Haptic Technology
Haptic Technology
BY K.SHASHANK (09J41A0548)
Haptics is derived from the Greek word haptikos which means-being able to come into contact withTHE SCIENCE OF TOUCH.
BASIC IDEA
Haptics, is the technology of adding the sensation of touch and feeling to computers. A haptic device is one that involves physical contact between the computer and the user. They are not limited to "being there", but extended to "being in touch .
HAPTIC DEVICES
It allows users to touch, feel and manipulate 3-D objects in virtual environments.
devices like mouse and joystick are only input devices. No feedback. Haptic devices are input-output devices.
PHANTOM
It works by monitoring the position of a users fingertip or hand through optical encoders attached to the device. It provides 3D force-feedback to the user via a stylus (or thimble)attached to the movable arm. Used in surgical simulations and remote operation of robotics .
CYBER GLOVE
Cyber Glove can sense the position and movement of the fingers and wrist. The Cyber Glove has a software programmable switch and LED on the wristband that provide the wearer input/output capability.
HAPTIC RENDERING
It
is a process of applying forces to the user . It is process of displaying synthetically generated 2D/3D haptic stimuli to the user. Enable a user to touch, feel and manipulate virtual objects
CONTACT DETECTION
A fundamental problem in haptics is to detect contact between the virtual objects and the haptic device Once this contact is reliably detected, a force corresponding to the interaction physics is generated and rendered using the probe. This process usually runs in a tight servo loop within a haptic rendering system.
HAPTIC FEEDBACK
In
order to complete the imitation of the real world one should be able to interact with the environment and get a feedback. User should be able to touch the virtual object and feel a response from it.
This feedback is called Haptic Feedback.
THE TECHNOLOGY
Haptics is implemented through different type of interactions with a haptic device communicating with the computer.
These interactions can be categorized into the different types of touch sensations a user can receive: Kinesthetic Feedback Tactile feedback
FORCE FEEDBACK
It
is used to describe tactile and kinesthetic feedback It is vastly complex It allows users to feel virtual objects which is used for haptic interface devices
KINESTHETIC FEEDBACK
It
reproduces the directional forces that can result from solid boundaries. Ex:the weight of virtual objects, inertia, Sensation of muscular activity, tendons and joints.
TACTILE FEEDBACK
Refers
to the sensations felt by the skin. It allows the user to feel things such as the texture of surfaces, temperature and vibration. Ex:Sensation of pressure, stretch, slip, temperature, vibration
APPLICATIONS
Surgical simulation
& medical training Training and education Scientific Visualization Military application Entertainment
SURGICAL SIMULATION AND MEDICAL TRAINING Haptic is usually classified as: Human haptics: human touch perception and manipulation Machine haptics: It is concerned with robot arms and hands. Computer haptics: It is concerned with computer mediated.
rendering algorithms are used to detect collisions between surgical instruments and virtual organs For this purpose,surgical tools are divided in to two groups: Long,thin,straight probes Articulated tools
DEFORMABLE OBJECTS
One of the most important components of computer based surgical simulation and training systems is the development of force realistic organ models. Developing real time and realistic organ force models is challenging.
element methods(fems)
is the newest area in haptic of moving-sensor data of the type generated by haptic devices. This techniques captures the hand or finger movement of an expert with realistic touch sensation Techniques for recording and playing back raw haptic data have been developed.
and cyberGrasp There are two lossy methods to compress the data a)To use lower sampling rate b)To note small changes during movement sometimes tracker data may be more useful than CyberGrasp data.
CONCLUSION
Provides
high range of interaction that cannot be provided by BMI or virtual reality. Large potential for applications in critical fields as well as for leisurely pleasures. Haptic devices must be miniaturized so that they are lighter, simpler and easier to use. It will make the future world as a sensible one