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Java Learning Roadmap

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0% found this document useful (0 votes)
11 views4 pages

Java Learning Roadmap

Uploaded by

Hashwanth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Java Learning Roadmap

Phase 1: Basics of Java


Goal: Understand Java syntax, environment setup, and basic programming concepts.

Topics:

• Installing JDK and setting up IDE (Eclipse, IntelliJ, VS Code)


• Writing first Java program (Hello World)
• Variables and Data Types (int, float, double, char, boolean)
• Operators (+, -, *, /, %, comparison, logical)
• Conditional statements (if, else if, else, switch)
• Loops (for, while, do-while)
• Arrays (single-dimensional, multi-dimensional)
• Input/output using Scanner class

Practice:

• Simple calculator program


• Print number patterns
• FizzBuzz problem

Phase 2: Object-Oriented Programming (OOP)


Goal: Learn the core OOP concepts in Java.

Topics:

• Classes and Objects


• Constructors (default and parameterized)
• Methods (instance and static methods)
• Encapsulation (getters and setters)
• Inheritance (extends keyword)
• Polymorphism (method overloading, method overriding)
• Abstraction (abstract classes, interfaces)
• Access Modifiers (public, private, protected, default)

Practice:

• Create a class hierarchy for animals or vehicles


• Implement interface-based projects
• Use constructor overloading and method overriding

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Phase 3: Advanced Java
Goal: Work with Java Collections, Exception Handling, and File I/O.

Topics:

• Exception Handling (try, catch, finally, throw, throws)


• Collections Framework (ArrayList, LinkedList, HashMap, HashSet, TreeMap)
• Generics
• File Handling (FileReader, FileWriter, BufferedReader, BufferedWriter)
• Java Streams (for data processing)
• Lambda Expressions and Functional Interfaces

Practice:

• CRUD operations using Collections


• Read/write data from/to files
• Use streams to process data

Phase 4: GUI and Event Handling


Goal: Build simple desktop applications.

Topics:

• AWT and Swing basics


• JFrame, JPanel, JButton, JTextField, JLabel
• Event Handling (ActionListener, MouseListener)
• Layout Managers (FlowLayout, BorderLayout, GridLayout)
• Dialog boxes (JOptionPane)

Practice:

• Simple Calculator GUI


• To-do list GUI application
• Login form validation

Phase 5: Databases and JDBC


Goal: Connect Java applications with databases.

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Topics:

• Introduction to JDBC (Java Database Connectivity)


• Connecting to MySQL, SQLite, or PostgreSQL
• Executing SQL queries (SELECT, INSERT, UPDATE, DELETE)
• PreparedStatement and ResultSet
• Transactions and Exception Handling

Practice:

• Create a student management system


• Perform CRUD operations via Java
• Display data in console or simple GUI

Phase 6: Web Development Basics


Goal: Introduction to building web applications with Java.

Topics:

• Servlets and JSP


• HTTP Protocol basics
• MVC Architecture
• Using Tomcat server
• Simple web forms and handling requests

Practice:

• Build a login/logout web form


• Display records from database on a webpage

Phase 7: Best Practices & Projects


Goal: Consolidate learning and create portfolio projects.

Topics:

• Writing clean and maintainable code


• Version control with Git/GitHub
• Unit Testing with JUnit
• Logging (java.util.logging or Log4j)
• Structuring projects and packages

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Practice:

• Build a mini-project (e.g., banking system, library management)


• Upload project to GitHub
• Document project and code

Tools & Resources: - IDEs: IntelliJ IDEA, Eclipse, VS Code - JDK Documentation: https://docs.oracle.com/en/
java/ - Practice platforms: HackerRank, LeetCode, Codewars - Libraries/Frameworks: Swing, JDBC, Servlets,
JSP

Tip: Follow Phases 1 → 7 sequentially and build small projects at each phase to strengthen understanding.

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