hw2 Script Final
hw2 Script Final
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Table of Contents
0.1 Dramatis Personae........................................................................................................ 12
NIS 00: Relic Intro............................................................................................................... 12
ACT I.................................................................................................................. 14
1 MISSION 01 – HIIGARA UNDER SIEGE (META HIIGARA)........................... 14
1.1 GAME: OPENING.......................................................................................................... 14
1.2 NIS 01A: TANIS............................................................................................................. 14
1.3 GAME: HARVESTING REFRESHER............................................................................ 15
1.4 GAME: SUBSYSTEM CONSTRUCTION...................................................................... 16
1.5 GAME: CONSTRUCT INTERCEPTORS....................................................................... 16
1.6 GAME: MOVE TO CHIMERA........................................................................................ 17
1.7 GAME: ENEMY ON PERIMITER................................................................................... 17
1.8 GAME: CHIMERA UNDER ASSAULT........................................................................... 17
1.9 NIS01B: CHIMERA UNDER ASSAULT......................................................................... 18
1.10 GAME: TANIS BASE IS COMPROMISED.................................................................. 18
1.11 GAME: CHIMERA IS SAFE......................................................................................... 19
1.12 GAME: MS LAUNCHES.............................................................................................. 19
1.13 GAME: MORE INCOMING.......................................................................................... 20
1.14 GAME: BOMBERS LOST............................................................................................ 20
1.15 GAME: MOVE MOTHERSHIP..................................................................................... 20
1.17 GAME: MORE ENEMIES DETECTED........................................................................ 21
1.18 GAME: BUILD ATTACK BOMBERS............................................................................ 22
1.20 GAME: FIRST GATE DESTROYED............................................................................ 22
1.21 GAME: HYPERSPACE OUT....................................................................................... 23
1.22 ANI 01-02: VAYGR INVASION.................................................................................... 24
1.23 LOADING SCREEN 02: HIIGARA.............................................................................. 24
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ACT II................................................................................................................. 61
5 MISSION 06 – KAROS (LIGHTHOUSE)......................................................... 61
5.1 GAME: BEGIN............................................................................................................... 61
5.2 NIS 06A: KAROS GRAVEYARD................................................................................... 61
5.3 GAME: LISTENING POST............................................................................................. 61
5.4 GAME:NEW EVENT FILLS MISSING SPEECH............................................................ 62
5.5 GAME: MS CORE STATUS.......................................................................................... 62
5.6 GAME: INVESTIGATE A HULK..................................................................................... 62
5.7 NIS 06B: MOVERS EMERGE....................................................................................... 62
5.8 GAME: MOVERS ATTACK............................................................................................ 63
5.9 GAME: MOTHERSHIP JUMPS..................................................................................... 63
5.10 GAME: MOTHERSHIP EXITS HYPERSPACE............................................................ 63
5.11 GAME: DERELICT MOVER DETECTED.................................................................... 64
5.12 GAME: DERELICT SALVAGED.................................................................................. 65
5.13 GAME: DERELICT REVERSE ENGINEERED............................................................ 65
5.14 GAME: ANTI-MOVER READY.................................................................................... 65
5.15 GAME: MOTHERSHIP JUMPS AGAIN....................................................................... 66
5.16 GAME: MOTHERSHIP EXITS HYPERSPACE............................................................ 66
5.17 GAME: MOTHERSHIP IN PROXIMITY OF LIGHTHOUSE......................................... 66
5.18 ANI 06-07: PROGENITOR SHIPWRECK DATA......................................................... 67
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HOMEWORLD2
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HOMEWORLD2
Copyright © 2002 Relic Entertainment. Company Confidential
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HOMEWORLD2
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NARRATOR
In the First Time, the Bentusi found the Great
Hyperspace Core. [56000]
Images: the first core
With it came the gift of interstellar travel and
the Outer Rim Trade Routes were established,
uniting the galaxy in peace. [56001]
Images: space cities, big hangar.
Four thousand years passed before the Second Core
was rediscovered on a desert planet. [56002]
Images: looking through the wreckage of the Khar-Toba on
Karack, sand blowing across screen. The sandcrawler from
HW1 appears from the sand and drives into the frame.
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FLEET COMMAND
This is Fleet Command. [56012]
Stand by for Hyperspace Core transfer. [56013]
Images: The HS core lights up...
STORAGE CREW
Containment Unit on-line. [56014]
All power signatures in the green...[56015]
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ACT I
1 Mission 01 – HIIGARA UNDER SIEGE (Meta Hiigara)
1.1 GAME: OPENING
TRIGGER: On mission start
1.1.1 Gameplay: Tanis Fleet
Surrounding Tanis Base are other Hiigaran vessels ([H_TD]). These vessels are patrolling the
area and going about their own routine. The player is not under control of these vessels. Called:
Hgn_TanisDefenders.
A number of Resource Collectors buzz around the Mothership getting it ready. We will achieve
this by having a series of move commands (GroupMove) issued to the collectors. Called:
Hgn_Caretakers.
The player begins the mission in control of a Carrier. The Carrier already has a Research Module
Subsystem on it.
TANIS CONTROL
This is Tanis Control. [56000]
We have visual contact with the Core. Proceed
with transfer. [56001]
STORAGE CREW
Roger that Tanis. [56002]
Trajectory and alignment confirmed. [56003]
Take it to one-fifteen and initiate capture
sequence. [56004]
The core disappears into the Mothership’s socket.
The Mothership recognizes the Core and confirms
signal lock. [56005]
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FLEET COMMAND
Fleet Command on-line. [56006]
bridge lights come on.
Mothership status report. [56007]
Navigation online... [56008]
Stand by to initiate main engine sequence[56009]
Main Engines online. [56010]
Engine test complete, all standard drives are
operational. [56011]
Engineering online... [56012]
The Mothership is standing by. [56013]
End with focus on Carrier and Resourcer Collectors
Letterbox out
FLEET INTEL
This is Fleet Intelligence. [40530]
Our task is to analyze sensor data and generate
mission objectives. [40531]
Before launching the Mothership we must conduct a
series of trials to ensure all critical systems
are operational. [40532]
Throughout these trials the Mothership will be
running with a minimal crew, and will remain
docked with Tanis. [40533]
Once these trials are complete, we will launch
the Mothership and test the Hyperspace Core.
[40534]
The first trial will test the Resourcing System.
[40535]
Sensor Manager Up.
A Resource Collector is standing by. [40536]
*** PICKUP REQUIRED *** Begin retrieval of
resource containers at this location. [405376]
Pointer to location of RUs.
Ping Location
Sensor Manager Down.
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FLEET COMMAND
Resourcing Systems fully operational. [40540]
Trial successful. [40541]
FLEET INTEL
We will now test the Mothership’s production
capabilities. [40542]
Begin construction of a Fighter Facility
subsystem. [40543]
1.4.2 Gameplay: Subsystem
ObjectiveCreatePrimary: Build a Fighter Subsystem
EventBarText: Enter the Build Manager. Select the Subsystem that you wish to build,
and then press the Build button.
GrantBuildOption: Fighter Subsystem
FLEET COMMAND
Fighter Facility Subsystem complete. [40550]
Engineering is online and ready for fighter
production. [40551]
FLEET INTEL
To test basic combat capabilities, construct an
Interceptor Squadron. [40552]
FLEET INTEL
Gate destroyed.[40560]
Sensors Down.
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FLEET INTEL
Stand by to begin combat trials. [40570]
AutoFocus on Chimera
Perimeter Station Chimera will assist by
providing target drones. [40571]
SM up, Chimera launches drones.
The drones are located here. [40572]
Ping Target drones location.
Use the Interceptors to destroy the Target
Drones. [40573]
SM Down
1.6.2 Gameplay: Move to Chimera
ObjectiveCreatePrimary: Destroy the target drones at Chimera.
CHIMERA
Attention Tanis Control. This is Chimera Station.
[40640]
We have multiple targets closing on vector three-
fourteen. [40641]
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CHIMERA STATION
Attention Tanis Control. [56020]
Signal indicates Vaygr bomber strike force.
[56021]
‘Sails’ animate to show they are listening
Close up on V Bombers
This is a Scramble alert! All pilots to their
stations repeat, all pilots to their stations!
[56022]
Two Hiigaran Interceptor Squadrons launch from the Station,
wheel around and head for the Vaygr
Focus on Hiigaran interceptors:
BLUE LEADER
Chimera Base this is Blue Leader. Enemy units
locked in. Awaiting orders. [56023]
End with focus on Chimera.
End Letterbox.
FLEET INTEL
Tanis is under attack! [40580]
All forces to combat alert. This is not a test.
[40581]
Interceptors have been launched from Chimera. The
enemy must be eliminated. [40582]
Ping enemy forces
Order all Interceptors to destroy the Vaygr
bombers. [40583]
Sensors Manager Down
1.10.2 SpeechEvent: Tanis Compromised
FLEET COMMAND
The Vaygr know we are here... the Mothership
must be protected. [40670]
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FLEET INTEL
*** PICKUP REQUIRED *** Multiple enemy
reinforcements detected. [40590]
*** PICKUP REQUIRED *** Begin construction of
Bombers immediately. [40612]
*** PICKUP REQUIRED *** Bombers will be required
to defend the Mothership. [40613]
FLEET INTEL
*** PICKUP REQUIRED *** Chimera Station is
offline. [40650]
*** PICKUP REQUIRED *** The Vaygr have breached
the Tanis perimeter.[40666]
FLEET COMMAND
The Mothership is under attack. This never happens.
Something has gone horribly wrong.
*** PICKUP REQUIRED *** The Mothership is under
attack. [440667]
*** PICKUP SPEECH *** We cannot stay here any
longer. Emergency Launch underway. [40657]
TANIS CONTROL
Release crews stand by for emergency launch.
[40658]
MISC CHATTER
Roger that Control. [40659]
Primary Couplings released... [40660]
She’s looking good...[40661]
...greenline confirmed...[40662]
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FLEET COMMAND
The Mothership has cleared Tanis. [40663]
We are away. [40664]
Damage control teams stand by. [40665]
Steam erupts from around the Mothership.
FLEET INTEL
Priority alert! [40600]
Focus on Hyperspace gate as it’s opening up
The Vaygr are using Hyperspace Gates. [40601]
If they are not destroyed, the enemy can deploy
reinforcements through them. [40602]
Sensors manager up. Ping all the Gates.
These gates must be destroyed. [40603]
Sensors Manager Down.
1.13.2 Gameplay: More incoming
ObjectiveCreatePrimary: Destroy the Vaygr Hyperspace Gates.
Vaygr will begin using the Hyperspace gates to jump in close to Tanis.
The player will need to destroy the Hyperspace Gates in order to stop the Vaygr from coming
through.
NOTE: Some Vaygr will attack Tanis and trigger a series of large explosions across the surface.
Damage effects spew forth.
FLEET INTEL
We need more bombers to destroy the Vaygr Gates.
[40620]
Construct more Bomber Squadrons. [40621]
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FLEET COMMAND
Negative. [40680]
The Mothership must move clear of Tanis before
it can safely enter hyperspace.[40681]
1.16
FLEET INTEL
Sensor Manager Up
Multiple enemy contacts detected. [40590]
Ping locations
Estimated time before contact, 1 minute. [40591]
Estimated time before contact, 2 minutes. [40691]
Estimated time before contact, 3 minutes. [40692]
Estimated time before contact, 4 minutes. [40694]
Estimated time before contact, 5 minutes. [40695]
Estimated time before contact, 6 minutes. [40696]
Estimated time before contact, 7 minutes. [40697]
Estimated time before contact, 8 minutes. [40698]
Estimated time before contact, 9 minutes. [40699]
Estimated time before contact, 10 minutes.
[40700]
Ping locations on incoming gates.
We must begin research of Plasma Bomb technology
immediately. [40592]
Sensors Manager Down
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FLEET INTEL
Plasma Bomb research complete. Attack Bombers
ready for construction. [40610]
These fighters are effective against heavily
armored targets. [40611]
Begin construction of Attack Bombers immediately.
[40612]
1.18.2 Gameplay: Build Bombers
ObjectiveCreatePrimary: Construct Attack Bombers.
1.19
FLEET INTEL
Enemy Hyperspace Gate destroyed. [40635]
Destroy all the remaining hyperspace gates.
[40561]
FLEET INTEL
We are receiving a coded transmission from
Hiigara: [40651]
The following text needs to be all broken up and covered in
static
MISC CHATTER
Tanis control, this is Angel Moon Station
Jericho. [40652]
A massive Vaygr invasion fleet is approaching the
Homeworld system. Heavy casualties are expected.
[40653]
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FLEET COMMAND
The Homeworld is under attack. [40656]
FLEET INTEL
*** PICKUP REQUIRED *** Long range sensors have
detected multiple enemy signals converging on
Tanis. 40630
*** PICKUP REQUIRED *** All ships initiate
docking procedures and stand by for Hyperspace.
40631
FLEET COMMAND
*** PICKUP REQUIRED *** The Vaygr have arrived.
40632
*** PICKUP REQUIRED *** Emergency Hyperspace
procedures initiated. Course set for the
Homeworld. 40633
*** PICKUP REQUIRED *** The Mothership must
survive. 40634
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FLEET INTEL
Tanis Base has been destroyed. [55020]
Images: Opening shot is of Tanis in flames.
The Vaygr have launched a massive invasion.
Hiigaran outposts are falling all across the
inner rim. [55021]
Images: galaxy map showing Vaygr invasion
The crew of the Mothership is making an emergency
departure and planetary defense systems are
standing by. [55022]
Images: Transports lift off and enter orbit.
Before we can mount a counter-attack we must
rendezvous with the Mothership’s crew. [55023]
We will exit Hyperspace in the shadow of the
Angel Moon. A rally point has been established at
this location. [55024]
Prepare for enemy contact. [55025]
Images: data overlay: the Homeworld system and the Angel
Moon. Vaygr attack vector indicated. Position of rally
point indicated.
BISHOP ONE
(TRANSPORT CAPTAIN)
The Mothership is on it’s way. We’re going to
make it.[56030]
Bishop one to all transports. Report
status.[56031]
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BISHOP TWO
Bishop two standing by.[56032]
BISHOP THREE
This is Bishop three. We’ve taken some hits. Two
bulkheads down. We’ll be alright.[56033]
BISHOP FOUR
Bishop four standing by. [56034]
BISHOP FIVE
Bishop five standing by. [56035]
BISHOP SIX
Bishop six reporting unidentified contacts. Get
ready for company! [56036]
The ships cross the distant sunset.
End with focus on the Mothership as it hyperspaces in.
Letterbox out.
FLEET COMMAND
Hyperspace Jump successful, the Core is operating
at full capacity. [40024]
We made it. [40018]
FLEET INTEL
We have reached the Hiigaran system. Vaygr forces
are being reported in all sectors. They will know
we have arrived. [40025]
Sensors Manager Up.
Crew transports are inbound to dock with the
Mothership. [40026]
Blip Convoys.
A Vaygr Carrier has been detected in the area.
[40019]
Blip Vaygr Carrier
The transports are under attack and require
immediate assistance. [40027]
At least four transports must dock with the
Mothership to meet minimum crew requirements.
[40029]
Sensors Manager down.
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FLEET COMMAND
Transport Bishop One lost. [40030]
FLEET COMMAND
Transport Bishop Two lost. [40040]
FLEET COMMAND
Transport Bishop Three lost. [40050]
FLEET COMMAND
Transport Bishop Four lost. [40060]
FLEET COMMAND
Transport Bishop Five lost. [40070]
FLEET COMMAND
Transport Bishop Six lost. [40080]
FLEET INTEL
Threat eliminated. Transport Bishop One is safe.
[40031]
1.27.2 SpeechEvent: Convoy <Name2> Saved
FLEET INTEL
Threat eliminated. Transport Bishop Two is safe.
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[40041]
1.27.3 SpeechEvent: Convoy <Name3> Saved
FLEET INTEL
Threat eliminated. Transport Bishop Three is
safe. [40051]
1.27.4 SpeechEvent: Convoy <Name4> Saved
FLEET INTEL
Threat eliminated. Transport Bishop Four is
safe. [40061]
1.27.5 SpeechEvent: Convoy <Name5> Saved
FLEET INTEL
Threat eliminated. Transport Bishop Five is
safe. [40071]
1.27.6 SpeechEvent: Convoy <Name6> Saved
FLEET INTEL
Threat eliminated. Transport Bishop Six is safe.
[40081]
FLEET COMMAND
Crew transport docked. [40100]
Subsystem and Engineering personnel transferring.
[40101]
Crew transfer complete. [40102]
FLEET INTEL
The Mothership now has additional construction
capabilities. [40103]
Corvette Facility available for construction.
[40104]
1.28.2 Gameplay: Build Corvette Bays
ObjectiveCreateSecondary: Build Corvette Facility
FLEET COMMAND
Corvette Subsystem complete. [40230]
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FLEET INTEL
These ships are effective when used against
fighter-class vessels. [40232]
Recommend using Corvettes to defeat the Vaygr
bombers attacking our transports. [40233]
FLEET COMMAND
Crew transport docked. [40105
Sensor crews transferring. [40106]
Crew transfer complete. [40107]
Sensors Manager up
FLEET INTEL
Mothership sensors systems are now operating at
full capacity. [40108]
1.30.2 Gameplay: Sensors to normal
Increase Sensors to normal amount
Sensors Manager down
FLEET COMMAND
Crew transport docked. [40110]
Research staff and science teams transferring.
[40111]
Crew transfer complete. [40112]
FLEET INTEL
New research options available. [40113]
FLEET INTEL
Construct a Research Module.[40114]
1.31.2 Gameplay: Research Online
GrantBuildOption: Fighter Upgrades.
GrantBuildOption: Fighter Upgrades.
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FLEET COMMAND
Crew transport docked. [40120]
Engine and powerplant crews transferring. [40121]
Crew transfer complete. [40122]
FLEET INTEL
Engine performance increased to normal levels.
[40123]
FLEET INTEL
Four crew transports docked. We have met minimum
crew requirements. [40126]
1.33.1 Gameplay: Objective complete
Objective: Save the crew convoys COMPLETE
FLEET COMMAND
Crew transport docked. [40130]
Elite Fighter pilots transferring. [40131]
Crew transfer complete. [40132]
FLEET INTEL
Elite Bomber squadrons launching. [40133]
1.34.2 Gameplay: Advanced Research Online
GrantResearch: Tier 1
FLEET COMMAND
Crew transport docked. [40140]
Elite Corvette crews transferring. [40141]
Crew transfer complete. [40142]
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FLEET INTEL
Elite Corvette squadrons launching. [40143]
1.35.2 Gameplay: Convoy 6 Reward
GrantResearch: Tier 1
FLEET COMMAND
Engine systems running at minimal capacity.
[40090]
Engine performance at twenty percent. [40091]
FLEET INTEL
The Vaygr Carrier is launching reinforcements.
[40200]
Use Bombers to destroy the Carrier's Fighter
Facility. [40201]
This will prevent it from sending further
reinforcements. [40202]
1.37.2 Gameplay: Destroy Vaygr Fighter Facility
ObjectiveCreateSecondary: Destroy Vaygr Fighter Facility
FLEET INTEL
Vaygr Fighter Facility Destroyed. The Carrier
can no longer build reinforcements. [40252]
FLEET INTEL
Hyperspace signature detected. [40160]
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FLEET INTEL
*** PICKUP REQUIRED *** Receiving transmission
from the Hiigaran Defence Fleet. [40167]
*** PICKUP REQUIRED *** Allied forces are
arriving. [40168]
CAPTAIN SOBAN
Pride of Hiigara, this is Captain Soban of the
fleet Ferin Sha. [56040]
Looks like you could use a hand. [56041]
Attention all Sobani, pick your targets and
engage. [56042]
Letterbox out.
FLEET INTEL
With the help of Captain Soban we should be able
to save the rest of the transports. [40170]
1.42.2 Gameplay: Save the remaining transports
ObjectiveCreatePrimary: Save remaining Crew ships
SOBAN has arrived with a small fleet of ships and will use these to attack and destroy the Vaygr
attacking transports. Once SOBAN’s ships have finished destroying those attackers his fleet of
ships will move to the next convoy and attack the attackers there.
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SOBAN and his ships belong to a player that is allied with the player. The player will not be able
to control SOBAN or his accompanying ships at this point in the game.
It is in the player’s best interest to assist SOBAN in destroying the attackers. The player has a
few ways to do this:
Send ships to SOBAN’s location and help him destroy the Attackers there faster. This
will probably also result in SOBAN’s fleet not losing ships as fast.
Send ships to the other Convoys that SOBAN isn’t attacking and destroy them. Kind of a
“meet in the middle” concept.
Do both. Some players are going to be good enough that they will be able to do both of
these actions.
NOTE: SOBAN’s ship will have a high repair rate and it will be very difficult to destroy him. If the
player tries to attack SOBAN then he won’t fight back.
FLEET INTEL
Captain Soban’s ship is sustaining heavy damage.
We cannot afford to lose him. [40240]
Do not allow his ship to be destroyed. [40241]
Deploy additional fighters to assist. [40242]
1.43.2 Gameplay: Save SOBAN
ObjectiveCreatePrimary: Do not allow Soban’s ship to be destroyed
This is a catchall event. This is here in case the player decides to attack SOBAN. That way, if
SOBAN is destroyed we can make the player lose.
FLEET COMMAND
Captain Soban is lost. [40245]
1.44.2 Gameplay: SOBAN Destroyed
MISSION FAIL
FLEET COMMAND
Three crew transports lost. [40150]
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FLEET INTEL
The Vaygr Carrier is retreating. [40175]
It must be destroyed before it can escape.
[40176]
1.46.2 Gameplay: Destroy Fleeing Carrier
ObjectiveCreatePrimary: Destroy Vaygr Carrier before <blah>
The Vaygr Carrier will move (on regular engines) away from the Player’s Mothership and towards
Hiigara.
Melarn’s attack group will hyperspace in near the Carrier to help out once they are done with the
Frigates.
FLEET INTEL
The Vaygr Carrier has been destroyed. [40178]
1.47.2 Gameplay: Vaygr Carrier Destroyed
Objective: Destroy Carrier: COMPLETE
FLEET INTEL
The Vaygr Carrier has escaped. [40177]
1.48.2 Gameplay: Vaygr Carrier Escaped
MISSION FAIL
FLEET INTEL
*** PICKUP REQUIRED *** Recommend construction
of additional Resource Collectors to increase
harvesting efficiency. [40023]
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FLEET INTEL
*** PICKUP REQUIRED *** Transport Bishop One
sustaining critical damage. [40034]
*** PICKUP REQUIRED *** Send Interceptors
immediately to defend Bishop One. [40035]
FLEET INTEL
*** PICKUP REQUIRED *** Transport Bishop Two
sustaining critical damage. [40044]
*** PICKUP REQUIRED *** Send Interceptors
immediately to defend Bishop Two. [40045]
FLEET INTEL
*** PICKUP REQUIRED *** Transport Bishop Three
sustaining critical damage. [40054]
*** PICKUP REQUIRED *** Send Interceptors
immediately to defend Bishop Three. [40055]
FLEET INTEL
*** PICKUP REQUIRED *** Transport Bishop Four
sustaining critical damage. [40064]
*** PICKUP REQUIRED *** Send Interceptors
immediately to defend Bishop Four. [40065]
FLEET INTEL
*** PICKUP REQUIRED *** Transport Bishop Five
sustaining critical damage. [40074]
*** PICKUP REQUIRED *** Send Interceptors
immediately to defend Bishop Five. [40075]
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FLEET INTEL
*** PICKUP REQUIRED *** Transport Bishop Six
sustaining critical damage. [40084]
*** PICKUP REQUIRED *** Send Interceptors
immediately to defend Bishop Six. [40085]
FLEET INTEL
*** PICKUP REQUIRED *** The Vaygr Frigates have
been destroyed. [40165]
BISHOP ONE
(TRANSPORT CAPTAIN)
*** PICKUP REQUIRED *** Crew Transports
returning to base. [40197]
FLEET INTEL
*** PICKUP REQUIRED *** Crew Transports returning
to base. [40198]
FLEET INTEL
*** PICKUP REQUIRED *** Pulsar Gunships now
available for construction. [40235]
*** PICKUP REQUIRED *** These ships are
effective when used against Corvette-class
vessels. [40236]
FLEET INTEL
*** PICKUP REQUIRED *** Captain Soban's ship is
sustaining critical damage. [40243]
FLEET INTEL
*** PICKUP REQUIRED *** Six Crew transports are
inbound to dock with the Mothership. [40039]
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FLEET INTEL
*** PICKUP REQUIRED *** Gunships now available
for construction. [40234]
FLEET INTEL
*** PICKUP REQUIRED *** Elite Bomber squadrons
launching from Mothership. [40134]
FLEET INTEL
*** PICKUP REQUIRED *** Elite Corvette squadrons
launching from Mothership. [40144]
FLEET INTEL
*** PICKUP REQUIRED *** Captain Soban will
attempt to capture it to gain intelligence on
the Vaygr battle plans. 40171
*** PICKUP REQUIRED *** Damage the Carrier
to allow Captain Soban easier access through the
hull. 40172
*** PICKUP REQUIRED *** Do not allow the Carrier
to be destroyed. 40173
and
// intelevent_carrierDamagedBreakOffAttack
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FLEET INTEL
*** PICKUP REQUIRED *** Carrier hull
compromised. 40260
*** PICKUP REQUIRED *** Break off the attack.
40261
*** PICKUP REQUIRED *** Capture underway. 40262
*** PICKUP REQUIRED *** Capture complete. 40263
*** PICKUP REQUIRED *** Carrier hull critical.
40265
CAPTAIN SOBAN
Fleet, this is Captain Soban. [40179]
Letterbox, Focus on Soban’s ship
The home system will soon be overrun by Vaygr
forces. [40180]
Their objective is to capture the Mothership.
[40181]
You must get the Pride of Hiigara out of here.
[40182]
The enemy will follow and in doing so, you will
buy the Homeworld some time. [40183]
SOBAN out. [40185]
Unletterbox
FLEET INTEL
Captain Soban’s mission will be to track down the
location of the Vaygr Leader. [40190]
Sobani ships hyperspace out
His fleet has been dispatched. He will remain in
contact with us. [40191]
FLEET COMMAND
We cannot allow the Mothership to fall into enemy
hands. [40192]
Coordinates set for the Sarum system. [40193]
There we will regroup our forces and mount a
counter-offensive. [40195]
1.65.2 Gameplay: SOBAN Soban hyperspaces out
SOBAN enters Hyperspace.
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FLEET COMMAND
All ships, standby for hyperspace. [40194]
1.66.2 Gameplay: Hyperspace
Player needs to enter Hyperspace. (HyperspaceEnable)
FLEET COMMAND
(disbelief)
Our home...[55030]
Images: debris re-enteres the atmosphere.
MAKAAN
Children of Hiigara... you are beaten. [55031]
This sector is now under my control. Stand down
and prepare for Vaygr occupation. [55032]
MAKAAN
I have come to claim what is mine. [55035]
The legacy of the ancients belongs to me. [55036]
Return the Second Core and I will spare your
Homeworld. [55037]
FLEET INTEL
Hiigara can resist the Vaygr Siege, but only for
a limited time. [55040]
The Shipyard at Sarum will allow us to rebuild
our fleet. We must secure this asset before it
falls to the Vaygr. [55041]
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FLEET COMMAND
*** PICKUP REQUIRED *** Hyperdrive systems
nominal. We have arrived at Sarum in the
outskirts of the Hiigaran Control Zone. [41030]
Sensor Manager Up
FLEET INTEL
*** PICKUP REQUIRED *** Vaygr recon elements
have been identified. The Shipyard is located
here and is under attack. [41031]
Ping location
It is under attack. [41032]
*** PICKUP REQUIRED *** Incoming transmission:
[41033]
FLEET INTEL
*** PICKUP REQUIRED *** The Shipyard must be
defended. [41037]
FLEET INTEL
Sensor Manager UP
*** PICKUP REQUIRED *** In order to do so we
must establish a forward resource operation.
[41045]
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Point locations
*** PICKUP REQUIRED *** Scans have detected
resources at this location. [41046]
Engineering reports they are now able to build
MOBILE REFINERIES to help resourcing Operations.
[41047]
*** PICKUP REQUIRED *** Begin Resourcing
operations at once. [41048]
Sensor Manager Down
FLEET INTEL
The Vaygr have been defeated. [41040]
Incoming transmission from the Shipyard Naabal...
[41041]
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⇒ Advanced to Tier 2
⇒ Get the Repair Ability
⇒ Build Platforms.
FLEET INTEL
Forward Resoucsing operations established. Mobile
Refinery in position. [41051]
Advise construction of Platform Facilities.
[41052]
*** PICKUP REQUIRED *** Gun Platforms will allow
us to defend vulnerable resource operations.
[41053]
FLEET COMMAND
Research reports upgrades to the Research Module
are complete. [41061]
Alternate if we do not get the advance Research Module.
Research reports Tier 2 upgrades to the Research
Module are complete. [41062]
New Research and Build Options now available.
[41063]
FLEET INTEL
Recommend researching Resource Collector Repair
ability. [41064]
This will enable us to use Resource Collectors to
repair the Shipyard.[41065]
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FLEET COMMAND
*** PICKUP REQUIRED *** Resource Collector
upgrades complete. Repair systems enabled.
[41055]
FLEET INTEL
*** PICKUP REQUIRED *** Dispatch Resource
Collectors to begin repairs on the shipyard.
[41056]
FLEET INTEL
Enemy probes detected. [41066]
Sensors Manager Up
Ping probe(s)
*** PICKUP REQUIRED *** The Vaygr are using
probes to pinpoint our location. [41067]
*** PICKUP REQUIRED *** An attack is imminent
unless the Probes are destroyed. [41068]
*** PICKUP REQUIRED *** Probes Destroyed. All
units remain on high alert. [41069]
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FLEET INTEL
*** PICKUP REQUIRED *** The Shipyard has
transferred control of the Carrier to us.
*** PICKUP REQUIRED *** It is equipped with a
Frigate Facility. [41075]
Ping facility
Recommend building Frigates to strengthen the
fleet. [41076]
New Build Options are now available. [41077]
2.6.2 Gameplay: Shipyard Repaired
GrantBuildOption: Cap Ship Facility
GrantBuildOption: Frigate Facility
FLEET INTEL
Multiple Hyperspace signatures detected. [41080]
Sensors Manager Up
Vaygr forces have arrived. [41081]
Point to location
They are attacking our Forward Resourcing
Operation. [41082]
All units to combat stations. [41083]
*** PICKUP REQUIRED *** Vaygr Carrier Destroyed.
[41086]
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The First Vaygr wave arrives in the vicinity of the FRO. A carrier Hyperspace out with a Fighter
Production Facility and an Escort of Assault Frigates. These will target the Player’s RCs and
MRs.
FLEET INTEL
Additional Vaygr Hyperspace Signals detected near
the Mothership. [41084]
Sensors Manager Up
*** PICKUP REQUIRED *** Defend the Mothership at
all costs. [41085]
Piont to location
2.8.2 Gameplay: Vaygr Attack 2
ObjectiveCreatePrimary: Defeat the Vaygr
A wave of Heavy Missile Frigates and Corvettes will arrive and attack the MS. They will not attack
the MS directly, just any units in its vicinity. This is a diversionary attack that sounds worse than it
is.
FLEET INTEL
The Shipyard has been located by the enemy and is
under attack. [41093]
AutoFocus on V INF FRIGATES
*** PICKUP REQUIRED *** The Vaygr are using
Infiltration Frigates to board the Shipyard.
[41094]
Blip on Shipyard.
If they succeed we will require Marine Frigates
to re-capture it. [41095]
The Shipyard must not fall into Vaygr hands,
build Marine Frigates immediately. [41096]
Sensors Manager Down.
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FLEET INTEL
Alert. [41100]
Vaygr Infiltration Frigates are attempting to
board the Shipyard. [41101]
We cannot maintain the Fleet if they succeed.
[41102]
2.10.2 Gameplay: Vaygr Board Shipyard
The Vaygr Attack Bombers will stop their attack runs and move into a guard formation.
The Vaygr Infiltrators will move in and begin to board the Shipyard. (GroupBoardGroup)
It will take the Vaygr a fair amount of time to board the vessel.
FLEET INTEL
Sensors detect incoming Vaygr reinforcements.
[41113]
*** PICKUP REQUIRED *** Eliminate these carriers
to prevent the Vaygr from building more
Infiltration Frigates. [41114]
Sensors Manager Down.
Initiate timer
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FLEET INTEL
*** PICKUP REQUIRED *** All Vaygr Infiltrators
destroyed. 41146
*** PICKUP REQUIRED *** The Shipyard is secure.
41147
We can now build Capital Class vessels to
strengthen the Fleet. [41143]
The Vaygr are retreating. [41144]
Eliminate all Vaygr resistance before they can
escape. [41145]
Sensors Manager Down.
Initiate timer
Gameplay: Shipyard Boarded
FLEET INTEL
The automated self-destruct sequence of the
Shipyard has been activated. [41111]
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FLEET INTEL
Shipyard will Self-Destruct in 10 Minutes [41120]
Shipyard will Self-Destruct in 9 Minutes [41121]
Shipyard will Self-Destruct in 8 Minutes [41122]
Shipyard will Self-Destruct in 7 Minutes [41123]
Shipyard will Self-Destruct in 6 Minutes [41124]
Shipyard will Self-Destruct in 5 Minutes [41125]
Shipyard will Self-Destruct in 4 Minutes [41126]
Shipyard will Self-Destruct in 3 Minutes [41127]
Shipyard will Self-Destruct in 2 Minutes [41128]
Shipyard will Self-Destruct in 1 Minute [41129]
The Shipyard Self-Destructed. [41130]
FLEET INTEL
Hyperspace signature detected. [41131]
Vaygr reinforcements have arrived. [41132]
2.15.2 Gameplay: More Vaygr Infiltrators
More Vaygr vessels, this time Interceptors and Infiltrators jump in near the Shipyard and begin
boarding operations on it. The Interceptors will be guarding the Infiltrators (Vgr_Reinforcements).
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SHIPYARD
This is Captain Elohim, Self-destruct sequence
terminated. All Vaygr onboard have been
neutralized and the Shipyard is secure. [41140]
Nice job. [41141]
FLEET INTEL
Our Marines have successfully re-taken the
Shipyard. [41142]
We can now build Capital Class vessels to
strengthen the Fleet. [41143]
The Vaygr are retreating. [41144]
Eliminate all Vaygr resistance before they can
escape. [41145]
FLEET INTEL
Mothership class Hyperspace signature detected.
[41150]
Prepare for immediate contact. [41151]
FLEET COMMAND
The Great Harbor Ship of Bentus...[56060]
... the last of the Bentusi. [56061]
BENTUSI
The Time of Prophecy is at hand. [56062]
In the beginning the Great Progenitor Sajuuk
forged the Three Cores to unlock the mystery of
hyperspace. [56063]
But the Three became separated and the
Progenitors faded from memory. [56064]
For eons the Cores drifted apart until the First
came to us. [56065]
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FLEET COMMAND
*** PICKUP SPEECH *** We must find the Oracle at
Gehenna. [41159]
FLEET INTEL
The Shipyard is secure and fully operational.
[41160]
*** PICKUP REQUIRED *** It will remain here to
reinforce the Hiigaran Defence Fleet and
maintain a supply line to Hiigara. [41161]
FLEET COMMAND
Hyperspace module fully charged. [41162]
Coordinates for the Gehenna System locked in.
[41163]
Our fate now rests with the Bentusi. [41164]
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FLEET COMMAND
For thousands of years the old Kiith clans
worshipped Sajuuk as The Great Maker Whose Hand
Shapes What Is. [55050]
It appears he is neither God nor myth. He is
real. [55051]
According to scripture, Sajuuk cast us down as
punishment for our arrogance. [55052]
It was said he would return when the End Time
came and that his Keeper would be his herald.
[55053]
Images: convoy at sunset on Kharak
FLEET INTEL
Gehenna is a large asteroid field located deep in
the Vaygr Reaches and far from Hiigara. [55054]
The Bentusi have given us the coordinates of the
Oracle. [55055]
FLEET COMMAND
*** PICKUP REQUIRED *** We have exited
Hyperspace on the outskirts of the Gehenna
asteroid field. [41530]
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FLEET INTEL
We have exited Hyperspace inside a dust cloud to
avoid detection. [41531]
The Vaygr’s Hyperspace Inhibitors are located on
asteroids throughout this sector. [41532]
Blip Three Hyperspace Inhibitors.
We must destroy the Inhibitors and disable the
field if we are to reach Gehenna undetected.
[41533]
The Vaygr Command Station is located here.
[41534]
Blip Command Station
It must be neutralized. [41535]
Sensor Manager Down.
*** PICKUP REQUIRED *** Long range scans detect
heavy Vaygr activity in this region, advise
caution. 41536
FLEET INTEL
The Inhibitors are protected by minefields.
[41540]
Ping minefeilds
Construct Minelayers to clear the mines. [41541]
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FLEET INTEL
There are minefields surrounding the inhibitors.
The mines must be destroyed. [41542]
3.2.2 Gameplay: Clear the Minefields
GrantBuildOption: Minelayer Technology
The player can now begin to clear the Minefield and destroy the Hyperspace Inhibitors. However,
they must also deal with the Vaygr Defenders that can move freely throughout the minefield.
There is one guard force lurking at each of the Hyperspace Inhibitors, and they will move out to
attack any Hiigaran ships that come near.
FLEET COMMAND
Minelayer Corvette complete. [41550]
FLEET INTEL
Use the minelayer to clear the minefield
surrounding each hyperspace inhibitor. [41551]
Combat vessels must then destroy the inhibitors
as soon as possible. [41552]
3.3.2 Gameplay: Clear the Minefields
The player can now begin to clear the Minefield and destroy the Hyperspace Inhibitors. However,
they must also deal with the Vaygr Defenders that can move freely throughout the minefield.
There is one guard force lurking at each of the Hyperspace Inhibitors, and they will move out to
attack any Hiigaran ships that come near.
FLEET INTEL
The enemy is using Hyperspace Gates to bring in
reinforcements. We can use this to our advantage.
[41560]
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FLEET INTEL
The enemy is using hyperspace gates to bring in
reinforcements. [41562]
Destroy the gates. [41563]
3.4.2 Gameplay: Capture the Gates
ObjectiveCreateSeconday: Use Marine Frigates to capture the Vaygr Hyperspace
Gates.
FLEET INTEL
The enemy Command Station is being repaired by a
Carrier. [41570]
*** PICKUP REQUIRED *** We must prevent the
Vaygr from completing these repairs or they will
transmit our position. [41571]
Destroy the Vaygr Carrier. [41572]
The above speech event and the three following play in order to keep the player appraised of the
mission timer. In this fashion we can add a time pressure element.
3.5.2 SpeechEvent: Station repairs progressing
FLEET INTEL
We estimate the enemy's repairs are nearing
completion. [41575]
Time is running out. [41576]
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FLEET INTEL
The repairs to the Command Station are nearly
complete. [41580]
Send an attack force immediately. [41581]
3.5.4 SpeechEvent: Station repairs complete
FLEET INTEL
The enemy Station has been repaired. [41585]
*** PICKUP REQUIRED *** The Vaygr have been
alerted. We have failed. [41586]
This is a mission fail line of dialog.
FLEET INTEL
Hyperspace Inhibitor destroyed. [41590]
3.6.2 Gameplay: Carrier Defend Second Inhibitor
The Vaygr Carrier will send vessels to and defend the other Hyperspace Inhibitors.
TRIGGER: When two Inhibitors destroyed
3.6.3 SpeechEvent: Two Inhibitors Destroyed
FLEET INTEL
The second Hyperspace Inhibitor has been
destroyed. [41595]
3.6.4 Gameplay: Carrier Defend Second Inhibitor
The Vaygr Carrier will send vessels to and defend the remaining Hyperspace Inhibitor.
TRIGGER: When three Inhibitors destroyed
3.6.5 SpeechEvent: All Inhibitors Destroyed
FLEET INTEL
The Hyperspace inhibitor field has been
neutralized. [41600]
Tactical hyperspace is now possible. [41601]
FLEET INTEL
The enemy is using Corvettes. [41610]
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FLEET INTEL
We can now initiate a Tactical Hyperspace jump
and move our Fleet to within striking distance of
the Command Station. [41620]
Autofocus on Command Station subsystem
This subsystem appears to be the weak point of
the Station. [41621]
It must be destroyed. [41622]
*** PICKUP REQUIRED *** This Communications
Subsystem must be destroyed.[41623]
*** PICKUP REQUIRED *** If it is not, the Vaygr
will know of our arrival at Gehenna.[41624]
3.8.2 Gameplay: Disable Command Station
ObjectiveCreatePrimary: Disable the Vaygr Command Station.
The player needs to perform Tactical Hyperspace jumps in to the Communications Station and
eliminate the Vaygr there.
FLEET COMMAND
Captial Ship Facility available for
construction. [41630]
FLEET INTEL
Signals show that the enemy Station has fighter
construction capabilities. [41640]
3.10.2 Gameplay: Destroy Fighter subsystems
ObjectiveCreateSecondary: Destroy Command Station
The player needs to perform Tactical Hyperspace jumps in to the Communications Station and
eliminate the Vaygr there.
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FLEET INTEL
*** PICKUP REQUIRED *** The Carrier has been
destroyed. Repairs to the Communications
Subsystem delayed. 41588
FLEET COMMAND
Oracle coordinates locked in. [41652]
FLEET INTEL
The enemy Command Station has been neutralized.
[41650]
We can now safely move forward into the Gehenna
asteroid field undetected. [41651]
*** PICKUP REQUIRED *** We must defeat the
remaining Vaygr Carriers before they can
transmit our location. [41653]
FLEET COMMAND
Oracle coordinates locked in. [41652]
3.12.2 Gameplay: End Mission
FLEET INTEL
Data from the Vaygr base confirms extensive
archeological digs are underway across this
entire sector.[55060
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FLEET COMMAND
Short Jump coordinates in perfect alignment.
[42030]
A minor disturbance in the Hyperspace core has
been detected. [42031]
FLEET INTEL
We have arrived without alerting the Vaygr.
[42032]
Sensors manager UP
The Oracle is located here. [42033]
*** PICKUP REQUIRED *** A Marine Frigate must
dock with the dig site in order to retrieve the
Oracle. [42037]
*** PICKUP REQUIRED *** Prepare for resistance.
The site will be well guarded. [42038]
Ping Oracle location
*** PICKUP REQUIRED *** Dust fields will
interfere with the Vaygr’s sensors. [42039]
We must remain hidden inside the field to advance
undetected. [42035]
Sensors manager down
Which option the player chooses depends on skill, taste, and size of their fleet from the previous
mission. If the player uses Stealth, they have more time to outfit their fleet and get better Intel on
the Vaygr garrison. If they go for the kill, they’ll have a pitched battle that, while not impossible,
will be a hard-fought contest.
Should they go for the kill, they will be given a chance to get back in the dust fields. If they
remain outside for too long, they will be attacked.
The player can also Harvest. Two RU pockets will be provided nearby and within the field.
FLEET INTEL
The Vaygr are also searching for the Oracle, but
without the information provided to us by the
Bentusi they are unlikely to find it. [42040]
SM Up
*** PICKUP REQUIRED *** Intelligence data
indicates Vaygr garrisons are stationed at these
locations. [42044]
Ping garrisons
If these Garrisons are alerted to our presence,
they will bring reinforcements. [42042]
Destroy the Garrison fleets. [42043]
SM down
4.2.2 Gameplay: Vaygr Garrisons
ObjectiveCreateSecondary: Destroy Vaygr Garrisons
The player must now head to each garrison and destroy the fleet there.
FLEET INTEL
Garrison eliminated. [42076]
4.3.2 Speech Event : Garrison 3
FLEET INTEL
Enemy defeated. [42080]
There are no survivors. [42081]
4.3.3 Speech Event : Garrison 4
FLEET INTEL
All Garrisons neutralized. [42086]
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FLEET COMMAND
Ion Cannon Frigates available for construction.
[42130]
FLEET INTEL
Alert! [42146]
*** PICKUP REQUIRED *** Ships have left the dust
field and are no longer under cover! [42149]
They will soon be detected by the enemy unless
they return immediately. [42148]
FLEET INTEL
We have been detected! [42150]
Multiple enemy units detected on intercept
course. [42151]
Prepare for immediate attack. [42152]
Sensors Manager Down.
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FLEET INTEL
An enemy Shipyard has been identified close to
the Oracle dig site. [42170]
Ping Location of Vaygr Shipyard.
*** PICKUP REQUIRED *** Destroy the Shipyard to
prevent the enemy from building further
reinforcements. 42176
REFINERY PILOT
Approaching entry point at One-Zero-Seven.
[42200]
A mobile refinery moves toward the dig site.
It gets swallowed by the huge dig site hole.
Standby for extraction Fleet. [42101]
Fade to black.
The Oracle has been secured. [42102]
Stand by receiving crews. [42103]
Fade up at Mothership.
4.8.2 SpeechEvent: Oracle Secure
FLEET COMMAND
The Oracle is secure. [42104]
Integration complete. [42105]
Prepare to enter Hyperspace. [42206]
*** PICKUP REQUIRED *** Hyperspace Core anomaly
detected! Jump procedures initiated! All units
prepare to enter hyperspace! [42207]
FLEET COMMAND
Hyperdrive malfunction! [55070]
Emergency Override not responding! [55071]
Images: the core, data overlays
FLEET INTEL
The Oracle is interfering with the hyperspace
NAV systems. It has taken over our course.
[55072]
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FLEET COMMAND
Standby for Emergency hyperspace exit. [55073]
Images: warning light
ACT II
5 Mission 06 – KAROS (Lighthouse)
5.1 GAME: BEGIN
TRIGGER: On mission start
Text card: KAROS GRAVEYARD
FLEET COMMAND
NOTE: These lines need to convey a sense of foreboding.
The Oracle has taken us to the Karos Graveyard.
[42530]
It is still in control of the Hyperspace Core and
is recharging it to jump again. [42531]
Sensors Manager up.
FLEET INTEL
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FLEET INTEL
NOTE: FLEET INTEL is unsettled. HE usually knows what is
happening, but now the oracle is in full control. He does
not like this.
*** PICKUP REQUIRED *** We are detecting
anomalous signals from the surrounding hulks.
The Oracle is interfering with our sensors.
[42540]
Send a ship to investigate the Hulk.[42541]
FLEET COMMAND
The Hyperspace Core is at 25% and charging. The
Oracle is still in control. [42560]
FLEET COMMAND
The Hyperspace Core is at 50%. Jump routines have
been initiated by the Oracle. [42561]
FLEET COMMAND
The Hyperspace Core is at 75%. Hyperspace Jump
imminent. [42562]
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FLEET INTEL
Unidentified units approaching. [42550]
No life signs detected. [42551]
Prepare to engage. [42552]
5.8.2 Gameplay: Movers attack
ObjectiveCreatePrimary: Defend the fleet
The Movers now stream forth from the hulks, sending wave upon wave of attackers at the fleet.
The Movers are nigh invulnerable. The player should need to expend a large amount of their
fleet to destroy even one Mover.
FLEET COMMAND
The Oracle is initiating a Short Jump. [42570]
FLEET INTEL
NOTE: These lines should highlight the peril of the fleet
without the MS. FI should be calm, but with an underlying
sense of dread.
The Mothership is entering Hyperspace. [42571]
*** PICKUP REQUIRED *** Her exit coordinates are
unknown. [42572]
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FLEET COMMAND
NOTE: These lines need to be read with some trepidation.
*** PICKUP REQUIRED *** The Mothership has
exited hyperspace. Auxiliary systems back
online. [42580]
*** PICKUP REQUIRED *** The Oracle is still in
control of the Core.
I am attempting to reroute all control systems
and power down the core. [42581]
Sensors Manager Up
FLEET INTEL
The Mothership has arrived here. [42582]
Point to location
*** PICKUP REQUIRED *** Additional hostiles
detected among the surrounding hulks. [42583]
Defend the Mothership from further attacks.
[42584]
Sensor Manager Down
5.10.2 Gameplay: Mothership exits
The MS exits Hyperspace further along the map. There are now 3 Hulks that are in close
proximity to it, and they will begin to create Movers. These new Movers will attack the
Mothership, whilst the player moves their fleet up.
The Hulks at the MS start position will now power down and stop constructing movers.
FLEET INTEL
Our weapons appear ineffective against this
enemy. [42590]
Sensors Manager UP
*** PICKUP REQUIRED *** Sensors have detected an
alien ship at this location. It appears to be
disabled.[42591]
Ping location
*** PICKUP REQUIRED *** We must retrieve it to
determine a weakness in their design. [42592]
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5.11.3
FLEET INTEL
We have secured the alien ship. [42610]
*** PICKUP REQUIRED *** Research division has
started its analysis. [42611]
FLEET COMMAND
Analysis complete. [42620]
Using data from the Oracle, we have reverse
engineered the alien ship. [42621]
*** PICKUP REQUIRED *** These ships appear to be
armed utility vessels. The Oracle refers to them
as “Movers”. [42622]
FLEET INTEL
*** PICKUP REQUIRED *** Research division
believes it can enhance our existing weapons to
deal with the Movers. [42623]
Begin Research immediately. [42624]
5.13.2 Gameplay: WEAPONS UPGARDES
Research WEAPONS UPGRADES
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FLEET INTEL
*** PICKUP REQUIRED *** Anti-Mover weaponry
upgrade complete. 42600
*** PICKUP REQUIRED *** Destroy the Movers.
42601
FLEET COMMAND
The Mothership is preparing to enter Hyperspace
once more. [42630]
5.15.2 Gameplay: Mothership jumps
The Mothership now enters Hyperspace without the Players control. It enters Hyperspace alone,
and the remainder of the Fleet is left behind. The player will not know to where the Mothership is
jumping.
FLEET COMMAND
Hyperspace successful. [42640]
The Oracle is moving into proximity with one of
the hulks. [42641]
Sensors Manager Up
FLEET INTEL
The Mothership is moving to this derelict.
[42642]
Point to derelict
We must defend the Mothership at all costs.
[42643]
SM Down
5.16.2 Gameplay: Mothership Enters
Same as previously. The Mothership is now within proximity of the Lighthouse, but it needs to
move there, which will take some time.
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FLEET COMMAND
*** PICKUP REQUIRED *** The Oracle has activated
this derelict. It appears to be partially
online. [42650]
*** PICKUP REQUIRED *** It is transmitting
orders to all the Movers. [42651]
Ethereal Lighthouse Data transmission SFX plays. A siren
song.
Autofocus on a series of movers one after the other...
FLEET INTEL
The Movers are powering down. They are now
offline. [42652]
FLEET COMMAND
*** PICKUP REQUIRED *** The Oracle has received
telemetry data from the derelict. [42653]
*** PICKUP REQUIRED *** It has transmitted the
location of a Progenitor relic within the Karos
Graveyard. Coordinates locked in. 42655
Control of the Hyperspace Core has been released.
[42654]
FLEET INTEL
*** PICKUP REQUIRED *** Assembling the fleet for
Hyperspace [42656]
FLEET COMMAND
When we entered Hyperspace, the Oracle redirected
us to its last known position. [55080]
Images: the MS, HS core and wreck bridge blip together.
FLEET INTEL
Using data retrieved from the derelict we have
been able to translate the Oracle memory banks.
[55081]
Images: whole Prog ship data outline
The wreckage appears to be the bridge section of
a much larger Progenitor ship. [55082]
Images: ping bridge overlay – data scrolling...
A powerful Dreadnaught ship is located within
the aft section of the wreck. [55083]
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FLEET COMMAND
Hyperspace coordinates locked in. [55087]
FLEET COMMAND
Hyperspace jump interrupted.[43020]
FLEET INTEL
We are surrounded by Progenitor wreckage. [43021]
*** PICKUP REQUIRED *** We have exited
Hyperspace in close proximity to a debris field.
43026
SM Up
*** PICKUP REQUIRED *** The Oracle confirms this
wreckage was once the engineering bay of the
Progenitor Ship. [43022]
Point to hulks
This entire region is flooded with radioactive
clouds. [43023]
*** PICKUP REQUIRED *** Scans of the surrounding
hulks have detected Quantum Wave Form
irregularities. They are preventing us from
initiating a Hyperspace jump. [43024]
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FLEET INTEL
Priority alert. [43030]
A Vaygr long-range probe has been activated.
[43031]
It must be destroyed before it can relay our
position to the enemy. [43032]
FLEET INTEL
The probe is transmitting data to the enemy.
[43035]
A Vaygr attack is now imminent. [43036]
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FLEET INTEL
Probe destroyed. [43040]
It is likely the enemy will send patrols to
investigate. [43041]
Prepare for possible Vaygr attacks. [43042]
FLEET INTEL
Alert! [43045]
SM UP
Hyperspace signature detected. [43046]
Ping Vaygr
Elite Vaygr forces are using shielded carriers to
penetrate the radiation. [43047]
SM Down
6.5.2 Gameplay: Deal with the Vaygr
ObjectiveCreatePrimary: Defeat the Vaygr
The Vaygr Carriers hyperspace in at various points on the map. Being shielded, they do not take
damage from the radioactive debris. Each one will make its way clear of the debris in order to
unload its payload of squadrons, then retreat to the debris in order to construct more.
Each Carrier will travel back and forth unloading squadrons to harass the Mothership unless they
are destroyed. The window of opportunity to do so is small, by virtue of the fact that they spend
most of their time in the cover of the debris.
FLEET INTEL
*** PICKUP REQUIRED *** Alert. We are detecting
dangerous levels of radiation. [43049]
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FLEET COMMAND
Mover Construction Facility online. [43060]
SM UP
FLEET INTEL
*** PICKUP REQUIRED *** Use Movers to destroy
the debris. [43061]
Ping Hulks
6.7.2 Gameplay: Clear a Path
Destroy the Radioactive Cells.
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FLEET INTEL
Debris destroyed. [43065]
The radiation in the area is diminishing.
[43066]
*** PICKUP REQUIRED *** We cannot be followed.
Eradicate all remaining Vaygr forces. 43090
FLEET INTEL
Radioactive hulk destroyed. [43070]
Destroy the remaining hulks. [43075]
*** PICKUP REQUIRED *** Radiation levels
dropping. The Quantum Wave Form is returning to
normal tolerance. [43075]
*** PICKUP REQUIRED *** We are now clear to
enter Hyperspace. 43076
6.10
FLEET COMMAND
*** PICKUP REQUIRED *** Hyperspace Core fully
charged. [43080]
*** PICKUP REQUIRED *** Detecting only minor
Quantum Waveform fluctuations. We are clear to
jump. [43081]
*** PICKUP REQUIRED *** Initiate Hyperspace.
[43082]
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FLEET COMMAND
The Movers are Progenitor AI constructs. [55090]
They know no age, no despair. [55091]
All this time they have tended the derelicts of
their masters, the Progenitors. [55092]
FLEET INTEL
From their memory banks we learned that the
Progenitors were not indigenous to our galaxy.
[55093]
Images: the Movers, technical analysis
This section of hull was once a massive foundry
where the Three Hyperspace Cores were forged.
[55094]
Coordinates have been set for the aft section of
wreck where the Dreadnaught is located. [55095]
Images: flashback, HS foundry in action
FLEET COMMAND
The Prophecy states: “He who unites the Three
will unleash the Great Maker Sajuuk.” [55096]
FLEET COMMAND
Hyperspace successful. [43530]
We are alone. [43531]
FLEET INTEL
Telemetry data confirms this is the Engineering
section of the wreckage. [43532]
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Sensor Manager up
FLEET INTEL
The Dreadnaught is located here. [43536]
Ping Dreadnaught
We're detecting intense power fluctuations in
the surrounding progenitor derelicts. [43537]
Send in scouts to confirm the location of the
Dreadnaught. [43534]
Sensor Manager down.
7.1.2 Gameplay: Move to Dock
ObjectiveCreatePrimary: Investigate the power source
The Mothership and fleet have emerged in proximity of the Foundry. Large hulks cast shadows
through the fog. This mission should have a definite “dagobah” style feel to it in the way that it is
ominous and yet not “haunted house” style scary.
Near the player’s start location are scattered resources, predominantly made up of salvage units
and dust clouds.
FLEET COMMAND
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KEEPER
(repeats an unintelligible mantra over and over)
FLEET INTEL
We are translating the Progenitor language.
[56080]
It is a repeating message as follows: [56081]
The Keeper is aware[56082]
The Keeper understands[56083]
The Keeper has seen the enemy[56084]
Scans indicate this Progenitor ship has
incredible destructive capability. [56085]
We will not last long against it.
End with focus on Keeper
Letterbox out
FLEET INTEL
The Progenitor Dreadnaught has been located.
[43610]
Ping Dreadnaught
Use Movers to retrieve it. [43611]
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FLEET INTEL
At least SIX Movers will be required to transport
the Dreadnaught. [43612]
Sensor Manag1er down.
7.5.2 Gameplay: Retrieve Dreadnaught
ObjectiveCreatePrimary: Retrieve the Dreadnaught
FLEET COMMAND
The Oracle refers to these ships as “Keepers.”
[43591]
They are ancient machines dedicated to the
protection of the Progenitor Empire. [43592]
It will stop at nothing to destroy us. [43593]
FLEET INTEL
The Keeper is attacking. [43590]
Defend the fleet. [43594]
FLEET INTEL
Movers locked on. [43620]
Dreadnaught retrieval underway. [43621]
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FLEET INTEL
Mover lost. Dreadnaught retrieval halted.
[43630]
Assign additional Movers to retrieve the
Dreadnaught. [43640]
FLEET INTEL
Dreadnaught docked. [43640]
Science teams and crew transferring to
Dreadnaught. [43641]
Crew transfer complete. [43642]
FLEET INTEL
Science teams have completed the initial analysis
of the Dreadnaught. [43650]
Scans indicate that the engines and hyperspace
drives are operational. [43650]
Science teams are now working to bring the
Dreadnaught's other systems online. [43652]
FLEET INTEL
Combat data indicates we cannot defeat the Keeper
with conventional weapons...[43700]
SM up
...but we believe we have found a weakness.
[43701]
We have identified Progenitor Power Modules in
the local area. [43702]
Pointer to Power modules
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SM Down
FLEET INTEL
*** PICKUP REQUIRED *** Probe in position.
[43720]
*** PICKUP REQUIRED *** Scans negative. [43725]
*** PICKUP REQUIRED *** No devices found.
[43726]
*** PICKUP REQUIRED *** Scan results negative.
[43727]
FLEET INTEL
*** PICKUP REQUIRED *** Trigger devices located.
[43721]
FLEET INTEL
SM Up
We have confirmed that the power modules can be
activated using these devices...[43706]
Ping trigger devices
Use Movers to collect these devices and install
them on the power modules. [43707]
*** PICKUP REQUIRED *** Use Movers to collect
them and install them on the power modules.
[43708]
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FLEET INTEL
Device en route. [43710]
FLEET INTEL
Device One installed. [43740]
Power siphon on-line. [43741]
*** PICKUP REQUIRED *** Power Module activated.
[43742]
FLEET INTEL
Device Two installed. [43745]
FLEET INTEL
Device Three installed. [43750]
FLEET INTEL
Distortion field activated. [43755]
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FLEET INTEL
*** PICKUP REQUIRED *** The Keeper is trapped!
[43578]
FLEET COMMAND
*** PICKUP REQUIRED *** The Hyperspace Core is
back on-line. [43579]
FLEET INTEL
*** PICKUP REQUIRED *** Sensors detect a large
power cascade building up inside the Keeper.
[43580]
*** PICKUP REQUIRED *** We must escape before
the Keeper self-destructs. [43582]
FLEET INTEL
*** PICKUP REQUIRED *** Less than one minute to
Keeper self-destruct. [43583]
*** PICKUP REQUIRED *** Less than thirty seconds
to Keeper self-destruct. [43584]
FLEET INTEL
*** PICKUP REQUIRED *** Progenitor Drones are
attacking the Movers. [43615]
*** PICKUP REQUIRED *** Scans indicate they are
vulnerable to anti-corvette weaponry. [43616]
*** PICKUP REQUIRED *** Recommend using Torpedo
Frigates and Pulsar Gunships to protect the
Movers. [43617]
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FLEET COMMAND
Hyperspace module fully charged. [43770]
Initiating hyperspace. [43771]
7.23.2 Gameplay: Hyperspace Out
Automatically hyperspace out.
FLEET INTEL
While ancient, the Dreadnaught’s control matrix
and crew interface are compatible with
ours.[55100]
Images: Dreadnaught interior, interface crews at work.
It has advanced weapons systems and a powerful
Phased Cannon Array, however many of its systems
are offline. [55101]
Accessing the Dreadnaught’s memory banks, the
ship seems to be the control mechanism for a
Progenitor artifact of some kind. [55102]
Images: the Gate at Balcora overlay with subsystems that
flash.
We can use the Dreadnaught to strike the Vaygr
with overwhelming force. [55103]
Captain Soban has given us the coordinates of a
key enemy assembly point. [55104]
The Shipyard Nabaal will rendezvous with us
there. [55105]
Images: view of galaxy with destination pointer pinging.
Prepare to exit hyperspace. [55106]
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FLEET INTEL
*** PICKUP REQUIRED *** The Dreadnaught has
slowed the initial Vaygr assault, however it
suffered heavy damage when the Phased Cannon
misfired. [44030]
*** PICKUP REQUIRED *** The Dreadnaught engines
are offline. [44034]
*** PICKUP REQUIRED *** Send resource collectors
to begin preliminary repairs. [44035]
FLEET INTEL
Use Resource Collectors to repair the
Dreadnaught. [44036]
8.3.2 Gameplay: Get the Dreadnaught to the Shipyard
ObjectiveCreatePrimary: Destroy the Vaygr
ObjectiveCreatePrimary: Dock the Dreadnaught with a Shipyard to repair it
The player must dock the Dreadnaught to the Shipyard.
The Dreadnaught will limp along at the same speed as the players Mothership, and has already
taken 50% damage from the misfire of its main weapon.
The Vaygr will divide their forces between attacking the Shipyard, attacking the Dreadnaught and
attacking the Mothership. The attackers will focus their attention on attacking the Dreadnaught
and the Shipyard, whilst the main fleet [VG2] continues resourcing and construction operations.
FLEET INTEL
The Vaygr are using hyperspace gates to launch
attacks upon the Dreadnaught. [44040]
These gates must be destroyed. [44041]
8.4.2 Gameplay: Destroy forward positions
The player must destroy the carriers and the forward gates to prevent themselves being
overwhelmed by enemy forces.
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FLEET INTEL
The Dreadnaught’s engines are now online. [44045]
*** PICKUP REQUIRED *** Basic movement is
restored. However, more extensive repairs are
need. [44046]
We must repair the Dreadnaught. [44031]
FLEET INTEL
*** PICKUP REQUIRED *** The Shipyard Nabaal is
en-route. [44036]
*** PICKUP REQUIRED *** The Dreadnaught must
dock with the Shipyard to complete repairs.
[44033]
FLEET INTEL
In order to do so, it must be docked with
Shipyard Nabaal. [44032]
FLEET INTEL
These lines are in case we do not get SHIPYARD PICK UPS
*** PICKUP REQUIRED *** The Shipyard Nabaal has
exited Hyperspace. [44050]
*** PICKUP REQUIRED *** Crews are standing by to
repair the Dreadnaught. [44051]
Sensors Manager Up
FLEET INTEL
Dock the Dreadnaught with the Shipyard. [44052]
Repairs will commence at once. [44053]
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FLEET INTEL
Gates destroyed. [44055]
FLEET INTEL
Priority alert! [44060]
SM UP
Vaygr Carriers exiting hyperspace. They have
surrounded us. [44061]
Ping Locations.
SM Down
8.8.2 GAME: Defeat Vaygr Carriers
FLEET INTEL
Additional enemy Carriers detected. [44065]
The Mothership and Dreadnaught must be defended.
[44066]
FLEET INTEL
Enemy Carriers eliminated. [44070]
Sensors Manager
Vaygr super-capital ships approaching. [44071]
Ping Cap Ships.
Repairs to the Dreadnaught must be completed at
once. [44072]
SM Down
8.10.2 Gameplay: Continue with Repairs
The player will still have to deal with Vaygr strikes during the course of the mission.
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FLEET INTEL
The Shipyard reports that preliminary analysis
and repairs of the Dreadnaught systems will take
time. [44077]
Repairs will be complete in 10 minutes. [44078]
Repairs will be complete in 15 minutes. [44079]
Repairs will be complete in 20 minutes. [44080]
Repairs will be complete in 25 minutes. [44081]
Repairs will be complete in 30 minutes. [44082]
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FLEET INTEL
The Shipyard is under attack. [44095]
8.13.2 Gameplay: Protect the Shipyard
The player must defend the Shipyard or risk failing the secondary objective (repair the
Dreadnaught).
FLEET INTEL
The Shipyard has been destroyed. [44100]
8.14.2 Gameplay: Game Over
mission failed
FLEET COMMAND
Dreadnaught hull integrity at 20 percent and
falling. [44105]
FLEET INTEL
We cannot lose the Dreadnaught. [44106]
Allocate combat vessels to protect it. [44107]
8.15.2 Gameplay: Protect the Dreadnaught
ObjectiveCreatePrimary: Protect the Dreadnaught
The player runs the risk of losing their Dreadnaught and failing the mission. Even though it is
hugely powerful, it is currently highly vulnerable
FLEET INTEL
The Dreadnaught has been destroyed. [44110]
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The player loses the mission due to the destruction of the Dreadnaught.
FLEET INTEL
*** PICKUP REQUIRED *** The Shipyard has
restored the Dreadnaught to full combat status.
However, the Phased Cannon Array sustained
irreparable damage. [44117]
*** PICKUP REQUIRED *** The remaining weapons
are operational and firing crews are standing
by. 41180
Multiple hyperspace signatures detected. [44118]
*** PICKUP REQUIRED *** The Vaygr are launching
an attack. 44119
Ping Caps Ships again.
8.17.2 Gameplay: Kill them all
The player now has the Dreadnaught – even deprived of its main cannon, this is a formidable
weapon, and the player should now be able to destroy the Vaygr forces with relative ease.
FLEET INTEL
The Vaygr are retreating. [44120]
Eliminate any survivors before they can escape.
[44121]
8.18.2 Gameplay: Mission end – Soban Captured
Defeat all Vaygr.
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FLEET INTEL
The Vaygr have been defeated. [44125]
Incoming transmission from Captain Soban, stand
by...[44126]
SOBAN
Fleet Command, This is Captain Soban.[56100]
I have the coordinates of the Vaygr Flagship.
[56101]
Stand by for transmission. [56102]
Behind Soban, a Vaygr Carrier HS out and moves to Soban
FLEET INTEL
Priority alert, jamming signal detected! [56103]
A Vaygr Carrier is on an intercept course with
Captain Soban. [56104]
CAPTAIN SOBAN
(broken and hard to understand)
Attention Fleet! [static] [56106]
We’ve lost all power! [56107]
Stand by for transmission [static]... [56108]
Makaan has... Balcor... Gate... [static] (radio
cuts off, burst of static) [56109]
Vaygr Carrier swallows the Marine Frigate and Hyperspaces
Out
FLEET INTEL
Before being captured, Captain Soban activated an
emergency tracking device. [44130]
Using this signal, we will be able to locate his
destination point. [44131]
FLEET COMMAND
Stand by for hyperspace jump.
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[44132]
FLEET INTEL
We are tracking Captain Soban.[55110]
Images: emergency beacon pings on galaxy map
He is being taken to a Vaygr facility where he
will be subjected to interrogation.[55111]
Our objective will be to rescue him.[55112]
Images: interrogation bot being prepped.
FLEET COMMAND
Something’s wrong. [44540]
We’ve been pulled out of Hyperspace. [44541]
FLEET INTEL
Sensors Manger Up
Massive anomaly detected. [44542]
Ping location of Keeper
Sensors Manager Down
9.1.2 AutoFocus: One Keeper Arrives
Focus on Keeper.
KEEPER
(repeating something over and over) [44543]
FLEET INTEL
Alert! [44544]
Second hyperspace signature detected. [44545]
There are now two Keepers. [44546]
Second Keeper Hyperspaces in
Auto on Second Keeper
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KEEPER
(repeating something over and over) [44547]
FLEET INTEL
Translating: [44548]
“We are the Keepers of Abassid. [44549]
We are the servants of Sajuuk.” [44550]
FLEET INTEL
Sensors Manager UP
The Keepers are assuming attack formation and
launching attack drones. [44551]
Full combat alert! [44542]
9.1.3 Gameplay: Keeper Battle
ObjectiveCreatePrimary: Destroy the Keepers
This mission is set in an area of space which is fairly dense with nebulas and other such
environmental features/hazards that the player can use to their advantage.
The Keepers, though incredibly powerful, have weak sensors and are vulnerable to attacks from
the rear. They will combat this by ensuring their vessels always face towards the highest threat
targets.
The player can take advantage of this by using the nebulas, etc., to hide in, while “sneaking” up
behind the Keepers.
The Keepers will fight the player relentlessly. They appear to be the ultimate in AI design. Their
resourcing operation will be smooth and incredibly tight. They will construct ships in a very
calculated fashion. One Keeper Drone ship should never appear to be attacking the player on its
own.
We could even make the Keepers fight in unison. One of the Keepers builds Drones, while the
other builds Controllers.
When Keepers reach 0 health they don’t blow up, they “phase” out (GroupKeeperPhase). This
uses a similar effect to the standard Phase effect, but we will have some explosions as it’s
occurring.
FLEET INTEL
A Keeper has vanished. [44555]
Sensors indicate there was a major energy
distortion in the vessel before it disappeared.
[44556]
There are no signs of debris. [44557]
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FLEET INTEL
The Keepers are using an unknown energy weapon.
[44560]
FLEET INTEL
The Keeper is using Movers to capture the
Dreadnaught. [44565]
They must be stopped! [44566]
FLEET INTEL
The Keeper has seized control of the Dreadnaught.
Recapture it immediately! [44570]
Critical alert! [44571]
IF THE DREAD IS CAPTURED BY THE KEEPERS, THEY WILL ATTEMPT
TO USE IT ONLY TO DESTROY THE MOTHERSHIP, WHICH THEY WILL
HYPERSPACE IN ORDER TO FOLLOW AROUND THE MAP, THEN THE
DREAD WILL TURN SLOWLY INTO POSITION AND FIRE THE MAIN GUN.
FLEET INTEL
The Dreadnaught is back under our control.
[44575]
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FLEET INTEL
The Dreadnaught cannon seems useless against the
Keepers. [44580]
They have been designed to withstand it. [44581]
FLEET INTEL
The Keepers have simply disappeared! [44585]
No known cloaking field signature was detected.
[44586]
Sensors Manager Down.
FLEET COMMAND
The Bentusi are here. [44587]
9.8.2 AutoFocus: Bentus Arrives
BENTUSI
We see you have acquired a Progenitor
Dreadnaught. [44588]
This is a most powerful weapon. [44589]
Bring it to us and we will repair the Great
Cannon. [44590]
BENTUSI
You are on the eve of great changes. You must be
prepared for the future. [44591]
The Keepers are a force to be reckoned with.
[44592]
They are but newly awakened and their power will
only increase with time. [44593]
You have not destroyed them. They will return.
[44595]
Bring your Mothership to us and we will transfer
the Great Archive to you. [44596]
Sensors Manager Down.
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FLEET INTEL
Alert! Four inbound contacts acquired. [44600]
The Keepers have returned. [44601]
*** PICKUP REQUIRED *** The Keepers are focusing
their attacks on Bentus. 44603
We must defend Bentus at all costs. [44602]
9.9.2 Gameplay: Defend Bentus
ObjectiveCreatePrimary: Defend Bentus
Keepers jump in and surround the player and Bentusi (2 the same as the ones you were fighting
to begin with, and they brought 2 friends with them)
When the Keeper ships get to almost 0 health, they Hyperspace out, then return shortly after fully
repaired. (GroupKeeperPhase)
FLEET INTEL
*** PICKUP REQUIRED *** The Keeper has phased
out to avoid destruction. [44655]
FLEET INTEL
Analysis confirms the Keepers energy profile is
gaining in power. [44656]
It appears they’re getting stronger with every
hyperspace jump. [44667]
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FLEET INTEL
*** PICKUP REQUIRED *** The Keepers are avoiding
our weapon fire by phasing out. [44668]
FLEET INTEL
The Keepers cannot be stopped. [44669]
9.11
FLEET INTEL
Beginning Archive transfer. [44605]
Bentus and the Dreadnaught must be defended.
[44606]
FLEET INTEL
Bentus is taking heavy damage. We must defend it
from the Keepers. [44610]
FLEET INTEL
*** PICKUP REQUIRED *** A Keeper has phased out
[44615]
Analysis confirms the Keeper energy profile is
gaining in power. [44616]
It appears they’re getting stronger with time.
[44617]
FLEET INTEL
44692 *** PICKUP REQUIRED *** Keeper Phase Out
Detected
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FLEET INTEL
// FI - And these are some lines to cover Keepers returning
from Phased state
44695 *** PICKUP REQUIRED *** Keeper return
detected.
44697 *** PICKUP REQUIRED *** A Keeper has
emerged.
44698 *** PICKUP REQUIRED *** Status report. A
Keeper has returned.
FLEET INTEL
*** PICKUP REQUIRED *** The Dreadnaught is
taking heavy damage. 44690
*** PICKUP REQUIRED *** The Dreadnaught has been
destroyed. 44691
Our task is done. Yours remains.
FLEET COMMAND
The Bentusi have finished transferring the Great
Archive. [44620]
Alternate Lines
FLEET COMMAND
The Dreadnaught has been repaired. [44621]
BENTUSI
We have repaired the Great Cannon. [44622]
You will find it requires time to recharge after
it has been fired. [44623]
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BENTUSI
There is only one way to destroy the Keepers.
[44625]
They will come with us. [44626]
Our task is done. Yours remains. [44627]
FLEET COMMAND
Power surge detected on Bentus. [44630]
They are collapsing their quantum wave field to
consume the Keepers in its blast. [44631]
They will not survive. [44632]
NOTE: These lines need to convey the full impact of losing
Bentus.
FLEET INTEL
We must move away from Bentus or we will be
caught in the explosion. [44633]
UI element: create a marker around Bentus
Marker flashes
5 Minutes before detonation. [44634]
4 Minutes before detonation. [44635]
3 Minutes before detonation. [44636]
2 Minutes before detonation. [44367]
1 Minute before detonation. [44638]
30 Seconds before detonation. [44639]
Gameplay: Move units away from Bentus
The player needs to move the ships away from Bentus. A timer starts.
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FLEET INTEL
Bentus is going critical! [44640]
FLEET COMMAND
Hyperspace initiated. [44641]
9.19.2 Gameplay: Mission Complete Play NIS.
FLEET COMMAND
The Bentusi can repair the Dreadnaught cannon.
[44645]
FLEET INTEL
We must dock the Dreadnaught with Bentus.
[44646]
This area is rich in energy and resources. We should begin harvesting operations immediately
and prepare the Fleet against further attacks.
BENTUSI
This weapon is more powerful than you imagine.
We will initiate repairs. [44650]
9.21.2 Gameplay: The Dreadnaught is being repaired
Dreadnaught repairs progress under fire
BENTUSI
Our time has ended. [56110]
You must recover our Core and unite the Trinity.
Only then will your density be fulfilled and your
Homeworld safe. [56111]
This is our legacy to you. [56112]
Sajuuk awaits beyond the Gate of Balcora, the
Dreadnaught will open the way. [56113]
There you must end what has begun.[56114]
NIS ends in an incredibly big explosion.
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FLEET COMMAND
They sacrificed themselves so that we might
fulfill our destiny...[55130]
Images: explosion from far away. Data overlays show where
their core debris is located.
FLEET INTEL
The Bentusi core will have survived the
explosion. [55131]
Telemetry indicates its most likely location to
be just outside the blast radius. [55132]
Be advised, the Vaygr will have detected the
explosion. [55133]
We can expect enemy contact. [55134]
Hyperspace coordinates locked in. [55135]
ACT III
10 Mission 11 – BENTUS RUINS
10.1 GAME: SOMETHING IS WRONG
TRIGGER: On mission start
10.1.1 IntelEvent: Scanning
FLEET COMMAND
Hyperspace successful. We have cleared the shock
wave. [45030]
FLEET INTEL
Scans of the debris field have isolated three
fragments of the Bentusi Hyperspace Core. [45031]
Sensor Manager up
The Containment Units are located here. [45032]
Ping Two pieces
The Core itself is here. [45033]
Ping Core
All three elements must be retrieved. [45034]
However, the destruction of Bentus has created a
hazardous environment. [45035]
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FLEET INTEL
Caution. [45040]
Dangerous particle emissions have been located
near the Core Fragments. [45041]
Sensor Manager Up
Ping core chunks
*** PICKUP REQUIRED *** Research division
reports that they can adjust the Defence Field
Generators in order to provide protection from
the hazardous emissions. [45042]
*** PICKUP REQUIRED *** Begin enhanced Defense
Field Frigate research. [45043]
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FLEET INTEL
Alert! [45045]
SM UP
Vaygr hyperspace signals identified. [45046]
Ping incoming Vaygr
10.3.2 Gameplay: Vaygr have Core
The Vaygr will seize the core with a resourcer and attempt to get out of the area. It will
take a fair while for it to enter the Hyperspace gate.
FLEET INTEL
The Vaygr are using shielded carriers to
navigate the area. [45050]
FLEET INTEL
The Vaygr have salvaged one of the core
fragments. [45055]
Sensor Manager UP
They are moving the fragment to one of their
carriers. [45056]
Ping Carrier.
We must retrieve this fragment immediately.
[46057]
FLEET INTEL
*** PICKUP REQUIRED *** A Resource Collector has
been destroyed while retrieving the core
fragments. [45060]
SM UP
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FLEET INTEL
A Bentusi core fragment has been loaded aboard a
Vaygr Carrier. [45065]
SM UP
Ping Carrier
Disable the Carrier before it can enter
Hyperspace. [45066]
SM Down
FLEET INTEL
The Vaygr Carrier has entered hyperspace.
[45070]
We have lost the Bentusi Core. [45071]
FLEET COMMAND
The first core fragment is secure. [45075]
Retrieve the remaining two. [45076]
FLEET COMMAND
Second core fragment retrieved. [45080]
We only require the final component. It must be
secured immediately. [45081]
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FLEET COMMAND
All three Bentusi Core fragments are safe.
[45085]
The First of the Great Cores now belongs to us.
[45086]
FLEET INTEL
Dispatch the remaining Vaygr forces. [45087]
10.11.2Gameplay: The Vaygr Attack
ObjectiveCreatePrimary: Destroy the Vaygr
The Vaygr will now attack the player with everything that they have.
10.12GAME: HS OUT
TRIGGER: Once the Vaygr have been eliminated
10.12.1AutoFocus: HS out
FLEET INTEL
All Vaygr have been defeated. No additional
hostile contacts detected. [45090]
We have re-established contact with Captain
Soban’s tracking device. [45091]
FLEET COMMAND
The Bentusi Core is stable and has established a
positive link with our own. [45092]
Far jump coordinates locked in. [45093]
FLEET INTEL
Captain Soban has the location of Balcora Gate.
[55140]
He has been taken to a rally point near the
Vaygr outpost Thaddis Sabbah. [55141]
Images: Vaygr Outpost detail
We must mount a rescue operation before he can be
interrogated. [55142]
Images: Vaygr Outpost full-screen
The Outpost is heavily defended, but we have
identified a weakness. [55143]
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FLEET COMMAND
We have arrived at the Vaygr Rally point.
[45530]
The Mothership is surrounded a dense nebula. Our
Hyperspace signature was not detected by the
enemy. [45531]
Sensors up
FLEET INTEL
Captain Soban’s tracking signal is coming from
this Carrier. [45532]
Ping Carrier
He is being transferred to the Command Station
Thaddis Sabbah. [45533]
Ping on the Command Station
In order to rescue Soban, we must assault this
Station. [45534]
We recommend focusing our attacks here. [45535]
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FLEET COMMAND
I can feel the presence of the Third Core.
[45540]
Makaan is coming... [45541]
Dramatic pause...
FLEET INTEL
Mothership Class signature detected. [45542]
AutoFocus on Makaan’s Ship
MAKAAN
I see you have acquired the Bentusi Core. [45543]
Well Done! [45544]
<evil laughter>
Surrender the Cores to me now and you will be
spared. [45545]
There can only be one Sajuuk-Khar. [45546]
FLEET INTEL
*** PICKUP REQUIRED *** Makaan's Flagship is
within striking distance. It must be
eliminated. [45547]
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FLEET INTEL
Marine Frigates will be required to extract
Captain Soban. [45550]
Sensors Manager UP
The Marine Frigates must safely dock with the
Vaygr Command Station. [45551]
Ping Command Station.
Sensors Down
11.5.2 Gameplay: Rescue Soban
ObjectiveCreatePrimary: Dock a Marine Frigate with the Command Station.
The player will now have to get a Marine Frigate to the Command Station and dock it, effectively
Capture it.
CAPTAIN SOBAN
Rescue operation successful Fleet. Thanks for
breaking me out of there! [45560]
I left them a little going-away present to
remember me by... [45561]
The Vaygr Command Station starts going up in flames.
11.6.2 IntelEvent: Escort Soban
SM up
Ping Soban’s Frigate
FLEET INTEL
Captain Soban must be protected. [45570]
Send escorts immediately. [45571]
SM down
11.6.3 Gameplay: Get Soban safely home
ObjectiveCreatePrimary: Get Soban back to the Mothership safely
The player must now send their fleet to escort Soban back to the Mothership. If they have the
RU’s, they can also just Hyperspace Soban back.
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FLEET INTEL
*** PICKUP SPEECH ***We must not destroy the
Command Station while Captain Soban is aboard.
45600
*** PICKUP SPEECH ***Order all ships to cease
firing on the Command Station immediately. 45601
FLEET COMMAND
Captain Soban is aboard the Mothership. [45580]
FLEET INTEL
Soban is being debriefed, his information will be
vital in defeating the Vaygr. [45581]
Our priority is now the Vaygr Flagship. [45582]
Makaan must be defeated. [45583]
11.9.2 Gameplay: Destroy the Vaygr
The player now faces an all out fight against the Vaygr and Makaan.
FLEET COMMAND
*** PICKUP SPEECH ***Information supplied by
Captain Soban indicates Makaan is heading for
Balcora Gate. 45610
*** PICKUP REQUIRED *** We must not allow Makaan
to escape. 45611
*** PICKUP SPEECH ***Initiate Hyperspace Jump
when ready. 45612
FLEET COMMAND
Makaan is fleeing. [45590]
FLEET INTEL
The Vaygr Flagship has sustained heavy damage. It
is initiating Hyperspace. [45591]
Initiate Hyperspace Jump when ready. [45592]
11.11.2Gameplay: Follow Makaan
The player now enters Hyperspace and wins.
CAPTAIN SOBAN
Makaan has fled to Balcora, a massive black hole
cluster at the center of the galaxy. [55150]
Images: Balcora zoom in. Data overlay...
The vast gravity well of the black holes prevents
all hyperspace activity within a 500 light-year
radius. [55151]
Images: radii disc spread out...
However, there is a way into this inhospitable
region of space. [55152]
A Progenitor Hyperspace Gate is located just
outside the exclusion zone. [55153]
Images: show locator and then fade up to: data overlay of
Balcora Gate re-used from ani09-10
FLEET COMMAND
This is the Gate of Balcora, the path to Sajuuk.
[55154]
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MAKAAN
Karen you have done well, but I’m afraid you are
too late...[56120]
The Bentusi foresaw this. [56121]
Sajuuk will be mine! [56122]
The Pride of Hiigara Arrives...
This is both my destiny and yours. [56123]
Letterbox off.
FLEET COMMAND
Makaan has used a Progenitor Dreadnaught to open
Balcora Gate. [46029]
Beyond lies Sajuuk, the Great Maker. [46025]
12.3.2 IntelEvent: Vaygr Attacking Gate
Sensors Manager Up
FLEET INTEL
The Vaygr are concentrating fire on three power
subsystems located here. [46030]
Blip on Vaygr attacking the Gate subsystems
We must stop them before they disable the Gate.
[46031]
Sensors Down
12.3.3 Gameplay: Defend the Gate
ObjectiveCreatePrimary: Destroy the Vaygr forces attacking the Gate's power
generators
There is a large Vaygr Fleet centered on the Gate. This fleet will be split up into two groups with
complementary tasks (they will be 2 different AI players).
The Vaygr attacking the Gate will consist of a BattleCruiser, some Missile Frigates and some
squadrons of Attack Bombers. The larger ships will be bombarding the Gate with weapons fire.
The Attack Bombers will be making runs on the Gates Subsystems. (GroupAttackGroup)
The Gate Attackers group will be focused on the task of destroying the Gate. This group will only
begin to abandon that task if the other group of Vaygr Defenders is completely destroyed, or if the
player manages to attack them (i.e. to defend themselves).
The second group of Vaygr will not be actively involved in attacking the Gate. Instead they will be
protecting those vessels that are attacking the Gate (AIProtectAI).
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These Defenders will be resourcing the area, constructing new ships and sending them to attack
the player. This group will act just like a normal AI player, but it will have the added task of
protecting the group attacking the Gate.
The Gate itself is a mammoth object, and can take an incredible amount of damage before it can
be destroyed. If the player does nothing, it should take the AI at least 30 minutes to totally
destroy the Gate.
Scattered across the Gate are subsystems that Vaygr Bombers are making attack runs on.
These subsystems power the gate. The gate can only be initialized if all of the subsystems are
up and running. The Gate will start the mission with at least half of these Subsystems destroyed.
These Subsystems will repair themselves constantly, so that even with the Bombers doing
constant damage the subsystems remain at around 10% (i.e., they repair incredibly quickly).
FLEET INTEL
*** PICKUP REQUIRED *** Sensors indicate heavy
damage to the Gate’s power generators. [46038]
The Bentusi Archive, indicates that at least one
generator must remain intact for the Gate to
function. [46039]
(Alternate line for safety)
According to the data provided by the Oracle, at
least one generator must remain intact for the
Gate to function. [46037]
FLEET INTEL
The Vaygr have destroyed one power generator.
[46040]
We need at least one operational generator for
the Gate to function. [46041]
Prevent the Vaygr from destroying the remaining
generators at all costs. [46042]
FLEET INTEL
Vaygr forces destroyed. [46045]
One generator is safe. [46046]
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FLEET COMMAND
Gate power generator lost. [46050]
FLEET COMMAND
The gate has lost a second generator. [46055]
The last power subsystem must survive. [46056]
FLEET INTEL
Vaygr forces destroyed. [46060]
Two of the generators are safe. [46061]
FLEET COMMAND
Vaygr forces have destroyed two power generators.
[46065]
FLEET COMMAND
All three generators are destroyed. [46070]
The Gate is lost. [46071]
Gameplay: Lose
MISSION FAIL
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FLEET INTEL
Vaygr forces eliminated. Balcora Gate is now
under our control. [46051]
Gameplay: Objective Complete
Objective: Destroy the Vaygr forces attacking the Gate's power generators COMPLETE
FLEET INTEL
Vaygr Shipyard detected. [46100]
It must be destroyed to prevent the Vaygr from
launching further attacks on the Gate. [46101]
Gameplay: Destroy Shipyard
ObjectiveCreatePrimary: Destroy the Vaygr Shipyard
FLEET INTEL
Sensors are detecting a large power signature in
this area. [46106]
Ping location
Send a Scout to investigate. [46107]
Sensors Down
12.14.2Gameplay: Investigate Power Signature
ObjectiveCreatePrimary: Investigate power signature
FLEET INTEL
The Vaygr Shipyard has been destroyed. [46105]
Gameplay: Objective Complete
Objective: Destroy the Vaygr Shipyard: COMPLETE
FLEET COMMAND
The Dreadnaught is communicating with the Gate.
The initialization sequence has begun. [46110]
FLEET INTEL
Bring the Dreadnaught within firing range of the
gate and engage it. [46111]
ObjectiveCreatePrimary: Activate the Gate with the Dreadnaught
The Hyperspace Button is replaced with a ACTIVATE GATE Button.
FLEET COMMAND
The gate is open... [46115]
...stand by...[46116]
Note: spoken with sense of awe / wonder
12.17.2Gameplay: Enter the Gate
MAKAAN
You have brought the Cores to me as I have
foreseen. [55160]
In doing so you have fulfilled your purpose.
[55161]
Sajuuk is mine. It is I who will unite the
Three.[55162]
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FLEET COMMAND
Sajuuk... the Great Progenitor.
MAKAAN
Warriors of the Vaygr Reaches, the moment of
Prophecy is at hand! [56130]
The Unworthy must be crushed! [56131]
Glory be to the Sajuuk-Khar!! [56132]
The battle begins.
Letterbox out.
FLEET COMMAND
Makaan cannot be allowed to unite the cores.
[46525]
The Prophecy must not end this way. [46526]
FLEET INTEL
Multiple incoming Vaygr units detected. [46527]
Protect the Mothership. [46528]
13.3.2 Gameplay: Protect the Mothership
ObjectiveCreatePrimary: Protect the Mothership
FLEET INTEL
The Vaygr are regrouping around Makaan's
Flagship. [46530]
Ping V flagship
He must be destroyed. [46531]
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FLEET INTEL
Makaan’s Flagship is heavily damaged. [46533]
FLEET INTEL
Makaan’s Flagship is critically damaged. [46535]
Concentrate all fire on Makaan! [46536]
FLEET INTEL
Makaan is repairing his Flagship. [46540]
Target the Vaygr Resource Collectors to prevent
repairs. [46541]
FLEET INTEL
The Vaygr are using a shipyard to provide
reinforcements. [46545]
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Ping V Shipyard
It must be destroyed. [46546]
SM down
13.8.2 Gameplay: Destroy Shipyard
ObjectiveCreateSecondary: Destroy the Vaygr shipyard
FLEET INTEL
Vaygr Carrier detected. [46550]
FLEET INTEL
The Vaygr have become desperate. [46555]
Their Fighters are making suicide attacks.
[46556]
Recommend using Assault Frigates to protect
against these attacks. [46557]
*** PICKUP REQUIRED *** Recommend using Flak
Frigates to counter these attacks. [46558]
MAKAAN
At this moment a dark cloud gathers above the
skies of Hiigara...[46570]
The Warriors of the Fringe can never be defeated.
[46571]
The Vaygr Mothership explodes!
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FLEET COMMAND
Makaan has been defeated. [46572]
Begin recovery of the Vaygr Core. [46573]
The Trinity will be united. [46574]
Fade to black...
Trigger NIS 14B
FLEET COMMAND
All systems prepare to power down, and the crew
has transferred to Sajuuk. [56140]
Main Drives... offline. [56141]
Engines switch off
Engineering... offline. [56142]
Hanger lights turn off, the door breaks free...
Navigation...offline. [56143]
NAV lights stop blinking, bridge lights switch off
Auxiliary power disabled. [56144]
The Mothership is standing down. [56145]
Begin hyperspace core transfer. [56146]
The core exits the Mothership, and the Mothership recedes
into the background...
The Core is away. [56147]
Sajuuk receiving crews, stand by for Core
Trinity integration. [56148]
The core approaches Sajuuk, looming closer in the
background.
Fade to black over music.
FLEET COMMAND
The Trinity is stable.[55170]
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FLEET COMMAND
Sajuuk is operational. [47010]
All systems online. [47011]
Weapon systems fully charged. [47012]
14.1.1 IntelEvent: Enemy Fleets Detected
Sensor Manager Up
FLEET INTEL
Sensors indicate large Vaygr forces massing at
these locations. [47013]
*** PICKUP REQUIRED *** The last of the Hiigaran
Defence Fleet is engaging the Vaygr. They are
greatly outnumbered. [47015]
ALLSHIPS
These lines are taken from the ALLSHIPS script and do not
need to be recorded.
This isn't looking good Fleet. 47230
Hold your positions! 47231
14.1.2 Gameplay: Destroy Vaygr Forces
ObjectiveCreatePrimary: Destroy Vaygr Fleets
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The initial Vaygr forces consists of a number of Strikegroups approaching Hiigara, plus a large
force already in near-orbit. When the mission starts, two Strikegroups are already in the mission
heading for the player, while another hyperspaces in right after the Intel Event.
Strikegroup composition should vary, but each should be headed by at least one Super Capital
ship and a full compliment of escort ships.
More Strikegroups will hyperspace in at regular intervals.
The intent is to make this a hell of a fight, lots of Battlecruisers and Destroyers duking it out.
The Vaygr have also set up a number of minefields and defensive platforms defending key areas.
These include Hyperspace gates.
Given the battlefield wreckage from the first Vaygr attack on Hiigara, the player should have
plenty of RUs to harvest and build fleets with.
After X minutes
Need TARGET AQUIRED for mothership.
FLEET INTEL
*** PICKUP REQUIRED *** Multiple Mothership-
class signals detected. [47022]
*** PICKUP REQUIRED *** Unknown Vaygr vessels
have exited Hyperspace in position to attack
Hiigara. [47020]
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FLEET INTEL
Enemy missile launch sequence confirmed. [47030]
Estimated time of launch is 1 minute [47031]
Estimated time of launch is 2 minutes [47032]
Estimated time of launch is 3 minutes [47033]
Estimated time of launch is 4 minutes [47034]
Estimated time of launch is 5 minutes [47035]
Estimated time of launch is 6 minutes [47036]
Estimated time of launch is 7 minutes [47037]
Estimated time of launch is 8 minutes [47038]
Estimated time of launch is 9 minutes [47039]
Estimated time of launch is 10 minutes [47045]
14.4.2 Gameplay: Destroy the Planet Killer, cont’d
The Planet Killer is now partially active – the main weapon is not yet active, but its subsidiary
weapon systems are online – these are a collection of hull weapons capable of doing substantial
damage to any incoming craft.
At this point the player needs to split their efforts between focusing on the Vaygr defenses, the
three Planet Killers, and the Planet Killers’ defensive weaponry.
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Sajuuk is the player’s most powerful weapon. However it can only fire its devastating beam every
30 seconds or so. In this sense, it’s kind of like the galaxy’s most powerful sniper rifle. Incredible
damage, suuuper long reload time .
This creates some tactical dilemmas for the player. They have to choose between taking out
Vaygr Battlecruisers and Destroyers, the Planet Killer’s defensive weapons, or the Planet Killer’s
subsystems.
A Timer indicates to the player how much time they have before the bombardment begins.
r
Ping missles launching
FLEET INTEL
*** PICKUP REQUIRED *** Analysis indicates the
unknown vessels are Surface Bombardment
Platforms and are preparing to attack. [47040]
*** PICKUP REQUIRED *** Dispatch Interceptors to
target any missiles before they can enter
Hiigara’s atmosphere. [47041]
*** PICKUP REQUIRED *** Missiles must be
destroyed before they reach this debris field.
47042
SM down
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FLEET INTEL
*** PICKUP REQUIRED *** Enemy missile launch
sequence confirmed. 47220
*** PICKUP REQUIRED *** Surface bombardment
missile launched. 47221
*** PICKUP REQUIRED *** Confirmed launch of
missile. 47222
*** PICKUP REQUIRED *** Missile launched and on
trajectory for Hiigara. 47223
*** PICKUP REQUIRED *** All Interceptors, red
alert, we have detected missile launch. 47224
*** PICKUP REQUIRED *** Missile launched,
repeat, Missile has been launched. 47225
FLEET INTEL
Hiigara reports missile impact. [47050]
Catastrophic damage reports coming in. [47051]
14.7.2 Gameplay: Hiigara in Flames
With each missile, Hiigara slowly starts to burn using an effect similar to Homeworld when Kharak
is attacked.
Each subsequence impact triggers a new SpeechEvent:
14.7.3 SpeechEvent: Second Impact
FLEET INTEL
Second impact detected...[47060]
Geothermal activity reported. [47061]
14.7.4 SpeechEvent: Third Impact
FLEET INTEL
Third Impact confirmed. [47070]
14.7.5 SpeechEvent: Fourth Impact
FLEET INTEL
Fourth Impact confirmed! [47080]
Hiigara cannot take any more of this! [47081]
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FLEET INTEL
We have lost all communications with Hiigara.
[47090]
The planet is nearly destroyed. [47091]
FLEET COMMAND
Nothing remains... [47100]
FLEET INTEL
One Surface Bombardment Platform destroyed.
[47110]
FLEET INTEL
Two Surface Bombardment Platforms destroyed.
[47120]
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FLEET INTEL
Scans confirm the final Surface Bombardment
Platform has been destroyed. [47130]
Sensors indicate several Vaygr ships are fleeing
to hyperspace. [47131]
Victory is ours! [47132]
FLEET COMMAND
Hiigara is safe, victory is ours. [47333]
Sajuuk has returned. [47334]
FLEET INTEL
The Planetary Bombardment Platform has shields
that even Sajuuk cannot penetrate. [47140]
Destroy the shield generator subsystems. [47141]
FLEET INTEL
First missile system destroyed. [47150]
First shield generator subsystem destroyed.
[47151]
FLEET INTEL
The Planetary Bombardment Platform is showing a
drop in its shield levels. [47160]
FLEET INTEL
(second subsystem destroyed)
Second missile system destroyed. [47170]
Second shield generator subsystem destroyed.
[47171]
FLEET INTEL
The Planetary Bombardment Platform is again
showing a drop in its shield build-up. [47180]
FLEET INTEL
(Third subsystem destroyed)
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FLEET INTEL
The Planetary Bombardment Platform shield is
powering down. [47200]
Scans of the hull indicate that it is immune to
conventional weapons. [47201]
Bring Sajuuk to bear. [47202]
NARRATOR
Karan became the Sajuuk-Khar, The Chosen One and
Custodian of The Three.[55180]
Images: Karen inside Sajuuk, 3 cores ‘feed’ into her
Conflicts that raged for millennia came to an end
and a new age of discovery began. [55181]
Images: Hiigara cityscape being rebuilt at dawn
An age of great wonders and visions. [55182]
Images: juicy alien landscapes, stars, etc
A time boundless in treasures and knowledge...
[55183]
The Old Trade Routes thrived anew. [55184]
Images: convoys, traders, ports, etc
FADE TO BLACK
But one secret remained... [55185]
FADE UP
The Eye of Aarran was discovered far away in the
vast reaches Outer Rim. [55186]
Images: Aaron’s old ‘China Gate’ comp
A Great Network of Hyperspace Gates... [55188]
Images: the disc lights up!
It was opened by the power of The Three. [55187]
Images: Time-lapsed traffic starts shooting through in long
sinews across space.
What lay beyond hushed every voice in the galaxy.
[55189]
Images: map of galactic network
Each one, a magnificent engine of unimaginable
power and elegance! [55190]
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