716 ID Briefing

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In spite of being established for more than three years by 6
June of 1944, the 716. Infanteriedivision lacked battle expe-
rience and throughout that time it had avoided the horrors
of the war on the Eastern Front. Instead it had dedicated
its time to training and the construction fortifcations and
strong points along the Atlantic Wall in Normandy.
716. Infanteriedivision had been organized at the beginning
of May 1941, and was transferred at the end of that month
to the quarters of training in the area in Rouen, France.
During 1941-43 it undertook various training, coastal and
security duties around France. At the end of March 1942 it
was transferred to the area of Caen-Carentan in Normandy,
where it remained until March 1944. Te 90-kilometre-wide
front had been held by the 323. Infanteriedivision, who had
been transferred to the Eastern Front.
From its formation in 1941 until 1 April 1943 the
716. Infanteriedivision was commanded by Generalleutnant
Matterstock. His successor was Generalmajor (later
Generalleutnant) Wilhelm Richter. In May 1942 the
division was assigned to the 84
th
Korps, which came under
the command of the 7
th
Army.
Like other Static divisions along the Atlantic coast, the
716. Infanteriedivision had little or no mobility and its per-
sonnel, in general, belonged to the lowest category of recruit,
coming from the older age groups or from the Landsturm
home defence militia. Te only real advantages ofered by
this type of division was its daily contact between men and
ofcers over a long time and a good knowledge of their area
of operations.
On 21 December 1943 the division had 9,343 personnel of
(Infantry DIvIsIon)
716. InfanterIedIvIsIon
all ranks, but by 1 May 1944 it only had 7,771 men due to
the transfer of many ft men to the Eastern Front. It was the
division in Normandy with the least personnel.
Te division consisted of:
Infantry: two Grenadier Regiments (726. and 736.).
Tey were also assigned three Ost-Battalions, who were
poorly armed and trained (439., 441. and 642.).
Artillery: 716. Artillerieregiment had captured French
15.5cm and Czech 10cm howitzers. Additionally
they were assigned support from other artillery (155.
Panzerartillerie-regiment, 21. Panzerdivision and 989.
Artillerieabtielung from the Korps command).
716. Pionier Bataillon and 716. Panzerjgerabtielung.
Te Panzerjger Battalion had 10 Marders. In May they had
a motorised company of eight 7.5cm PaK40 anti-tank guns.
Te artillery regiment consisted of the following
equipment:
1
st
to 3
rd
, and 5
th
to 9
th
Batteries: Four each of Czech
10cm leFH14/19(t) howiters.
4
th
and 10
th
Batteries: Four each of French 15.5cm
howitzers.
642. and 439. Ost-Bataillons constituted the fourth battal-
ions of the 736. and 726. Grenadierregiments, whereas 441.
was included in the division, but not as an organic part of
any regiment. However, it seems that it was subordinated to
726. Grenadierregiment for tactical purposes.
At frst the 716. Infanteriedivision had to cover all the
sectors from Carentan to the estuary of the Orne. When the

J
352. Infanterisdivision was deployed to the east of Carentan,
the two divisions were mixed. 439. Ost-Battailon remained in
the Isigny sector, the III/726. Grenadierregiment was located
in the area of Grandcamp, and the I/726. Grenadierregiment
stayed to the northeast of Bayeux. Tese three battalions
were tactically subordinated to 352. Infanteriedivision.
On 6 June 1944, elements of 716. Infanteriedivision were
involved in the fghting on Omaha, Gold, Juno, and Sword
beaches. In last three beaches, 716. Infanteriedivision
provided the sole defensive formation until the arrival of
units of 21. Panzerdivision.
the normanDy InvasIon
Te 716. Infanteriedivision was one of the principal units to
meet the Allies on 6 June 1944. Indeed, on the dawn of
6 June, the entire divisions compliment of regiments were
engaged:
Omaha Beach: 3 companies in the coastal blockhouses and
1 in support
Gold Beach: 3 companies in the coastal blockhouses and
4 in the Korps reserve, plus 4 Russian companies, with
another 11 companies near Gold Beach
Juno Beach: 3 companies in the coastal blockhouses and
1 company of cyclists in reserve
Sword Beach: 3 companies in the coastal blockhouses
On Omaha Beach the strong resistance put up by the
352. Infanteriedivision and 716. Infanteriedivision troops
could not be taken advantage of by German commanders.
Allied air superiority and naval bombardment kept poten-
tial German counterattacks at bay. Cut of in well-arranged
positions, the soldiers of division inficted heavy loses on the
American troops landing in the fve sectors. Despite this all
the defensive positions of the beach were captured one after
the other.
On Juno Beach, the density of troops was a little stronger
than elsewhere. Especially as the delay between prepara-
tory bombardments and the actual landings allowed the
German defenders time to recover. Units of the 3
rd
Canadian
Division recorded their losses were similar to the Americans
on Omaha Beach.
However, on Gold Beach the 716. Infanteriedivision didnt
fare so well. Te beach yielded to the assault after very little
fghting. A more efective preparatory bombardment left the
defenders with almost no time to recover before the beach
was attacked. As a consequence a breach was opened towards
Bayeux.
Te incident worried the command of 352. Infanteriedivision
sufciently and a counterattack was arranged for the after-
noon of 6 June. Kampfgruppe Meyer was diverted from opera-
tions against the American paratroopers in the Cerisy Forest
to attack the British advancing of Gold Beach. A number
of StuG assault guns were lost, but the British advance was
halted and the Germans accounted for a number of British
Sherman tanks.
To a lesser extent, German resistance appeared inefective
on Sword Beach, its thinly deployed forces were unable to
prevent the junction between the British 3
rd
Division and the
6
th
Airborne Division.
Quickly overwhelmed, Generalleutnant Wilhelm Richter
4
called on the 21. Panzerdivision, in reserve around Caen,
for aid. During mid morning the German command was
especially worried by the British paratroop landings east of
the Orne.
Te support was not forthcoming as an absence of orders
from the high command prevented the 21. Panzerdivision
from acting.
Finally the Panzers counterattack in the late afternoon
between Juno Beach and Sword Beach and reached the sea.
However, by the end of evening of 6 June, the tanks withdraw
to concentrate around Caen. Te 716. Infanteriedivision lost
its support and started to withdraw in small groups towards
the south during the night.
By the end of the day all elements of the 716. Infanteriedivision
had been beaten on all beaches. Tey had taken very high
losses (estimates put it as high as 3,000 men), but had fought
bravely on some fronts.
As the fghting continued to hold back the Allied invasion
force, the weakened division was further worn down. On
15 June the decision was made to withdraw it and send it to
the south of France to be placed under the command of the
German 1
st
Army.
Many units remained attached to other divisions (as of 29
June):
711. Infanteriedivision: 1st and 3rd company of
736. Infanterieregiment I Battalion (5 ofcers, 39

NCOs and 239 men) and 1st and 3rd batteries of the
1716. Artillerieregiment;
346. Infanteriedivision: 642. Ost-Battailon and the
716. Pionier Battailon (8 ofcers, 35 NCOs and 180
men);
21. Panzerdivision: Kampfgruppes Koch and Roth, and
remains of the III Battalion of 736. Infanterieregiment
(21 ofcers, 151 NCOs and 586 men);
352. Infanteriedivision: 439. Ost-Battailon and the III
Battalion batteries of the 1716. Artillerieregiment (16
ofcers, 72 NCOs and 316 men).
Te losses of the 716. Infanteriedivision in Normandy are es-
timated at 6300 men. After its evacuations it was once more
put on coastal defensive duties in the south of France.
After the secondary Allied invasion in southern France the
716. Infanteriedivision retreated toward Germany, and was
destroyed near Colmar in January 1945.
716. volksgrenaDIer DIvIsIon
Te division was reconstituted a second time as the 716.
Volksgrenadierdivision in April 1945, and surrendered to the
Americans in May.

5
specIal rules
fortIfIeD Defence
Being static defensive troops manning fxed fortifcations,
716. Infanteriedivision is always on the defensive.
A Festungskompanie always defends against another Infantry
Company in missions that use the Defensive Battles special rule.
fortIfIcatIons
Te plus side is that they are manning fortifcations. As a
result you can feld fortifcations in any battle.
In any game that does not use the Fortifcations special rules
(page 217 of the rulebook, not Trench Fight or Big Push who
do use Fortifcations), a Festungskompanie may purchase forti-
fcations from pages 13 and 14 as part of their force using their
normal points total.
All fortifcations must be deployed in your deployment area im-
mediately before your opponent places an objective.
everythIng must fIre on the Beaches
With every possible weapon sited to fre on the beaches,
the few troops held back for the corps reserve are the only
counterattack force available. Being sited well back from the
beaches, they are unable to intervene anywhere quickly.
When troops from a Festungskompanie are in Reserve, they only
arrive on table on a roll of 6 instead of the usual roll of 5+.
In addition, platoons with vehicles must be selected to be held in
Reserve before platoons on foot, with platoons having Armoured
vehicles selected frst to be held in Reserve. When platoons arrive
from Reserve, they must arrive in the following order: platoons
without vehicles frst, then platoons with Unarmoured vehicles,
and platoons with Armoured vehicles last.
aIr support
Only two German aircraft, two FW 190 fghters led by Oberst
Pips Priller, attacked the entire Allied force on D-Day.
A Festungskompanie cannot have any Air Support.
open Bunkers
Some of the bunkers defending the beaches are incomplete,
open to the sky and lacking overhead cover.
Open bunkers follow the rules for Bunkers (page 210 in the
rulebook) in all respects, except that:
When a hit Pins Down an open bunker, the shooting player
immediately makes a second Firepower Test for the shooting
weapon:
A successful test will Destroy the open bunker.
A failed test leaves the open bunker Pinned Down, but
otherwise unharmed.
However, guns with the No HE attribute cannot Destroy an
open bunker.
statIc rocket launcher
An entire heavy rocket battery was emplaced behind Omaha
Beach, sited to fre on the troops as they landed.
28cm sWG41 rocket launchers use the Stuka zu Fuss special rule
(page 167 of the rulebook), but have only four rockets instead
of six. As a result, they only have four attempts to range in.
Treat them as Trained troops when rolling to hit after ranging
in. Once fred, the entire team is removed from the game.
Static rocket launchers are Open Bunkers and not part of
any platoon. Tey may use any Command team as a Spotter,
provided that the Command team has not moved since the start
of the game. As none of these teams are trained artillery observ-
ers, they receive the same +1 penalty to range in as a Company
Command team.
golIath DemolItIon carrIers
Te Goliath demolition carriers are emplaced in small
tunnels on the edge of the beach. Te controller must use
them where they arethere is no way of moving them.
Remove the Goliath remote-control demolition carrier from a
team equipped with one if the team moves.

(Infantry company)
festungskompanIe
A Grenadierkompanie must feld a Company HQ and at least two Grenadier Platoons and may feld
one of each of the remaining Combat Platoons, Weapons Platoons and the Regimental Support
Platoons shown.
It may also feld one Support Platoon from each Support box shown (Armoured, Infantry, etc).
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Grenadierkompanie HQ
company HQ
7
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Grenadier Anti-tank
Gun Platoon
antI-tank gun
platoon
9
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9
Assault Gun Platoon
armoured
1
0
Tank-hunter Platoon
1
0
Heavy Anti-tank Gun Platoon
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1
2
Artillery Battery
artIllery
Grenadier Platoon
grenadIer platoon
7
Grenadier Platoon
grenadIer platoon
7
Grenadier Platoon
grenadIer platoon
7
Grenadier Mortar Platoon
mortar platoon
8
Grenadier
Infantry Gun Platoon
Infantry gun
platoon
8
1
1
Grenadier Platoon
Infantry
1
1
Ost-Grenadier Platoon
1
1
Panzergrenadier Platoon
1
2
Motorised Artillery Battery
1
3
Fortifcations
fortIfIcatIons
7
motIvatIon anD skIll
HeadQuarters
heaDquarters
Company HQ 30 points
Replace either or both Command SMG teams
with Command Panzerknacker SMG teams for
+5 points.
Add Mortar Section with two Light Mortar teams
for +30 points, with three Light Mortar teams for
+50 points, with two 8cm GW42 (Stummelwerfer)
mortars for +40 points, or three 8cm GW42
(Stummelwerfer) mortars for +60 points.
Add up to three Sniper teams for +50 points per
team.

company hq
A Festungskompanie (pronounced fest-oongs kom-pan-ee),
or Fortress Company, is a Grenadier company assigned to
Te 21. Panzerdivision supplied additional support
to the 716. Infanteriedivision during D-Day. Te
Panzertruppen of the 21. Panzerdivision are
experienced veterans of the desert war in Afrika.
Tey are rated as Confdent Veteran.
Te supporting 642. and 441. Ost Bn are formed
from captured Soviet soldiers who prefer serving in
the German Army to starving in a prisoner of war
camp, giving them a rating of Reluctant Trained.
With more experience building fortifcations than
training for battle, 726. and 736. Grenadierregiment
are rated as Confdent Trained.
Te troops of Kampfgruppe Meyer were diverted to
aid the 716. Infanteriedivision units defending Gold
beach. Tey are rated as Confdent Veteran.
combat platoons
platoon
HQ Section with:
3 Grenadier Squads 120 points
2 Grenadier Squads 85 points
Replace Command Rife/MG team with a Command
Panzerknacker SMG team for +5 points.
Equip one Rife/MG team with a Goliath remote-
controlled demolition carrier as well as its normal
weapons for +30 points.

grenaDIer platoon
Te Grenadiers defending the D-Day beaches were caught
by surprise, but are still confdent of their ability to hold the
Amis and Tommys at bay until the Panzers arrived to fnish
the job.
Although the ones on Omaha Beach were not quite ready
in time for D-Day, the Goliat remote-controlled demoli-
tion carriers emplaced as part of the beach defences could
have caused many casualties amongst the frst wave of the
invasion.
the beach defences of Normandy. Te company mortars are
allocated to the platoon strongpoints. Separated like this,
their fre is not intense, but immediately available where it
is needed.
Te rules for remote-control demolition carriers are on page
217 of the Flames Of War rulebook.
8
Weapons platoons
mortar platoon
platoon
HQ Section with:
3 Mortar Sections 145 points
2 Mortar Sections 105 points
1 Mortar Section 65 points
Replace Command SMG team with a Command
Panzerknacker SMG team for +5 points.

Infantry gun platoon


platoon
HQ Section with:
2 Infantry Gun Sections 60 points
optIons
Replace both 7.5cm leIG18 guns with 15cm sIG33
guns for +55 points.
Add horse-drawn limbers at no cost.

support platoons
Every battalion of 716. Infanteriedivision has a platoon of six
medium mortars for fre support. While medium mortars are
not particularly deadly against dug in troops, their ability to
range in quickly makes them useful against troops storming
across the exposed beaches.
While the company mortars are usually distributed one to
each platoon strongpoint, the battalion mortars operate as a
group, massing their fre on whichever section of the beach
is most heavily threatened at the moment. With an observer
attached to each company defence nest, the mortars concen-
trated fre will smash any enemy assault groups forming up
to storm the front-line defences.
Te guns are dual purpose weapons providing both anti-tank
capability and a useful high-explosive round for knocking
out machine-gun posts threatening your counterattacks.
Site your guns to give you the capability to bombard the
beach, pinning the enemy. Later, if the enemy overcomes
your defences on the beach the guns can fre directly at tanks
and guns attempting to move forward
9
Assault Gun Platoon
antI-tank gun platoon
platoon
HQ Section with:
3 3.7cm PaK36 75 points
2 3.7cm PaK36 55 points
All 3.7cm PaK36 guns are equipped with Stiel-
granate ammunition at no cost.
3 5cm PaK38 80 points
2 5cm PaK38 60 points
3 7.5cm PaK40 125 points
2 7.5cm PaK40 85 points
Add trucks to 7.5cm PaK40 gun armed platoon at
no cost.

Te 716. Infanteriedivision had available regimental anti-tank


guns and a divisional Panzerjger Abteilung. Te regiments
were backed up by 3.7cm PaK36 and 5cm PaK38 guns,
while the Panzerjger Abteilung supplied 7.5cm PaK40 heavy
anti-tanks guns.
With so few mobile guns available, the infantry must rely
on the bunker-enclosed anti-tank guns and their own close-
combat weapons for self defence. Te anti-tank guns defend
in depth to annihilate enemy tank breakthroughs, allowing
the Grenadiers to counterattack and re-establish the front
line.
Select the most dangerous enemy attack routes, then position
your anti-tank guns in deflade to cover the route. If you
put your anti-tank guns in the shop window, the enemy
will knock them out from long range before the guns can
fre. Instead, place your guns in deflade, out of sight of the
enemy until they reach the killing zone. Tat way they will
destroy the enemy at point-blank range. Even if they do not
fre, they will still force the enemy into less advantageous
attack routes.
If enemy tanks do not present a threat, the anti-tank guns
become highly efective infantry guns, using them to knock
out enemy machine-guns and other heavy weapons.
assault gun platoon
platoon
3 StuG G 285 points
2 StuG G 190 points
1352. StuG Abteilung was the armoured component of
352. Infanteriedivision with ten StuG III assault guns. As
the most mobile component of the division, they form the
core of Kampfgruppe Meyer, the mobile reserve of LXXXIV
Armeekorps.
Your assault guns will normally be operating in a counter-
attack role. Tis means that they will be arriving at a critical
point in the battle and their efect has to be decisive.
10
Command Marder I
Marder I
Marder I
Marder I
Heavy Anti-tank Gun Platoon
3-ton truck
3-ton truck
8.8cm PaK43/41 gun
3-ton truck
8.8cm PaK43/41 gun
8.8cm PaK43/41 gun
Anti-tank
Gun Section
Anti-tank
Gun Section
Anti-tank
Gun Section
tank-hunter platoon
platoon
4 Marder I 185 points
3 Marder I 140 points
2 Marder I 95 points
Te 716. Panzerjgerabteilung, in addition to its nine 7.5cm
PaK40 guns, was also armed with ten self-propelled 7.5cm
PaK40 guns on converted French chassis. On D-day the
tank hunters were positioned near Biville.
heavy antI-tank gun platoon
platoon
3 8.8cm PaK43/41 330 points
2 8.8cm PaK43/41 225 points
Te 716. Infanteriedivision facing Gold, Juno and Sword
could also call on the support of the heavy anti-tank guns
of the 21. Panzerdivisions 200. Panzerjgerabteilung, armed
with the impressive 8.8cm PaK43/41 anti-tank gun.
11
MG team MG team MG team MG team
MG team MG team
3-Ton truck 3-Ton truck
3-Ton truck
Panzergrenadier Platoon
Panzergrenadier Squad
Panzergrenadier Squad Panzergrenadier Squad
Command MG team
platoon
HQ Section with (MG teams):
3 Grenadier Squads 200 points
2 Grenadier Squads 140 point
HQ Section with (Rife/MG teams):
3 Grenadier Squads 100 points
2 Grenadier Squads 70 points
grenaDIer platoon
As well as their own reserve platoons, the troops in the beach
defences can also expect help from Kampfgruppe Meyer, 441.
or 642. Ost Bataillons when the enemy attacks.
platoon
HQ Section with:
3 Panzergrenadier Squads 205 points
2 Panzergrenadier Squads 145 points
Replace Command MG team with a Command
Panzerknacker SMG team for +5 points or Command
Panzerfaust SMG team for +10 points.

panzergrenaDIer platoons
Te II battalion, 192. Panzergrenadier Regiment was also
operating as a reserve force for the beach defences. On
D-Day they were located near Combes-en-Plaine behind
Sword Beach. Tese motorised Panzergrenadiers of the 21.
Panzerdivision are able to quickly rush where needed in their
3-ton trucks.
1Z
Motorised Artillery Battery
3-Ton Truck
3-Ton Truck
12.2cm FH396(r) gun
12.2cm FH396(r) gun
3-Ton Truck
3-Ton Truck
3-Ton Truck
12.2cm FH396(r) gun
12.2cm FH396(r) gun
platoon
HQ Section with 10cm leFH14/19(t) (100/17):
2 Gun Sections 165 points
1 Gun Section 95 points
Replace 10cm leFH14/19(t) (100/17) howitzer with
12.2cm FH396(r) gun at no cost.
Replace 10cm leFH14/19(t) (100/17) howitzer with
7.5cm FK16 (75/27) gun for -25 points per Gun
Section.

artIllery Battery
Your divisional artillery is your heavy frepower. Te key is
to site your guns well back in gun pits where they cannot be
harmed by the enemy, and use your fortifcations to hold the
enemy in their zone of destruction while the guns pound
them to pieces.
Te 10cm leFH14/19(t) howitzer supporting 716.
Infanteriedivision is the gun used by the Italian Army earlier
in the war, where it was known as the 100/17. Te 7.5cm
FK16 is an old WWI gun, the same design as that used by
the Italians as the 75/27.
platoon
HQ Section with:
2 Gun Sections 240 points
1 Gun Section 135 points
Add Kfz 15 feld car, Kfz 96 radio truck, and 3-ton
trucks at not cost.

motorIseD artIllery Battery


Te division also had support from the motorised artillery
of the 21. Panzerdivision. Tey were armed with captured
Soviet 12.2cm FH396(r) howitzers (122mm obr 1938).
Te I battalion, 155. Panzerartillerie Regiment was located
around Cazelle, Colomby-sur-Taon and Cambes-en-Plaine
on D-Day and some batteries move up during the day to fre
on the beaches and advancing British coming of Sword beach
and to support the hard pressed 716. Infanteriedivision.
Also attached to the division was the 989. Artillerieabteilung
armed with the captured Soviet FH396(r) howtizer. Tis
battery was stationed near Reviers east of Bayeux.
1J
fortIfIcatIons
0 to 1 antI-tank Bunker
Bunker
8.8cm PaK43 in Bunker 225 points
7.5cm (or 7.62 cm) FK in Bunker 100 points
5cm PaK38 in Bunker 100 points
0 to 1 lIght gun
Bunker
5cm KwK in Open Bunker 25 points
Add deflade wall and overhead cover to convert to
a fully-enclosed Bunker for +25 points.
2cm FlaK38 in Open Bunker 25 points

0 to 4 hmg Bunkers
Bunker
HMG in Open Bunker 40 points
Place HMG in a fully-enclosed Bunker for
+40 points.

Most machine-gun positions overlooking Omaha Beach were


open Tobruk Pits. Tese are simple underground concrete
bunkers with a circular hole in the roof giving the machine-
gunner an all-round feld of fre. A few were conventional
above-ground bunkers with fring slits in the sides.
HMG bunkers are critical in a mutually-supporting strong-
point. Tey keep the infantry away from the anti-tank
bunkers who in turn protect them from tanks.
Tis bunker is your main tank killer. Te H677 casement
was designed to provide enflade fre against the fanks of the
enemy forces. By itself it will be easily overrun by combined
arms assault groups of infantry supported by tanks, but
when combined with other bunkers in a mutually support-
ing network tied in with the terrain, it becomes next to
impossible to overcome.
Tese light bunkers support their heavier and lighter cousins
against light armoured vehicles and aircraft. Most of the 5cm
KwK bunkers were simple pits lacking their front walls and
roofs on D-Day leaving them as open bunkers (see page 12
for the rules for Open Bunkers), although some were com-
pleted and fully protected.
A Festungskompanie can feld fortifcations from the following list as part of its normal force in any game that does not use
the Fortifcations special rules (page 217 of the rulebook). Tese fortifcations are purchased using your normal points. All
fortifcations must be deployed in your deployment area immediately before you or your opponent places the frst objective.
14
0 to 4 statIc rocket launchers
0 to 2 antI-tank oBstacles
0 to 8 BarBeD WIre oBstacles
0 to 4 mInefIelDs
0 to 16 trench lInes anD gun pIts
rocket launcher
28cm sWG41 rocket launcher in
Open Bunker 40 points
fortIfIcatIon
Anti-tank Obstacle 200 points
fortIfIcatIon
Minefeld 50 points
fortIfIcatIon
Barbed Wire Obstacle 10 points
fortIfIcatIon
Trench Line 5 points
Gun Pit 5 points
0 to 2 tank-turret Bunkers or antI-tank guns
Bunker
Tank-turret Bunker 50 points
7.5cm PaK97/38 in Open Bunker 35 points
5cm PaK38 in Open Bunker 35 points
Given the limited resources available to the planners of
Fortress Europa, they used whatever material was available.
While the French tanks captured in 1940 might be old and
no longer battleworthy, their turrets were still useful as beach
defences for the Wiederstandneste. Mounted in concrete they
are excellent multi-purpose machine-gun bunkers. Tese
tank-turret bunkers count as bunkers with all-round vision
slits refecting the all-round traverse of the turret.
In some areas the defences emphasised anti-tank capabil-
ity more than machine-gun frepower and replaced the tank
turrets with light anti-tank guns in open bunkers.
Te entire Wiederstandnest 67 is dedicated to a rocket-
launcher battery, set up to provide an immediate satura-
tion bombardment of the landing beaches. Tese rocket
launchers are not the mobile Nebelwerfer launchers of most
rocket artillery units, but static 28cm schweres Wurfgert 41
heavy rocket launchers like those ftted to the Panzerpionier
Sd Kfz 251 Stuka zu Fuss half-tracks. Unlike their vehicle
mounted cousins though, there are only four rockets on each
launcher, potentially lessening the impact. Tese weapons
use the Static Rocket Launcher rules on page 5.
Anti-tank walls, ditches and other obstacles like dragons
teeth force enemy tanks into your killing zones. Make sure
they are covered with fre to keep the engineers from breach-
ing them.
Use minefelds to slow down the enemy advance and channel
them into your kill zones. Since a determined enemy can
cross them, they must be covered with fre to be efective.
Barbed wire obstacles are excellent for keeping infantry from
assaulting your bunkers. While they are hung up on the wire,
your machine-guns can shred them.
Gun pits and trench lines give your defending troops a little
more cover and concealment in open terrain.
15
german arsenal
tank teams
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
StuG G Fully-tracked 7 3 1 Hull MG, Protected ammo, Schrzen.
7.5cm StuK40 gun 32/80cm 2 11 3+ Hull mounted.
Marder I Fully-tracked 0 0 0 Slow, Overloaded, Unreliable, AA MG.
7.5cm PaK40 gun 32/80cm 2 12 3+ Hull mounted.
vehIcle machIne-guns
Vehicle MG 16/40cm 3 2 6 ROF 1 if other weapons fre.
gun teams
Weapon Mobility Range ROF Anti-tank Firepower Notes
8cm GW42 (Stummelwerfer) mortar Man-packed 32/80cm - 2 6
8cm GW34 mortar Man-packed 40/100cm - 2 6 Smoke bombardment.
7.5cm leIG18 gun Light 16/40cm 2 9 3+ Gun shield, Smoke.
Firing bombardments 48/120cm - 3 6
15cm sIG33 gun Heavy 16/40cm 1 13 1+ Bunker buster, Gun shield.
Firing bombardments 56/140cm - 4 2+
3.7cm PaK36 gun Light 24/60cm 3 6 4+ Gun shield.
Firing Stielgranate 8/20cm 1 12 5+
5cm PaK38 gun Medium 24/60cm 3 9 4+ Gun shield.
7.5cm PaK40 gun Medium 32/80cm 2 12 3+ Gun shield.
8.8cm Pak43/41 gun Immobile 40/100cm 2 16 3+ Gun shield.
7.5cm FK16 (75/27) gun Heavy 24/60cm 2 8 3+ Gun shield.
Firing bombardments 64/160cm - 3 6
10cm leFH14/19(t) (100/17) howitzer Immobile 24/60cm 1 10 2+ Gun shield, Smoke.
Firing bombardments 72/180cm - 4 4+ Smoke bombardment.
12.2cm FH396(r) (122mm obr 1938) Immobile 24/60cm 1 7 2+ Gun shield.
Firing bombardments 80/200cm - 4 3+
Infantry teams
Team Range ROF Anti-tank Firepower Notes
Rife team 16/40cm 1 2 6
Rife/MG team 16/40cm 2 2 6
MG team 16/40cm 3 2 6
SMG team 4/10cm 3 1 6 Full ROF when moving.
Light mortar team 16/40cm 1 1 4+ Can fre over friendly teams.
Staf team cannot shoot Moves as a Heavy Gun team.
aDDItIonal traInIng anD equIpment
Panzerfaust 4/10cm 1 12 5+ Tank Assault 6, Cannot shoot if the Shooting Step if moved in
the movement Step.
Panzerknacker teams are rated as Tank Assault 5.
transport teams
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Horch Kfz 15 car Jeep - - -
Opel Blitz or Captured 3-ton truck Wheeled - - -
Horse-drawn wagon or limber Wagon - - -
1
Range ROF Anti-tank Firepower Notes
8.8cm PaK43 gun 40/100cm 2 16 3+
7.5cm (or 7.62cm) FK gun 24/60cm 2 10 3+
7.5cm PaK97/38 gun 24/60cm 2 10 3+
5cm PaK38 gun 24/60cm 3 9 4+
5cm KwK gun 24/60cm 3 7 4+ All-round fring slit.
2cm FlaK38 gun 16/40cm 4 5 5+ All-round fring slit, Anti-aircraft.
HMG 24/60cm 6 2 6 ROF 2 when Pinned Down.
Tank turret 16/40cm 2 4 4+ All-round fring slit.
or 16/40cm 4 2 6 All-round fring slit.
28cm sWG41 rocket launcher 40/100cm - 3 1+ Static Rocket Launcher
fortifcations

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