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Operating Systems: Lecture 3: Process Scheduling Algorithms

1) The document discusses different CPU scheduling algorithms used by operating systems including first-come, first-served (FCFS) and round robin (RR). 2) FCFS can lead to poor performance for short jobs if they arrive after long jobs. RR aims to improve this by giving each process a time slice or quantum of CPU time before moving to the next process. 3) The performance of RR depends on the size of the time quantum - too large and it behaves like FCFS, too small and it wastes time with excessive context switching.

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0% found this document useful (0 votes)
87 views

Operating Systems: Lecture 3: Process Scheduling Algorithms

1) The document discusses different CPU scheduling algorithms used by operating systems including first-come, first-served (FCFS) and round robin (RR). 2) FCFS can lead to poor performance for short jobs if they arrive after long jobs. RR aims to improve this by giving each process a time slice or quantum of CPU time before moving to the next process. 3) The performance of RR depends on the size of the time quantum - too large and it behaves like FCFS, too small and it wastes time with excessive context switching.

Uploaded by

Thiyaga Rajan
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Operating Systems

Lecture 3: Process Scheduling Algorithms

Maxim Shevertalov Jay Kothari William M. Mongan

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Operating Systems

CPU Scheduling

How is the OS to decide which of several tasks to take off a queue? Scheduling: deciding which threads are given access to resources from moment to moment.
Operating Systems 2

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Assumptions about Scheduling


CPU scheduling big area of research in early 70s Many implicit assumptions for CPU scheduling:
One program per user One thread per program Programs are independent

These are unrealistic but simplify the problem Does fair mean fairness among users or programs?
If I run one compilation job and you run five, do you get five times as much CPU?
Often times, yes!

Goal: dole out CPU time to optimize some desired parameters of the system.
What parameters?
Operating Systems 3

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Assumption: CPU Bursts

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Assumption: CPU Bursts

Execution model: programs alternate between bursts of CPU and I/O


Program typically uses the CPU for some period of time, then does I/O, then uses CPU again Each scheduling decision is about which job to give to the CPU for use by its next CPU burst With timeslicing, thread may be forced to give up CPU before finishing current CPU burst.

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What is Important in a Scheduling Algorithm?

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What is Important in a Scheduling Algorithm?


Minimize Response Time
Elapsed time to do an operation (job) Response time is what the user sees
Time to echo keystroke in editor Time to compile a program Real-time Tasks: Must meet deadlines imposed by World

Maximize Throughput
Jobs per second Throughput related to response time, but not identical
Minimizing response time will lead to more context switching than if you maximized only throughput

Minimize overhead (context switch time) as well as efficient use of resources (CPU, disk, memory, etc.)

Fairness
Share CPU among users in some equitable way Not just minimizing average response time

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Scheduling Algorithms: First-Come, First-Served (FCFS)


Run until Done: FIFO algorithm In the beginning, this meant one program runs nonpreemtively until it is finished (including any blocking for I/O operations) Now, FCFS means that a process keeps the CPU until one or more threads block Example: Three processes arrive in order P1, P2, P3.
P1 burst time: 24 P2 burst time: 3 P3 burst time: 3

Draw the Gantt Chart and compute Average Waiting Time and Average Completion Time.
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Scheduling Algorithms: First-Come, First-Served (FCFS)


Example: Three processes arrive in order P1, P2, P3.
P1 burst time: 24 P2 burst time: 3 P3 burst time: 3

P1
0

P2 P3
24 27 30

Waiting Time
P1: 0 P2: 24 P3: 27

Completion Time:
P1: 24 P2: 27 P3: 30

Average Waiting Time: (0+24+27)/3 = 17 Average Completion Time: (24+27+30)/3 = 27


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Scheduling Algorithms: First-Come, First-Served (FCFS)


What if their order had been P2, P3, P1?
P1 burst time: 24 P2 burst time: 3 P3 burst time: 3

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Scheduling Algorithms: First-Come, First-Served (FCFS)


What if their order had been P2, P3, P1?
P1 burst time: 24 P2 burst time: 3 P3 burst time: 3

P2 P3
0 3 6

P1
30

Waiting Time
P1: 0 P2: 3 P3: 6

Completion Time:
P1: 3 P2: 6 P3: 30

Average Waiting Time: (0+3+6)/3 = 3 (compared to 17) Average Completion Time: (3+6+30)/3 = 13 (compared to 27)
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Scheduling Algorithms: First-Come, First-Served (FCFS)


Average Waiting Time: (0+3+6)/3 = 3 (compared to 17) Average Completion Time: (3+6+30)/3 = 13 (compared to 27) FIFO Pros and Cons:
Simple (+) Short jobs get stuck behind long ones (-)
If all youre buying is milk, doesnt it always seem like you are stuck behind a cart full of many items

Performance is highly dependent on the order in which jobs arrive (-)

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How Can We Improve on This?

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Round Robin (RR) Scheduling


FCFS Scheme: Potentially bad for short jobs!
Depends on submit order If you are first in line at the supermarket with milk, you dont care who is behind you; on the other hand

Round Robin Scheme


Each process gets a small unit of CPU time (time quantum)
Usually 10-100 ms

After quantum expires, the process is preempted and added to the end of the ready queue Suppose N processes in ready queue and time quantum is Q ms:
Each process gets 1/N of the CPU time In chunks of at most Q ms What is the maximum wait time for each process?

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Round Robin (RR) Scheduling


FCFS Scheme: Potentially bad for short jobs!
Depends on submit order If you are first in line at the supermarket with milk, you dont care who is behind you; on the other hand

Round Robin Scheme


Each process gets a small unit of CPU time (time quantum)
Usually 10-100 ms

After quantum expires, the process is preempted and added to the end of the ready queue Suppose N processes in ready queue and time quantum is Q ms:
Each process gets 1/N of the CPU time In chunks of at most Q ms What is the maximum wait time for each process? No process waits more than (n-1)q time units Lec 3 Operating Systems 15

Round Robin (RR) Scheduling


Round Robin Scheme
Each process gets a small unit of CPU time (time quantum)
Usually 10-100 ms

After quantum expires, the process is preempted and added to the end of the ready queue Suppose N processes in ready queue and time quantum is Q ms:
Each process gets 1/N of the CPU time In chunks of at most Q ms What is the maximum wait time for each process? No process waits more than (n-1)q time units

Performance Depends on Size of Q


Small Q => interleaved Large Q is like Q must be large with respect to context switch time, otherwise overhead is too high (spending most of your time context switching!)

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Round Robin (RR) Scheduling


Round Robin Scheme
Each process gets a small unit of CPU time (time quantum)
Usually 10-100 ms

After quantum expires, the process is preempted and added to the end of the ready queue Suppose N processes in ready queue and time quantum is Q ms:
Each process gets 1/N of the CPU time In chunks of at most Q ms What is the maximum wait time for each process? No process waits more than (n-1)q time units

Performance Depends on Size of Q


Small Q => interleaved Large Q is like FCFS Q must be large with respect to context switch time, otherwise overhead is too high (spending most of your time context switching!)

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Example of RR with Time Quantum = 4


Process P1 P2 P3 The Gantt chart is: Burst Time 24 3 3

P1 P2 P3 P1 P1 P1 P1 P1 0 4 7 10 14 18 22 26 30

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Example of RR with Time Quantum = 4


Process Burst Time P1 24 P2 3 P3 3 Waiting Time:
P1: (10-4) = 6 P2: (4-0) = 4 P3: (7-0) = 7

P1 P2 P3 P1 P1 P1 P1 P1 0 4 7 10 14 18 22 26 30

Completion Time:
P1: 30 P2: 7 P3: 10


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Average Waiting Time: (6 + 4 + 7)/3= 5.67 Average Completion Time: (30+7+10)/3=15.67


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Turnaround Time Varies With The Time Quantum

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Example of RR with Time Quantum = 20

Waiting Time: A process can finish before the time quantum expires, and release the CPU.
P1: (68-20)+(112-88) = 72 P2: (20-0) = 20 P3: (28-0)+(88-48)+(125-108) = 85 P4: (48-0)+(108-68) = 88 P1: 125 P2: 28 P3: 153 P4: 112

Completion Time:


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Average Waiting Time: (72+20+85+88)/4 = 66.25 Average Completion Time: (125+28+153+112)/4 = 104.5
Operating Systems 21

RR Summary
Pros and Cons:
Better for short jobs (+) Fair (+) Context-switching time adds up for long jobs (-)
The previous examples assumed no additional time was needed for context switching in reality, this would add to wait and completion time without actually progressing a process towards completion. Remember: the OS consumes resources, too!

If the chosen quantum is


too large, response time suffers infinite, performance is the same as FIFO too small, throughput suffers and percentage overhead grows

Actual choices of timeslice:


UNIX: initially 1 second:
Worked when only 1-2 users If there were 3 compilations going on, it took 3 seconds to echo each keystroke!

In practice, need to balance short-job performance and long-job throughput:


Typical timeslice 10ms-100ms Typical context-switch overhead 0.1ms 1ms (about 1%) Operating Systems

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Comparing FCFS and RR


Assuming zero-cost context switching time, is RR always better than FCFS? Assume 10 jobs, all start at the same time, and each require 100 seconds of CPU time RR scheduler quantum of 1 second Completion Times (CT)
Job # 1 2 9 10 FCFS CT 100 200 900 1000 RR CT 991 992 999 1000

Both FCFS and RR finish at the same time But average response time is much worse under RR!
Bad when all jobs are same length

Also: cache state must be shared between all jobs with RR but can be devoted to each job with FIFO
Total time for RR longer even for zero-cost context switch!
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Comparing FCFS and RR

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Scheduling
The performance we get is somewhat dependent on what kind of jobs we are running (short jobs, long jobs, etc.) If we could see the future, we could mirror best FCFS Shortest Job First (SJF) a.k.a. Shortest Time to Completion First (STCF):
Run whatever job has the least amount of computation to do

Shortest Remaining Time First (SRTF) a.k.a. Shortest Remaining Time to Completion First (SRTCF):
Preemptive version of SJF: if a job arrives and has a shorter time to completion than the remaining time on the current job, immediately preempt CPU

These can be applied either to a whole program or the current CPU burst of each program
Idea: get short jobs out of the system Big effect on short jobs, only small effect on long ones Result: better average response time

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Scheduling
But, this is hard to estimate We could get feedback from the program or the user, but they have incentive to lie! SJF/SRTF are the best you can do at minimizing average response time
Provably optimal (SJF among non-preemptive, SRTF among preemptive) Since SRTF is always at least as good as SJF, focus on SRTF

Comparison of SRTF with FCFS and RR


What if all jobs are the same length? What if all jobs have varying length?

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Scheduling
But, this is hard to estimate We could get feedback from the program or the user, but they have incentive to lie! SJF/SRTF are the best you can do at minimizing average response time
Provably optimal (SJF among non-preemptive, SRTF among preemptive) Since SRTF is always at least as good as SJF, focus on SRTF

Comparison of SRTF with FCFS and RR


What if all jobs are the same length?
SRTF becomes the same as FCFS (i.e. FCFS is the best we can do)

What if all jobs have varying length?


SRTF (and RR): short jobs are not stuck behind long ones

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Example: SRTF
A or B

C C I/O

A,B: both CPU bound, run for a week C: I/O bound, loop 1ms CPU, 9ms disk I/O If only one at a time, C uses 90% of the disk, A or B could use 100% of the CPU With FIFO: Once A and B get in, the CPU is held for two weeks What about RR or SRTF?
Easier to see with a timeline

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Example: SRTF
A or B

C C I/O

A,B: both CPU bound, run for a week C: I/O bound, loop 1ms CPU, 9ms disk I/O

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Last Word on SRTF


Starvation
SRTF can lead to starvation if many small jobs! Large jobs never get to run

Somehow need to predict future


How can we do this? Some systems ask the user
When you submit a job, you have to say how long it will take To stop cheating, system kills job if it takes too long

But even non-malicious users have trouble predicting runtime of their jobs

Bottom line, cant really tell how long job will take
However, can use SRTF as a yardstick for measuring other policies, since it is optimal

SRTF Pros and Cons


Optimal (average response time) (+) Hard to predict future (-) Unfair, even though we minimized average response time! (-)

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Predicting the Future


Back to predicting the future perhaps we can predict the next CPU burst length? Iff programs are generally repetitive, then they may be predictable Create an adaptive policy that changes based on past behavior
CPU scheduling, virtual memory, file systems, etc. If program was I/O bound in the past, likely in the future

Example: SRTF with estimated burst length


Use an estimator function on previous bursts Let T(n-1), T(n-2), T(n-3), , be previous burst lengths. Estimate next burst T(n) = f(T(n-1), T(n-2), T(n-3),) Function f can be one of many different time series estimation schemes (Kalman filters, etc.)

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Determining Length of Next CPU Burst


Can only estimate the length Can be done by using the length of previous CPU bursts, using exponential averaging

n +1 = t n + (1 ) n .
1. t n = actual length of n th CPU burst 2. n +1 = predicted value for the next CPU burst 3. , 0 1 4. Define :
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Predicting the Future


n +1 = t n + (1 ) n .

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Examples of Exponential Averaging


=0 =1
n+1 = n Recent history does not count n+1 = tn Only the actual last CPU burst counts

If we expand the formula, we get: n+1 = tn+(1 - ) tn -1 + +(1 - )j tn -j + +(1 - )n +1 0 Since both and (1 - ) are less than or equal to 1, each successive term has less weight than its predecessor
Operating Systems 34

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Priority Scheduling
A priority number (integer) is associated with each process The CPU is allocated to the process with the highest priority (smallest integer highest priority)
Preemptive (if a higher priority process enters, it receives the CPU immediately) Nonpreemptive (higher priority processes must wait until the current process finishes; then, the highest priority ready process is selected)

SJF is a priority scheduling where priority is the predicted next CPU burst time Problem Starvation low priority processes may never execute Solution Aging as time progresses increase the priority of the process
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Priority Inversion
Consider a scenario in which there are three processes, one with high priority (H), one with medium priority (M), and one with low priority (L). Process L is running and successfully acquires a resource, such as a lock or semaphore. Process H begins; since we are using a preemptive priority scheduler, process L is preempted for process H. Process H tries to acquire Ls resource, and blocks (because it is held by L). Process M begins running, and, since it has a higher priority than L, it is the highest priority ready process. It preempts L and runs, thus starving high priority process H. This is known as priority inversion. What can we do?
Operating Systems 36

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Priority Inversion
Process L should, in fact, be temporarily of higher priority than process M, on behalf of process H. Process H can donate its priority to process L, which, in this case, would make it higher priority than process M. This enables process L to preempt process M and run. When process L is finished, process H becomes unblocked. Process H, now being the highest priority ready process, runs, and process M must wait until it is finished. Note that if process Ms priority is actually higher than process H, priority donation wont be sufficient to increase process Ls priority above process M. This is expected behavior (after all, process M would be more important in this case than process H).
Operating Systems 37

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Multi-level Feedback Scheduling


Another method for exploiting past behavior
Multiple queues, each with different priority
Higher priority queues often considered foreground tasks

Each queue has its own scheduling algorithm


E.g. foreground RR, background FCFS Sometimes multiple RR priorities with quantum increasing exponentially (highest queue: 1ms, next: 2ms, next: 4ms, etc.)

Adjust each jobs priority as follows (details vary)


Job starts in highest priority queue If entire CPU time quantum expires, drop one level If CPU is yielded during the quantum, push up one level (or to top)

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Scheduling Details
Result approximates SRTF
CPU bound jobs drop rapidly to lower queues Short-running I/O bound jobs stay near the top

Scheduling must be done between the queues


Fixed priority scheduling: serve all from the highest priority, then the next priority, etc. Time slice: each queue gets a certain amount of CPU time (e.g., 70% to the highest, 20% next, 10% lowest)

Countermeasure: user action that can foil intent of the OS designer


For multilevel feedback, put in a bunch of meaningless I/O to keep jobs priority high But if everyone does this, it wont work! Consider an Othello program, playing against a competitor. Key was to compute at a higher priority than the competitors.
Put in printfs, run much faster!

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Scheduling Details
It is apparent that scheduling is facilitated by having a good mix of I/O bound and CPU bound programs, so that there are long and short CPU bursts to prioritize around. There is typically a long-term and a short-term scheduler in the OS. We have been discussing the design of the short-term scheduler. The long-term scheduler decides what processes should be put into the ready queue in the first place for the short-term scheduler, so that the short-term scheduler can make fast decisions on a good mix of a subset of ready processes. The rest are held in memory or disk
Why else is this helpful?

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Scheduling Details
It is apparent that scheduling is facilitated by having a good mix of I/O bound and CPU bound programs, so that there are long and short CPU bursts to prioritize around. There is typically a long-term and a short-term scheduler in the OS. We have been discussing the design of the short-term scheduler. The long-term scheduler decides what processes should be put into the ready queue in the first place for the short-term scheduler, so that the short-term scheduler can make fast decisions on a good mix of a subset of ready processes. The rest are held in memory or disk
This also provides more free memory for the subset of ready processes given to the short-term scheduler.

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Fairness
What about fairness?
Strict fixed-policy scheduling between queues is unfair (run highest, then next, etc.)
Long running jobs may never get the CPU In Multics, admins shut down the machine and found a 10-year-old job

Must give long-running jobs a fraction of the CPU even when there are shorter jobs to run
Tradeoff: fairness gained by hurting average response time!

How to implement fairness?


Could give each queue some fraction of the CPU
i.e., for one long-running job and 100 short-running ones? Like express lanes in a supermarket sometimes express lanes get so long, one gets better service by going into one of the regular lines

Could increase priority of jobs that dont get service (as seen in the multilevel feedback example)
This was done in UNIX Ad hoc with what rate should priorities be increased? As system gets overloaded, no job gets CPU time, so everyone increases in priority Interactive processes suffer Operating Systems 42

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Lottery Scheduling
Yet another alternative: Lottery Scheduling
Give each job some number of lottery tickets On each time slice, randomly pick a winning ticket On average, CPU time is proportional to number of tickets given to each job over time

How to assign tickets?


To approximate SRTF, short-running jobs get more, long running jobs get fewer To avoid starvation, every job gets at least one ticket (everyone makes progress)

Advantage over strict priority scheduling: behaves gracefully as load changes


Adding or deleting a job affects all jobs proportionally, independent of how many tickets each job possesses

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Example: Lottery Scheduling


Assume short jobs get 10 tickets, long jobs get 1 ticket What percentage of time does each long job get? Each short job?

What if there are too many short jobs to give reasonable response time
In UNIX, if load average is 100%, its hard to make progress Log a user out or swap a process out of the ready queue (long term scheduler)

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Example: Lottery Scheduling


Assume short jobs get 10 tickets, long jobs get 1 ticket
# short jobs / # long jobs 1/1 0/2 2/0 10/1 1/10 % of CPU each short job gets 91% N/A 50% 9.9% 50% % of CPU each long job gets 9% 50% N/A 0.99% 5%

What if there are too many short jobs to give reasonable response time
In UNIX, if load average is 100%, its hard to make progress Log a user out or swap a process out of the ready queue (long term scheduler)

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Scheduling Algorithm Evaluation


Deterministic Modeling
Takes a predetermined workload and compute the performance of each algorithm for that workload

Queuing Models
Mathematical Approach for handling stochastic workloads

Implementation / Simulation
Build system which allows actual algorithms to be run against actual data. Most flexible / general.

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Conclusion
Scheduling: selecting a waiting process from the ready queue and allocating the CPU to it When do the details of the scheduling policy and fairness really matter?
When there arent enough resources to go around

When should you simply buy a faster computer?


Or network link, expanded highway, etc. One approach: buy it when it will pay for itself in improved response time
Assuming youre paying for worse response in reduced productivity, customer angst, etc. Might think that you should buy a faster X when X is utilized 100%, but usually, response time goes to infinite as utilization goes to 100%

Most scheduling algorithms work fine in the linear portion of the load curve, and fail otherwise Argues for buying a faster X when utilization is at the knee of the curve
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FCFS scheduling, FIFO Run Until Done:


Simple, but short jobs get stuck behind long ones

RR scheduling:
Give each thread a small amount of CPU time when it executes, and cycle between all ready threads Better for short jobs, but poor when jobs are the same length

SJF/SRTF:
Run whatever job has the least amount of computation to do / least amount of remaining computation to do Optimal (average response time), but unfair; hard to predict the future

Multi-Level Feedback Scheduling:


Multiple queues of different priorities Automatic promotion/demotion of process priority to approximate SJF/SRTF

Lottery Scheduling:
Give each thread a number of tickets (short tasks get more) Every thread gets tickets to ensure forward progress / fairness

Priority Scheduing:
Preemptive or Nonpreemptive Priority Inversion
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