Uid-Graphical System Advatages
Uid-Graphical System Advatages
Symbols recognized faster than text Faster learning Faster use and problem solving Easier remembering More natural Fewer errors Increased feeling of control Immediate feedback
Pick-and-Click Interaction To identify a proposed action is commonly referred to as pick, the signal to perform an action as click. Restricted Set of Interface Options The array of alternatives available to the user is what is presented on the screen or what may be retrieved through what is presented on the screen, nothing less, and nothing more. This concept fostered the acronym WYSIWYG.
Visualization
Visualization is a cognitive process that allows people to understand information that is difficult to perceive, because it is either too voluminous or too abstract. The goal is not necessarily to reproduce a realistic graphical image, but to produce one that conveys the most relevant information. Effective visualizations can facilitate mental insights, increase productivity, and foster faster and more accurate use of data.
Object Orientation
A graphical system consists of objects and actions. Objects are what people see on the screen as a single unit. Classes of Objects:
Data objects, which present information Container objects to hold other objects Device objects, represent physical objects in the real world.
Objects relationships
Collections: simplest relationship- sharing a common aspect of objects. Constraints: stronger relationship changing an object in a set affects some other object in the set. Composites: significant relationship aggregation itself can be identified as an object.
Containers: object in which other object exist. Persistence: is the maintenance of a state once it is established An object state [window size, cursor location, scroll position] should always be automatically preserved when the user changes it
Properties or Attributes of Objects : Properties are the unique characteristics of an object. Properties help to describe an object and can be changed by users. Actions : People take actions on objects. Property/attribute specification sequence: The user selects an objectfor example, several words of text. The user then selects an action to apply to that object, such as the action BOLD. The selected words are made bold and will remain bold until selected and changed again.
Action> 1. An application is opened (for example, word processing). Object> 2. A file or other object selected (for example, a memo). An object-oriented object: action approach does this: Object> 1. An object is chosen (a memo). Action> 2. An application is selected (word processing).
Views
Views are ways of looking at an objects information. 1. Composed: present information and objects contained within an object. 2. Contents: list the components of objects. 3. Settings: permit seeing and changing object properties. 4. Help: provide all the help functions.
Use of Recognition Memory: Continuous visibility of objects and actions encourages to eliminate out of sight, out of mind problem Concurrent Performance of Functions: Graphic systems may do two or more things at one time. Multiple programs may run simultaneously. When the system is not busy on a primary task, it may process background tasks (cooperative multitasking) When the appl are running truly separate tasks, the system may divide the processing power into time slice & allocate portions to each appl ( preemptive multitasking).
Users have become much more discerning about good design. Slow download times Confusing navigation Confusing page organization Disturbing animation