CENG 311 Decisions in C/Assembly Language
CENG 311 Decisions in C/Assembly Language
A pointer (used by lw and sw) is just a memory address, so we can add to it or subtract from it (using offset).
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New Registers:
C Variables: $s0 - $s7
Overvie w C/Assembly Decisions: if, if-else C/Assembly Loops: while, do while, for Inequalities
C Switch Statement
L2:
Not as elegant as if-else, but same meaning
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beq is Branch if (registers are) equal Same meaning as (using C): if (register1==register2) goto L1
MIPS Goto Instruction In addition to conditional branches, MIPS has an unconditional branch:
label
Called a Jump Instruction: jump (or branch) directly to the given label without needing to satisfy any condition Same meaning as (using C): goto label Technically, its the same as: beq $0,$0,label
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(false) i == j? i != j f=g-h
Exit
(false) i == j? i != j f=g-h
Exit
Loops in C/Assembly (2/3) Final compiled MIPS code (fill in the blank):
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do while
for
Each can be rewritten as either of the other two, so the method used in the previous example can be applied to while and for loops as well.
Key Concept: Though there are multiple ways of writing a loop in MIPS, conditional branch is key to decision making
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Inequalities in MIPS (1/4) Until now, weve only tested equalities (== and != in C). General programs need to test < and > as well. Create a MIPS Inequality Instruction:
Set on Less Than
Syntax: slt
Meaning:
reg1,reg2,reg3
if (reg2 < reg3) reg1 = 1; else reg1 = 0; In computereeze, set means set to 1, reset means set to 0.
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Inequalities in MIPS (3/4) Final compiled MIPS code (fill in the blank):
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Inequalities in MIPS (4/4) Now, we can implement <, but how do we implement >, <= and >= ?
Can we implement <= in one or more instructions using just slt and the branches? What about >? What about >=?
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Immediates in Inequalities There is also an immediate version of slt to test against constants: slti
Helpful in for loops
C M I P S
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sltu, sltiu
which set result to 1 or 0 depending on unsigned comparisons
$s0 = FFFF FFFAhex, $ s1 = 0000 FFFAhex
Example: The C Switch Statement (1/3) Choose among four alternatives depending on whether k has the value 0, 1, 2 or 3. Compile this C code: switch (k) {
case 0: f=i+j; break; /* k=0*/
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Example: The C Switch Statement (2/3) This is complicated, so simplify. Rewrite it as a chain of if-else statements, which we already know how to compile:
if(k==0) f=i+j; else if(k==1) f=g+h; else if(k==2) f=gh; else if(k==3) f=ij;
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Example: The C Switch Statement (3/3) Final compiled MIPS code (fill in the blank):
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Things to Remember (1/2) A Decision allows us to decide which pieces of code to execute at run-time rather than at compile-time. C Decisions are made using conditional statements within an if, while, do while or for. MIPS Decision making instructions are the conditional branches: beq and bne.
In order to help the conditional branches make decisions concerning inequalities, we introduce a single instruction: Set on Less Thancalled slt, slti, sltu, sltui
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Things to Remember (2/2) New Instructions: beq, bne j slt, slti, sltu, sltiu
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