Some Extra Effects: Topic 5
Some Extra Effects: Topic 5
Some
extra effects
Manifestations of Aliasing
Supersampling
No Antialiasing
Topic 6.
Computer
Animation
Keyframe Animation
Basic Idea: Define model parameter at key frames and interpolate (often using cubic splines)
Keyframe Animation
Pros: Very expressive Animator has full control of animation Cons: Very labor intensive Difficult to create convincing physical realism
Used for practically anything except complex physical simulations (smoke, water, etc.)
Topic 6.
Computer
Animation
Instead of painstakingly specifying every little motion, specify very few keyframes (or just initial & goal) Interpolations are done automatically
Forward Kinematics: Specify how joints should move Inverse Kinematics: Specify where character should go, then deduce joint motion Motion capture: Record motions of real people/objects, then transfer to digital characters
Forward Kinematics
Goals:
Determine space of possible motions Parameterize it Establish a mapping from joint angles to positions
Forward Kinematics
Goals:
Determine space of possible motions Parameterize it Establish a mapping from joint angles to positions
What is the set of points that are reachable by this 2-axis structure?
Pros:
Cons:
Often we care more about where the character should go, not how to get there Very hard to know how to move joints of a complicated figure in order to get the desired pose (esp. in presence of obstacles)
Topic 6.
Computer
Animation
Inverse Kinematics
Topic 6.
Computer
Animation
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