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3-Pat Design Fundamentals

The document provides an overview of CATIA Part Design training on creating basic solid features and parts. It covers creating pad and pocket features by extruding 2D profiles with single and multiple lengths. Pads are created by extruding profiles to add material, while pockets remove material. The interface, terminology, design process and basic functions like extruding, filleting and shelling are also introduced.

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0% found this document useful (0 votes)
120 views187 pages

3-Pat Design Fundamentals

The document provides an overview of CATIA Part Design training on creating basic solid features and parts. It covers creating pad and pocket features by extruding 2D profiles with single and multiple lengths. Pads are created by extruding profiles to add material, while pockets remove material. The interface, terminology, design process and basic functions like extruding, filleting and shelling are also introduced.

Uploaded by

kishore99939
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 187

CATIA Training

Foils

Part Design Fundamentals

Course Presentation
Objectives of the course
In this course you will learn basic methods to create and modify solids features and parts

Targeted audience
New CATIA V5 Users

Prerequisites
1 day

CATIA Basics

Table of Contents (1/2)


1. Introduction to Part Design 2. Sketch Based Features
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. 7. 8. 9. Creating Pads Creating Pockets Creating Thin Solids Creating Shafts Limiting Features Creating Holes Creating Drafts Variable Draft Angles Filleting Chamfering Drafted Filleted Pads Drafted Filleted Pockets Shelling a Part Threads and Taps Creating Patterns

p. 5 p. 13
p. 14 p. 29 p. 39 p. 43 p. 56 p. 66

3. Dressing-Up Features

p. 78
p. 79 p. 92 p. 100 p. 123 p. 129 p. 134 p. 139 p. 145 p. 153

Table of Contents (2/2)


4. Modifying Parts
1. Modifying Profile Geometry 2. Reordering Features 3. Modifying Features

p. 167
p. 168 p. 175 p. 179

Introduction to Part Design


You will become familiar with the CATIA V5 Part Design main features

What is Part Design?

The Version 5 Part Design application makes it possible to design precise 3D mechanical parts with an intuitive and flexible user interface, from sketching in an assembly context to iterative detailed design. Version 5 Part Design application will enable you to accommodate design requirements for parts of various complexities, from simple to advanced.

This new application, which combines the power of feature-based design with the flexibility of a Boolean approach, offers a highly productive and intuitive design environment with multiple design methodologies, such as post-design and local 3D parameterization.

As a scalable product, Part Design can be used in cooperation with other current or future companion products such as Assembly Design and Generative Drafting. The widest application portfolio in the industry is also accessible through interoperability with CATIA Solutions Version 4 to enable support of the full product development process from initial concept to product in operation.

Accessing the Part Design Workbench


Anywhere from 1- Start menu 2- File / New menu
1 2

Part Design Interface : General Presentation


CATPart extension

Standard tools

Part tree

Sketcher access...

Features...

Part Design tools...

Part Design Interface


Sketch-based Insert menu Constraints

Dress-up See Wireframe and Surfaces

Transformations Operations

Part Design Terminology

A Part is a combination of one or more features, and bodies The first feature is generated from a sketch (profile), by extrusion or revolution Features are components based on sketches (sketch-based) or on existing features (dress-up and transformation). They can also be generated from surfaces (surface-based) A body is a set of features that can be assembled to a part through Boolean operations (Assemble, remove, ...)

10

Part Design General Process


From Assembly > create a new part (Top-down approach) or Create a new part > insert in assembly (Bottom-up approach)

1
Sketch the profile of the main pad

Generate the main pad

Create additional features

4
Add dress-up features

5
Modify & reorder features

Insert new features or bodies for more complex parts

11

To Sum Up ...
You have seen CATIA V5 Part Design User interface:

How to access the workbench Its user interface and tools The terminology that will be used The general design process
... and Basic functions: Extruding features (pads, pockets) Adding fillets, drafts Mirroring and shelling the part

12

Sketch Based Features


Creating Pads Creating Pockets Creating Thin Solids Creating Shafts Limiting Features Creating Holes To Sum Up

13

Creating Pads
You will learn how to create simple pads from a 2D profile (or sketch)

Extruded Pad

14

What is a Pad ?
A pad is a basic solid which is extruded from a 2D profile, called sketch It is one of the first features that can be created when starting a new part

2D profile (sketch)

Extruded pad

Length
Its length can be defined by dimensions (exact values) or with respect to other 3D elements (thus associative).

Length types
15

Creating Simple Pads ...

1 Select the profile OK to validate

Define the pads dimensions


16

Creating a Simple Pad


1

Select the Profile sketch to be used for the Pad

Select the Pad icon

Modify the Pad definition

You get:

The Pad definition can be modified after creation by double clicking on the Pad geometry or product structure
17

Pad : Selection of a Sub-Part of a Sketch (1/2)


When creating a Pad, it is possible to select only certain sub-elements of a sketch as the pad profile

Select the Pad icon (be sure that no sketch is selected)

If necessary, select the Sub-elements option from the appearing dialog box

Using the right mouse button (MB3) on the Profile Selection field, select Go to profile definition

18

Pad : Selection of a Sub-Part of a Sketch (2/2)


When creating a Pad, it is possible to select only certain sub-elements of a sketch as the pad profile
4 Select one edge of the subelement you want to extrude 5 Select OK

Select OK

You get:

19

Multi-Length Pad (1/3)


You can extrude multiple profiles belonging to a same sketch using different length values. The multi-pad capability lets you do this at one time.

3 1
Select the Multi-length pad icon

The Pad Definition dialog box is displayed. You can see the number of domains to be extruded.

Select the Sketch. Note that all profiles must be closed and must not intersect.

20

Multi-Length Pad (2/3)


You can extrude multiple profiles belonging to a same sketch using different length values. The multi-pad capability lets you do this at one time.

A red arrow is displayed normal to the sketch. It indicates the proposed extrusion direction. To reverse it, you just need to click it.

Select a Domain in the list. This one now appears in blue in the geometry area.

21

Multi-Length Pad (3/3)


You can extrude multiple profiles belonging to a same sketch using different length values. The multi-pad capability lets you do this at one time.

Specify the length by entering a value. For example, enter 20mm. Repeat the operation for each extrusion domain.

Click OK to create the Multi-height Pad.

Note that you can multi select extrusion domains in the list before defining a common length or thickness.

22

Pad : Reverse Side


The Reverse Side button applies to open profiles only. This option lets you choose which side of the profile is to be extruded

Modify the Pad length

Select the Pad icon

Select the open sketch

Select the arrow to reverse the pad side (or click the Reverse Side button in the dialog box)

Select OK in the dialog box You get:

23

Additional Information (1/5)


Open profiles
CATIA allows you to create pads from open profiles provided existing geometry can trim the pads. Example on the right illustrates this concept.

Arc

Pad

Multiple profiles
Pads can also be created from sketches including several profiles. These profiles must not intersect. In this example, the sketch to be extruded is defined by a square and a circle. Applying the Pad command on this sketch lets you obtain a cavity

Square & circle

Cavity

24

Additional Information (2/5)


Adding Sub-Elements
It is also possible to add other sub-elements during the profile definition

Select Add

Select the Sub-element to be added

25

Additional Information (3/5)


Removing Sub-Elements
It is also possible to remove other sub-elements during the profile definition

Select the Sub-element to be removed

Select Remove

26

Additional Information (4/5)


Solving Ambiguity
Capability to solve ambiguity when selecting a sub part of a sketch
Select the edge Ambiguity

Select the edge to solve the ambiguity

You get:

27

Additional Information (5/5)


If no sketch has been created when activating the Pad icon, you can access the Sketcher by selecting the Sketcher icon in the dialog box. When you have completed the sketch, you can leave the Sketcher then you will return to the Pad creation

Select the Sketcher icon in the dialog box then select the sketch plane

28

Creating Pockets
You will learn how to create simple pockets from a 2D profile (or sketch)

Blind Pocket

Through Pocket

29

What is a Pocket ?
A pocket is removing material from an existing feature, by extruding a 2D profile

2D profile (sketch)

Pocket

Length
Its length can be defined by dimensions (exact values) or with respect to other 3D elements (thus associative). Length types
30

Creating Simple Pockets ...

Select the profile 3 OK to validate

Define pockets dimensions 2


31

Creating a Simple Pocket


1 Select the Profile sketch
to be used for the Pocket

2 Select the Pocket icon

Modify the Pocket definition

You get:

Pockets can also be created from sketches including several profiles. These profiles must not intersect
32

Multi-Length Pocket (1/3)


You can extrude multiple profiles belonging to a same sketch using different length values. The multi-pocket capability lets you do this at one time.

3 1
Select the Multi-length pad icon

The Pocket Definition dialog box is displayed. You can see the number of domains to be extruded.

Select the Sketch. Note that all profiles must be closed and must not intersect.

Note that a red arrow is displayed normal to the sketch. It indicates the proposed extrusion direction. To reverse it, you just need to click it.
33

Multi-Length Pocket (2/3)


You can extrude multiple profiles belonging to a same sketch using different length values. The multi-pocket capability lets you do this at one time.

5 4
Select a Domain in the list. This one now appears in blue in the geometry area.

Specify the length by entering a value. For example, enter 10mm. Repeat the operation for each extrusion domain.

Note that you can multi-select extrusion domain from the list before defining a common length or thickness.
34

Multi-Length Pocket (3/3)


You can extrude multiple profiles belonging to a same sketch using different length values. The multi-pocket capability lets you do this at one time.

Click OK to create the Multi-height Pad.

35

Pocket : Reverse Side


The Reverse Side button applies to open profiles only. This option lets you choose which side of the profile is to be extruded

Modify the Pocket Depth

Select the Pocket icon

Select the open sketch

Select the arrow to reverse the pocket side (or click the Reverse Side button in the dialog box)

Select OK in the dialog box You get:

36

Additional Information (1/2)


Open profiles
CATIA allows you to create pockets from open profiles if existing geometry can limit the pockets. The example illustrates this concept.

Open profile
Multiple profiles
Pockets can also be created from sketches including several profiles. These profiles must not intersect. In the example, the initial sketch is made of eight profiles. Applying the Pocket command on this sketch lets you create eight pockets

Pocket

8 profiles
Can a pocket create material?
If your pocket is the first feature of a new body, CATIA creates material.

8 pockets

37

Additional Information (2/2)


If no sketch has been created when activating the Pocket icon, you can access to the Sketcher by selecting the Sketcher icon in the dialog box. When you have completed the sketch, you can leave the Sketcher then you will return to the Pocket creation

Select the Sketcher icon in the dialog box then select the sketch plane

38

Creating Thin Solids


You will learn how to create a Sketch Based feature known as Thin Solids.

39

What are Thin Solids ?


Thin Solids are features resulting from adding Thickness to both sides of a pads profile.

Profile to extrude Resulting Thin Pad This task can also be applied on Pocket.

Profile to extrude

Resulting Thin Pocket


40

Creating Thin Solids (1/2)


1
Select the Sketch.

Select the Pad icon. The Pad Definition Dialog box is displayed. You can now define your Thin Pad using the options available in the Thin Pad Frame.

Enter Thickness1 and Thickness2 values after clicking on More in the Dialog box. You can see that Material has been added to both sides of the Profile.

To add Material equally to both sides, check Neutral fiber. Thickness1 is then distribued equally. Note that Thickness2 is not available.

41

Creating Thin Solids (2/2)


5
Using the Thin Pad option, it is possible to extrude Profiles from Networks. The resulting Features do not depend on the wire creation order in Networks.

With Merge Ends

Without Merge Ends

42

Creating Shafts
You will learn how to create simple Shafts from a 2D profile (or sketch)

Shaft

43

What is a Shaft ?
A shaft is a basic solid obtained from the revolution of a 2D profile around an axis The axis and the profile must be created in the same sketch

2D profile (sketch)

Shaft

Angular Limits

Limits : First angle


This angle defines the revolution angle of the profile around the axis, starting from the profile position and orientated in the clockwise direction

Limits : Second angle


This angle defines the revolution angle of the profile around the axis, starting from the profile position and orientated in the counterclockwise direction
44

Creating Simple Shafts ...

Select the profile

OK to validate

Define the shafts angular limits

45

Creating a Shaft
1
Select the Profile sketch to be used for the Shaft

Select the Shaft icon

In order to create a shaft, the sketch must include the rotation axis You get:

3 Modify the
Shaft definition

By offsetting the rotation axis off of the profile, the resulting part can be hollowed.
46

Shaft : 3D Line Axis


When creating a shaft, it is possible to use a 3d line or a sketched line not included in the sketch of the profile as the rotation axis
3 1 Select the Shaft icon 2 Select the profile Select the Axis field in the dialog box

Select the 3d line as the rotation axis

You can modify the Limits parameters then select OK, you get:

47

Shaft Creation: Using a 3D Wireframe as Profile


It is possible to select a planar wireframe as the profile when creating a shaft
3 Select the axis selection field

Select the Shaft icon

Select the following 3D wireframe as the Profile

Select the following sketch as the axis

Select Ok i n the dialog box You get:

48

Shaft : Reverse Side


The Reverse Side button applies to open profiles only. This option lets you choose which side of the profile is to be extruded

2 1
Select the Shaft icon

Select the open sketch

Modify the Shaft Angles

Select the arrow to reverse the shaft side (or click the Reverse Side button in the dialog box)

Select OK in the dialog box You get:

49

Shaft : Reverse Direction


1
Select the Shaft icon.

The Shaft Definition dialog box appears. The name of the selected Sketch will be displayed in the Selection field from the Profile frame.

The selection field in the Axis frame is reserved for axes you select.

Clicking the Reverse Direction button reverses the revolution direction.

50

Additional Information (1/5)


Axis on a profile edge :

Shaft with two angular limits :

Axis outside the profile :

Axis cutting the profile :

Error

Open profile :

Open profile and axis outside the profile :

Error

51

Additional Information (2/5)


It is also possible to use a 3D wireframe as profile when creating a groove, a stiffener, a rib, or a slot

52

Additional Information (3/5)


Like for pad or pocket creation, you can use sub-elements of a sketch to create a shaft

53

Additional Information (4/5)


You can create Shafts from sketches including several closed profiles. These profiles must not intersect

54

Additional Information (5/5)


If no sketch has been created when activating the Shaft icon, you can access the Sketcher by selecting the Sketcher icon in the dialog box. When you have completed the sketch, you can leave the Sketcher then you will return to the Shaft creation

Select the Sketcher icon in the dialog box then select the sketch plane

55

Limiting Features
You will learn the different ways to limit features

Up-to-last Limit

Up-to-next Limit

56

Why Different Types of Limits ?


You can specify dimensions to limit a feature You can also limit features onto existing elements. In this case, associativity will propagate design changes

To capture the design intent


Using "Up to Last" to extrude a pad maintains the configuration even with the insertion of a new feature (see example below)

Up to Last
57

Limiting Features...
Different types of limit
Dimension type: you specify the dimensions (ex: 25 mm) Mirrored Extent: Mirrors the feature about it's profile

.
LIM2

LIM1

Up to Plane
Uses a plane or face to limit feature

Up to Next
Uses the next encountered material to limit feature

Up to Last
Uses the last encountered material to limit feature

Up to Surface
Uses a surface to limit feature

58

Up to Last Pads/Pockets
1
Select the Profile sketch to be used for the Pad

Select Pad icon

Modify the Pad definition to include type Up to last

You get:

The Up to Last type is also used for defining the limits of Pockets
59

Up to Surface Pads/Pockets
1
Select the Profile sketch to be used for the Pad

2 Select the
Pad icon

3 Modify the Pad definition to


include type Up to Surface

You get:

4 Select the limit


surface on the part

The Up to Surface type is also used for defining Pockets limits

60

Mirroring a Pad with Mirrored Extent


1
Select the Profile sketch to be used for the Pad

Select Pad icon

3 Select Mirrored Extent


to mirror the Pad about the profile with the specified limit

You get:

Using Mirrored Extent instead of the Mirror function streamlines your product structure
61

Offset on Pad Limit (1/2)


When creating a pad using the Up to surface option as one of the pad limit, it is possible to define a positive or negative offset from the selected surface
Activate the Pad icon Select the Up to surface as First Limit Option using the combo

Select the Profile

Select the face

62

Offset on Pad Limit (2/2)


When creating a pad using the Up to surface option as one of the pad limit, it is possible to define a positive or negative offset from the selected surface
5 Enter -25 as the Offset You get :

Select OK

63

Additional Information (1/2)


Limiting Holes & Pockets
Whatever hole you choose, you need to specify the limit you want. There is a variety of limits:

Special case
When using the Up-to-Next option:

Blind / Dimension

Up-to-Next

Up-to-Last

Up-to-Plane / Surface

64

Additional Information (2/2)


When creating a pad/pocket using the Up to surface option as one of the pad/pocket limits, you can access the following contextual menu in the Offset field:
To create or edit a formula between The Offset and another parameter To change the Offset value through a dialog box To add a maximum and minimum tolerance on the Offset parameter To modify the incremental value of the Offset To enter a measure, in order to send the result of the measure into the Offset parameter To define a range : the Offset value cannot go beyond or below

To add a comment on the Offset parameter

65

Creating Holes
You will learn how to create different types of hole and locate them on existing features

Blind Hole

Countersunk

Through Hole ...

66

What is a Hole ?
A hole is removing circular material all at once, from an existing feature Its length can be defined by dimensions or with respect to other 3D elements

Rough or Precise Location?

Approximate location

Concentric Hole

The hole can be roughly or precisely located. You can locate precisely a hole at creation or after

Sketch or not ?
Note that you do not need a sketch to create a hole. The sketch of the hole is automatically created. To locate precisely a hole after creation, you edit its sketch and constrain its center point for example You will use Hole instead of Pocket because you can create holes including technological information such as thread, angle bottom, counter bore ...
67

Creating and Locating Holes ...


To create a hole you need to define its position then its dimensions OK to validate

Place the hole

Define holes dimensions 2

68

Creating and Positioning a Hole


3 Select the face the

2
1
Multi-select 2 edges as position reference

hole will start on

Select the Hole icon

4 Modify the hole definition

5 edges
You get:

Modify the distance to

Since holes are sketch based you can also position them after they have been created by editing the sketch
69

Offset on Hole (1/2)


When creating a hole using one of the Up to options, it is possible to define an offset in accordance with this limit. The offset can be positive or negative
3 1 Select the Hole icon Activate the Up to plane option and enter 30 as the hole diameter

Select the face on which the hole will be placed

70

Offset on Hole (2/2)


When creating a hole using one of the Up to options, it is possible to define an offset in accordance with this limit. The offset can be positive or negative
4 Select the Limit field 5 Select the Select the limiting plane (face)

Enter -10 as the Offset

Select OK

You get:

10
71

Standard Thread Definition (1/2)


Access to standard thread design tables when creating a threaded hole

Select the Hole icon

Select the face on which the hole will be placed

Select the V-Bottom option from the Bottom combo

Select the Tread Definition tab

Select the Threaded button

Select the Metric Thick Pitch type of thread

72

Standard Thread Definition (2/2)


Access to standard thread design tables when creating a threaded hole
7 Select M20 as the Thread Diameter 8 Enter 35 as the Hole Depth 9 Enter 20 as the Thread Depth

10

Select OK

Note: a threaded hole will appear as shown below (ISO) You get:

73

Additional Information (1/3)


Types of hole: Types of extension:

Simple

Counter bored

Flat bottom

V bottom

Threading:
Tapered

you can indicate the depth of threading when creating a threaded hole

Countersunk

Counter drilled

74

Additional Information (2/3)


Other Thread Parameters
Hole Diameters, Pitch, Right or Left Thread, Add or Remove Standards
By default, the Hole Diameter is automatically calculated in accordance with the Thread Diameter and the standard, nevertheless, you can modify it to get a non standard thread

To add or remove one or several standards, you can use these two buttons

You can choose a left or right threaded hole by selecting one of these two buttons

By default, the Pitch is automatically calculated in accordance with the Thread Diameter and the standard, nevertheless, you can modify it to get a non standard thread

75

Additional Information (3/3)


A coincidence constraint is automatically created between the selected axis and the anchor point when creating a hole not normal to the selected surface

Coincidence

76

To Sum Up ...
Creating sketch-based features means:

Extruding existing profiles to create pads (& shafts) Creating pockets (from profiles) and holes on existing pads Creating thin solids Limiting features by specifying dimensions or using other features (associativity) with a view to later design changes

77

Dressing-Up Features
Creating Drafts Variable Draft Angles Filleting Chamfering Drafted Filleted Pads Drafted Filleted Pockets Shelling a Part Threads and Taps Creating Patterns To Sum Up

78

Creating Drafts
You will learn how to create Drafts on a 3D Part

Drafted Part

79

What is a Draft ?
Drafts are angled faces defined on molded parts to make them easier to remove from molds

Material removed or added?


Material gets added or removed based on the draft angle applied to the part during the operation Drafted part

Basic Draft definition


Pulling direction: this direction corresponds to the reference from which the draft faces are defined Draft angle: this is the angle that the draft faces make with the pulling direction from the neutral element. This angle may be defined for each face Neutral element: this element defines a neutral curve on which the drafted face will lie. This element will remain the same during the draft. The neutral element and parting element (this plane,face or surface cuts the part in 2 and each portion is drafted according to its previously defined direction) may be the same element Note : You can enter a negative angle value

Pulling direction

Neutral element

Draft angle

80

Creating Basic Drafts ...


To create a draft angle, you need to define the faces to be drafted then the neutral element

OK to validate

Define the draft angle

Select the face to be drafted

Select the neutral element

81

Basic Drafts
1 Select the Draft
icon

Specify Selection by Neutral Face and specify the draft angle

Select the neutral face

You get:

The neutral element is displayed in blue, the neutral curve is in pink. The faces to be drafted are in dark red

The Neutral Element will remain the same during the draft
82

Draft Angle: Neutral Multi-Faces (1/3)


It is possible to select several faces to define the neutral element. By default, the pulling direction is given by the first face you select
1 Select the Draft Angle icon 2 Select the faces to be drafted 3 Enter 25 in the Angle field

83

Draft Angle: Neutral Multi-Faces (2/3)


It is possible to select several faces to define the neutral element. By default, the pulling direction is given by the first face you select

Select the Neutral Element Selection field

Select the following faces in the indicated order

a b

84

Draft Angle: Neutral Multi-Faces (3/3)


It is possible to select several faces to define the neutral element. By default, the pulling direction is given by the first face you select

Select OK in the dialog box You get:

85

Draft Angle: Parting = Neutral (1/3)


When defining a draft angle with a parting element, you can have, by default, the parting element is similar to the neutral element

Select the Draft Angle icon

Select the faces to be drafted

Select the Neutral Element Selection field

86

Draft Angle: Parting = Neutral (2/3)


When defining a draft angle with a parting element, you can have, by default, the parting element is similar to the neutral element

Select the plane as the Neutral Element

Select the More button in the dialog box

87

Draft Angle: Parting = Neutral (3/3)


When defining a draft angle with a parting element, you can have, by default, the parting element is similar to the neutral element
6 Select the Parting = Neutral button then select OK

You get:

88

Trimming Draft Features using one or several Surfaces (1/2)


1
Select the Draft Angle icon.

2 The Draft Definition dialog box appears. Enter 25

degrees as the new angle value then select the face to be drafted and the plane1 as the neutral element.

The neutral curve appears in pink and the face to be drafted in dark red.

3 Click the More button to access


additional options. Choose the Limiting Element(s) option. You can limit the face to be drafted by selecting one or more surfaces that intersect it completely.

Select the plane2 as the first limiting element and the yz plane as the second one. Note that the number of the limiting elements is indicated in the dialog box in front of the Limiting Elements field.

89

Trimming Draft Features using one or several Surfaces (2/2)


5
Click OK to confirm the operation. The face is now drafted but the part area between both limiting planes havent been modified.

This task can also be applied on Variable Angle Draft and Reflect Line Draft .

90

Additional Information
Design changes
If you edit the sketch used for defining the initial pad, CATIA integrates this modification and computes the draft again. In the following example, a chamfer was added to the profile

Initial sketch changed

Selection
There are two ways to determine the objects to draft: either by explicitly selecting the objects or by selecting the neutral element, which makes CATIA detect the appropriate faces to use.
Parting element

Drafted portion

Parting element:
A plane, face or surface that cuts the part in two
Neutral element (here same as parting element)
91

Variable Draft Angles


You will learn how to create Variable Drafts on a 3D Part

92

What is a Variable Draft Angle ?


Drafts are angled faces defined on molded parts to make them easier to remove from molds. Sometimes, it is necessary (for resistance or remove from mold reasons) to define draft angle values that are not constant

Definitions:
Pulling direction: this direction corresponds to the reference from which the draft faces are defined Draft angle: this is the angle that the draft faces make with the pulling direction from the neutral element. This angle may be defined for each face Neutral element: this element defines a neutral curve on which the drafted face will lie. This element will remain the same during the draft. The neutral element and parting element may be the same element Points: this field is used to define the location of the angle values at the intersection between the neutral element and the faces to be drafted. The draft angle varies between these points

93

Creating Variable Drafts ...

Select the faces to be drafted

Select OK

Select the Neutral Element

Define the vertices and the angles

94

Variable Draft Angle (1/4)


You can define several angles when creating a draft angle

Select the Draft Angle icon

Select the Variable icon

Select the face to be drafted

95

Variable Draft Angle (2/4)


You can define several angles when creating a draft angle

5 4
Select the Neutral Element Selection field

Select the neutral face

Select the Points field

96

Variable Draft Angle (3/4)


You can define several angles when creating a draft angle
Select the two following points
Select Preview in the dialog box

Change these two angles to 30 (double clicking)

97

Variable Draft Angle (4/4)


You can define several angles when creating a draft angle
Select OK in the dialog box

10

You get:

98

Additional Information
You can trim Variable Draft Angle using one or several Surfaces.

99

Filleting
You will learn how to fillet 3D parts

Fillets

100

What is a Fillet ?
A fillet is a curved face of a constant or variable radius that is tangent to, and that joins, two surfaces. Together, these three surfaces form either an inside corner (fillet) or an outside corner (round)

Different types of fillets


Edge fillets: Smooth transitional surfaces between two adjacent faces Face-face fillet: Used when there is no intersection between the faces or when there are more than two sharp edges between the faces Variable radius Fillets: curved surfaces defined according to a variable radius Tritangent fillets: Involves the removal of one of the three faces selected

Edge

Face-face

Propagation modes
Tangency Variable Minimal

Tritangent
101

Creating Fillets ...


To create a fillet, you need to select the edge to be filleted and to enter the fillet radius

Select the edge to be filleted

3
2 Enter the fillet radius

OK to validate

102

Edge Fillets
1
Select the Edge Fillet icon

2 Specify the Fillet Radius

3 Select the upper face


and four side edges

You get:

103

Round Corner Fillets


1
Select the edge to be filleted

Select the Edge Fillet icon

Specify the Fillet Radius

You get:

Notice that when the fillet runs over the edge of the part, CATIA alters the edge to accommodate the fillet

104

Creating a Fillet with Keep Edge : Rolling on an Edge


2 1 Activate the Edge fillet icon and select the edge to be filleted Select the More button in the dialog box

Select the Edge(s) to keep field

(3)

(1)
4
Select the edge on which the fillet will roll

(2)
5 Enter the radius value (eg : 30) then select OK You get :

(4) (5)

Note : This option is also available for the variable fillet function
105

Creating a Fillet with Keep Edge : Rolling Around an Edge


2 1 Activate the Edge fillet icon and select the edges to be filleted Select the More button in the dialog box 3 Select the Edge(s) to keep field

(3)

(1) (2)
4 Select the edge on which the fillet will roll 5 Enter the radius value (eg : 5) then select OK You get :

(5)

(4)
Note : This option is also available with the variable fillet function
106

Edge Fillet with Limiting Planes, Faces or Surfaces (1/3)


You can limit the propagation of an edge fillet using a plane, a face or a surface
Select the Edge Fillet icon

Select the edge on which you want to create a fillet

To expand the dialog box, select the More button

107

Edge Fillet with Limiting Planes, Faces or Surfaces (2/3)


You can limit the propagation of an edge fillet using a plane, a face or a surface

Select the Limiting element field

Select the limiting surface

Select to change the direction

108

Edge Fillet with Limiting Planes, Faces or Surfaces (3/3)


You can limit the propagation of an edge fillet using a plane, a face or a surface

Select OK in the dialog box

You get:

109

Edge Fillet: Trim Ribbons


When choosing the Tangency propagation mode, you can also trim overlapping fillets. To do so, simply check the Trim Ribbons option in the dialog box
Select the Edge Fillet icon

Select the edges to be filleted

Modify the fillet radius and activate the Trim Ribbons option

Select OK in the dialog box

You get:

110

Face-Face Fillets (1/2)


1
Multi-select faces to be filleted

Select Face-Face Fillet icon

Specify the Fillet Radius

You get:

You generally use the face-face fillet capability when there is no intersection between the faces or when there are more than two sharp edges between the faces

111

Face-Face Fillets (2/2)


4
Now, instead of entering the Radius value, expand the Dialog box to access to the Hold Curve option. With this option, the Fillets Radius value is depending on the Curves shape. It can be more or less variable.

You must sketch the Curve on one of the selected Faces. This Curve is then selected as the Hold Curve.

You get:

112

Tritangent Fillets
1
Multi-select the two faces to be filleted

2 Select the Tritangent


Fillet icon

3 Select the face to be

removed by the fillet

You get:

Multi-selecting all three faces tells CATIA to remove the third selected face

113

Variable Radius Fillets


1
Select the edge to be filleted

Select the Variable Radius Fillet icon

3 By double clicking,
modify the radii

You get:

You can add additional variation points and alter the variation option to add additional detail to the fillet.
114

Variable Radius Fillet: Circular Closed Edge (1/2)


It is possible to define a variable radius fillet on a circular closed edge

Select the Variable Radius Fillet icon

Select the edge to be filleted

Select the Points field

Deselect the default vertex 5 Select the two new vertices

115

Variable Radius Fillet: Circular Closed Edge (2/2)


It is possible to define a variable radius fillet on a circular closed edge

Double click on the following radius

Enter 20 in the Value field then select OK

Select OK in the main dialog box

You get:

116

Radius Definition per Edge when Creating a Variable Radius Fillet


Once an edge has been selected during a variable radius fillet creation, two radius labels appear at the edge extremities. If you modify the radius value in the dialog box, the two radius labels will be modified at the same time. If you want to modify only one of the radii, you will have to double click on the radius label and modify its value
1 Select the Variable fillet icon 2 Select the edge to be filleted

Enter a new radius value ( eg :10)

Notice that the two radius values are modified at the same time

117

Reshaping Corners when creating Fillets (1/3)


Sometimes when filleting, you can see that corners resulting from the operation are not satisfactory. The new capability Blend Corners lets you quickly reshape these corners.
you obtain :

At the corner, you can notice that the edges need to be rounded again. After checking the Blend Corner(s) option

118

Reshaping Corners when creating Fillets (2/3)


1 2
Select the Edge Fillet icon.

Enter the Radius value (5mm) then Click More to access to additional options.

The Edge Fillet Definition dialog box is displayed. Select the edges you want to fillet. These edges appears in the Objects to fillet field.

Click the Blend Corner(s) button to detect the corner(s) to reshape. In our example, two corners are detected.

119

Reshaping Corners when creating Fillets (3/3)


5 The setback distance field determines
for each edge a free area measured from the vertex along the edge. Enter a value in the setback distance field (10mm). Click Preview to show the result.

Click OK to validate.
you obtain :

The Blend corner(s) option is also available in the Variable Radius Fillet dialog box.

120

Additional Information (1/2)


Variable Radius Fillets
To add additional points to the edge to be filleted, you can select planes. CATIA computes the intersections between these planes and the edge to determine the useful points. In this example, three planes were selected. Now, if you move these planes later, CATIA will compute the intersections again and modify the fillet accordingly. The intermediate radii can be nil

Variable radius fillet

121

Additional Information (2/2)


Capability to create a variable radius fillet with the fillet sections keeping a constant direction in accordance with a spine

The fillet sections are perpendicular to the spine

With spine

Spine The fillet sections are perpendicular to filleted edge

Without spine Edge to be filleted

The dotted blue circles indicate the fillet sections but CATIA DOES NOT SHOW THEM when creating a fillet
122

Chamfering
You will learn how to create chamfers on 3D parts

Chamfers

123

What is a Chamfer ?
Chamfering consists in removing or adding a flat section from a selected edge to create a beveled surface between the two original faces common to that edge. You obtain a chamfer by propagation along one or several edges.

Tangency Propagation modes

Minimal

124

Creating Chamfers ...


To create a chamfer, you need to select the edge to be filleted and to enter the chamfer dimensions

Select the edge to be chamfered

OK to validate

Enter the chamfer dimensions

125

Symmetric Chamfer
1 Multi-selectthe edges to
be chamfered

3 Modify the Chamfer


definition

2 Select the Chamfer


icon

You get:

126

Non Symmetric Chamfer


1 Multi-select edges
to be chamfered

3 Modify Chamfer
definition

Select Chamfer icon

You get:

4 If necessary, reverse the


chamfer then select OK

127

Additional Information...
Chamfers
Chamfers can be created by selecting a face whose edges are to be chamfered

Select face

Chamfer

128

Drafted Filleted Pads


You will learn how to create a pad which includes fillets and a draft angle This option will allow you to create a pad with draft and fillets simultaneously, rather than creating each feature separately

Drafted Filleted Pad

129

What is a Drafted Filleted Pad?


A drafted filleted pad is a solid extruded from a 2D profile, whose definition includes a draft angle and fillets

Second limit radius

First limit radius

Draft Angle

Lateral Radius

130

Creating Drafted Filleted Pads...


To create a pad with integrated draft and fillets, you need to select a profile then enter the pad dimensions

Select the profile

OK to validate

Enter the pad dimensions

131

Drafted Filleted Pad


The Drafted Filleted Pad capability allows you to create a pad including a general draft, a Lateral Radius, a First Limit Radius and a Second Limit Radius. The draft angle and the radii are created as individual features
1

Select the Drafted Filleted Pad icon (1)

Enter the pad Length

Enter the draft angle

Enter the lateral radius

7 2 Select the sketch to be used

Enter the First limit radius

Enter the Second limit radius

9 (2) 10 3

If necessary, reverse the pad direction Select OK First limit radius

Select the second limit

You get : Second limit radius

(3)

By default, the neutral element used to compute the draft angle is the first limit of the pad. However, you can use the second limit as the neutral element

Draft Angle

Lateral Radius
132

Additional Information...
After creating a drafted filleted pad, the tree contains : A pad A draft angle Three fillets

133

Drafted Filleted Pockets


You will learn how to create a pocket which includes fillets and a draft angle This function will allow you to create a pocket with draft and fillets simultaneously, rather than creating each feature separately

Drafted Filleted Pocket

134

What is a Drafted Filleted Pocket ?


A drafted filleted pocket is a pocket extruded from a 2D profile, whose definition includes a draft angle and fillets

Second limit radius

First limit radius

Draft Angle

Lateral Radius

135

Creating Drafted Filleted Pockets...


To create a pocket including a draft and fillets, you need to select a profile then enter the pocket dimensions

OK to validate

Select the profile

Enter the pocket dimensions


136

Drafted Filleted Pocket


The Drafted Filleted Pocket function allows you to create a pocket which includes a general draft, a Lateral Radius, a First limit Radius and a Second limit Radius. The draft angle and the radii are created as individual features.
1

Select the Drafted Filleted Pocket icon (1)

Enter the pocket depth

Enter the draft angle

Enter the lateral radius

7 2 Select the sketch to be used (2) 9

Enter the First limit radius

Enter the Second limit radius

If necessary, reverse the pocket direction Select OK You get : First limit radius

10 3

Select the second limit

(3)

By default, the neutral element used to compute the draft angle is the first limit of the pocket. However, you can use the second limit as the neutral element

Second limit radius

Draft Angle

Lateral Radius
137

Additional Information...
After creating a drafted filleted pocket, the tree contains :

A pocket A draft angle Three fillets

138

Shelling a Part
You will learn how to shell a 3D part

Shelled Part

139

What is Shelling ?
Shelling a feature means emptying it, while keeping a given thickness on its sides Shelling may also consist in adding thickness to the outside You can have different thickness values

Other thickness face

Shell

Faces to be removed

140

Creating Shells ...


To create a shell, you need to select the face(s) to be opened then to define the thickness value(s) of the shell

Select the face to be opened

OK to validate

Enter the shell thickness

141

Shelling a Part
1 Multi-select the faces to be
removed in shelling operation

3 thickness for the Shell


Shell icon

Specify the wall

2 Select the 4 Select the Other


thickness faces field

5 Double click on the dimension

in order to modify the thickness of the face

7 Select OK in the main 6 Enter 10mm in the


dialog box appearing dialog box then select OK

You get:

The Outside Thickness entry adds material to the outside of the part definition
142

Additional Information (1/2)


Thickness inside & outside
Shelling a feature means emptying it, while keeping a given thickness on its sides. Shelling may also consist in adding thickness to the outside
Modified thicknesses
Dotted blue lines = Cube before the shell operation

Inside only
Faces to be removed

Inside & Outside

Shell with Thickness > Curvature


It is possible to create a shell with a thickness greater than the smallest fillet radius on the part
R5

Thickness=15

143

Additional Information (2/2)

. Ignoring Faces
In some cases, when you want to create a Shell, an error message appears informing you that the Body cannot be built properly. After closing the window, another message appears proposing you to Ignore the Faces causing trouble. If you accept, the Shell is created and the Face causing trouble is removed.

. Extracting Geometry
In some cases, you have to use the Extract option in order to shell a Face. With this command, you can generate separate Elements from initial geometry, without deleting geometry. This command is available after clicking a Dialog box prompting you to deactivate the Thickness feature and Extract the geometry. Once this operation has been done, a node Extracted Geometry is displayed in the tree. If you have Generative Shape Design workbench installed, the geometry resulting from the Extract operation is associative.

144

Threads and Taps


You will learn how to create threads and taps

145

What are Threads and Taps ?


You can create threads and taps with CATIA, you will not see them in 3D but all the information will be stored. The result of a thread or a tap will be seen on a drawing in accordance with the drawing standard

Thread
A thread is an helical groove made inside a hole

Not seen like this in CATIA

Thread

Tap
A tap is an helical groove made on a cylinder Tap

Not seen like this in CATIA

Different Standards

Customized Standards

146

Creating Threads and Taps ...


To create a thread:

Define the Lateral and Reference surface

The thread appears in the tree

Define the thread parameters

147

Thread and Tap (1/2)

Select the Thread/Tap icon

Select the Lateral Face on which the thread will be grooved

Select the Reference Face from which the thread will begin

In order to define the thread standard, select Metric Thin Pitch in the dialog box

To define the Thread Diameter, select M10 in the dialog box

As the Thread Depth, enter 26 in the Thread Depth field

148

Thread and Tap (2/2)


7
Select the Preview button in the dialog box, you will get a preview of the thread 8

Select the OK button to validate the thread creation

You get:

During the thread creation CATIA helps you with the thread parameters in accordance with the selected standard
149

Additional Information (1/3)


Metric Thin Pitch Refer to (NF E03-053-1970). This normative reference is linked to NF E03-051-1982)
Drilling diameter before tapping

150

Additional Information (2/3)


Metric Thick Pitch Refer to (NF E03-053-1970). This normative reference is linked to NF E03051-1982)

Drilling diameter before tapping

151

Additional Information (3/3)


Metric Thick Pitch (Cont.) Refer to (NF E03053-1970). This normative reference is linked to NF E03051-1982)

Drilling diameter before tapping

152

Creating Patterns
You will learn how to create patterns out of an existing feature

Rectangular Pattern

Circular Pattern

User Pattern
153

What is a Pattern ?
Patterns allow you to create several identical features from an existing one and to simultaneously position them on a part

Pad with pattern feature

Rectangular pattern

3 types of patterns
CATIA allows you to define three types of pattern making the creation process easier : rectangular circular user patterns

154

Creating Patterns ...

1 Select the feature to be duplicated

3 2 Select the directions then fill in the dialog box

OK to validate

155

Rectangular Pattern
1 Select Rectangular
Pattern icon

2 Specify the first direction of the pattern by selecting an edge


using Reverse to change the direction if needed

then select pocket to use for pattern

3 2 under the Second Direction tab


(Reverse if necessary)

Specify the second direction as in step

You get:

Flexibility is added to the function through the parameter field.


156

Circular Pattern
1 Select the feature to be
patterned

3 Define the pattern parameters and specify


the rotation axis of the pattern by selecting the face icon

2 Select theCircular Pattern

You get:

Flexibility is added to the function through the parameters field.


157

User Pattern
3
1
Select hole to be patterned Select 'Sketch 4' in the specification tree. This sketch includes the nine points you need to locate the duplicated holes

2 Select User

Pattern icon

You get:

You can de-select points on the fly by selecting the unwanted points in the preview
158

Pattern of Several Features (1/2)


It s possible to apply a rectangular, circular or user pattern to several features in one shot. We are going to apply a circular pattern to a hole and a fillet
1 With the Ctrl key held down, select the hole and the fillet (you can select them from the solid or from the tree)

Activate the Circular pattern icon

(2)
3 4 Select the Reference field Select the circular edge to define the pattern axis of rotation

(4)

(1) (3) (5) (6) 5 Select the Instance(s) field and enter 6 Select the Angular spacing field and enter 60

159

Pattern of Several Features (2/2)


It is possible to apply a rectangular, circular or user pattern to several features in one shot. We are going to apply a circular pattern to a hole and a fillet
7 Select the Crown Definition tab (7) 8 Select the Circle(s) field and enter 4

9 (8)

Select the Circle spacing field and enter 20

10 (9)

Select OK

You get :

(10)

160

Exploding a Pattern
Capability to explode a pattern in order to get one feature per instance
1 Select the Explode command from the pattern contextual menu 2 Select the Update icon

You get:

161

Mirror
Before building a part, you can search for the symmetry and decide to build only the half of the part, then use the Mirror function to get the whole part
2 (2) (1) Select the planar face (or plane) that will be the plane of symmetry

Activate the Mirror icon

Select OK

You get :

(3)

162

Mirroring Several Features


It is possible to mirror several features in one shot
1 With the Ctrl key held down, select the pad (Pad.2) and the two last fillets (you can select them from the solid or from the tree)

Activate the Mirror icon

Select the Mirroring element (plane or planar face)

(2)

(3) 4 Select Ok in the dialog box

You get :

(1)

(4)

163

Additional Information (1/2)


Deleting or adding instances at creation
Deleting the instances of your choice is possible when creating the pattern. In the pattern preview, just select the points materializing instances. Conversely, selecting these points again will make CATIA create the corresponding instances

Instances selection

Direction of creation
To define a direction, you can select an edge or a planar face. Selecting a face will allow both directions of a rectangular pattern to be defined or the axis of rotation normal to the face for a circular pattern

164

Additional Information (2/2)


Adding or removing a feature from the list of features when creating or editing a pattern

To remove a feature from the list of features: Select the Object field in the dialog box

Select the feature to be removed from the tree

Select OK

165

To Sum Up...
Dressing-up means complementing 3D parts by:

Defining draft angles Filleting and chamfering edges and corners Shelling the part Patterning features

166

Modifying Parts
You will learn how to modify profiles and features to change 3D part

Modifying Profile Geometry Reordering Features Modifying Features To Sum Up

167

Modifying Profile Geometry


You will learn how modify 2D sketch elements to propagate changes to 3D parts

Before

After Change

168

Why Modify Profile Geometry?


Sketch-based features rely on profiles for their shape Especially if defined with the proper constraints that represent the design intent of the part, the profile geometry can easily be changed for downstream design changes

Modified cube

Chamfer added from sketch

Design changes
Changing the sketch that defines a feature propagates that change to all subsequent operations involving the feature

169

Modifying Profiles ...

Edit the sketch corresponding to the feature to be modified

Update the Part

Modify the profile or the dimensions


170

Modifying Profile Element Coordinates


1
Double click a line to edit its coordinates

Edit the existing coordinates of the line (V: 50mm)

H: -40 V: 50

This method works on most construction entities, opening the appropriate dialog for the entity selected You can make the selected entity a construction element which makes it a reference element not used directly in the profile definition
171

Editing a Profile Shape and Size


1

Click and drag the line downward to its new location

2 The profile stretches based on where you move


the element and the constraints you have applied

You have modified the shape of the profile without the use of any intermediary menu options

Select the Undo command to go back to the original profile shape. The Undo command will remember all changes up to the last time the part was saved
172

Deleting Sketcher Elements


1
Select the element to be deleted

2 Select Edit->Delete and the element is


erased. Now multi-select additional elements to delete

You get:

Use the contextual menu (select Mouse Button 3 while the cursor is on one of the selected elements) to delete

Select the Undo command to restore deleted elements. The Undo command will remember all changes up to the last time the part was saved
173

Additional Information...
Deleting elements
To delete a set of 2D elements, multi-select the elements you wish to delete using the click and drag method. Then go to the Edit menu and select delete

Multi-selection
174

Reordering Features
You will learn how to reorder features making up a 3D part

Pad after mirror operation

Pad moved before mirror

175

Why Reordering Features ?


Reordering features allows you to correct a part so that your design intent is preserved

One cylinder

Two cylinders when moved before the mirror operation

Design changes
Changes as well as features created later in the process can easily be incorporated into the part structure taking into account the design intent
176

Reordering Features ...

3 Update the Part

1
Select Reorder in the feature contextual menu

Select the feature after which the hole will be placed


177

Reordering Features
2 Select Reorder 1
Right click the feature to be reordered to get a contextual menu

Pad.2 was incorrectly created after the mirror operation, so we must reorder the pad before the mirror

3 Select Pad.1 in the


You get:

specification tree as the feature to reorder after (Pad.1 is shown as the preview)

178

Modifying Features
You will learn how to modify parameters of 3D features

Modified Pad

179

Why Modifying Features ?


Often, as the design matures, the initial configuration of a part needs refinement through the modification of feature parameters or the addition/removal of features

Draft angle

Modified pad

Pad length

180

Modifying Features ...

3 1

Update the Part

Double click on the feature to be modified

Modify the feature dimensions


181

Redefining Feature Parameters


1
Double click the feature or its specification to edit the feature

2 Modify the draft


specifications by double clicking the dimension or entering in the dialog box

3
You get:
Next, modify Pad.1 of the part by right clicking the feature in the specification tree and selecting Definition...

then modify the dimension directly or through its dialog box

182

Editing Holes
2 Change the hole definition in the 1
Double click on the feature or its specification in the tree to edit hole dialog box or double click on dimensions to modify directly

Modify the position dimensions by double clicking them to modify directly

You get:

You can also reposition a hole without editing it by dragging it to its new location, even if its new location is on a different face
183

Sketch Edition During Pad Edition


1 Double click on the pad to be modified (1) 3 Modify the constraint

Leave the sketcher by selecting the Exit icon

(4)

Select the sketch icon from the dialog box in order to activate the sketcher

If necessary, select the Update All icon

(5) (2) (3)

You get :

184

Replacing a Sketch During Pad Edition

Double click on the pad to be modified (1)

Select the replacing sketch (3)

Select OK

(4)

Select the sketch field from the dialog box

If necessary, select the Update All icon (5) You get :

(2)

185

Additional Information...
Deleting features
CATIA allows you to delete features simply by selecting the feature to delete and selecting delete in the Edit menu (or right clicking the selected feature and selecting delete in the contextual menu Deleting a feature produces a dialog that can be expanded to show the impact of deleting the feature: it allows you to manage the deletion and actually gives you the opportunity to replace it by another element

Deleting a sketch

186

To Sum Up...
Modifying 3D parts means:

Modifying a profile shape or location Reordering features in the tree according to design intent Modifying feature parameters and deleting elements

Hints! When you open a document and the geometry is red, it means you need to update it If you want to cancel a modification, click the Undo icon

187

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