ComputerP.P.T. Presentation
ComputerP.P.T. Presentation
What are the major computer hardware, data storage, input, and output technologies used in business? What are the major types of computer software used in business?
Client/Server Computing
In a multitiered client/server network, client requests for service are handled by different levels of servers.
Storage
Primary secondary storage technologies Magnetic disk: Hard drives, USB flash drives RAID: Can package hundreds of drives for massage storage requirements Optical disks CD-ROM, CD-RW, DVD Magnetic tape Storage networking: SANs Connect multiple storage devices on a separate high-speed network dedicated to storage
Input
Input devices:
Gather data and convert them into electronic form Keyboard Computer mouse Touch screen Optical character recognition Magnetic ink character recognition Pen-based input Digital scanner Audio input Sensors
Output Technology
Output devices:
Display data after they have been processed
Edge computing involves the use of the Internet to balance the processing load of enterprise platforms across the client and edge computing platform.
The software that manages and controls the computers activities PC operating systems and graphical user interfaces
GUIs Windows XP, Windows Vista, and Windows Server 2003 UNIX Linux Open-source software
Computer In Entertainment
Virtual Reality
Allows users to feel like they are in an environment without actually being there
Gaming
Video gaming and computer gaming have parallel but separate histories Computer gaming began as text-only and email based Now gaming includes Massive Multiplayer Online Role-Playing Games (MMORPG) Genre of computer games that brings people from all over the world into a dynamic environment where they can interact with each other and experience a rich new virtual world
Begins in 1961 with Spacewar MUD (Multi-user Dungeon) Early computer game that derived its name from Dungeons and Dragons Internet Relay Chat (IRC) An application that allows a number of individual users to exchange text messages simultaneously, in real time, over the Internet 1981 Home computer gaming- Software gaming 1986 Games for many home computer platforms 1989 Sound cards, 256-VGA graphics cards, and CD-ROM drives emerged, games played over a modem 1993 Wolfenstein 3D first person shooter 1999 Everquest -- first fully 3D MMORPG game release
1958 First electronic video game on an oscilloscope 1961 First interactive computer game Spacewar 1967 Interactive games on TV 1972 Pong by Atari 1980s Pac Man 1981 Donkey Kong by Nintendo and the Commodore 64 (Link Ch 12a) 1980s and 1990s Video Game Console Devt cont. 1998 Modern era of console gaming Sega Dreamcast 2000 Internet and Console gaming with PlayStation 2 and Xbox
Gaming Today
Convergence
of video game and computer game development Massive Multiplayer Online Games (MMOG)
Computer
games played on the Internet from game consoles and PCs through game servers
Subscription
Ch 12b
Types of Games
like Civilization and Sim City Action/Adventure like Zelda and Doom Racing and Flying Turn-Based Strategy Real-Time Strategy First-Person Shooters Role-Playing Games (RPG) Massive Multi-Player Online Role-Playing Games (MMORPG) Avatar -- Graphical representation of a role-playing game where a player assumes the role of a character Massive Multi-Player Online Sports Game (MMOSG)
Computers In Medicine
Why
Data sheets
Clinical trial design Definition of data elements Definition of eligibility Process descriptions Stopping criteria Other details of the trial
Computer database
Analyses
Results
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