plane
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Profile to extrude Resulting Thin Pad This task can also be applied on Pocket.
Profile to extrude
Select the Pad icon. The Pad Definition Dialog box is displayed. You can now define your Thin Pad using the options available in the Thin Pad Frame.
Enter Thickness1 and Thickness2 values after clicking on More in the Dialog box. You can see that Material has been added to both sides of the Profile.
To add Material equally to both sides, check Neutral fiber. Thickness1 is then distribued equally. Note that Thickness2 is not available.
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Creating Shafts
You will learn how to create simple Shafts from a 2D profile (or sketch)
Shaft
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What is a Shaft ?
A shaft is a basic solid obtained from the revolution of a 2D profile around an axis The axis and the profile must be created in the same sketch
2D profile (sketch)
Shaft
Angular Limits
OK to validate
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Creating a Shaft
1
Select the Profile sketch to be used for the Shaft
In order to create a shaft, the sketch must include the rotation axis You get:
3 Modify the
Shaft definition
By offsetting the rotation axis off of the profile, the resulting part can be hollowed.
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You can modify the Limits parameters then select OK, you get:
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2 1
Select the Shaft icon
Select the arrow to reverse the shaft side (or click the Reverse Side button in the dialog box)
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The Shaft Definition dialog box appears. The name of the selected Sketch will be displayed in the Selection field from the Profile frame.
The selection field in the Axis frame is reserved for axes you select.
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Error
Open profile :
Error
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Select the Sketcher icon in the dialog box then select the sketch plane
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Limiting Features
You will learn the different ways to limit features
Up-to-last Limit
Up-to-next Limit
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Up to Last
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Limiting Features...
Different types of limit
Dimension type: you specify the dimensions (ex: 25 mm) Mirrored Extent: Mirrors the feature about it's profile
.
LIM2
LIM1
Up to Plane
Uses a plane or face to limit feature
Up to Next
Uses the next encountered material to limit feature
Up to Last
Uses the last encountered material to limit feature
Up to Surface
Uses a surface to limit feature
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Up to Last Pads/Pockets
1
Select the Profile sketch to be used for the Pad
You get:
The Up to Last type is also used for defining the limits of Pockets
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Up to Surface Pads/Pockets
1
Select the Profile sketch to be used for the Pad
2 Select the
Pad icon
You get:
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You get:
Using Mirrored Extent instead of the Mirror function streamlines your product structure
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Select OK
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Special case
When using the Up-to-Next option:
Blind / Dimension
Up-to-Next
Up-to-Last
Up-to-Plane / Surface
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Creating Holes
You will learn how to create different types of hole and locate them on existing features
Blind Hole
Countersunk
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What is a Hole ?
A hole is removing circular material all at once, from an existing feature Its length can be defined by dimensions or with respect to other 3D elements
Approximate location
Concentric Hole
The hole can be roughly or precisely located. You can locate precisely a hole at creation or after
Sketch or not ?
Note that you do not need a sketch to create a hole. The sketch of the hole is automatically created. To locate precisely a hole after creation, you edit its sketch and constrain its center point for example You will use Hole instead of Pocket because you can create holes including technological information such as thread, angle bottom, counter bore ...
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2
1
Multi-select 2 edges as position reference
5 edges
You get:
Since holes are sketch based you can also position them after they have been created by editing the sketch
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Select OK
You get:
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10
Select OK
Note: a threaded hole will appear as shown below (ISO) You get:
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Simple
Counter bored
Flat bottom
V bottom
Threading:
Tapered
you can indicate the depth of threading when creating a threaded hole
Countersunk
Counter drilled
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To add or remove one or several standards, you can use these two buttons
You can choose a left or right threaded hole by selecting one of these two buttons
By default, the Pitch is automatically calculated in accordance with the Thread Diameter and the standard, nevertheless, you can modify it to get a non standard thread
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Coincidence
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To Sum Up ...
Creating sketch-based features means:
Extruding existing profiles to create pads (& shafts) Creating pockets (from profiles) and holes on existing pads Creating thin solids Limiting features by specifying dimensions or using other features (associativity) with a view to later design changes
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Dressing-Up Features
Creating Drafts Variable Draft Angles Filleting Chamfering Drafted Filleted Pads Drafted Filleted Pockets Shelling a Part Threads and Taps Creating Patterns To Sum Up
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Creating Drafts
You will learn how to create Drafts on a 3D Part
Drafted Part
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What is a Draft ?
Drafts are angled faces defined on molded parts to make them easier to remove from molds
Pulling direction
Neutral element
Draft angle
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OK to validate
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Basic Drafts
1 Select the Draft
icon
You get:
The neutral element is displayed in blue, the neutral curve is in pink. The faces to be drafted are in dark red
The Neutral Element will remain the same during the draft
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a b
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You get:
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degrees as the new angle value then select the face to be drafted and the plane1 as the neutral element.
The neutral curve appears in pink and the face to be drafted in dark red.
Select the plane2 as the first limiting element and the yz plane as the second one. Note that the number of the limiting elements is indicated in the dialog box in front of the Limiting Elements field.
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This task can also be applied on Variable Angle Draft and Reflect Line Draft .
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Additional Information
Design changes
If you edit the sketch used for defining the initial pad, CATIA integrates this modification and computes the draft again. In the following example, a chamfer was added to the profile
Selection
There are two ways to determine the objects to draft: either by explicitly selecting the objects or by selecting the neutral element, which makes CATIA detect the appropriate faces to use.
Parting element
Drafted portion
Parting element:
A plane, face or surface that cuts the part in two
Neutral element (here same as parting element)
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Definitions:
Pulling direction: this direction corresponds to the reference from which the draft faces are defined Draft angle: this is the angle that the draft faces make with the pulling direction from the neutral element. This angle may be defined for each face Neutral element: this element defines a neutral curve on which the drafted face will lie. This element will remain the same during the draft. The neutral element and parting element may be the same element Points: this field is used to define the location of the angle values at the intersection between the neutral element and the faces to be drafted. The draft angle varies between these points
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Select OK
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5 4
Select the Neutral Element Selection field
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You get:
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Additional Information
You can trim Variable Draft Angle using one or several Surfaces.
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Filleting
You will learn how to fillet 3D parts
Fillets
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What is a Fillet ?
A fillet is a curved face of a constant or variable radius that is tangent to, and that joins, two surfaces. Together, these three surfaces form either an inside corner (fillet) or an outside corner (round)
Edge
Face-face
Propagation modes
Tangency Variable Minimal
Tritangent
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3
2 Enter the fillet radius
OK to validate
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Edge Fillets
1
Select the Edge Fillet icon
You get:
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You get:
Notice that when the fillet runs over the edge of the part, CATIA alters the edge to accommodate the fillet
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(3)
(1)
4
Select the edge on which the fillet will roll
(2)
5 Enter the radius value (eg : 30) then select OK You get :
(4) (5)
Note : This option is also available for the variable fillet function
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(3)
(1) (2)
4 Select the edge on which the fillet will roll 5 Enter the radius value (eg : 5) then select OK You get :
(5)
(4)
Note : This option is also available with the variable fillet function
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You get:
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Modify the fillet radius and activate the Trim Ribbons option
You get:
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You get:
You generally use the face-face fillet capability when there is no intersection between the faces or when there are more than two sharp edges between the faces
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You must sketch the Curve on one of the selected Faces. This Curve is then selected as the Hold Curve.
You get:
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Tritangent Fillets
1
Multi-select the two faces to be filleted
You get:
Multi-selecting all three faces tells CATIA to remove the third selected face
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3 By double clicking,
modify the radii
You get:
You can add additional variation points and alter the variation option to add additional detail to the fillet.
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You get:
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Notice that the two radius values are modified at the same time
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At the corner, you can notice that the edges need to be rounded again. After checking the Blend Corner(s) option
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Enter the Radius value (5mm) then Click More to access to additional options.
The Edge Fillet Definition dialog box is displayed. Select the edges you want to fillet. These edges appears in the Objects to fillet field.
Click the Blend Corner(s) button to detect the corner(s) to reshape. In our example, two corners are detected.
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Click OK to validate.
you obtain :
The Blend corner(s) option is also available in the Variable Radius Fillet dialog box.
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With spine
The dotted blue circles indicate the fillet sections but CATIA DOES NOT SHOW THEM when creating a fillet
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Chamfering
You will learn how to create chamfers on 3D parts
Chamfers
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What is a Chamfer ?
Chamfering consists in removing or adding a flat section from a selected edge to create a beveled surface between the two original faces common to that edge. You obtain a chamfer by propagation along one or several edges.
Minimal
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OK to validate
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Symmetric Chamfer
1 Multi-selectthe edges to
be chamfered
You get:
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3 Modify Chamfer
definition
You get:
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Additional Information...
Chamfers
Chamfers can be created by selecting a face whose edges are to be chamfered
Select face
Chamfer
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Draft Angle
Lateral Radius
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OK to validate
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9 (2) 10 3
(3)
By default, the neutral element used to compute the draft angle is the first limit of the pad. However, you can use the second limit as the neutral element
Draft Angle
Lateral Radius
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Additional Information...
After creating a drafted filleted pad, the tree contains : A pad A draft angle Three fillets
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Draft Angle
Lateral Radius
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OK to validate
If necessary, reverse the pocket direction Select OK You get : First limit radius
10 3
(3)
By default, the neutral element used to compute the draft angle is the first limit of the pocket. However, you can use the second limit as the neutral element
Draft Angle
Lateral Radius
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Additional Information...
After creating a drafted filleted pocket, the tree contains :
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Shelling a Part
You will learn how to shell a 3D part
Shelled Part
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What is Shelling ?
Shelling a feature means emptying it, while keeping a given thickness on its sides Shelling may also consist in adding thickness to the outside You can have different thickness values
Shell
Faces to be removed
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OK to validate
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Shelling a Part
1 Multi-select the faces to be
removed in shelling operation
You get:
The Outside Thickness entry adds material to the outside of the part definition
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Inside only
Faces to be removed
Thickness=15
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. Ignoring Faces
In some cases, when you want to create a Shell, an error message appears informing you that the Body cannot be built properly. After closing the window, another message appears proposing you to Ignore the Faces causing trouble. If you accept, the Shell is created and the Face causing trouble is removed.
. Extracting Geometry
In some cases, you have to use the Extract option in order to shell a Face. With this command, you can generate separate Elements from initial geometry, without deleting geometry. This command is available after clicking a Dialog box prompting you to deactivate the Thickness feature and Extract the geometry. Once this operation has been done, a node Extracted Geometry is displayed in the tree. If you have Generative Shape Design workbench installed, the geometry resulting from the Extract operation is associative.
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Thread
A thread is an helical groove made inside a hole
Thread
Tap
A tap is an helical groove made on a cylinder Tap
Different Standards
Customized Standards
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Select the Reference Face from which the thread will begin
In order to define the thread standard, select Metric Thin Pitch in the dialog box
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You get:
During the thread creation CATIA helps you with the thread parameters in accordance with the selected standard
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Creating Patterns
You will learn how to create patterns out of an existing feature
Rectangular Pattern
Circular Pattern
User Pattern
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What is a Pattern ?
Patterns allow you to create several identical features from an existing one and to simultaneously position them on a part
Rectangular pattern
3 types of patterns
CATIA allows you to define three types of pattern making the creation process easier : rectangular circular user patterns
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OK to validate
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Rectangular Pattern
1 Select Rectangular
Pattern icon
You get:
Circular Pattern
1 Select the feature to be
patterned
You get:
User Pattern
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1
Select hole to be patterned Select 'Sketch 4' in the specification tree. This sketch includes the nine points you need to locate the duplicated holes
2 Select User
Pattern icon
You get:
You can de-select points on the fly by selecting the unwanted points in the preview
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(2)
3 4 Select the Reference field Select the circular edge to define the pattern axis of rotation
(4)
(1) (3) (5) (6) 5 Select the Instance(s) field and enter 6 Select the Angular spacing field and enter 60
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9 (8)
10 (9)
Select OK
You get :
(10)
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Exploding a Pattern
Capability to explode a pattern in order to get one feature per instance
1 Select the Explode command from the pattern contextual menu 2 Select the Update icon
You get:
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Mirror
Before building a part, you can search for the symmetry and decide to build only the half of the part, then use the Mirror function to get the whole part
2 (2) (1) Select the planar face (or plane) that will be the plane of symmetry
Select OK
You get :
(3)
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(2)
You get :
(1)
(4)
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Instances selection
Direction of creation
To define a direction, you can select an edge or a planar face. Selecting a face will allow both directions of a rectangular pattern to be defined or the axis of rotation normal to the face for a circular pattern
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To remove a feature from the list of features: Select the Object field in the dialog box
Select OK
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To Sum Up...
Dressing-up means complementing 3D parts by:
Defining draft angles Filleting and chamfering edges and corners Shelling the part Patterning features
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Modifying Parts
You will learn how to modify profiles and features to change 3D part
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Before
After Change
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Modified cube
Design changes
Changing the sketch that defines a feature propagates that change to all subsequent operations involving the feature
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H: -40 V: 50
This method works on most construction entities, opening the appropriate dialog for the entity selected You can make the selected entity a construction element which makes it a reference element not used directly in the profile definition
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You have modified the shape of the profile without the use of any intermediary menu options
Select the Undo command to go back to the original profile shape. The Undo command will remember all changes up to the last time the part was saved
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You get:
Use the contextual menu (select Mouse Button 3 while the cursor is on one of the selected elements) to delete
Select the Undo command to restore deleted elements. The Undo command will remember all changes up to the last time the part was saved
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Additional Information...
Deleting elements
To delete a set of 2D elements, multi-select the elements you wish to delete using the click and drag method. Then go to the Edit menu and select delete
Multi-selection
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Reordering Features
You will learn how to reorder features making up a 3D part
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One cylinder
Design changes
Changes as well as features created later in the process can easily be incorporated into the part structure taking into account the design intent
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1
Select Reorder in the feature contextual menu
Reordering Features
2 Select Reorder 1
Right click the feature to be reordered to get a contextual menu
Pad.2 was incorrectly created after the mirror operation, so we must reorder the pad before the mirror
specification tree as the feature to reorder after (Pad.1 is shown as the preview)
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Modifying Features
You will learn how to modify parameters of 3D features
Modified Pad
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Draft angle
Modified pad
Pad length
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3 1
3
You get:
Next, modify Pad.1 of the part by right clicking the feature in the specification tree and selecting Definition...
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Editing Holes
2 Change the hole definition in the 1
Double click on the feature or its specification in the tree to edit hole dialog box or double click on dimensions to modify directly
You get:
You can also reposition a hole without editing it by dragging it to its new location, even if its new location is on a different face
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(4)
Select the sketch icon from the dialog box in order to activate the sketcher
You get :
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Select OK
(4)
(2)
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Additional Information...
Deleting features
CATIA allows you to delete features simply by selecting the feature to delete and selecting delete in the Edit menu (or right clicking the selected feature and selecting delete in the contextual menu Deleting a feature produces a dialog that can be expanded to show the impact of deleting the feature: it allows you to manage the deletion and actually gives you the opportunity to replace it by another element
Deleting a sketch
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To Sum Up...
Modifying 3D parts means:
Modifying a profile shape or location Reordering features in the tree according to design intent Modifying feature parameters and deleting elements
Hints! When you open a document and the geometry is red, it means you need to update it If you want to cancel a modification, click the Undo icon
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